cat568

Untitled

Dec 8th, 2018
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  1. --just put this on the top of a script and boom 89% works
  2. --note this does not work on big scripts
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. }
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. g.service = g.GetService
  123.  
  124. g.RunService = FakeService({
  125. RenderStepped = _rg:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127. self._btrs[name] = self.Heartbeat:Connect(fun)
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. },"RunService")
  133.  
  134. setmetatable(g,{
  135. __index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end,
  139. __newindex = fsmt.__newindex,
  140. __call = fsmt.__call
  141. })
  142. --Changing owner to fake player object to support owner:GetMouse()
  143. game,owner = g,g.Players.LocalPlayer
  144. end
  145. ---
  146. local p = game.Players.LocalPlayer
  147. local char = p.Character
  148. local mouse = p:GetMouse()
  149. local larm = char["Left Arm"]
  150. local rarm = char["Right Arm"]
  151. local lleg = char["Left Leg"]
  152. local rleg = char["Right Leg"]
  153. local hed = char.Head
  154. local torso = char.Torso
  155. local ASD = BrickColor.new("Pastel brown")
  156. local hum = char.Humanoid
  157. local cam = game.Workspace.CurrentCamera
  158. local root = char.HumanoidRootPart
  159. local deb = false
  160. local shot = 0
  161. local l = game:GetService("Lighting")
  162. local rs = game:GetService("RunService").RenderStepped
  163. local stanceToggle = "Normal"
  164. math.randomseed(os.time())
  165. hum.WalkSpeed = 7
  166. char.Health:Destroy()
  167. hum.MaxHealth = 5000000
  168. wait(0.1)
  169. hum.Health = 5000000
  170. z = Instance.new("Sound", char.Torso)
  171. z.SoundId = "rbxassetid://719841541"
  172. z.Looped = true
  173. z.Pitch = 1
  174. z.Volume = 1
  175. ----------------------------------------------------
  176. local SM = Instance.new("Smoke",torso)
  177. SM.Size = 15
  178. local S = Instance.new("Part",char)
  179. S.Size = Vector3.new(1,1,1)
  180. S.Material = "Neon"
  181. S.BrickColor = BrickColor.new("Deep orange")
  182. S.Transparency = 0
  183. S.Anchored = true
  184. S.CFrame = torso.CFrame*CFrame.new(0,0,0)
  185. local Ring = Instance.new("Part",S)
  186. Ring.Size = Vector3.new(1,1,1)
  187. Ring.BrickColor = BrickColor.new("Deep orange")
  188. Ring.Anchored = true
  189. Ring.CanCollide = false
  190. Ring.CFrame = S.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  191. local Ring2 = Instance.new("SpecialMesh",Ring)
  192. Ring2.MeshId = "rbxassetid://3270017"
  193. Ring2.Scale = Vector3.new(0.1,0.1,0.1)
  194. local S2 = Instance.new("SpecialMesh",S)
  195. S2.MeshType = "Sphere"
  196. S2.Scale = Vector3.new(1,1,1)
  197. v = Instance.new("Sound")
  198. v.SoundId = "rbxassetid://821439273"
  199. v.Parent = char.Torso
  200. v.Looped = false
  201. v.Pitch = 1
  202. v.Volume = 1
  203. wait(.01)
  204. v:Play()
  205. local partasdeff = Instance.new("ParticleEmitter",S)
  206. partasdeff.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(204,130,2))
  207. partasdeff.LightEmission = .1
  208. partasdeff.Size = NumberSequence.new(0.2)
  209. partasdeff.Texture = "http://www.roblox.com/asset/?ID=300899516"
  210. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  211. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  212. partasdeff.Transparency = bbb
  213. partasdeff.Size = aaa
  214. partasdeff.ZOffset = .9
  215. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  216. partasdeff.LockedToPart = false
  217. partasdeff.EmissionDirection = "Top"
  218. partasdeff.Lifetime = NumberRange.new(1, 2)
  219. partasdeff.Rate = 1000
  220. partasdeff.Rotation = NumberRange.new(-100, 100)
  221. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  222. partasdeff.Speed = NumberRange.new(10)
  223. partasdeff.VelocitySpread = 300
  224. partasdeff.Enabled = true
  225. for i = 1,100 do
  226. Ring2.Scale = Ring2.Scale + Vector3.new(2,2,2)
  227. Ring.Transparency = Ring.Transparency + 0.01
  228. S2.Scale = S2.Scale + Vector3.new(0.3,0.3,0.3)
  229. S.Transparency = S.Transparency + 0.01
  230. game:GetService("RunService").RenderStepped:wait()
  231. end
  232. S:remove()
  233. wait(1)
  234. SM:remove()
  235. hed.face.Texture = "rbxassetid://141107361"
  236. char.Shirt.ShirtTemplate = "rbxassetid://732890040"
  237. char.Pants.PantsTemplate = "rbxassetid://379753257"
  238. v = Instance.new("Sound")
  239. v.SoundId = "rbxassetid://181384451"
  240. v.Parent = torso
  241. v.Looped = false
  242. v.Pitch = 1.04
  243. v.Volume = 1
  244. wait(.01)
  245. v:Play()
  246. z:Play()
  247. ----------------------------------------------------
  248. Debounces = {
  249. on = false;
  250. ks = false;
  251. CanAttack = true;
  252. CanJoke = true;
  253. NoIdl = false;
  254. Slashing = false;
  255. Slashed = false;
  256. Grabbing = false;
  257. Grabbed = false;
  258. }
  259. local Touche = {char.Name, }
  260. ----------------------------------------------------
  261. function lerp(a, b, t) -- Linear interpolation
  262. return a + (b - a)*t
  263. end
  264.  
  265. function slerp(a, b, t) --Spherical interpolation
  266. dot = a:Dot(b)
  267. if dot > 0.99999 or dot < -0.99999 then
  268. return t <= 0.5 and a or b
  269. else
  270. r = math.acos(dot)
  271. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  272. end
  273. end
  274.  
  275. function matrixInterpolate(a, b, t)
  276. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  277. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  278. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  279. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  280. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  281. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  282. local t = v1:Dot(v2)
  283. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  284. return CFrame.new()
  285. end
  286. return CFrame.new(
  287. v0.x, v0.y, v0.z,
  288. v1.x, v1.y, v1.z,
  289. v2.x, v2.y, v2.z,
  290. v3.x, v3.y, v3.z)
  291. end
  292. ----------------------------------------------------
  293. function genWeld(a,b)
  294. local w = Instance.new("Weld",a)
  295. w.Part0 = a
  296. w.Part1 = b
  297. return w
  298. end
  299. function weld(a, b)
  300. local weld = Instance.new("Weld")
  301. weld.Name = "W"
  302. weld.Part0 = a
  303. weld.Part1 = b
  304. weld.C0 = a.CFrame:inverse() * b.CFrame
  305. weld.Parent = a
  306. return weld;
  307. end
  308. ----------------------------------------------------
  309. function Lerp(c1,c2,al)
  310. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  311. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  312. for i,v in pairs(com1) do
  313. com1[i] = v+(com2[i]-v)*al
  314. end
  315. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  316. end
  317. ----------------------------------------------------
  318. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  319. local wld = Instance.new("Weld", wp1)
  320. wld.Part0 = wp0
  321. wld.Part1 = wp1
  322. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  323. end
  324. ----------------------------------------------------
  325. for i,v in pairs(char:children()) do
  326. if v:IsA("Hat") then
  327. v:Destroy()
  328. end
  329. end
  330. for i,v in pairs(hed:children()) do
  331. if v:IsA("Sound") then
  332. v:Destroy()
  333. end
  334. end
  335. ----------------------------------------------------
  336. function HasntTouched(plrname)
  337. local ret = true
  338. for _, v in pairs(Touche) do
  339. if v == plrname then
  340. ret = false
  341. end
  342. end
  343. return ret
  344. end
  345. ----------------------------------------------------
  346. larm.Size = larm.Size * 5
  347. rarm.Size = rarm.Size * 5
  348. lleg.Size = lleg.Size * 5
  349. rleg.Size = rleg.Size * 5
  350. torso.Size = torso.Size * 5
  351. hed.Size = hed.Size * 5
  352. root.Size = root.Size * 5
  353. ----------------------------------------------------
  354. newWeld(torso, larm, -1.5, 0.5, 0)
  355. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  356. newWeld(torso, rarm, 1.5, 0.5, 0)
  357. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  358. newWeld(torso, hed, 0, 1.5, 0)
  359. newWeld(torso, lleg, -0.5, -1, 0)
  360. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  361. newWeld(torso, rleg, 0.5, -1, 0)
  362. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  363. newWeld(root, torso, 0, -1, 0)
  364. torso.Weld.C1 = CFrame.new(0, -1, 0)
  365. ----------------------------------------------------
  366. local Part = Instance.new("Part",hed)
  367. Part.BrickColor = BrickColor.new("Really black")
  368. Part.Size = Vector3.new(1,1,1)
  369. Part.CanCollide = false
  370. Part.Material = "Neon"
  371. local M = Instance.new("SpecialMesh",Part)
  372. M.MeshId = "rbxassetid://379552190"
  373. M.TextureId = "rbxassetid://379541232"
  374. M.Scale = Vector3.new(6,6,6)
  375. local Part2 = Instance.new("Weld",Part)
  376. Part2.Part0 = hed
  377. Part2.Part1 = Part
  378. Part2.C0 = CFrame.new(-1.5,1.5,0)
  379. ----------------------------------------------------
  380. ----------------------------------------------------
  381. ----------------------------------------------------
  382.  
