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- double stadiumCapacity = double.Parse(Console.ReadLine());
- double fansNum = double.Parse(Console.ReadLine());
- double sectorA = 0;
- double sectorB = 0;
- double sectorV = 0;
- double sectorG = 0;
- double playerOneFans = 0;
- double playerTwoFans = 0;
- for (int i = 1; i <= fansNum; i++)
- {
- char sector = char.Parse(Console.ReadLine());
- switch (sector)
- {
- case 'A':
- sectorA++;
- playerOneFans++;
- break;
- case 'B':
- sectorB++;
- playerOneFans++;
- break;
- case 'C':
- sectorV++;
- playerTwoFans++;
- break;
- case 'D':
- sectorG++;
- playerTwoFans++;
- break;
- default:
- break;
- }
- }
- double sectorAPercentage = (sectorA / fansNum) * 100;
- double sectorBPercentage = (sectorB / fansNum) * 100;
- double sectorVPercentage = (sectorV / fansNum) * 100;
- double sectorGPercentage = (sectorG / fansNum) * 100;
- double playerOnePercentage = (playerOneFans / fansNum) * 100;
- double playerTwoPercentage = (playerTwoFans / fansNum) * 100;
- Console.WriteLine("{0:f2}%", sectorAPercentage);
- Console.WriteLine("{0:f2}%", sectorBPercentage);
- Console.WriteLine("{0:f2}%", sectorVPercentage);
- Console.WriteLine("{0:f2}%", sectorGPercentage);
- double fansPercentage = ((double)fansNum / (double)stadiumCapacity) * 100;
- Console.WriteLine("{0:f2}%", (fansNum / stadiumCapacity) * 100);
- Console.WriteLine("{0:f2}%", playerOnePercentage);
- Console.WriteLine("{0:f2}%", playerTwoPercentage);
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