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- log_color Console F2C6DEFF // Make console PINK!
- // Disable all echo except for CONSOLE channel
- // For dummies: It makes your console not spew trash 24/7:
- log_flags General Assert Developer DeveloperConsole DeveloperVerbose +donotecho
- log_flags Symbols ToolsStallMonitor StackUnwinding EntityLoadUnserialize EntitySystem +donotecho
- log_flags VScript VScriptDbg Demo InstantReplay RCon +donotecho
- log_flags Steam ClockDrift Shooting Server SpawnGroup +donotecho
- log_flags SignonState Movie ServerLog stringtables HLTVBroadcast +donotecho
- log_flags HLTVServer VR InputService NetworkClientService NetworkP2PService +donotecho
- log_flags NetworkServerService NetworkService RenderService ScreenShot SplitScreen +donotecho
- log_flags VProf BitBufError Client CommandLine EngineServiceManager GameEventSystem +donotecho
- log_flags HostStateManager CommandQueue Filesystem InputSystem IME +donotecho
- log_flags LocalizationSystem D3D RenderSystem ResourceSystem SchemaSystem +donotecho
- log_flags TypeManager Vfx MaterialSystem PostProcessing modellib +donotecho
- log_flags Physics MeshSystem WorldRenderer Pulse SourceTS +donotecho
- log_flags Networking NetworkingReliable NetSteamConn SteamNetSockets AnimationGraph +donotecho
- log_flags BoneSetup AnimationSystem:IK AnimationSystem AnimResource Interpolation +donotecho
- log_flags DualHull SoundSystemLowLevel SoundOperatorSystem SoundSystem +donotecho
- log_flags SndOperators SteamAudio LIGHTBINNER SceneSystem CharacterDecalSystem +donotecho
- log_flags ToneMapping VolumetricFog ParticlesLib Particles +donotecho
- log_flags PanoramaVideoPlayer V8System PanoramaContent VNotify +donotecho
- log_flags Panorama PanoramaScript Workshop BodyGameSystem SoundOpGameSystem +donotecho
- log_flags VScriptScripts SaveRestore SaveRestoreSyncIO Elapsed +donotecho
- log_flags SaveRestoreIO SaveRestoreIOFiltered ClientMessages GlobalState +donotecho
- log_flags WebApi HltvDirector CommandQueueEvents CommandQueueSAMPLES +donotecho
- log_flags ScenePrint EmitSound SndEmitterSystem Wearable +donotecho
- log_flags SteamUnifiedMessages GCClient SOCache NavMesh RESPONSE_RULES +donotecho
- log_flags BuildCubemaps EntityDump UserMessages Decals +donotecho
- log_flags Prediction SubtitlesandCaptions ConfigImport CsIconGenerator +donotecho
- log_flags UIMapPreviews CSGOgameinstructor Matchmaking RenderPipelineCsgo +donotecho
- log_flags RenderPipelineCsgoPostHud Host RESPONSEDOC_LIB +donotecho
- log_flags SceneFileCache CSGO_MainMenu +donotecho
- echo
- echo
- echo
- echo
- echo
- echo
- echo "Finished disabling console spam!"
- echo
- echo
- echo
- echo
- echo
- echo
- // Now lets log the instructions
- echo "~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~"
- echo "~ ~"
- echo "~ Sivert's Config ~"
- echo "~ ————————— ~"
- echo "~ ——————— ~"
- echo "~ ————— ~"
- echo "~ ~"
- echo "~ eDpi: 520 ~"
- echo "~ ————————— ~"
- echo "~ DPI: 1600 ~"
- echo "~ Sens: 0.325 ~"
- echo "~ ~"
- echo "~ DPI: 800 ~"
- echo "~ Sens: 0.65 ~"
- echo "~ ~"
- echo "~ DPI: 400 ~"
- echo "~ Sens: 1.3 ~"
- echo "~ ~"
- echo "~ Video ~"
- echo "~ ————————— ~"
- echo "~ Res: 1280x960 ~"
- echo "~ Mode: Stretched ~"
- echo "~ Hertz: 240 ~"
- echo "~ ~"
- echo "~ Keybinds ~"
- echo "~ ————————— ~"
- echo "~ J: Volume 1 ~"
- echo "~ ~"
- echo "~ K: Volume 0.1 ~"
- echo "~ ~"
- echo "~ N: Suicide ~"
- echo "~ ~"
- echo "~ ALT: Noclip ~"
- echo "~ ~"
- echo "~ Z: Molotov ~"
- echo "~ ~"
- echo "~ X: Flashbang ~"
- echo "~ ~"
- echo "~ C: Grenade ~"
- echo "~ ~"
- echo "~ T: Smoke ~"
- echo "~ ~"
- echo "~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~"
- // Nades
- bind scancode39 "slot10;+lookatweapon;-lookatweapon" // US English key name "0"
- bind scancode30 "slot1" // US English key name "1"
- bind scancode31 "slot2" // US English key name "2"
- bind scancode32 "slot3" // US English key name "3"
- bind scancode33 "slot4;+lookatweapon;-lookatweapon" // US English key name "4"
- bind scancode34 "slot5;+lookatweapon;-lookatweapon" // US English key name "5"
- bind scancode35 "slot6;+lookatweapon;-lookatweapon" // US English key name "6"
- bind scancode36 "slot7;+lookatweapon;-lookatweapon" // US English key name "7"
- bind scancode37 "slot8;+lookatweapon;-lookatweapon" // US English key name "8"
- bind scancode38 "slot9;+lookatweapon;-lookatweapon" // US English key name "9"
- bind scancode27 "slot7;+lookatweapon;-lookatweapon" // US English key name "x"
- bind scancode29 "slot10;+lookatweapon;-lookatweapon" // US English key name "z"
- bind scancode6 "slot6;+lookatweapon;-lookatweapon" // US English key name "c"
- bind scancode23 "slot8;+lookatweapon;-lookatweapon" // US English key name "t"
- // Sens
- sensitivity "0.325"
- // Volume
- bind scancode13 "volume 1" // US English key name "j"
- bind scancode14 "volume .1" // US English key name "k"
- // Training
- bind scancode17 "kill" // US English key name "n"
- bind scancode226 "noclip" // US English key name "ALT"
- // Movement
- bind "MWHEELDOWN" "+jump"
- // Radar
- cl_radar_scale "0.1"
- cl_radar_always_centered "1"
- cl_radar_icon_scale_min ".5"
- cl_radar_rotate "1"
- cl_radar_square_with_scoreboard "1"
- // Crosshair
- cl_crosshair_drawoutline "0"
- cl_crosshair_dynamic_maxdist_splitratio "0.300000"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_friendly_warning "1"
- cl_crosshair_outlinethickness "0.000000"
- cl_crosshair_sniper_width "1"
- cl_crosshair_t "0"
- cl_crosshairalpha "250"
- cl_crosshaircolor "4"
- cl_crosshaircolor_b "165"
- cl_crosshaircolor_g "255"
- cl_crosshaircolor_r "0"
- cl_crosshairdot "0"
- cl_crosshairgap "-4.000000"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairsize "1.000000"
- cl_crosshairstyle "4"
- cl_crosshairthickness "1.000000"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "3"
- // HUD
- hud_scaling "0.75"
- hud_showtargetid "1"
- // Viewmodel
- viewmodel_fov "68.000000"
- viewmodel_offset_x "2.500000"
- viewmodel_offset_y "0"
- viewmodel_offset_z "-1.500000"
- viewmodel_presetpos "3"
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