  383. ----------------------------------------------------
  384. function weld5(part0, part1, c0, c1)
  385. weeld=Instance.new("Weld", part0)
  386. weeld.Part0=part0
  387. weeld.Part1=part1
  388. weeld.C0=c0
  389. weeld.C1=c1
  390. return weeld
  391. end
  392. ----------------------------------------------------
  393. function newRay(start,face,range,wat)
  394. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  395. hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  396. return rey,hit,pos
  397. end
  398. ----------------------------------------------------
  399. mod5 = Instance.new("Model",char)
  400.  
  401. function FindNearestTorso(Position,Distance,SinglePlayer)
  402. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  403. local List = {}
  404. for i,v in pairs(workspace:GetChildren())do
  405. if v:IsA("Model")then
  406. if v:findFirstChild("Torso")then
  407. if v ~= char then
  408. if(v.Torso.Position -Position).magnitude <= Distance then
  409. table.insert(List,v)
  410. end
  411. end
  412. end
  413. end
  414. end
  415. return List
  416. end
  417.  
  418. function Landing()
  419. part=Instance.new('Part',mod5)
  420. part.Anchored=true
  421. part.CanCollide=false
  422. part.FormFactor='Custom'
  423. part.Size=Vector3.new(.2,.2,.2)
  424. part.CFrame=root.CFrame*CFrame.new(0,-2,0)
  425. part.Transparency=.7
  426. part.BrickColor=BrickColor.new('Really black')
  427. mesh=Instance.new('SpecialMesh',part)
  428. mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
  429. mesh.Scale=Vector3.new(10,5,10)
  430.  
  431. for i,v in pairs(FindNearestTorso(torso.CFrame.p,40))do
  432. if v:FindFirstChild('Humanoid') then
  433. v.Humanoid:TakeDamage(math.random(20,30))
  434. v.Humanoid.PlatformStand = true
  435. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  436. end
  437. end
  438.  
  439. coroutine.resume(coroutine.create(function()
  440. for i=0,3.8,0.05 do
  441. wait()
  442. part.CFrame=part.CFrame
  443. part.Transparency=i
  444. mesh.Scale=mesh.Scale+Vector3.new(1,0.2,1)
  445. end
  446. part.Parent = nil
  447. end))
  448. end
  449. ----------------------------------------------------
  450. mod4 = Instance.new("Model",char)
  451.  
  452. ptez = {0.7, 0.8, 0.9, 1}
  453.  
  454. function FindNearestTorso(Position,Distance,SinglePlayer)
  455. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  456. local List = {}
  457. for i,v in pairs(workspace:GetChildren())do
  458. if v:IsA("Model")then
  459. if v:findFirstChild("Torso")then
  460. if v ~= char then
  461. if(v.Torso.Position -Position).magnitude <= Distance then
  462. table.insert(List,v)
  463. end
  464. end
  465. end
  466. end
  467. end
  468. return List
  469. end
  470.  
  471. ----------------------------------------------------
  472.  
  473. local acos = math.acos
  474. local sqrt = math.sqrt
  475. local Vec3 = Vector3.new
  476. local fromAxisAngle = CFrame.fromAxisAngle
  477.  
