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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,game,owner = owner,game | |
| 6 | local RealPlayer = Player | |
| 7 | do | |
| 8 | local rp = RealPlayer | |
| 9 | script.Parent = rp.Character | |
| 10 | ||
| 11 | --RemoteEvent for communicating | |
| 12 | local Event = Instance.new("RemoteEvent")
| |
| 13 | Event.Name = "UserInput_Event" | |
| 14 | ||
| 15 | --Fake event to make stuff like Mouse.KeyDown work | |
| 16 | local function fakeEvent() | |
| 17 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 18 | t.connect = t.Connect | |
| 19 | return t | |
| 20 | end | |
| 21 | ||
| 22 | --Creating fake input objects with fake variables | |
| 23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 27 | end} | |
| 28 | --Merged 2 functions into one by checking amount of arguments | |
| 29 | CAS.UnbindAction = CAS.BindAction | |
| 30 | ||
| 31 | --This function will trigger the events that have been :Connect()'ed | |
| 32 | local function te(self,ev,...) | |
| 33 | local t = m[ev] | |
| 34 | if t and t._fakeEvent then | |
| 35 | for _,f in pairs(t.Functions) do | |
| 36 | f(...) | |
| 37 | end | |
| 38 | end | |
| 39 | end | |
| 40 | m.TrigEvent = te | |
| 41 | UIS.TrigEvent = te | |
| 42 | ||
| 43 | Event.OnServerEvent:Connect(function(plr,io) | |
| 44 | if plr~=rp then return end | |
| 45 | m.Target = io.Target | |
| 46 | m.Hit = io.Hit | |
| 47 | if not io.isMouse then | |
| 48 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 49 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 50 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 51 | end | |
| 52 | for _,t in pairs(CAS.Actions) do | |
| 53 | for _,k in pairs(t.Keys) do | |
| 54 | if k==io.KeyCode then | |
| 55 | t.Function(t.Name,io.UserInputState,io) | |
| 56 | end | |
| 57 | end | |
| 58 | end | |
| 59 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 60 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 61 | end | |
| 62 | end) | |
| 63 | Event.Parent = NLS([==[ | |
| 64 | local Player = game:GetService("Players").LocalPlayer
| |
| 65 | local Event = script:WaitForChild("UserInput_Event")
| |
| 66 | ||
| 67 | local Mouse = Player:GetMouse() | |
| 68 | local UIS = game:GetService("UserInputService")
| |
| 69 | local input = function(io,a) | |
| 70 | if a then return end | |
| 71 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 73 | end | |
| 74 | UIS.InputBegan:Connect(input) | |
| 75 | UIS.InputEnded:Connect(input) | |
| 76 | ||
| 77 | local h,t | |
| 78 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 79 | --If player is not moving their mouse, client won't fire events | |
| 80 | while wait(1/30) do | |
| 81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 82 | h,t=Mouse.Hit,Mouse.Target | |
| 83 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 84 | end | |
| 85 | end]==],Player.Character) | |
| 86 | ||
| 87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 88 | --Real game object | |
| 89 | local _rg = game | |
| 90 | ||
| 91 | --Metatable for fake service | |
| 92 | local fsmt = {
| |
| 93 | __index = function(self,k) | |
| 94 | local s = rawget(self,"_RealService") | |
| 95 | if s then return s[k] end | |
| 96 | end, | |
| 97 | __newindex = function(self,k,v) | |
| 98 | local s = rawget(self,"_RealService") | |
| 99 | if s then s[k]=v end | |
| 100 | end, | |
| 101 | __call = function(self,...) | |
| 102 | local s = rawget(self,"_RealService") | |
| 103 | if s then return s(...) end | |
| 104 | end | |
| 105 | } | |
| 106 | local function FakeService(t,RealService) | |
| 107 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 108 | return setmetatable(t,fsmt) | |
| 109 | end | |
| 110 | ||
| 111 | --Fake game object | |
| 112 | local g = {
| |
| 113 | GetService = function(self,s) | |
| 114 | return self[s] | |
| 115 | end, | |
| 116 | Players = FakeService({
| |
| 117 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 118 | },"Players"), | |
| 119 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 120 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 121 | } | |
| 122 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 123 | g.service = g.GetService | |
| 124 | ||
| 125 | g.RunService = FakeService({
| |
| 126 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 127 | BindToRenderStep = function(self,name,_,fun) | |
| 128 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 129 | end, | |
| 130 | UnbindFromRenderStep = function(self,name) | |
| 131 | self._btrs[name]:Disconnect() | |
| 132 | end, | |
| 133 | },"RunService") | |
| 134 | ||
| 135 | setmetatable(g,{
| |
| 136 | __index=function(self,s) | |
| 137 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 138 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 139 | end, | |
| 140 | __newindex = fsmt.__newindex, | |
| 141 | __call = fsmt.__call | |
| 142 | }) | |
| 143 | --Changing owner to fake player object to support owner:GetMouse() | |
| 144 | game,owner = g,g.Players.LocalPlayer | |
| 145 | end | |
| 146 | ||
| 147 | wait(0.2) | |
| 148 | ||
| 149 | Player = owner | |
| 150 | PlayerGui = Player.PlayerGui | |
| 151 | Cam = workspace.CurrentCamera | |
| 152 | Backpack = Player.Backpack | |
| 153 | Character = Player.Character | |
| 154 | Humanoid = Character.Humanoid | |
| 155 | Mouse = Player:GetMouse() | |
| 156 | RootPart = Character["HumanoidRootPart"] | |
| 157 | Torso = Character["Torso"] | |
| 158 | Head = Character["Head"] | |
| 159 | RightArm = Character["Right Arm"] | |
| 160 | LeftArm = Character["Left Arm"] | |
| 161 | RightLeg = Character["Right Leg"] | |
| 162 | LeftLeg = Character["Left Leg"] | |
| 163 | RootJoint = RootPart["RootJoint"] | |
| 164 | Neck = Torso["Neck"] | |
| 165 | RightShoulder = Torso["Right Shoulder"] | |
| 166 | LeftShoulder = Torso["Left Shoulder"] | |
| 167 | RightHip = Torso["Right Hip"] | |
| 168 | LeftHip = Torso["Left Hip"] | |
| 169 | Character.Archivable = true | |
| 170 | ||
| 171 | IT = Instance.new | |
| 172 | CF = CFrame.new | |
| 173 | VT = Vector3.new | |
| 174 | RAD = math.rad | |
| 175 | C3 = Color3.new | |
| 176 | UD2 = UDim2.new | |
| 177 | BRICKC = BrickColor.new | |
| 178 | ANGLES = CFrame.Angles | |
| 179 | EULER = CFrame.fromEulerAnglesXYZ | |
| 180 | COS = math.cos | |
| 181 | ACOS = math.acos | |
| 182 | SIN = math.sin | |
| 183 | ASIN = math.asin | |
| 184 | ABS = math.abs | |
| 185 | MRANDOM = math.random | |
| 186 | FLOOR = math.floor | |
| 187 | ||
| 188 | --//=================================\\ | |
| 189 | --|| USEFUL VALUES | |
| 190 | --\\=================================// | |
| 191 | ||
| 192 | Animation_Speed = 3 | |
| 193 | - | local SIZE = 1.4 |
| 193 | + | |
| 194 | local Speed = 20 | |
| 195 | local SIZE = 1 | |
| 196 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 197 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 198 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 199 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 200 | local DAMAGEMULTIPLIER = 1 | |
| 201 | local ANIM = "Idle" | |
| 202 | local ATTACK = false | |
| 203 | local EQUIPPED = false | |
| 204 | local HOLD = false | |
| 205 | local COMBO = 1 | |
| 206 | local Rooted = false | |
| 207 | local SINE = 0 | |
| 208 | local KEYHOLD = false | |
| 209 | local CHANGE = 2 / Animation_Speed | |
| 210 | local WALKINGANIM = false | |
| 211 | local VALUE1 = false | |
| 212 | local VALUE2 = false | |
| 213 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 214 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 215 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 216 | local ATANIM = IT("Animation")
| |
| 217 | ATANIM.Name = "Attack Animation" | |
| 218 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
| 219 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 220 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 221 | WEAPONGUI.Name = "Weapon GUI" | |
| 222 | local Weapon = IT("Model")
| |
| 223 | Weapon.Name = "Adds" | |
| 224 | local Effects = IT("Folder", Weapon)
| |
| 225 | Effects.Name = "Effects" | |
| 226 | local ANIMATOR = Humanoid.Animator | |
| 227 | local ANIMATE = Character.Animate | |
| 228 | - | local SONG = 1873219898 |
| 228 | + | |
| 229 | local CLOCKLOOP = 0 | |
| 230 | - | local CLOCKSPEED = 1 |
| 230 | + | local SONG = 303535614 |
| 231 | local CLOCKTARGET = nil | |
| 232 | local CLOCKSPEED = 0 | |
| 233 | script.Parent = WEAPONGUI | |
| 234 | local CLONE = Character:Clone() | |
| 235 | CLONE.Parent = nil | |
| 236 | Character.Archivable = false | |
| 237 | local sick = Instance.new("Sound",Torso)
| |
| 238 | local HeadC = C3(0,0,0) | |
| 239 | local BodyC = C3(0,0,0) | |
| 240 | local TAUNTS = {"368794227","368794903","368794985"}
| |
| 241 | local BODY = {}
| |
| 242 | local LEFTWINGS = {}
| |
| 243 | local RIGHTWINGS = {}
| |
| 244 | ||
| 245 | IT = Instance.new | |
| 246 | CF = CFrame.new | |
| 247 | VT = Vector3.new | |
| 248 | RAD = math.rad | |
| 249 | C3 = