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Lord Of Pandoras

May 2nd, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. local rp = RealPlayer
  9. script.Parent = rp.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent then
  35. for _,f in pairs(t.Functions) do
  36. f(...)
  37. end
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=rp then return end
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. if not io.isMouse then
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. for _,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61. end
  62. end)
  63. Event.Parent = NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65. local Event = script:WaitForChild("UserInput_Event")
  66.  
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76.  
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then return s[k] end
  96. end,
  97. __newindex = function(self,k,v)
  98. local s = rawget(self,"_RealService")
  99. if s then s[k]=v end
  100. end,
  101. __call = function(self,...)
  102. local s = rawget(self,"_RealService")
  103. if s then return s(...) end
  104. end
  105. }
  106. local function FakeService(t,RealService)
  107. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108. return setmetatable(t,fsmt)
  109. end
  110.  
  111. --Fake game object
  112. local g = {
  113. GetService = function(self,s)
  114. return self[s]
  115. end,
  116. Players = FakeService({
  117. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118. },"Players"),
  119. UserInputService = FakeService(UIS,"UserInputService"),
  120. ContextActionService = FakeService(CAS,"ContextActionService"),
  121. }
  122. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  123. g.service = g.GetService
  124.  
  125. g.RunService = FakeService({
  126. RenderStepped = _rg:GetService("RunService").Heartbeat,
  127. BindToRenderStep = function(self,name,_,fun)
  128. self._btrs[name] = self.Heartbeat:Connect(fun)
  129. end,
  130. UnbindFromRenderStep = function(self,name)
  131. self._btrs[name]:Disconnect()
  132. end,
  133. },"RunService")
  134.  
  135. setmetatable(g,{
  136. __index=function(self,s)
  137. return _rg:GetService(s) or typeof(_rg[s])=="function"
  138. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  139. end,
  140. __newindex = fsmt.__newindex,
  141. __call = fsmt.__call
  142. })
  143. --Changing owner to fake player object to support owner:GetMouse()
  144. game,owner = g,g.Players.LocalPlayer
  145. end
  146.  
  147. wait(0.2)
  148.  
  149. Player = owner
  150. PlayerGui = Player.PlayerGui
  151. Cam = workspace.CurrentCamera
  152. Backpack = Player.Backpack
  153. Character = Player.Character
  154. Humanoid = Character.Humanoid
  155. Mouse = Player:GetMouse()
  156. RootPart = Character["HumanoidRootPart"]
  157. Torso = Character["Torso"]
  158. Head = Character["Head"]
  159. RightArm = Character["Right Arm"]
  160. LeftArm = Character["Left Arm"]
  161. RightLeg = Character["Right Leg"]
  162. LeftLeg = Character["Left Leg"]
  163. RootJoint = RootPart["RootJoint"]
  164. Neck = Torso["Neck"]
  165. RightShoulder = Torso["Right Shoulder"]
  166. LeftShoulder = Torso["Left Shoulder"]
  167. RightHip = Torso["Right Hip"]
  168. LeftHip = Torso["Left Hip"]
  169. Character.Archivable = true
  170.  
  171. IT = Instance.new
  172. CF = CFrame.new
  173. VT = Vector3.new
  174. RAD = math.rad
  175. C3 = Color3.new
  176. UD2 = UDim2.new
  177. BRICKC = BrickColor.new
  178. ANGLES = CFrame.Angles
  179. EULER = CFrame.fromEulerAnglesXYZ
  180. COS = math.cos
  181. ACOS = math.acos
  182. SIN = math.sin
  183. ASIN = math.asin
  184. ABS = math.abs
  185. MRANDOM = math.random
  186. FLOOR = math.floor
  187.  
  188. --//=================================\\
  189. --|| USEFUL VALUES
  190. --\\=================================//
  191.  
  192. Animation_Speed = 3
  193. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  194. local Speed = 20
  195. local SIZE = 1
  196. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  197. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  198. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  199. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  200. local DAMAGEMULTIPLIER = 1
  201. local ANIM = "Idle"
  202. local ATTACK = false
  203. local EQUIPPED = false
  204. local HOLD = false
  205. local COMBO = 1
  206. local Rooted = false
  207. local SINE = 0
  208. local KEYHOLD = false
  209. local CHANGE = 2 / Animation_Speed
  210. local WALKINGANIM = false
  211. local VALUE1 = false
  212. local VALUE2 = false
  213. local ROBLOXIDLEANIMATION = IT("Animation")
  214. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  215. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  216. local ATANIM = IT("Animation")
  217. ATANIM.Name = "Attack Animation"
  218. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  219. --ROBLOXIDLEANIMATION.Parent = Humanoid
  220. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  221. WEAPONGUI.Name = "Weapon GUI"
  222. local Weapon = IT("Model")
  223. Weapon.Name = "Adds"
  224. local Effects = IT("Folder", Weapon)
  225. Effects.Name = "Effects"
  226. local ANIMATOR = Humanoid.Animator
  227. local ANIMATE = Character.Animate
  228. local UNANCHOR = true
  229. local CLOCKLOOP = 0
  230. local SONG = 303535614
  231. local CLOCKTARGET = nil
  232. local CLOCKSPEED = 0
  233. script.Parent = WEAPONGUI
  234. local CLONE = Character:Clone()
  235. CLONE.Parent = nil
  236. Character.Archivable = false
  237. local sick = Instance.new("Sound",Torso)
  238. local HeadC = C3(0,0,0)
  239. local BodyC = C3(0,0,0)
  240. local TAUNTS = {"368794227","368794903","368794985"}
  241. local BODY = {}
  242. local LEFTWINGS = {}
  243. local RIGHTWINGS = {}
  244.  
  245. IT = Instance.new
  246. CF = CFrame.new
  247. VT = Vector3.new
  248. RAD = math.rad
  249. C3 = Color3.new
  250. UD2 = UDim2.new
  251. BRICKC = BrickColor.new
  252. ANGLES = CFrame.Angles
  253. EULER = CFrame.fromEulerAnglesXYZ
  254. COS = math.cos
  255. ACOS = math.acos
  256. SIN = math.sin
  257. ASIN = math.asin
  258. ABS = math.abs
  259. MRANDOM = math.random
  260. FLOOR = math.floor
  261. local RCHOICE = MRANDOM(1,7)
  262. --//=================================\\
  263. --\\=================================//
  264.  
  265.  
  266. --//=================================\\
  267. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  268. --\\=================================//
  269.  
  270. ArtificialHB = Instance.new("BindableEvent", script)
  271. ArtificialHB.Name = "ArtificialHB"
  272.  
  273. script:WaitForChild("ArtificialHB")
  274.  
  275. frame = Frame_Speed
  276. tf = 0
  277. allowframeloss = false
  278. tossremainder = false
  279. lastframe = tick()
  280. script.ArtificialHB:Fire()
  281.  
  282. game:GetService("RunService").Heartbeat:connect(function(s, p)
  283. tf = tf + s
  284. if tf >= frame then
  285. if allowframeloss then
  286. script.ArtificialHB:Fire()
  287. lastframe = tick()
  288. else
  289. for i = 1, math.floor(tf / frame) do
  290. script.ArtificialHB:Fire()
  291. end
  292. lastframe = tick()
  293. end
  294. if tossremainder then
  295. tf = 0
  296. else
  297. tf = tf - frame * math.floor(tf / frame)
  298. end
  299. end
  300. end)
  301.  
  302. --//=================================\\
  303. --\\=================================//
  304.  
  305. --//=================================\\
  306. --|| SOME FUNCTIONS
  307. --\\=================================//
  308.  
  309. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  310. coroutine.resume(coroutine.create(function()
  311. local FADE = IT("Model",Effects)
  312. if PARENT ~= nil then
  313. FADE.Parent = PARENT
  314. end
  315. FADE.Name = "FadingEffect"
  316. for _, c in pairs(Character:GetChildren()) do
  317. if c.ClassName == "Part" then
  318. c.CanCollide = false
  319. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
  320. FADER.CFrame = c.CFrame
  321. FADER.Color = COLOR
  322. if FADER.Name == "Head" then
  323. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  324. elseif FADER.Name == "HumanoidRootPart" then
  325. FADE.PrimaryPart = FADER
  326. FADER.Transparency = 1
  327. end
  328. end
  329. end
  330. local TRANS = 0.25/TIMER
  331. local DIST = nil
  332. if MOVEDIRECTION ~= nil then
  333. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  334. end
  335. for i = 1, TIMER do
  336. Swait()
  337. for _, c in pairs(FADE:GetChildren()) do
  338. if c.ClassName == "Part" then
  339. c.Transparency = c.Transparency + TRANS
  340. end
  341. end
  342. if MOVEDIRECTION ~= nil then
  343. local ORI = FADE.PrimaryPart.Orientation
  344. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  345. end
  346. end
  347. FADE:remove()
  348. end))
  349. end
  350.  
  351. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  352. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  353. end
  354.  
  355. function PositiveAngle(NUMBER)
  356. if NUMBER >= 0 then
  357. NUMBER = 0
  358. end
  359. return NUMBER
  360. end
  361.  
  362. function NegativeAngle(NUMBER)
  363. if NUMBER <= 0 then
  364. NUMBER = 0
  365. end
  366. return NUMBER
  367. end
  368.  
  369. function Swait(NUMBER)
  370. if NUMBER == 0 or NUMBER == nil then
  371. ArtificialHB.Event:wait()
  372. else
  373. for i = 1, NUMBER do
  374. ArtificialHB.Event:wait()
  375. end
  376. end
  377. end
  378.  
  379. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  380. if FLOOR ~= nil then
  381. for i = 1, AMOUNT do
  382. do
  383. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  384. DEBREE.Material = FLOOR.Material
  385. DEBREE.Color = FLOOR.Color
  386. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  387. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  388. coroutine.resume(coroutine.create(function()
  389. Swait(15)
  390. DEBREE.Parent = workspace
  391. DEBREE.CanCollide = true
  392. Debris:AddItem(DEBREE, SWAIT)
  393. end))
  394. end
  395. end
  396. end
  397. end
  398.  
  399. function Shatter(Part)
  400. if Part.Transparency == 0 then
  401. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  402. Debris:AddItem(SOUNDPART,5)
  403. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  404. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  405. local SIZESET = SIZE/4
  406. local XOffset = Part.Size.X*1.5/SIZESET
  407. local YOffset = Part.Size.Y*1.5/SIZESET
  408. local ZOffset = Part.Size.Z*1.5/SIZESET
  409. for x = 1, math.ceil(XOffset) do
  410. for y = 1, math.ceil(YOffset) do
  411. for z = 1, math.ceil(ZOffset) do
  412. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  413. SHARD.CanCollide = true
  414. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  415. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  416. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  417. end
  418. end
  419. end
  420. end
  421. Part:remove()
  422. end
  423.  