  478. local function toAxisAngle(CFr)
  479. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  480. local Angle = math.acos((R00+R11+R22-1)/2)
  481. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  482. A = A == 0 and 0.00001 or A
  483. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  484. B = B == 0 and 0.00001 or B
  485. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  486. C = C == 0 and 0.00001 or C
  487. local x = (R21-R12)/sqrt(A)
  488. local y = (R02-R20)/sqrt(B)
  489. local z = (R10-R01)/sqrt(C)
  490. return Vec3(x,y,z),Angle
  491. end
  492.  
  493. function ApplyTrig(Num,Func)
  494. local Min,Max = Func(0),Func(1)
  495. local i = Func(Num)
  496. return (i-Min)/(Max-Min)
  497. --[[if Func == "sin" then
  498. return (math.sin((1-Num)*math.pi)+1)/2
  499. elseif Func == "cos" then
  500. return (math.cos((1-Num)*math.pi)+1)/2
  501. end]]
  502. end
  503.  
  504. function LerpCFrame(CFrame1,CFrame2,Num)
  505. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  506. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  507. end
  508. mouse.KeyDown:connect(function(key)
  509. if key == "e" then
  510. if Debounces.CanAttack == true then
  511. Debounces.CanAttack = false
  512. Debounces.on = true
  513. Debounces.NoIdl = true
  514. for i = 1,20 do
  515. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,1,-3) * CFrame.Angles(1.3,0,0),.3)
  516. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,1,0) * CFrame.Angles(-0.5,0,0),.3)
  517. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(0,0,0),.3)
  518. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
  519. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
  520. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
  521. if Debounces.on == false then break end
  522. wait()
  523. end
  524. local HitBox = Instance.new("Part",char)
  525. HitBox.Size = Vector3.new(5,5,5)
  526. HitBox.CanCollide = false
  527. HitBox.Transparency = math.huge
  528. local HitBox2 = Instance.new("Weld",HitBox)
  529. HitBox2.Part0 = rarm
  530. HitBox2.Part1 = HitBox
  531. HitBox2.C0 = CFrame.new(0,-4.5,0)
  532. HitBox.Touched:connect(function(hit)
  533. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
  534. if not DD then DD = true
  535. hit.Parent.Humanoid.PlatformStand = true
  536. local We = Instance.new("Weld",hit.Parent.Torso)
  537. We.Part0 = rarm
  538. We.Part1 = hit.Parent.Torso
  539. We.C0 = CFrame.new(0,-5,0)*CFrame.Angles(-1.55,0,0)
  540. wait(1)
  541. for i = 1,20 do
  542. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,4,0) * CFrame.Angles(3.1,0,1),.3)
  543. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,4,0) * CFrame.Angles(-3.1,0,-1),.3)
  544. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(1,0,0),.3)
  545. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
  546. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
  547. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
  548. if Debounces.on == false then break end
  549. wait()
  550. end
  551. hit.Parent.Humanoid:TakeDamage(20)
  552. for i = 1,20 do
  553. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(6,4,-1) * CFrame.Angles(1.55,0,-1),.3)
  554. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-6,4,-1) * CFrame.Angles(1.55,0,1),.3)
  555. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(-0.4,0,0),.3)
  556. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
  557. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
  558. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
  559. if Debounces.on == false then break end
  560. wait()
  561. end
  562. for i = 1,20 do
  563. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(5,4,-1) * CFrame.Angles(1.55,0,-1.3),.3)
  564. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-5,4,-1) * CFrame.Angles(1.55,0,1.3),.3)
  565. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(-0.4,0,0),.3)
  566. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
  567. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
  568. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
  569. if Debounces.on == false then break end
  570. wait()
  571. end
  572. local partasdeff = Instance.new("ParticleEmitter",hit.Parent.Torso)
  573. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0, 0))
  574. partasdeff.LightEmission = .1
  575. partasdeff.Size = NumberSequence.new(0.2)
  576. partasdeff.Texture = "http://www.roblox.com/asset/?ID=380529823"
  577. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  578. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  579. partasdeff.Transparency = bbb
  580. partasdeff.Size = aaa
  581. partasdeff.ZOffset = .9
  582. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  583. partasdeff.LockedToPart = false
  584. partasdeff.EmissionDirection = "Top"
  585. partasdeff.Lifetime = NumberRange.new(1, 2)
  586. partasdeff.Rate = 1000
  587. partasdeff.Rotation = NumberRange.new(-100, 100)
  588. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  589. partasdeff.Speed = NumberRange.new(10)
