Blackbando

chronomancer fighter i suppose

Jan 8th, 2019
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  1. #### Chronomancy
  2. When you choose this archetype, at 3rd level, you learn to manipulate the fabric of time, using special energy known as temporal points.
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  4. ***Temporal Points.*** You have four temporal points. A temporal point is expended when use it. You regain all of your expended temporal points when you finish a short or long rest. You gain another temporal point at 7th level and one more at 15th level.
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  6. ***Time Manipulation.*** As a bonus action, you can expend one temporal point to begin manipulating time until the start of your next turn. While you are manipulating time, you gain access to the following features, and when you use one, you are no longer manipulating time:
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  8. ***Time Jump.*** When you take the Attack action, you can teleport up to 10 feet before you make an attack to an unoccupied space you can see. If you do so, the creature takes an additional 1d4 force damage.
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  10. ***Precognition.*** When you make a Dexterity saving throw, or a creature you can see makes an attack against you, you can use your reaction to roll a d4; you either add the result as a bonus to your saving throw, or to your AC against that attack, potentially causing you to succeed on the saving throw or cause the creature to miss you. You can use this feature after you see the roll of the d20, but before you know the result.
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  12. ***Repeated Strike.*** When you miss with a weapon attack, you can roll a d4, and add the result to the attack roll, potentially causing you to hit.
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  14. #### Superior Time Manipulation
  15. At 7th level, you learn how to manipulate reality to a greater scale. When you use your bonus action to begin manipulating time, you can use two features before you stop manipulating time. You can either use the same feature more than once, or multiple features.
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  17. When you reach 15th level, you can use three features before you stop manipulating time.
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  19. #### Chronosurge
  20. Starting at 10th level, when you use your Action Surge, you temporarily create a small rift in time, causing you to manipulate time until the end of your next turn.
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  22. Additionally, whenever you roll a die for a time manipulation, you roll a d6, instead of a d4.
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  24. #### Timelord
  25. Beginning at 15th level, when you roll initiative and have no temporal points remaining, you regain 1 temporal point.
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  27. In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.
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  29. #### Warp Reality
  30. By 18th level, you have learned how to disassemble specific parts of the spacetime continuum. As an action, you undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, you could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
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  32. After using this feature, you must take a long rest before doing so, again.
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