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Apr 25th, 2015
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  1. Fist you need to Copy/Pase/Save Dagger description from the start when the Elven Man/Woman describest it for the Dagger room
  2.  
  3. while in the Carriage pull flap to get a pouch with all manner of tools in it
  4.  
  5. once Carriage dropps you off need to enter the Cottage and find 3 items to make a Compass to get you tru the brambles area to the Killing Fields
  6.  
  7. IF you got a ranger have the ranger lead than you dont need the compass
  8.  
  9. yeah you can ignore the Cottage at start and the compass making way finding
  10. just lead group
  11. search
  12. go path
  13. go northish
  14. search
  15. till you find a room with a gap in it
  16. go gap
  17.  
  18. will take your group to the Killing Fields area
  19.  
  20. in Killing fields you get ported about do NOT use a Thrown weapon ules its bonded
  21.  
  22. after 20 or so min you drop down to a Mine Shaft
  23.  
  24. wander around look for Ventilation Shafts
  25.  
  26. have ONE person enter
  27.  
  28. and try to open the grile by removing on e of the bars
  29.  
  30. several ventilation shafts
  31.  
  32. so some will be dead ends only one will work
  33.  
  34. once tru there you wander around tru a swamp Listen for Crying
  35.  
  36. when its close
  37.  
  38. search
  39.  
  40. if you see a Veil
  41.  
  42. go in
  43.  
  44. you will find Sorril
  45.  
  46. ask her about Dagger
  47.  
  48. ask her about Monastery
  49.  
  50. she will eventually give you a Key
  51.  
  52. once you have the key keep heading East till you get into an area where there are trenches and Walking Undead Tree critters
  53.  
  54. keep heading East and NOrth till you get to the Gate of the Monastery
  55.  
  56. look at the gate you will see a Puzzle
  57.  
  58. need 2 types of wood and a Gem for the key to open the gate
  59.  
  60. the puzzle will be the hint
  61.  
  62. the Undead Walking Trees drop different kinds of wood
  63.  
  64. you need to have folks spread out and gater buch
  65.  
  66. also need folks to dig in the "trenches" in that area
  67.  
  68. to get different kinds of gems
  69.  
  70. Handpick/Spade/Brush for digging trenches
  71.  
  72. Carving Knife to carve wood til its right size to fit in key
  73.  
  74. so guess at gem
  75.  
  76. put in key
  77.  
  78. guess at 2 woods carve and put in key
  79.  
  80. insert key into gate
  81.  
  82. if it falls out wrong wrong Wood
  83.  
  84. if it WONT go in wrong Gem
  85.  
  86. have to have wood right not just the 2 types
  87.  
  88. but in the right order too
  89.  
  90. if you take a long time
  91.  
  92. eventually you get a Poem
  93.  
  94. as a riddle on the gate
  95.  
  96. which makes guessing the 2 woods/gem easier
  97.  
  98. once you got the key inserted
  99.  
  100. Study gate
  101.  
  102. do what it sayes
  103.  
  104. keep repeating till it falls out or you get the gate open
  105.  
  106. while who ever is doign that
  107.  
  108. other folks need NOT to be studying the gate just the person working the key
  109.  
  110. once gate open
  111.  
  112. go in
  113.  
  114. go door
  115.  
  116. wander around for about 20 minutes and one by one you will be kiddnapped
  117.  
  118. while a Doppler with the name of the kidnapped person will appar and attack the rest
  119.  
  120. kill it
  121.  
  122. if it gets into meele it can wreck ppl
  123.  
  124. once you are kiddnaped and stun wears off folks can open the door
  125.  
  126. it has Inner and Outter ring
  127.  
  128. its a Safe for all intents and purposes
  129.  
  130. you need to go left/right etc
  131.  
  132. in various combinations
  133.  
  134. til all 3 numbers hit 0
  135.  
  136. turning to left reduced x by Y and z by M etc
  137.  
