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- 8525942fb8edf28dd0ab155973f47b9fcb97d6f1
- local BaseC
- for i, v in pairs(game.Workspace.Properties:GetChildren()) do
- if v.Owner.Value == game.Players.LocalPlayer then
- BaseC = v.OriginSquare.CFrame + Vector3.new(0,5,0)
- end
- end
- for i, v in pairs(game.Workspace.PlayerModels:GetChildren()) do
- if v:FindFirstChild("Owner") and v.Owner.Value == game.Players.LocalPlayer then
- if v:FindFirstChild("MainCFrame") then
- local A_1 = v.ItemName.Value
- local A_2 = v.MainCFrame.Value + Vector3.new(0,100000,0)
- local A_3 = game:GetService("Players").LocalPlayer
- local A_4 = v.BlueprintWoodClass.Value
- local A_5 = v
- local A_6 = false
- Event = game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedStructure
- Event:FireServer(A_1, A_2, A_3, A_4, A_5, A_6)
- end
- end
- end
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