  424. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  425. local NEWMESH = IT(MESH)
  426. if MESH == "SpecialMesh" then
  427. NEWMESH.MeshType = MESHTYPE
  428. if MESHID ~= "nil" and MESHID ~= "" then
  429. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  430. end
  431. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  432. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  433. end
  434. end
  435. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  436. NEWMESH.Scale = SCALE
  437. NEWMESH.Parent = PARENT
  438. return NEWMESH
  439. end
  440. function swait(num)
  441. if num == 0 or num == nil then
  442. ArtificialHB.Event:wait()
  443. else
  444. for i = 0, num do
  445. ArtificialHB.Event:wait()
  446. end
  447. end
  448. end
  449.  
  450. function chatfunc(text)
  451. local chat = coroutine.wrap(function()
  452. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  453. Character:FindFirstChild("TalkingBillBoard"):destroy()
  454. end
  455. local Bill = Instance.new("BillboardGui",Character)
  456. Bill.Size = UDim2.new(0,100,0,40)
  457. Bill.StudsOffset = Vector3.new(0,3,0)
  458. Bill.Adornee = Character.Head
  459. Bill.Name = "TalkingBillBoard"
  460. local Hehe = Instance.new("TextLabel",Bill)
  461. Hehe.BackgroundTransparency = 1
  462. Hehe.BorderSizePixel = 0
  463. Hehe.Text = ""
  464. Hehe.Font = "SciFi"
  465. Hehe.TextSize = 40
  466. Hehe.TextStrokeTransparency = 0
  467. Hehe.Size = UDim2.new(1,0,0.5,0)
  468. coroutine.resume(coroutine.create(function()
  469. while Hehe ~= nil do
  470. swait()
  471. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  472. Hehe.Rotation = math.random(-5,5)
  473. Hehe.TextColor3 = Color3.new(255,0,255)
  474. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  475. end
  476. end))
  477. for i = 1,string.len(text),1 do
  478. swait()
  479. Hehe.Text = string.sub(text,1,i)
  480. end
  481. swait(90)--Re[math.random(1, 93)]
  482. for i = 0, 1, .025 do
  483. swait()
  484. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  485. Hehe.TextStrokeTransparency = i
  486. Hehe.TextTransparency = i
  487. end
  488. Bill:Destroy()
  489. end)
  490. chat()
  491. end
  492.  
  493. function onChatted(msg)
  494. chatfunc(msg)
  495. end
  496.  
  497. Player.Chatted:connect(onChatted)
  498. wait(0.2)
  499.  
  500.  
  501. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  502. local NEWPART = IT("Part")
  503. NEWPART.formFactor = FORMFACTOR
  504. NEWPART.Reflectance = REFLECTANCE
  505. NEWPART.Transparency = TRANSPARENCY
  506. NEWPART.CanCollide = false
  507. NEWPART.Locked = true
  508. NEWPART.Anchored = true
  509. if ANCHOR == false then
  510. NEWPART.Anchored = false
  511. end
  512. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  513. NEWPART.Name = NAME
  514. NEWPART.Size = SIZE
  515. NEWPART.Position = Torso.Position
  516. NEWPART.Material = MATERIAL
  517. NEWPART:BreakJoints()
  518. NEWPART.Parent = PARENT
  519. return NEWPART
  520. end
  521.  
  522. local function weldBetween(a, b)
  523. local weldd = Instance.new("ManualWeld")
  524. weldd.Part0 = a
  525. weldd.Part1 = b
  526. weldd.C0 = CFrame.new()
  527. weldd.C1 = b.CFrame:inverse() * a.CFrame
  528. weldd.Parent = a
  529. return weldd
  530. end
  531.  
  532.  
  533. function QuaternionFromCFrame(cf)
  534. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  535. local trace = m00 + m11 + m22
  536. if trace > 0 then
  537. local s = math.sqrt(1 + trace)
  538. local recip = 0.5 / s
  539. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  540. else
  541. local i = 0
  542. if m11 > m00 then
  543. i = 1
  544. end
  545. if m22 > (i == 0 and m00 or m11) then
  546. i = 2
  547. end
  548. if i == 0 then
  549. local s = math.sqrt(m00 - m11 - m22 + 1)
  550. local recip = 0.5 / s
  551. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  552. elseif i == 1 then
  553. local s = math.sqrt(m11 - m22 - m00 + 1)
  554. local recip = 0.5 / s
  555. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  556. elseif i == 2 then
  557. local s = math.sqrt(m22 - m00 - m11 + 1)
  558. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  559. end
  560. end
  561. end
  562.  
  563. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  564. local xs, ys, zs = x + x, y + y, z + z
  565. local wx, wy, wz = w * xs, w * ys, w * zs
  566. local xx = x * xs
  567. local xy = x * ys
  568. local xz = x * zs
  569. local yy = y * ys
  570. local yz = y * zs
  571. local zz = z * zs
  572. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  573. end
  574.  
  575. function QuaternionSlerp(a, b, t)
  576. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  577. local startInterp, finishInterp;
  578. if cosTheta >= 0.0001 then
  579. if (1 - cosTheta) > 0.0001 then
  580. local theta = ACOS(cosTheta)
  581. local invSinTheta = 1 / SIN(theta)
  582. startInterp = SIN((1 - t) * theta) * invSinTheta
  583. finishInterp = SIN(t * theta) * invSinTheta
  584. else
  585. startInterp = 1 - t
  586. finishInterp = t
  587. end
  588. else
  589. if (1 + cosTheta) > 0.0001 then
  590. local theta = ACOS(-cosTheta)
  591. local invSinTheta = 1 / SIN(theta)
  592. startInterp = SIN((t - 1) * theta) * invSinTheta
  593. finishInterp = SIN(t * theta) * invSinTheta
  594. else
  595. startInterp = t - 1
  596. finishInterp = t
  597. end
  598. end
  599. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  600. end
  601.  
  602. function Clerp(a, b, t)
  603. local qa = {QuaternionFromCFrame(a)}
  604. local qb = {QuaternionFromCFrame(b)}
  605. local ax, ay, az = a.x, a.y, a.z
  606. local bx, by, bz = b.x, b.y, b.z
  607. local _t = 1 - t
  608. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  609. end
  610.  
  611. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  612. local frame = IT("Frame")
  613. frame.BackgroundTransparency = TRANSPARENCY
  614. frame.BorderSizePixel = BORDERSIZEPIXEL
  615. frame.Position = POSITION
  616. frame.Size = SIZE
  617. frame.BackgroundColor3 = COLOR
  618. frame.BorderColor3 = BORDERCOLOR
  619. frame.Name = NAME
  620. frame.Parent = PARENT
  621. return frame
  622. end
  623.  
  624. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  625. local label = IT("TextLabel")
  626. label.BackgroundTransparency = 1
  627. label.Size = UD2(1, 0, 1, 0)
  628. label.Position = UD2(0, 0, 0, 0)
  629. label.TextColor3 = TEXTCOLOR
  630. label.TextStrokeTransparency = STROKETRANSPARENCY
  631. label.TextTransparency = TRANSPARENCY
  632. label.FontSize = TEXTFONTSIZE
  633. label.Font = TEXTFONT
  634. label.BorderSizePixel = BORDERSIZEPIXEL
  635. label.TextStrokeColor3 = C3(1,1,1)
  636. label.TextScaled = false
  637. label.Text = TEXT
  638. label.Name = NAME
  639. label.Parent = PARENT
  640. return label
  641. end
  642.  
  643. function NoOutlines(PART)
  644. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  645. end
  646.  
  647. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  648. local NEWWELD = IT(TYPE)
  649. NEWWELD.Part0 = PART0
  650. NEWWELD.Part1 = PART1
  651. NEWWELD.C0 = C0
  652. NEWWELD.C1 = C1
  653. NEWWELD.Parent = PARENT
  654. return NEWWELD
  655. end
  656.  
  657. local S = IT("Sound")
  658. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  659. local NEWSOUND = nil
  660. coroutine.resume(coroutine.create(function()
  661. NEWSOUND = S:Clone()
  662. NEWSOUND.Parent = PARENT
  663. NEWSOUND.Volume = VOLUME
  664. NEWSOUND.Pitch = PITCH
  665. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  666. NEWSOUND:play()
  667. if DOESLOOP == true then
  668. NEWSOUND.Looped = true
  669. else
  670. repeat wait(1) until NEWSOUND.Playing == false
  671. NEWSOUND:remove()
  672. end
  673. end))
  674. return NEWSOUND
  675. end
  676.  
  677. function CFrameFromTopBack(at, top, back)
  678. local right = top:Cross(back)
  679. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  680. end
  681.  
  682. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  683. function WACKYEFFECT(Table)
  684. local TYPE = (Table.EffectType or "Sphere")
  685. local SIZE = (Table.Size or VT(1,1,1))
  686. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  687. local TRANSPARENCY = (Table.Transparency or 0)
  688. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  689. local CFRAME = (Table.CFrame or Torso.CFrame)
  690. local MOVEDIRECTION = (Table.MoveToPos or nil)
  691. local ROTATION1 = (Table.RotationX or 0)
  692. local ROTATION2 = (Table.RotationY or 0)
  693. local ROTATION3 = (Table.RotationZ or 0)
  694. local MATERIAL = (Table.Material or "Neon")
  695. local COLOR = (Table.Color or C3(1,1,1))
  696. local TIME = (Table.Time or 45)
  697. local SOUNDID = (Table.SoundID or nil)
  698. local SOUNDPITCH = (Table.SoundPitch or nil)
  699. local SOUNDVOLUME = (Table.SoundVolume or nil)
  700. coroutine.resume(coroutine.create(function()
  701. local PLAYSSOUND = false
  702. local SOUND = nil
  703. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  704. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  705. PLAYSSOUND = true
  706. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  707. end
  708. EFFECT.Color = COLOR
  709. local MSH = nil
  710. if TYPE == "Sphere" then
  711. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  712. elseif TYPE == "Block" then
  713. MSH = IT("BlockMesh",EFFECT)
  714. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  715. elseif TYPE == "Wave" then
  716. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  717. elseif TYPE == "Ring" then
  718. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  719. elseif TYPE == "Slash" then
  720. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  721. elseif TYPE == "Round Slash" then
  722. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  723. elseif TYPE == "Swirl" then
  724. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  725. elseif TYPE == "Skull" then
  726. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  727. elseif TYPE == "Crystal" then
  728. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  729. end
  730. if MSH ~= nil then
  731. local MOVESPEED = nil
  732. if MOVEDIRECTION ~= nil then
  733. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  734. end
  735. local GROWTH = SIZE - ENDSIZE
  736. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  737. if TYPE == "Block" then
  738. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  739. else
  740. EFFECT.CFrame = CFRAME
  741. end
  742. for LOOP = 1, TIME+1 do
  743. Swait()
  744. MSH.Scale = MSH.Scale - GROWTH/TIME
  745. if TYPE == "Wave" then
  746. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  747. end
  748. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  749. if TYPE == "Block" then
  750. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  751. else
  752. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  753. end
  754. if MOVEDIRECTION ~= nil then
  755. local ORI = EFFECT.Orientation
  756. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  757. EFFECT.Orientation = ORI
  758. end
  759. end
  760. if PLAYSSOUND == false then
  761. EFFECT:remove()
  762. else
  763. repeat Swait() until SOUND.Playing == false
  764. EFFECT:remove()
  765. end
  766. else
  767. if PLAYSSOUND == false then
  768. EFFECT:remove()
  769. else
  770. repeat Swait() until SOUND.Playing == false
  771. EFFECT:remove()
  772. end
  773. end
  774. end))
  775. end
  776.  
  777. function MakeForm(PART,TYPE)
  778. if TYPE == "Cyl" then
  779. local MSH = IT("CylinderMesh",PART)
  780. elseif TYPE == "Ball" then
  781. local MSH = IT("SpecialMesh",PART)
  782. MSH.MeshType = "Sphere"
  783. elseif TYPE == "Wedge" then
  784. local MSH = IT("SpecialMesh",PART)
  785. MSH.MeshType = "Wedge"
  786. end
  787. end
  788.  
  789. Debris = game:GetService("Debris")
  790.  
  791. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  792. local DIRECTION = CF(StartPos,EndPos).lookVector
  793. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  794. end
  795.  
  796. function turnto(position)
  797. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  798. end
  799.  
  800. --//=================================\\
  801. --|| WEAPON CREATION
  802. --\\=================================//
  803. for i = 1, 16 do
  804. local FACE = CreatePart(3, Character, "Neon", 0, 0+(i-1)/16.2, "White", "FaceGradient", VT(1.01,0.65,1.01),false)
  805. FACE.Color = C3(0,0,0)
  806. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  807. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  808. end
  809.  
  810.  
  811. Humanoid.Parent = nil
  812. RootPart.Size = RootPart.Size*SIZE
  813. Torso.Size = Torso.Size*SIZE
  814. RightArm.Size = RightArm.Size*SIZE
  815. RightLeg.Size = RightLeg.Size*SIZE
  816. LeftArm.Size = LeftArm.Size*SIZE
  817. LeftLeg.Size = LeftLeg.Size*SIZE
  818. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  819. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  820. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  821. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  822. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  823. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  824. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  825. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  826. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  827. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  828. Head.Size = Head.Size*SIZE
  829. RootJoint.Parent = RootPart
  830. Neck.Parent = Torso
  831. RightShoulder.Parent = Torso
  832. LeftShoulder.Parent = Torso
  833. RightHip.Parent = Torso
  834. LeftHip.Parent = Torso
  835.  
  836. Humanoid.DisplayDistanceType = "None"
  837. local naeeym2 = IT("BillboardGui",Character)
  838. naeeym2.AlwaysOnTop = true
  839. naeeym2.Size = UDim2.new(5,35,2,15)
  840. naeeym2.StudsOffset = Vector3.new(0,2,0)
  841. naeeym2.MaxDistance = 75
  842. naeeym2.Adornee = Character.Head
  843. naeeym2.Name = "Name"
  844. local tecks2 = IT("TextLabel",naeeym2)
  845. tecks2.BackgroundTransparency = 1
  846. tecks2.TextScaled = true
  847. tecks2.BorderSizePixel = 0
  848. tecks2.Text = "The Lord Of Pandora's"
  849. tecks2.Font = "Fantasy"
  850. tecks2.TextSize = 30
  851. tecks2.TextStrokeTransparency = 0
  852. tecks2.TextColor3 = C3(0,0,0)
  853. tecks2.TextStrokeColor3 = C3(0,0,0)
  854. tecks2.Size = UDim2.new(1,0,0.5,0)
  855. tecks2.Parent = naeeym2
  856. local top = Instance.new("Shirt")
  857. top.ShirtTemplate = "rbxassetid://45695443"
  858. top.Parent = Character
  859. top.Name = "Cloth"
  860. local bottom = Instance.new("Pants")
  861. bottom.PantsTemplate = "rbxassetid://45696190"
  862. bottom.Parent = Character
  863. bottom.Name = "Cloth"
  864. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  865. PRT.Color = C3(0,0,0)
  866. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  867. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  868. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  869. PRT.Color = C3(0,0,0)
  870. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  871. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  872. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  873. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  874. MakeForm(PRT,"Cyl")
  875. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  876. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  877. MakeForm(PRT,"Cyl")
  878. PRT.Color = C3(0/0, 0/0, 0/0)
  879. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  880. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  881. MakeForm(RING,"Cyl")
  882. RING.Color = C3(0,0,0)
  883. for i = 1, 12 do
  884. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  885. PRT.Color = C3(0,0,0)
  886. local MSH = IT("BlockMesh",PRT)
  887. MSH.Scale = VT(0.6,1,1)
  888. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  889. end
  890.  
  891. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  892. PRT.Color = C3(0,0,0)
  893. local MSH = IT("BlockMesh",PRT)
  894. MSH.Scale = VT(0.4,1,1)
  895. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  896. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  897. PRT.Color = C3(0,0,0)
  898. local MSH = IT("BlockMesh",PRT)
  899. MSH.Scale = VT(0.4,1,1)
  900. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  901. coroutine.resume(coroutine.create(function()
  902. while true do
  903. Swait()
  904. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  905. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  906. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  907. if CLOCKLOOP <= -150 then
  908. if VALUE1 == false then
  909. CLOCKLOOP = 0
  910. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 0.4})
  911. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  912. ApplyAoE(HITPOS,10,15,45,75,false)
  913. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.4})
  914. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.4})
  915. if CLOCKTARGET ~= nil then
  916. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  917. if CLOCKTARGET.Torso ~= nil then
  918. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  919. end
  920. if CLOCKTARGET.Health == 0 then
  921. CLOCKTARGET = nil
  922. end
  923. end
  924. end
  925. end
  926. end
  927. end))
  928.  
  929. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  930. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  931. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  932. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  933. MakeForm(PRT,"Cyl")
  934. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  935. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  936. MakeForm(PRT,"Cyl")
  937. PRT.Color = C3(0/255,0/255,255/255)
  938. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  939. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  940. MakeForm(RING,"Cyl")
  941. RING.Color = C3(0,0,0)
  942. for i = 1, 12 do
  943. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  944. PRT.Color = C3(0,0,0)
  945. local MSH = IT("BlockMesh",PRT)
  946. MSH.Scale = VT(0.6,1,1)
  947. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  948. end
  949. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  950. PRT.Color = C3(0,0,0)
  951. local MSH = IT("BlockMesh",PRT)
  952. MSH.Scale = VT(0.4,1,1)
  953. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  954. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  955. PRT.Color = C3(0,0,0)
  956. local MSH = IT("BlockMesh",PRT)
  957. MSH.Scale = VT(0.4,1,1)
  958. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  959. coroutine.resume(coroutine.create(function()
  960. while true do
  961. Swait()
  962. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  963. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  964. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  965. if CLOCKLOOP <= -150 then
  966. if VALUE1 == false then
  967. CLOCKLOOP = 0
  968. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 0.1})
  969. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  970. ApplyAoE(HITPOS,10,15,45,75,false)
  971. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.1})
  972. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.1})
  973. if CLOCKTARGET ~= nil then
  974. CLOCKTARGET.Health = CLOCKTARGET.Health - 9999
  975. if CLOCKTARGET.Torso ~= nil then
  976. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  977. end
  978. if CLOCKTARGET.Health == 0 then
  979. CLOCKTARGET = nil
  980. end
  981. end
  982. end
  983. end
  984. end
  985. end))
  986.  
  987.  
  988. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really white", "Scarf", VT(1,1,1),false)
  989. PRT.Color = C3(1,1,1)
  990. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  991. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  992. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false)
  993. MakeForm(Eye,"Ball")
  994. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  995. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false)
  996. MakeForm(Eye,"Ball")
  997. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  998. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  999. MakeForm(Eye,"Ball")
  1000. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1001.  
  1002. local LASTPART = Head
  1003. for i = 1, 20 do
  1004. local MATH = (1-(i/25))
  1005. if LASTPART == Head then
  1006. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1007. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1008. LASTPART = Horn
  1009. Horn.Color = C3((i*3-3)/255,0,0)
  1010. else
  1011. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1012. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1013. LASTPART = Horn
  1014. Horn.Color = C3((i*3-3)/255,0,0)
  1015. end
  1016. end
  1017.  
  1018. Neck.Name = "Weld"
  1019. RootJoint.Name = "Weld"
  1020. RightShoulder.Name = "Weld"
  1021. LeftShoulder.Name = "Weld"
  1022. RightHip.Name = "Weld"
  1023. LeftHip.Name = "Weld"
  1024.  
  1025. local SKILLTEXTCOLOR = C3(255/255, 0/255, 255/255)
  1026. local SKILLFONT = "Code"
  1027. local SKILLTEXTSIZE = 7
  1028.  
  1029. function refit()
  1030. Character.Parent = workspace
  1031. for e = 1, #BODY do
  1032. if BODY[e] ~= nil then
  1033. local STUFF = BODY[e]
  1034. local PART = STUFF[1]
  1035. local PARENT = STUFF[2]
  1036. PART.Parent = PARENT
  1037. end
  1038. end
  1039. end
  1040.  
  1041. Weapon.Parent = Character
  1042. Humanoid.Parent = Character
  1043.  
  1044. Humanoid.Died:connect(function()
  1045. refit()
  1046. end)
  1047.  
  1048. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1049. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1050. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1051. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1052. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1053. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1054. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1055. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1056.  
  1057. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Stomp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1058. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1059. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Void Potion", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1060. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[H] Cube Smash", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1061. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1062. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Y] NightFall roar [Z] Missile", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1063. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[Q] Key", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1064. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[R] Spikes!", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  1065.  
  1066. function onChatted(msg)
  1067. chatfunc(msg)
  1068. end
  1069.  
  1070. Player.Chatted:connect(onChatted)
  1071.  
  1072.  
  1073.  