  590. partasdeff.VelocitySpread = 300
  591. partasdeff.Enabled = true
  592. wait(1.5)
  593. hit.Parent:BreakJoints()
  594. We:remove()
  595. partasdeff.Enabled = false
  596. if Debounces.CanAttack == false then
  597. Debounces.CanAttack = true
  598. Debounces.on = false
  599. Debounces.NoIdl = false
  600. end
  601. wait(1313)
  602. DD = false
  603. end
  604. end
  605. end)
  606. ---ANIMATION REPLAY
  607. end
  608. end
  609. end)
  610. mouse.KeyDown:connect(function(key)
  611. if key == "r" then
  612. if Debounces.CanAttack == true then
  613. Debounces.CanAttack = false
  614. Debounces.on = true
  615. Debounces.NoIdl = true
  616. for i = 1,20 do
  617. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,1,0) * CFrame.Angles(0.5,0,0),.3)
  618. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,1,0) * CFrame.Angles(-0.5,0,0),.3)
  619. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(0,0,0),.3)
  620. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(-0.5,0,0),.3)
  621. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8, -2) *CFrame.Angles(0.5,0,0),.3)
  622. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6, 1.2) * CFrame.Angles(-1.5,0,0),.3)
  623. if Debounces.on == false then break end
  624. wait()
  625. end
  626. local HitBox = Instance.new("Part",char)
  627. HitBox.Size = Vector3.new(5,5,5)
  628. HitBox.CanCollide = false
  629. HitBox.Transparency = math.huge
  630. local HitBox2 = Instance.new("Weld",HitBox)
  631. HitBox2.Part0 = rleg
  632. HitBox2.Part1 = HitBox
  633. HitBox2.C0 = CFrame.new(0,-1.1,0)
  634. local SFXZ = Instance.new("Sound",torso)
  635. SFXZ.SoundId = "rbxassetid://169259383"
  636. SFXZ.Volume = math.huge
  637. SFXZ.Pitch = 0.5
  638. SFXZ.Looped = false
  639. wait(0.01)
  640. SFXZ:Play()
  641. HitBox.Touched:connect(function(hit)
  642. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
  643. local SFXZ = Instance.new("Sound",torso)
  644. SFXZ.SoundId = "rbxassetid://743886825"
  645. SFXZ.Volume = 1
  646. SFXZ.Pitch = 0.5
  647. SFXZ.Looped = false
  648. SFXZ:Play()
  649. HitBox:remove()
  650. hit.Parent.Humanoid:TakeDamage(44)
  651. hit.Parent.Humanoid.PlatformStand = true
  652. local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
  653. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  654. Fl.velocity = rleg.CFrame.lookVector*350
  655. wait(0.1)
  656. Fl:remove()
  657. end
  658. end)
  659. for i = 1,20 do
  660. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,1,0) * CFrame.Angles(-0.5,0,0),.3)
  661. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,1,0) * CFrame.Angles(0.5,0,0),.3)
  662. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(0,0,0),.3)
  663. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(0.5,0,0),.3)
  664. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8, 2) *CFrame.Angles(-0.5,0,0),.3)
  665. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6, -1.2) * CFrame.Angles(1.5,0,0),.3)
  666. if Debounces.on == false then break end
  667. wait()
  668. end
  669. if Debounces.CanAttack == false then
  670. Debounces.CanAttack = true
  671. Debounces.on = false
  672. Debounces.NoIdl = false
  673. HitBox:remove()
  674. end
  675. end
  676. end
  677. end)
  678. ----------------------------------------------------
  679. mouse.KeyDown:connect(function(key)
  680. if string.byte(key) == 48 then
  681. char.Humanoid.WalkSpeed = 34
  682. end
  683. end)
  684. mouse.KeyUp:connect(function(key)
  685. if string.byte(key) == 48 then
  686. char.Humanoid.WalkSpeed = 5
  687. end
  688. end)
  689. ----------------------------------------------------
  690. local animpose = "Idle"
  691. local lastanimpose = "Idle"
  692. local sine = 0
  693. local change = 1
  694. local val = 0
  695. local ffing = false
  696. ----------------------------------------------------
  697. local x = Instance.new("Sound", char.Torso)
  698. x.SoundId = "http://www.roblox.com/asset/?id=273962540"
  699. x.Looped = true
  700. x.Volume = 1
  701. x.Pitch = 1
  702. local footsteps = false
  703. -------------------------------
  704. game:GetService("RunService").RenderStepped:connect(function()
  705. rarm.BrickColor = ASD
  706. larm.BrickColor = ASD
  707. rleg.BrickColor = ASD
  708. lleg.BrickColor = ASD
  709. hed.BrickColor = ASD
  710. torso.BrickColor = ASD
  711. --[[if char.Humanoid.Jump == true then
  712. jump = true
  713. else
  714. jump = false
  715. end]]
  716. char.Humanoid.FreeFalling:connect(function(f)
  717. if f then
  718. ffing = true
  719. else
  720. ffing = false
  721. end
  722. end)
  723. sine = sine + change
  724. if jumpn == true then
  725. animpose = "Jumping"
  726. elseif ffing == true then
  727. animpose = "Freefalling"
  728. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  729. animpose = "Idle"
  730. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  731. animpose = "Walking"
  732. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  733. animpose = "Running"
  734. end
  735. if animpose ~= lastanimpose then
