Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using UnityEngine;
- using System.Collections;
- public class LoginWindow : WindowBase
- {
- private string username = "";
- private string password = "";
- // Use this for initialization
- protected override void Start ()
- {
- base.Start();
- initializeWindow("Login",new Rect((Screen.width * 0.5f) - 150,Screen.height * 0.5f,300,150),3,KeyCode.T,LoginFunc,true);
- }
- protected override void Update()
- {
- base.Update();
- }
- // Update is called once per frame
- protected override void OnGUI ()
- {
- base.OnGUI();
- }
- void LoginFunc(int id)
- {
- GUI.Label(new Rect(xySpacing.x,(xySpacing.y + 20),75,20),"Account: ");
- username = GUI.TextField(new Rect(xySpacing.x + 75,(xySpacing.y + 20),125,20),username);
- GUI.Label(new Rect(xySpacing.x,(xySpacing.y + 40),75,20),"Password: ");
- password = GUI.PasswordField(new Rect(xySpacing.x + 75,(xySpacing.y + 40),125,20),password,'*');
- if(GUI.Button(new Rect(windowRect.width * 0.5f,(windowRect.height - xySpacing.y) - 35,125,35),"Login"))
- {
- Debug.Log("Logging in. Account: " + username + "password: " + password);
- }
- }
- }
Add Comment
Please, Sign In to add comment