  1074. --//=================================\\
  1075. --|| DAMAGING
  1076. --\\=================================//
  1077. function killnearest(position,range,EFFECT)
  1078. for i,v in ipairs(workspace:GetChildren()) do
  1079. local body = v:GetChildren()
  1080. for part = 1, #body do
  1081. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1082. local SIZE = body[part].Size.Magnitude
  1083. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  1084. if v.ClassName == "Model" then
  1085. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  1086. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  1087. v:BreakJoints()
  1088. if EFFECT == "Glitch" then
  1089. coroutine.resume(coroutine.create(function()
  1090. local ORIGINPOS = body[part].CFrame
  1091. local SIZE = body[part].Size
  1092. for i = 1, 100 do
  1093. Swait()
  1094. local PART = body[part]
  1095. PART.Anchored = true
  1096. PART.Size = SIZE*MRANDOM(5,15)/10
  1097. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  1098. end
  1099. body[part]:remove()
  1100. end))
  1101. elseif EFFECT == "Shatter" then
  1102. for _, c in pairs(v:GetChildren()) do
  1103. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1104. Shatter(c)
  1105. end
  1106. end
  1107. end
  1108. end
  1109. end
  1110. end
  1111. end
  1112. end
  1113. end
  1114. end
  1115. end
  1116. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  1117. PLAYMAINANIM = false
  1118. if WhichPose == "Cast1" then
  1119. for i=0, Time, 0.1 / Animation_Speed do
  1120. Swait()
  1121. if Magic == true then
  1122. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1123. end
  1124. if Gyro ~= nil and Gyro ~= false then
  1125. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1126. end
  1127. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  1128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  1129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1133. end
  1134. elseif WhichPose == "Cast2" then
  1135. for i=0, Time, 0.1 / Animation_Speed do
  1136. Swait()
  1137. if Magic == true then
  1138. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1139. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1140. end
  1141. if Gyro ~= nil and Gyro ~= false then
  1142. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1143. end
  1144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1150. end
  1151. elseif WhichPose == "RightArmUp" then
  1152. for i=0, Time, 0.1 / Animation_Speed do
  1153. Swait()
  1154. if Magic == true then
  1155. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1156. end
  1157. if Gyro ~= nil and Gyro ~= false then
  1158. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1159. end
  1160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  1161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1166. end
  1167. elseif WhichPose == "Taunt" then
  1168. for i=0, Time, 0.1 / Animation_Speed do
  1169. Swait()
  1170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1174. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1176. end
  1177. HATWELD.Part0 = RightArm
  1178. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  1179. CreateSound(221057812,Torso,10,1,false)
  1180. for i=0, Time*2, 0.1 / Animation_Speed do
  1181. Swait()
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1188. end
  1189. for i=0, Time, 0.1 / Animation_Speed do
  1190. Swait()
  1191. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  1193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1195. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1197. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  1198. end
  1199. HATWELD.Part0 = Head
  1200. HATWELD.C0 = CF(0,0.35,0)
  1201. elseif WhichPose == "Prepare key" then
  1202. for i=0, Time, 0.1 / Animation_Speed do
  1203. Swait()
  1204. if Gyro ~= nil and Gyro ~= false then
  1205. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1206. end
  1207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1211. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. end
  1214. elseif WhichPose == "Turn key" then
  1215. for i=0, Time, 0.1 / Animation_Speed do
  1216. Swait()
  1217. if Gyro ~= nil and Gyro ~= false then
  1218. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1219. end
  1220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1224. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. end
  1227. end
  1228. PLAYMAINANIM = true
  1229. end
  1230.  
  1231. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1232. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1233. defence.Name = ("HitBy"..Player.Name)
  1234. game:GetService("Debris"):AddItem(defence, 0.001)
  1235. Damage = Damage * DAMAGEMULTIPLIER
  1236. if Humanoid.Health ~= 0 then
  1237. local CritChance = MRANDOM(1,100)
  1238. if Damage > Humanoid.Health then
  1239. Damage = math.ceil(Humanoid.Health)
  1240. if Damage == 0 then
  1241. Damage = 0.1
  1242. end
  1243. end
  1244. Humanoid.Health = Humanoid.Health - Damage
  1245. end
  1246. end
  1247.  
  1248. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1249. local CHILDREN = workspace:GetDescendants()
  1250. for index, CHILD in pairs(CHILDREN) do
  1251. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1252. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1253. if HUM then
  1254. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1255. if TORSO then
  1256. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1257. if INSTAKILL == true then
  1258. CHILD:BreakJoints()
  1259. else
  1260. local DMG = MRANDOM(MINDMG,MAXDMG)
  1261. ApplyDamage(HUM,DMG,TORSO)
  1262. end
  1263. if FLING > 0 then
  1264. for _, c in pairs(CHILD:GetChildren()) do
  1265. if c:IsA("BasePart") then
  1266. local bv = Instance.new("BodyVelocity")
  1267. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1268. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1269. bv.Parent = c
  1270. Debris:AddItem(bv,0.05)
  1271. end
  1272. end
  1273. end
  1274. end
  1275. end
  1276. end
  1277. end
  1278. end
  1279. end
  1280.  
  1281. --//=================================\\
  1282. --|| ATTACK FUNCTIONS AND STUFF
  1283. --\\=================================//
  1284.  
  1285. function Prison_Key()
  1286. if Mouse.Target ~= nil then
  1287. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1288. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1289. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1290. local GYRO = IT("BodyGyro",RootPart)
  1291. GYRO.D = 750
  1292. GYRO.P = 20000
  1293. GYRO.MaxTorque = VT(0,40000000,0)
  1294. local grav = Instance.new("BodyPosition",TORSO)
  1295. grav.D = 15
  1296. grav.P = 20000
  1297. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1298. grav.position = TORSO.Position
  1299. local GYRO2 = IT("BodyGyro",TORSO)
  1300. GYRO2.D = 750
  1301. GYRO2.P = 20000
  1302. GYRO2.MaxTorque = VT(0,40000000,0)
  1303. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1304. grav.Name = "Jail"
  1305. local LOCKPARTS = {}
  1306. ATTACK = true
  1307. Rooted = false
  1308. local LOCK = IT("Model",Effects)
  1309. LOCK.Name = "Lock"
  1310. local LOCK2 = IT("Model",LOCK)
  1311. LOCK2.Name = "Metal"
  1312. chatfunc("Hee hee hee...")
  1313. --CREATE LOCK--
  1314. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1))
  1315. LOCK.PrimaryPart = BASE
  1316. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1317. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Grey stone", "Keylock", VT(3, 1, 3))
  1318. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1319. MakeForm(PRT,"Cyl")
  1320. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Grey stone", "Hole", VT(1, 1, 1))
  1321. PRT.Color = C3(0,0,0)
  1322. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1323. MakeForm(PRT,"Cyl")
  1324. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Grey stone", "Hole", VT(0.5, 1, 1))
  1325. PRT.Color = C3(0,0,0)
  1326. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1327. for i = 1, 45 do
  1328. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Really black", "Keylock", VT(0.5, 0.5, 0.5))
  1329. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1330. end
  1331. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Really black", "Keylock", VT(0.5, 0.5, 0.5))
  1332. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1333. LOCK2.PrimaryPart = PRT
  1334. ---------------
  1335. local CHILDREN = LOCK:GetDescendants()
  1336. for index, CHILD in pairs(CHILDREN) do
  1337. if CHILD:IsA("BasePart") then
  1338. CHILD.Transparency = 1
  1339. end
  1340. end
  1341. for i = 1, 75 do
  1342. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1343. Swait()
  1344. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1345. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1346. local CHILDREN = LOCK:GetDescendants()
  1347. for index, CHILD in pairs(CHILDREN) do
  1348. if CHILD:IsA("BasePart") then
  1349. CHILD.Transparency = CHILD.Transparency - 1/75
  1350. end
  1351. end
  1352. end
  1353. HUM.DisplayDistanceType = "None"
  1354. local KEY = IT("Model",Effects)
  1355. KEY.Name = "Key"
  1356. --CREATE KEY--
  1357. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "KeyBase", VT(0.1, 1, 0.1),false)
  1358. KEY.PrimaryPart = KBASE
  1359. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1360. local WLD = weldBetween(RightArm,KBASE)
  1361. for i = 1, 45 do
  1362. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.1, 0.1, 0.1),false)
  1363. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1364. weldBetween(KBASE,PRT)
  1365. end
  1366. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false)
  1367. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1368. weldBetween(KBASE,PRT)
  1369. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false)
  1370. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1371. weldBetween(KBASE,PRT)
  1372. --------------
  1373. Rooted = true
  1374. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1375. coroutine.resume(coroutine.create(function()
  1376. for i = 1, 10 do
  1377. Swait()
  1378. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1379. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1380. end
  1381. CreateSound(1149318312,BASE,5,1,false)
  1382. CreateSound(160772554,BASE,3,1,false)
  1383. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1384. for i = 1, 4 do
  1385. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1386. end
  1387. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1388. wait(1)
  1389. TORSO.Parent.Parent = LOCK
  1390. for i = 1, 75 do
  1391. Swait()
  1392. local CHILDREN = KEY:GetDescendants()
  1393. for index, CHILD in pairs(CHILDREN) do
  1394. if CHILD:IsA("BasePart") then
  1395. CHILD.Transparency = i/25
  1396. end
  1397. end
  1398. local CHILDREN = LOCK:GetDescendants()
  1399. for index, CHILD in pairs(CHILDREN) do
  1400. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1401. CHILD.Transparency = CHILD.Transparency + 1/75
  1402. elseif CHILD.ClassName == "Decal" then
  1403. CHILD.Transparency = CHILD.Transparency + 1/75
  1404. end
  1405. end
  1406. end
  1407. TORSO.Parent:ClearAllChildren()
  1408. KEY:remove()
  1409. LOCK:remove()
  1410. end))
  1411. chatfunc("CLOSE YOU'RE MOUTH!")
  1412. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1413. GYRO:remove()
  1414. ATTACK = false
  1415. Rooted = false
  1416. end
  1417. end
  1418. end
  1419.  
  1420. function Fury()
  1421. ATTACK = true
  1422. Rooted = false
  1423. if EQUIPPED == false then
  1424. Rooted = true
  1425. chatfunc("How do you like earthquake?")
  1426. for i = 0, 0.3, 0.1 / Animation_Speed do
  1427. Swait()
  1428. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0.01 * SIZE, -0.01 * SIZE) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
  1430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1432. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, 0.2 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(5), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. end
  1435. local TOUCH = RightLeg.Touched:Connect(function(HIT)
  1436. if HIT.Anchored == false and (HIT.Parent:FindFirstChildOfClass("Humanoid") or HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")) then
  1437. HIT:BreakJoints()
  1438. end
  1439. end)
  1440. for i = 0, 0.1, 0.1 / Animation_Speed do
  1441. Swait()
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. end
  1449. local HITFLOOR, HITPOS = Raycast(RightLeg.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 2 * SIZE, Character)
  1450. if HITFLOOR then
  1451. for i = 1, 5 do
  1452. WACKYEFFECT({
  1453. Time = 25,
  1454. EffectType = "Wave",
  1455. Size = VT(0, 0, 5),
  1456. Size2 = VT(15 + i * 3, 0, 15 + i * 3),
  1457. Transparency = 0.7,
  1458. Transparency2 = 1,
  1459. CFrame = CF(RightLeg.CFrame * CF(0, -1.05 * SIZE, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1460. MoveToPos = nil,
  1461. RotationX = 0,
  1462. RotationY = 0,
  1463. RotationZ = 0,
  1464. Material = "Neon",
  1465. Color = C3(1, 1, 1),
  1466. SoundID = nil,
  1467. SoundPitch = nil,
  1468. SoundVolume = nil
  1469. })
  1470. end
  1471. ApplyAoE(HITPOS, 25, 35, 45, 45, false)
  1472. CreateSound(765590102, RightLeg, 6, 1, false)
  1473. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 10, VT(2, 2, 2), 5, 75, false)
  1474. end
  1475. TOUCH:Disconnect()
  1476. for i = 0, 0.2, 0.1 / Animation_Speed do
  1477. Swait()
  1478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1480. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. end
  1485. else
  1486. do
  1487. local GYRO = IT("BodyGyro", RootPart)
  1488. GYRO.D = 2
  1489. GYRO.P = 20000
  1490. GYRO.MaxTorque = VT(0, 4000000, 0)
  1491. coroutine.resume(coroutine.create(function()
  1492. repeat
  1493. Swait()
  1494. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1495. until ATTACK == false
  1496. GYRO:Remove()
  1497. end))
  1498. local FIRING = true
  1499. local SHOOTING = false
  1500. local TIMER = 70
  1501. CreateSound(1498950813, HELDGUN, 6, 1, false)
  1502. for i = 0, 0.2, 0.1 / Animation_Speed do
  1503. Swait()
  1504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1508. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1510. end
  1511. local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1512. if SHOOTING == false then
  1513. HOLD = true
  1514. repeat
  1515. SHOOTING = true
  1516. local GUNPOS = HELDGUN.CFrame * GUNOFFSET.p
  1517. local HIT, POS, NORMAL = CastProperRay(GUNPOS, Mouse.Hit.p, 1000, Character)
  1518. local DISTANCE = (POS - GUNPOS).Magnitude
  1519. if HIT then
  1520. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1521. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1522. HIT.CFrame = HIT.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1523. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], HIT, 10, 1, false)
  1524. ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"), 99)
  1525. CreateFlyingDebree(HIT, CF(POS), 7, VT(0.1, 0.1, 0.1), 5, 35, true)
  1526. end
  1527. elseif HIT.Anchored == true then
  1528. CreateFlyingDebree(HIT, CF(POS), 7, VT(0.2, 0.2, 0.2), 5, 35, true)
  1529. end
  1530. end
  1531. SHAKECAM(GUNPOS, 8, 5, 3)
  1532. SHAKECAM(POS, 10, 6, 6)
  1533. WACKYEFFECT({
  1534. Time = 6,
  1535. EffectType = "Block",
  1536. Size = VT(2, 2, 2),
  1537. Size2 = VT(4, 4, 4),
  1538. Transparency = 0,
  1539. Transparency2 = 1,
  1540. CFrame = CF(GUNPOS),
  1541. MoveToPos = nil,
  1542. RotationX = 0,
  1543. RotationY = 0,
  1544. RotationZ = 0,
  1545. Material = "Neon",
  1546. Color = C3(1, 1, 0),
  1547. SoundID = 213603013,
  1548. SoundPitch = 0.9,
  1549. SoundVolume = 10
  1550. })
  1551. for i = 0, 0.3, 0.1 / Animation_Speed do
  1552. Swait()
  1553. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed)
  1555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(100), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1557. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. end
  1560. for i = 0, 0.5, 0.1 / Animation_Speed do
  1561. Swait()
  1562. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed)
  1564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1566. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. end
  1569. until HOLD == false
  1570. SHOOTING = false
  1571. end
  1572. end)
  1573. repeat
  1574. Swait()
  1575. if SHOOTING == false then
  1576. TIMER = TIMER - 1
  1577. if TIMER <= 0 then
  1578. FIRING = false
  1579. end
  1580. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed)
  1582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1584. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. end
  1587. until FIRING == false and SHOOTING == false
  1588. MOUSE:Disconnect()
  1589. end
  1590. end
  1591. ATTACK = false
  1592. Rooted = false
  1593. end
  1594. function Maniac_Wave()
  1595. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1596. chatfunc("Spikes is good for you!")
  1597. if HITFLOOR ~= nil then
  1598. ATTACK = true
  1599. Rooted = false
  1600. local GYRO = IT("BodyGyro",RootPart)
  1601. GYRO.D = 100
  1602. GYRO.P = 2000
  1603. GYRO.MaxTorque = VT(0,4000000,0)
  1604. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1605. for i=0, 1, 0.1 / Animation_Speed do
  1606. Swait()
  1607. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1610. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1614. end
  1615. GYRO:remove()
  1616. coroutine.resume(coroutine.create(function()
  1617. local PITS = {}
  1618. local FRAME = RootPart.CFrame
  1619. for i = 1, 120 do
  1620. Swait()
  1621. local CFRAME = FRAME*CF(MRANDOM(-10,10)/10,0,5-(i)).p
  1622. local HITFLOOR,HITPOS,NORMAL = Raycast(CFRAME, (CF(CFRAME, CFRAME + VT(0, -1, 0))).lookVector, 25, Character)
  1623. if HITFLOOR ~= nil then
  1624. if MRANDOM(1, 2) == 1 then
  1625. local ICICLE = IT("CornerWedgePart",Effects)
  1626. ICICLE.Locked = true
  1627. ICICLE.CanCollide = false
  1628. ICICLE.Anchored = true
  1629. ICICLE.BrickColor = BRICKC"Really black"
  1630. ICICLE.Material = "Marble"
  1631. ICICLE.Size = VT(i/10,i/2,i/10)
  1632. ICICLE.CFrame = CF(HITPOS)*CF(MRANDOM(-i/10,i/10),0,MRANDOM(-i/10,i/10))*ANGLES(RAD(MRANDOM(-25,25)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-25,25)))
  1633. table.insert(PITS,ICICLE)
  1634. CreateSound("588693156", ICICLE, 3, MRANDOM(8,12)/10, false)
  1635. ApplyAoE(ICICLE.Position,ICICLE.Size.X,12.5,30,25,false)
  1636. end
  1637. else
  1638. break
  1639. end
  1640. end
  1641. wait(2)
  1642. coroutine.resume(coroutine.create(function()
  1643. for i = 1, 10 do
  1644. Swait()
  1645. for e=1,#PITS do
  1646. if PITS[e]~=nil then
  1647. local E = PITS[e]
  1648. E.Transparency = E.Transparency + 0.1
  1649. end
  1650. end
  1651. end
  1652. for e=1,#PITS do
  1653. if PITS[e]~=nil then
  1654. local E = PITS[e]
  1655. E:remove()
  1656. end
  1657. end
  1658. end))
  1659. end))
  1660. ATTACK = false
  1661. Rooted = false
  1662. end
  1663. end
  1664. function MagicMissiles()
  1665. ATTACK = true
  1666. Rooted = true
  1667. local SELECTING = true
  1668. local SPOTS = {}
  1669. coroutine.resume(coroutine.create(function()
  1670. local LOOP = 0
  1671. repeat
  1672. LOOP = LOOP + 1
  1673. Swait()
  1674. if LOOP >= 10 then
  1675. LOOP = 0
  1676. for i = 1, #SPOTS do
  1677. if SPOTS[i] ~= nil then
  1678. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1679. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1680. end
  1681. end
  1682. end
  1683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1687. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1689. until SELECTING == false
  1690. Rooted = false
  1691. repeat
  1692. LOOP = LOOP + 1
  1693. Swait()
  1694. if LOOP >= 10 then
  1695. LOOP = 0
  1696. for i = 1, #SPOTS do
  1697. if SPOTS[i] ~= nil then
  1698. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1699. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1700. end
  1701. end
  1702. end
  1703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1707. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. until ATTACK == false
  1710. end))
  1711. repeat
  1712. repeat Swait() until HOLD == true
  1713. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1714. if DIST > 99999 then
  1715. DIST = 99999
  1716. end
  1717. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1718. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1719. if HITFLOOR ~= nil then
  1720. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1721. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1722. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1723. end
  1724. repeat Swait() until HOLD == false
  1725. until #SPOTS == 1
  1726. SELECTING = false
  1727. for i = 1, #SPOTS do
  1728. if SPOTS[i] ~= nil then
  1729. local POS = SPOTS[i]
  1730. coroutine.resume(coroutine.create(function()
  1731. local MISSILE = IT("Model",Effects)
  1732. MISSILE.Name = "Missile"
  1733. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Maroon", "Part", VT(2,2,2))
  1734. MakeForm(BASEPART,"Cyl")
  1735. MISSILE.PrimaryPart = BASEPART
  1736. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1737. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Maroon", "Part", VT(2,4,2))
  1738. MakeForm(HEAD,"Ball")
  1739. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1740. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Maroon", "Part", VT(2.5,0.1,2.5))
  1741. MakeForm(TAIL,"Cyl")
  1742. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1743. for i = 1, 10 do
  1744. Swait()
  1745. for _, c in pairs(MISSILE:GetChildren()) do
  1746. if c.ClassName == "Part" then
  1747. c.Transparency = c.Transparency - 1/10
  1748. end
  1749. end
  1750. end
  1751. for i = 1, 15*1.5 do
  1752. Swait()
  1753. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1754. end
  1755. chatfunc("Do you likes missile?")
  1756. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1757. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1758. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1759. MISSILE:remove()
  1760. end))
  1761. end
  1762. end
  1763. wait(0.6)
  1764. ATTACK = false
  1765. Rooted = false
  1766. end
  1767.  