  736. sine = 0
  737. if Debounces.NoIdl == false then
  738. if animpose == "Idle" then
  739. for i = 1, 2 do
  740. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(8,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.2)
  741. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-8,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
  742. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  743. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  744. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-3, -8.8, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  745. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(3, -8.8, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  746. end
  747. elseif animpose == "Walking" then
  748. for i = 1, 2 do
  749. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.3, .9, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(20)), 0.2)
  750. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
  751. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
  752. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
  753. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  754. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  755. end
  756. elseif animpose == "Running" then
  757. for i = 1, 2 do
  758. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.8, 0.9, .5) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(50)), 0.2)
  759. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.8, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
  760. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  761. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  762. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  763. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  764. end
  765. wait()
  766. end
  767. else
  768. end
  769. end
  770. lastanimpose = animpose
  771. if Debounces.NoIdl == false then
  772. if animpose == "Idle" then
  773. if stanceToggle == "Normal" then
  774. change = 0.5
  775. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(8,1,0)*CFrame.Angles(0,0,0-.1*math.sin(tick()*1))*CFrame.Angles(0,0,0.3),.2)
  776. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-8,1,0)*CFrame.Angles(0,0,0+.1*math.sin(tick()*1))*CFrame.Angles(0,0,-0.3),.2)
  777. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
  778. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
  779. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-3, -8.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  780. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(3, -8.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  781. elseif stanceToggle == "Sitting" then
  782. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
  783. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2)
  784. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
  785. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
  786. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
  787. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
  788. end
  789. elseif animpose == "Walking" then
  790. if stanceToggle == "Normal" then
  791. change = 1
  792. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.3,0.8,0)*CFrame.Angles(0-.5*math.sin(tick()*2/0.7),0,0),.3)
  793. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.3,0.8,0)*CFrame.Angles(0+.5*math.sin(tick()*2/0.7),0,0),.3)
  794. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(-0.2,0,0),.3)
  795. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0,-2.2,0)*CFrame.new(0,0-.1*math.sin(tick()*2),0)*CFrame.Angles(0,0,0),.3)
  796. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8-0.3*math.cos(sine/16)/4, -.05 + math.sin(sine/16)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/16)/2.3, 0, 0), .4)
  797. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8+0.3*math.cos(sine/16)/4, -.05 + -math.sin(sine/16)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/16)/2.3, 0, 0), .4)
  798. end
  799. elseif animpose == "Running" then
  800. change = 1
  801. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.8,0.5,0)*CFrame.Angles(0-.5*math.sin(tick()*7),0,0),.3)
  802. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.8,0.5,0)*CFrame.Angles(0+.5*math.sin(tick()*7),0,0),.3)
  803. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  804. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  805. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  806. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8+0.44*math.cos(sine/8 )/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  807. end
  808. end
  809. if animpose == "Walking" then
  810. if footsteps == false then
  811. x:Play()
  812. footsteps = true
  813. end
  814. x.Pitch = 1.1
  815. elseif animpose == "Idle" then
  816. x:Stop()
  817. footsteps = false
  818. elseif animpose == "Running" then
  819. x.Pitch = 1.2
  820. if footsteps == false then
  821. x:Play()
  822. footsteps = true
  823. end
  824. end
  825. end)
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