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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class IntroMenu : MainMenu
- {
- protected override void Update()
- {
- base.Update();
- if (Input.anyKey)
- {
- CancelInvoke("LoadScene");
- LoadScene(1);
- }
- }
- private void Start()
- {
- Invoke("LoadScene", 117);
- }
- }
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