  1768. function CyberSmash()
  1769. ATTACK = true
  1770. Rooted = false
  1771. local GYRO = IT("BodyGyro",RootPart)
  1772. GYRO.D = 100
  1773. GYRO.P = 2000
  1774. GYRO.MaxTorque = VT(0,4000000,0)
  1775. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1776. local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Block", VT(25,25,25))
  1777. SMASH.CanCollide = true
  1778. SMASH.Color = C3(0,0,0)
  1779. local EF = Instance.new("SelectionBox",SMASH)
  1780. EF.Adornee = SMASH
  1781. EF.Color = BrickColor.new("Really black")
  1782. EF.LineThickness = 0.2
  1783. EF.Transparency = 1
  1784. coroutine.resume(coroutine.create(function()
  1785. for i = 1, 20 do
  1786. Swait()
  1787. SMASH.Transparency = SMASH.Transparency - 0.05
  1788. EF.Transparency = SMASH.Transparency
  1789. end
  1790. end))
  1791. repeat
  1792. SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
  1793. Swait()
  1794. GYRO.cframe = CF(RootPart.Position,SMASH.Position)
  1795. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1801. until HOLD == true and SMASH.Transparency < 0.99
  1802. for i = 1, 25 do
  1803. Swait()
  1804. SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
  1805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1811. end
  1812. local TOCH = SMASH.Touched:Connect(function(hit)
  1813. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1814. Shatter(hit)
  1815. end
  1816. end)
  1817. local n0 = nil
  1818. local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
  1819. if HITFLOOR ~= nil then
  1820. if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
  1821. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1822. if HITFLOOR.Parent.ClassName == "Model" then
  1823. HITFLOOR.Parent:BreakJoints()
  1824. elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
  1825. HITFLOOR.Parent.Parent:BreakJoints()
  1826. end
  1827. end
  1828. local POS = HITPOS
  1829. n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
  1830. end
  1831. end
  1832. killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter")
  1833. SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
  1834. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
  1835. for i = 1, 25 do
  1836. Swait()
  1837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. end
  1844. coroutine.resume(coroutine.create(function()
  1845. wait(0.2)
  1846. TOCH:disconnect()
  1847. wait(1.8)
  1848. for i = 1, 100 do
  1849. Swait()
  1850. SMASH.Transparency = i/100
  1851. end
  1852. for i = 1, 10 do
  1853. Swait()
  1854. EF.Transparency = EF.Transparency + 0.1
  1855. end
  1856. SMASH:remove()
  1857. end))
  1858. GYRO:remove()
  1859. ATTACK = false
  1860. Rooted = false
  1861. end
  1862.  
  1863. function Warp()
  1864. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1865. if HITFLOOR then
  1866. CharacterFade(C3(0.5,0,0),50)
  1867. HITPOS = HITPOS + VT(0,3.5,0)
  1868. local POS = RootPart.Position
  1869. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1870. CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
  1871. end
  1872. end
  1873.  
  1874. function ChainPunch()
  1875. ATTACK = true
  1876. Rooted = false
  1877. local GYRO = IT("BodyGyro",RootPart)
  1878. GYRO.D = 25
  1879. GYRO.P = 2000
  1880. GYRO.MaxTorque = VT(0,40000,0)
  1881. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1882. repeat
  1883. Swait()
  1884. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1889. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1891. until HOLD == true
  1892. local POS = Mouse.Hit.p
  1893. local CHAINS = false
  1894. local CHAINLINKS = {}
  1895. local A = IT("Attachment",RightArm)
  1896. A.Position = VT(1,-1,0)*SIZE
  1897. A.Orientation = VT(-90, -89.982, 0)
  1898. local B = IT("Attachment",RightArm)
  1899. B.Position = VT(-1,-1,0)*SIZE
  1900. B.Orientation = VT(-90, 89.988, 0)
  1901. local C = IT("Attachment",RightArm)
  1902. C.Position = VT(0.5,-1.3,0)*SIZE
  1903. C.Orientation = VT(-90, -89.982, 0)
  1904. local D = IT("Attachment",RightArm)
  1905. D.Position = VT(-0.5,-1.3,0)*SIZE
  1906. D.Orientation = VT(-90, 89.988, 0)
  1907. local LIGHT = IT("Attachment",RightArm)
  1908. LIGHT.Position = VT(0,-1,0)*SIZE
  1909. local LIGHT2 = IT("PointLight",LIGHT)
  1910. LIGHT2.Range = 7
  1911. LIGHT2.Brightness = 5
  1912. LIGHT2.Color = SKILLTEXTCOLOR
  1913. for i = 1, 2 do
  1914. local TWIST = -2
  1915. local START = A
  1916. local END = B
  1917. if i == 1 then
  1918. START = B
  1919. END = A
  1920. end
  1921. local ChainLink = IT("Beam",Torso)
  1922. ChainLink.Texture = "rbxassetid://73042633"
  1923. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1924. ChainLink.TextureSpeed = 1
  1925. ChainLink.Width0 = 1
  1926. ChainLink.Width1 = 1
  1927. ChainLink.TextureLength = 2.5
  1928. ChainLink.Attachment0 = START
  1929. ChainLink.Attachment1 = END
  1930. ChainLink.CurveSize0 = TWIST
  1931. ChainLink.CurveSize1 = TWIST
  1932. --ChainLink.FaceCamera = true
  1933. ChainLink.Segments = 45
  1934. ChainLink.Transparency = NumberSequence.new(1)
  1935. table.insert(CHAINLINKS,ChainLink)
  1936. end
  1937. for i = 1, 2 do
  1938. local TWIST = -1
  1939. local START = C
  1940. local END = D
  1941. if i == 1 then
  1942. START = D
  1943. END = C
  1944. end
  1945. local ChainLink = IT("Beam",Torso)
  1946. ChainLink.Texture = "rbxassetid://73042633"
  1947. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1948. ChainLink.TextureSpeed = 1
  1949. ChainLink.Width0 = 1
  1950. ChainLink.Width1 = 1
  1951. ChainLink.TextureLength = 5
  1952. ChainLink.Attachment0 = START
  1953. ChainLink.Attachment1 = END
  1954. ChainLink.CurveSize0 = TWIST
  1955. ChainLink.CurveSize1 = TWIST
  1956. --ChainLink.FaceCamera = true
  1957. ChainLink.Segments = 25
  1958. ChainLink.LightEmission = 0.5
  1959. ChainLink.Transparency = NumberSequence.new(1)
  1960. table.insert(CHAINLINKS,ChainLink)
  1961. end
  1962. coroutine.resume(coroutine.create(function()
  1963. repeat
  1964. Swait()
  1965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1969. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971. until CHAINS == true
  1972. repeat
  1973. Swait()
  1974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1978. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1980. until ATTACK == false
  1981. for e = 1, 15 do
  1982. Swait()
  1983. for i = 1, #CHAINLINKS do
  1984. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1985. end
  1986. end
  1987. A:remove()
  1988. B:remove()
  1989. C:remove()
  1990. D:remove()
  1991. end))
  1992. CreateSound(233856115, RightArm, 5, 1.2, false)
  1993. for e = 1, 15 do
  1994. Swait()
  1995. for i = 1, #CHAINLINKS do
  1996. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1997. end
  1998. end
  1999. CHAINS = true
  2000. Rooted = true
  2001. wait(0.25)
  2002. chatfunc("Falcon PUNCH!")
  2003. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  2004. FIST.Color = C3(1, 215/255, 1)
  2005. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  2006. local LIGHT3 = IT("PointLight",FIST)
  2007. LIGHT3.Range = 7
  2008. LIGHT3.Brightness = 5
  2009. LIGHT3.Color = SKILLTEXTCOLOR
  2010. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  2011. local FISTA = IT("Attachment",FIST)
  2012. FISTA.Position = VT(0.062, 0.977, 0)
  2013. local ChainLink = IT("Beam",Torso)
  2014. ChainLink.Texture = "rbxassetid://73042633"
  2015. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  2016. ChainLink.TextureSpeed = 0
  2017. ChainLink.Width0 = 3
  2018. ChainLink.Width1 = 3
  2019. ChainLink.TextureLength = 12
  2020. ChainLink.Attachment0 = LIGHT
  2021. ChainLink.Attachment1 = FISTA
  2022. ChainLink.FaceCamera = true
  2023. ChainLink.Segments = 45
  2024. ChainLink.LightEmission = 0.5
  2025. ChainLink.Transparency = NumberSequence.new(0.25)
  2026. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  2027. for i = 1, 85 do
  2028. Swait()
  2029. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  2030. ChainLink.TextureLength = 12+(i*2)
  2031. ApplyAoE(FIST.Position,10,15,25,100,false)
  2032. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  2033. if HITFLOOR ~= nil then
  2034. HITFLOOR:BreakJoints()
  2035. coroutine.resume(coroutine.create(function()
  2036. for i = 1, 15 do
  2037. Swait()
  2038. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  2039. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  2040. end
  2041. end))
  2042. break
  2043. end
  2044. end
  2045. coroutine.resume(coroutine.create(function()
  2046. for i = 1, 50 do
  2047. Swait()
  2048. FIST.Transparency = FIST.Transparency + 0.5/50
  2049. LIGHT3.Range = LIGHT3.Range - 7/50
  2050. end
  2051. FIST:remove()
  2052. end))
  2053. LIGHT:remove()
  2054. GYRO:remove()
  2055. ATTACK = false
  2056. Rooted = false
  2057. end
  2058.  
