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CakeMeister

Ground check phan 17

Jul 15th, 2017
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C# 0.78 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class GroundCheck : MonoBehaviour {
  6.  
  7.     public Player player;
  8.  
  9.     // Use this for initialization
  10.     void Start () {
  11.         player = gameObject.GetComponentInParent<Player>();
  12.     }
  13.  
  14.  
  15.     void OnTriggerEnter2D(Collider2D collision)
  16.     {
  17.         if (collision.isTrigger == false)
  18.             player.grounded = true;
  19.     }
  20.  
  21.     private void OnTriggerStay2D(Collider2D collision)
  22.     {
  23.         if (collision.isTrigger == false || collision.CompareTag("water"))
  24.             player.grounded = true;
  25.     }
  26.  
  27.     private void OnTriggerExit2D(Collider2D collision)
  28.     {
  29.         if (collision.isTrigger == false || collision.CompareTag("water"))
  30.             player.grounded = false;
  31.     }
  32. }
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