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- public static void Shuffle<T>(this IList<T> l)
- {
- int n = l.Count;
- for(int i = 0; i < n - 1; i++)
- {
- int j = UnityEngine.Random.Range(i, n);
- if (j == i) continue;
- T temp = l[i];
- l[i] = l[j];
- l[j] = temp;
- }
- }
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