  2059. function WarpMeteor()
  2060. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  2061. if DIST > 180 then
  2062. DIST = 180
  2063. end
  2064. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  2065. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  2066. if HITFLOOR then
  2067. local POS = HITPOS
  2068. ATTACK = true
  2069. Rooted = true
  2070. local WARPED = false
  2071. local SMASHED = false
  2072. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2073. coroutine.resume(coroutine.create(function()
  2074. repeat
  2075. Swait()
  2076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2082. until WARPED == true
  2083. repeat
  2084. Swait()
  2085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2089. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2091. until SMASHED == true
  2092. repeat
  2093. Swait()
  2094. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  2096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2098. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2100. until ATTACK == false
  2101. end))
  2102. VALUE1 = true
  2103. CreateSound(233856115, Torso, 5, 1.6, false)
  2104. for i = 1, 25 do
  2105. Swait()
  2106. for _, c in pairs(Character:GetChildren()) do
  2107. if c.ClassName == "Part" then
  2108. c.Transparency = c.Transparency + 1/25
  2109. end
  2110. end
  2111. for _, c in pairs(Weapon:GetChildren()) do
  2112. if c.ClassName == "Part" then
  2113. c.Transparency = c.Transparency + 1/25
  2114. end
  2115. end
  2116. end
  2117. UNANCHOR = false
  2118. RootPart.Anchored = true
  2119. RootPart.Velocity = VT(0,0,0)
  2120. local ROOTPOS = RootPart.Position
  2121. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  2122. WARPED = true
  2123. for i = 1, 25 do
  2124. Swait()
  2125. for _, c in pairs(Character:GetChildren()) do
  2126. if c.ClassName == "Part" then
  2127. c.Transparency = c.Transparency - 1/25
  2128. end
  2129. end
  2130. for _, c in pairs(Weapon:GetChildren()) do
  2131. if c.ClassName == "Part" then
  2132. c.Transparency = c.Transparency - 1/25
  2133. end
  2134. end
  2135. end
  2136. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  2137. SHELL.CFrame = RootPart.CFrame
  2138. MakeForm(SHELL,"Ball")
  2139. CreateSound(402981977, SHELL, 5, 1.6, false)
  2140. for i = 1, 10 do
  2141. Swait()
  2142. SHELL.Transparency = SHELL.Transparency - 1/10
  2143. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  2144. end
  2145. for i = 1, math.ceil(75/2) do
  2146. Swait()
  2147. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  2148. SHELL.CFrame = CF(RootPart.Position)
  2149. end
  2150. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  2151. SHELL.CFrame = CF(RootPart.Position)
  2152. for i = 1, 5 do
  2153. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2154. end
  2155. SHELL:remove()
  2156. ApplyAoE(RootPart.Position,75,35,75,175,false)
  2157. SMASHED = true
  2158. wait(1)
  2159. VALUE1 = false
  2160. UNANCHOR = true
  2161. ATTACK = false
  2162. Rooted = false
  2163. end
  2164. end
  2165.  
  2166. function PandorasBox()
  2167. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2168. if HITFLOOR ~= nil then
  2169. ATTACK = true
  2170. Rooted = true
  2171. local RINGSPIN = true
  2172. local CONSTRUCTING = true
  2173. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  2174. RING.Color = C3(0,0,0)
  2175. MakeForm(RING,"Cyl")
  2176. RING.CFrame = CF(HITPOS)
  2177. CreateSound(402981977, RING, 5, 1.2, false)
  2178. coroutine.resume(coroutine.create(function()
  2179. repeat
  2180. Swait()
  2181. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2186. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2188. until CONSTRUCTING == false
  2189. repeat
  2190. Swait()
  2191. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2192. until RINGSPIN == false
  2193. for i = 1, 25 do
  2194. Swait()
  2195. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2196. RING.Size = RING.Size - VT(0.15,0,0.15)
  2197. --DECAL.Transparency = DECAL.Transparency + 1/25
  2198. RING.Transparency = RING.Transparency + 1/25
  2199. end
  2200. RING:remove()
  2201. end))
  2202. for i = 1, 15 do
  2203. Swait()
  2204. RING.Size = RING.Size + VT(0.75,0,0.75)
  2205. RING.Transparency = RING.Transparency - 1/15
  2206. end
  2207. local BOXSPIN = true
  2208. local PANDORASBOX = IT("Model",Effects)
  2209. PANDORASBOX.Name = "Pandora's Box"
  2210. local BOX = IT("Model",PANDORASBOX)
  2211. BOX.Name = "Body"
  2212. local LID = IT("Model",PANDORASBOX)
  2213. LID.Name = "Lid"
  2214. --BUILDING THE BOX--
  2215. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  2216. BASE.Color = C3(0,0,0)
  2217. PANDORASBOX.PrimaryPart = BASE
  2218. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2219. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2220. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  2221. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2222. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  2223. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2224. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  2225. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2226. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  2227. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2228. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  2229. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2230. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  2231. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2232. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  2233. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2234. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  2235. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2236. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  2237. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2238. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  2239. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2240. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  2241. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2242. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  2243. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  2244. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  2245. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  2246. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  2247. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  2248. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  2249. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  2250. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  2251. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  2252. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  2253. -------------
  2254. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  2255. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  2256. LID.PrimaryPart = LIDPART
  2257. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2258. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  2259. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2260. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  2261. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2262. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  2263. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2264. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  2265. local DECAL = IT("Decal",LIDPART)
  2266. DECAL.Face = "Top"
  2267. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  2268. DECAL.Color3 = C3(0,0,0)
  2269. --BUILDING THE BOX--
  2270. coroutine.resume(coroutine.create(function()
  2271. repeat
  2272. Swait()
  2273. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  2274. until BOXSPIN == false
  2275. end))
  2276. for i = 1, 25 do
  2277. Swait()
  2278. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  2279. end
  2280. wait(0.5)
  2281. BOXSPIN = false
  2282. CONSTRUCTING = false
  2283. coroutine.resume(coroutine.create(function()
  2284. --[[for i = 1, 45 do
  2285. Swait()
  2286. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  2287. end-
  2288. LID:remove()]]--
  2289. for _, c in pairs(LID:GetChildren()) do
  2290. if c.ClassName == "Part" then
  2291. c.Anchored = false
  2292. c.CanCollide = true
  2293. if c ~= LIDPART then
  2294. weldBetween(LIDPART,c)
  2295. end
  2296. end
  2297. end
  2298. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  2299. Debris:AddItem(LID,15)
  2300. wait(0.5)
  2301. local RANDOMEFFECT = MRANDOM(1,4)
  2302. if RANDOMEFFECT == 1 then
  2303. for i = 1, 45 do
  2304. wait((2-(i/15))/15)
  2305. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  2306. end
  2307. wait(1)
  2308. for i = 1, 5 do
  2309. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2310. end
  2311. ApplyAoE(BASE.Position,50,1,200,375,false)
  2312. ApplyAoE(BASE.Position,250,35,75,175,false)
  2313. elseif RANDOMEFFECT == 2 then
  2314. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  2315. FIELD.CFrame = BASE.CFrame
  2316. MakeForm(FIELD,"Ball")
  2317. for i = 1, 50 do
  2318. Swait()
  2319. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2320. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2321. end
  2322. wait(0.2)
  2323. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  2324. coroutine.resume(coroutine.create(function()
  2325. for i = 1, 75 do
  2326. Swait()
  2327. LOOP.Volume = LOOP.Volume + 10/75
  2328. LOOP.Parent = FIELD
  2329. local CHILDREN = workspace:GetDescendants()
  2330. for index, CHILD in pairs(CHILDREN) do
  2331. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2332. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2333. if HUM then
  2334. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2335. if TORSO then
  2336. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2337. HUM.Health = HUM.Health - 0.1
  2338. TORSO.Velocity = VT(0,5,0)
  2339. HUM.PlatformStand = true
  2340. if TORSO.RotVelocity.Magnitude < 15 then
  2341. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2342. end
  2343. end
  2344. end
  2345. end
  2346. end
  2347. end
  2348. FIELD.Size = FIELD.Size + VT(3,3,3)
  2349. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2350. end
  2351. for i = 1, 500 do
  2352. Swait()
  2353. LOOP.Parent = FIELD
  2354. local CHILDREN = workspace:GetDescendants()
  2355. for index, CHILD in pairs(CHILDREN) do
  2356. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2357. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2358. if HUM then
  2359. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2360. if TORSO then
  2361. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2362. TORSO.Velocity = VT(0,5,0)
  2363. HUM.Health = HUM.Health - 0.1
  2364. HUM.PlatformStand = true
  2365. if TORSO.RotVelocity.Magnitude < 15 then
  2366. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2367. end
  2368. end
  2369. end
  2370. end
  2371. end
  2372. end
  2373. end
  2374. for i = 1, 25 do
  2375. Swait()
  2376. LOOP.Volume = LOOP.Volume + 10/25
  2377. LOOP.Parent = FIELD
  2378. local CHILDREN = workspace:GetDescendants()
  2379. for index, CHILD in pairs(CHILDREN) do
  2380. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2381. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2382. if HUM then
  2383. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2384. if TORSO then
  2385. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2386. TORSO.Velocity = VT(0,5,0)
  2387. HUM.Health = HUM.Health - 0.1
  2388. HUM.PlatformStand = false
  2389. if TORSO.RotVelocity.Magnitude < 15 then
  2390. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2391. end
  2392. end
  2393. end
  2394. end
  2395. end
  2396. end
  2397. FIELD.Size = FIELD.Size - VT(3,3,3)
  2398. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2399. end
  2400. FIELD:remove()
  2401. end))
  2402. elseif RANDOMEFFECT == 3 then
  2403. for i = 1, 10 do
  2404. wait(0.15)
  2405. coroutine.resume(coroutine.create(function()
  2406. chatfunc("Exploding clones!")
  2407. local MINION = CLONE:Clone()
  2408. MINION.Parent = Effects
  2409. MINION.Name = "Shadow"
  2410. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2411. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2412. for _, c in pairs(MINION:GetChildren()) do
  2413. if c.ClassName == "Part" then
  2414. c.Material = "Neon"
  2415. c.Color = C3(0,0,0)
  2416. c.Transparency = 0.25
  2417. if c.Name == "Head" then
  2418. c:ClearAllChildren()
  2419. local MSH = IT("BlockMesh",c)
  2420. MSH.Scale = VT(0.5,1,1)
  2421. end
  2422. end
  2423. end
  2424. local TORSO = MINION.Torso
  2425. local HUMAN = MINION.Humanoid
  2426. HUMAN.WalkSpeed = 20
  2427. HUMAN.MaxHealth = math.huge
  2428. HUMAN.Health = math.huge
  2429. HUMAN.DisplayDistanceType = "None"
  2430. HUMAN.Died:connect(function()
  2431. MINION:remove()
  2432. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2433. end)
  2434. wait(1)
  2435. local findNearestTorso = function(POS)
  2436. local list = game.Workspace:GetDescendants()
  2437. local torso = nil
  2438. local dist = 500
  2439. local temp = nil
  2440. local human = nil
  2441. local temp2 = nil
  2442. for x = 1, #list do
  2443. temp2 = list[x]
  2444. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2445. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2446. human = temp2:findFirstChildOfClass("Humanoid")
  2447. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2448. if (temp.Position - POS).magnitude < dist then
  2449. torso = temp
  2450. dist = (temp.Position - POS).magnitude
  2451. end
  2452. end
  2453. end
  2454. end
  2455. return torso, dist
  2456. end
  2457. for i = 1, 40 do
  2458. if HUMAN.Health == 0 then
  2459. break
  2460. end
  2461. wait(0.3)
  2462. local target,dist= findNearestTorso(TORSO.Position)
  2463. if target then
  2464. HUMAN:MoveTo(target.Position)
  2465. if dist < 25 then
  2466. CreateSound(348663022, TORSO, 10, 1, true)
  2467. wait(2)
  2468. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2469. --ANIM:Play()
  2470. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2471. ApplyAoE(TORSO.Position,10,0,0,85,true)
  2472. for i = 1, 5 do
  2473. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2474. end
  2475. break
  2476. end
  2477. end
  2478. end
  2479. MINION:remove()
  2480. end))
  2481. end
  2482. elseif RANDOMEFFECT == 4 then
  2483. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  2484. FIELD.Color = C3(0,0,0)
  2485. FIELD.CFrame = BASE.CFrame
  2486. MakeForm(FIELD,"Ball")
  2487. FIELD.CanCollide = true
  2488. for i = 1, 50 do
  2489. Swait()
  2490. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2491. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2492. end
  2493. wait(0.2)
  2494. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2495. coroutine.resume(coroutine.create(function()
  2496. local E = 0
  2497. for i = 1, 75 do
  2498. E = E + 1
  2499. Swait()
  2500. if E >= 35 then
  2501. E = 0
  2502. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2503. end
  2504. LOOP.Volume = LOOP.Volume + 10/75
  2505. LOOP.Parent = FIELD
  2506. local CHILDREN = workspace:GetDescendants()
  2507. for index, CHILD in pairs(CHILDREN) do
  2508. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2509. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2510. if HUM then
  2511. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2512. if TORSO then
  2513. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2514. for _, c in pairs(CHILD:GetChildren()) do
  2515. if c:IsA("BasePart") then
  2516. local bv = Instance.new("BodyVelocity")
  2517. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2518. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2519. bv.Parent = c
  2520. Debris:AddItem(bv,0.05)
  2521. end
  2522. end
  2523. HUM.Health = HUM.Health - 0.3
  2524. end
  2525. end
  2526. end
  2527. end
  2528. end
  2529. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2530. end
  2531. for i = 1, 180 do
  2532. E = E + 1
  2533. Swait()
  2534. if E >= 35 then
  2535. E = 0
  2536. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2537. end
  2538. LOOP.Parent = FIELD
  2539. local CHILDREN = workspace:GetDescendants()
  2540. for index, CHILD in pairs(CHILDREN) do
  2541. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2542. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2543. if HUM then
  2544. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2545. if TORSO then
  2546. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2547. for _, c in pairs(CHILD:GetChildren()) do
  2548. if c:IsA("BasePart") then
  2549. local bv = Instance.new("BodyVelocity")
  2550. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2551. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2552. bv.Parent = c
  2553. Debris:AddItem(bv,0.05)
  2554. end
  2555. end
  2556. HUM.Health = HUM.Health - 0.3
  2557. end
  2558. end
  2559. end
  2560. end
  2561. end
  2562. end
  2563. ApplyAoE(FIELD.Position,40,15,20,375,false)
  2564. for i = 1, 5 do
  2565. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2566. end
  2567. FIELD:remove()
  2568. end))
  2569. elseif RANDOMEFFECT == 5 then
  2570. end
  2571. wait(0.5)
  2572. for i = 1, 25 do
  2573. Swait()
  2574. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2575. end
  2576. PANDORASBOX:remove()
  2577. RINGSPIN = false
  2578. end))
  2579. ATTACK = false
  2580. Rooted = false
  2581. end
  2582. end
  2583.  
  2584. function Taunt()
  2585. ATTACK = true
  2586. local LAUGH = nil
  2587. coroutine.resume(coroutine.create(function()
  2588. repeat
  2589. Swait()
  2590. Head.face.Texture = "rbxassetid://1117396305"
  2591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2595. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2597. until LAUGH ~= nil
  2598. repeat
  2599. Swait()
  2600. LAUGH.Parent = Head
  2601. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2605. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2607. until LAUGH.Playing == false
  2608. ATTACK = false
  2609. end))
  2610. wait(0.1)
  2611. Head.face.Texture = "rbxassetid://300139178"
  2612. chatfunc("I HATE YOU...")
  2613. LAUGH = CreateSound(212000587, Head, 10, 1, false)
  2614. end
  2615.  
  2616. function Taunt3()
  2617. ATTACK = true
  2618. Rooted = true
  2619. local SOUND = CreateSound("246480487", Head, 100, 1)
  2620. Swait()
  2621. repeat
  2622. Swait()
  2623. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2629. until SOUND.Playing == false
  2630. ATTACK = false
  2631. Rooted = false
  2632. end
  2633.  
  2634. function Taunt2()
  2635. ATTACK = true
  2636. Rooted = true
  2637. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  2638. coroutine.resume(coroutine.create(function()
  2639. repeat
  2640. Swait()
  2641. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2645. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2647. until ATTACK == false
  2648. end))
  2649. repeat wait() until TAUNT.Playing == false
  2650. ATTACK = false
  2651. Rooted = false
  2652. end
  2653.  
  2654. --//=================================\\
  2655. --|| ASSIGN THINGS TO KEYS
  2656. --\\=================================//
  2657.  
  2658. function MouseDown(Mouse)
  2659. HOLD = true
  2660. if ATTACK == false then
  2661. end
  2662. end
  2663.  
  2664. function MouseUp(Mouse)
  2665. HOLD = false
  2666. end
  2667.  
  2668. function KeyDown(Key)
  2669. KEYHOLD = true
  2670.  
  2671.  
  2672. if Key == "r" and ATTACK == false then
  2673. Maniac_Wave()
  2674. end
  2675.  
  2676.  
  2677. if Key == "e" and ATTACK == false then
  2678. Fury()
  2679. end
  2680.  
  2681.  
  2682. if Key == "q" and ATTACK == false then
  2683. Prison_Key()
  2684. end
  2685.  
  2686. if Key == "z" and ATTACK == false then
  2687. MagicMissiles()
  2688. end
  2689.  
  2690. if Key == "b" and ATTACK == false then
  2691. Warp()
  2692. end
  2693.  
  2694. if Key == "c" and ATTACK == false then
  2695. ChainPunch()
  2696. end
  2697.  
  2698. if Key == "h" and ATTACK == false then
  2699. CyberSmash()
  2700. end
  2701.  
  2702. if Key == "v" and ATTACK == false then
  2703. WarpMeteor()
  2704. end
  2705.  
  2706. if Key == "x" and ATTACK == false then
  2707. PandorasBox()
  2708. end
  2709.  
  2710. if Key == "u" and ATTACK == false then
  2711. Taunt2()
  2712. end
  2713.  
  2714. if Key == "y" and ATTACK == false then
  2715. Taunt3()
  2716. end
  2717.  
  2718. if Key == "t" and ATTACK == false then
  2719. Taunt()
  2720. end
  2721. end
  2722.  
  2723. function KeyUp(Key)
  2724. KEYHOLD = false
  2725. end
  2726.  
  2727. Mouse.Button1Down:connect(function(NEWKEY)
  2728. MouseDown(NEWKEY)
  2729. end)
  2730. Mouse.Button1Up:connect(function(NEWKEY)
  2731. MouseUp(NEWKEY)
  2732. end)
  2733. Mouse.KeyDown:connect(function(NEWKEY)
  2734. KeyDown(NEWKEY)
  2735. end)
  2736. Mouse.KeyUp:connect(function(NEWKEY)
  2737. KeyUp(NEWKEY)
  2738. end)
  2739.  
  2740. --//=================================\\
  2741. --\\=================================//
  2742.  
  2743.  
  2744. function unanchor()
  2745. if UNANCHOR == true then
  2746. RootPart.Anchored = false
  2747. end
  2748. g = Character:GetChildren()
  2749. for i = 1, #g do
  2750. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2751. g[i].Anchored = false
  2752. end
  2753. end
  2754. g = Weapon:GetChildren()
  2755. for i = 1, #g do
  2756. if g[i].ClassName == "Part" then
  2757. g[i].Anchored = false
  2758. end
  2759. end
  2760. end
  2761.  
  2762.  
  2763. --//=================================\\
  2764. --|| WRAP THE WHOLE SCRIPT UP
  2765. --\\=================================//
  2766.  
  2767. Humanoid.Changed:connect(function(Jump)
  2768. if Jump == "Jump" and (Disable_Jump == true) then
  2769. Humanoid.Jump = false
  2770. end
  2771. end)
  2772.  
  2773. while true do
  2774. Swait()
  2775. script.Parent = WEAPONGUI
  2776. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2777. v:Stop();
  2778. end
  2779. ANIMATE.Parent = nil
  2780. SINE = SINE + CHANGE*1.5
  2781. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2782. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2783. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2784. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2785. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2786. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2787. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2788. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2789. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2790. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2791. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2792. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2793. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2794. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2795. end
  2796. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2797. ANIM = "Jump"
  2798. if ATTACK == false then
  2799. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2803. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2805. end
  2806. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2807. ANIM = "Fall"
  2808. if ATTACK == false then
  2809. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2813. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2815. end
  2816. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2817. ANIM = "Idle"
  2818. if ATTACK == false then
  2819. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-5.4 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 *SIZE, 0.65*SIZE, -0.9*SIZE) * ANGLES(RAD(-25), RAD(10 - 4.5 * SIN(SINE / 12)), RAD(90 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2823. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2825. end
  2826. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2827. ANIM = "Walk"
  2828. if ATTACK == false then
  2829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2833. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2835. end
  2836. end
  2837. unanchor()
  2838. Humanoid.MaxHealth = "inf"
  2839. Humanoid.Health = "inf"
  2840. if Rooted == false then
  2841. Disable_Jump = false
  2842. Humanoid.WalkSpeed = Speed
  2843. elseif Rooted == true then
  2844. Disable_Jump = true
  2845. Humanoid.WalkSpeed = 0
  2846. end
  2847. for _, c in pairs(Character:GetChildren()) do
  2848. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2849. c.Material = "Fabric"
  2850. if c:FindFirstChildOfClass("ParticleEmitter") then
  2851. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2852. end
  2853. if Head:FindFirstChild("face") then
  2854. Head.face.Texture = "rbxassetid://300139178"
  2855. end
  2856. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2857. c:remove()
  2858. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2859. c:remove()
  2860. end
  2861. end
  2862. sick.SoundId = "rbxassetid://"..SONG
  2863. sick.Looped = true
  2864. sick.Pitch = 1
  2865. sick.Volume = 5
  2866. sick.Parent = Torso
  2867. sick:Resume()
  2868. --sick.Playing = false
  2869. Humanoid.Name = "Pandora = "..Player.Name
  2870. end
  2871.  
  2872. --//=================================\\
  2873. --\\=================================//
  2874.  
  2875.  
  2876.  
  2877.  
  2878.  
  2879. --//====================================================\\--
  2880. --|| END OF SCRIPT
  2881. --\\====================================================//--
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