stoneharry

Untitled

Aug 26th, 2012
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  1. 0x44A SMSG_NOTIFY_DANCE
  2.     uint32 flags
  3.     {
  4.         uint32 reason
  5.     } flags & 8
  6.     else {
  7.         uint32 unk
  8.         char[] nameofthedance?
  9.         uint32 unk
  10.     }
  11.    
  12.     /* flags
  13.         &8: fail                                    // should not be combined with other flags!
  14.     */
  15.     /* reason
  16.         C_ERR_DANCE_CREATE_DUPLICATE = 0,
  17.         C_ERR_DANCE_SAVE_FAILED = 1,
  18.         C_ERR_DANCE_DELETE_FAILED = 2
  19.     */
  20.  
  21. 0x44B CMSG_PLAY_DANCE                               // LUA::PlayDance(name)
  22.     uint32
  23.     uint32
  24.  
  25. 0x44C SMSG_PLAY_DANCE
  26.     GUID unit
  27.     uint32 unk
  28.     uint32 unk
  29.     uint32 seed
  30.     uint32 unk
  31.  
  32. 0x44E CMSG_STOP_DANCE
  33.     uint8 wat                                       // is always 0. stop that dance!
  34.  
  35. 0x44F SMSG_STOP_DANCE
  36.     GUID unit
  37.  
  38. 0x450 CMSG_SYNC_DANCE
  39.     void
  40.  
  41. 0x452 SMSG_DANCE_QUERY_RESPONSE
  42.     uint32
  43.     PackedGUID
  44.     char[128]
  45.     uint32 x
  46.     char[4 * x]
  47.     uint32
  48.  
  49. 0x453 SMSG_INVALIDATE_DANCE
  50.     uint32 danceid
  51.  
  52. 0x455 SMSG_LEARNED_DANCE_MOVES
  53.     GUID unit?                                      // its just stored, not directely used.
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