  138. you can read the instructions there
  139.  
  140. once you open that your in a area with Undead Fey creatures
  141.  
  142. Pixies, Redcap, Banshee etc
  143.  
  144. go east and south till you see a hill climb hill go south
  145.  
  146. go portal
  147.  
  148. that is the Garden
  149.  
  150. have hunters run around outside and gather Stones that drop of the things you kill
  151.  
  152. randomly
  153.  
  154. bring back the stones and put on Tablet
  155.  
  156. you can get max of 16 clues on the Tablet
  157.  
  158. to help you solve the Garden
  159.  
  160. make sure you get all 16 clues you will need them
  161.  
  162. in the Garden there are 6 rooms
  163.  
  164. and 6 baskets
  165.  
  166. each room needs to have 5 platns planted in it
  167.  
  168. to Activate
  169.  
  170. HAS to be right 5 plants
  171.  
  172. each of the 6 baskets contains 5 plats
  173.  
  174. Vegies in one
  175.  
  176. Fruits on other
  177.  
  178. clues help huge
  179.  
  180. again
  181.  
  182. only one or two ppl should work on solving this as too many will make a mess of it badly
  183.  
  184. once a Garden aka room is planted with the right 5 plants
  185.  
  186. you will have a WIND effect blow tru main room from X garden
  187.  
  188. that means its done right
  189.  
  190. when all 6 gardens are done
  191.  
  192. you need to TURN dial
  193.  
  194. open a Portal to the Rogue Court
  195.  
  196. once tru there
  197.  
  198. go north 2x
  199.  
  200. go door
  201.  
  202. your in the Dagger room
  203.  
  204. pull out your Dagger description
  205.  
  206. and pull rope
  207.  
  208. look at dagger
  209.  
  210. till you get the right one
  211.  
  212. IF its the wrong one
  213.  
  214. who ever picks it up will die instantly
  215.  
  216. pick someone with decent Discipline to carry it
  217.  
  218. it saps Spirit
  219.  
  220. if it saps it too far they die
  221.  
  222. you can lose the dagger
  223.  
  224. now once the dagger is picked up a Breach in the Wall will appear
  225.  
  226. go tru it you will be back in the Abbey/Monastery
  227.  
  228. go door
  229.  
  230. go gate
  231.  
  232. your now outside where the Gate Puzzle was
  233. RUN back to Sorril
  234.  
  235. you need to find your way back to the Green Veil where Sorril is to Give her the Dagger
  236.  
  237. you will be attacked along the way
  238.  
  239. DO NOT STOP TO FIGHT
  240.  
  241. you will end up getting overwhelmed as they keep coming
  242.  
  243. just keep moving till you find the Green Veil
  244.  
  245. once you try to enter the veil
  246.  
  247. the Assassin will attack
  248.  
  249. kill the asssassin
  250.  
  251. go veil
  252.  
  253. give dagger to Sorril
  254.  
  255. everyone in the group has to Answer Yes
  256.  
  257. than Give dagger to Sorril again
  258.  
  259. lots of ppl botch this up so need to repeat the proces a few times
  260.  
  261. once that is done an Arch will appear leading to the Treasure room
  262.  
  263. go tru
  264.  
  265. 3 Sarcophagi North, East, South
  266.  
  267. each has different trasure on it
  268. pick your treasure go Portal
  269.  
  270. you end up back in the Carriage when all are done takes you back to the Elven Man/WOman from the start
  271.  
  272. they get Angry at you for giving away the dagger
  273.  
  274. Undead Phantasams attack
  275.  
  276. 3 per person
  277.  
  278. so if group has 5 it will be waves of 3 x5 etc
  279.  
  280. eventually the Elven Man/Woman attacks
  281.  
  282. kill them
  283.  
  284. and Vortex will apear
  285.  
  286. you go tru Vortex
  287.  
  288. your in Crossing and its over
  289.  
  290. THE END
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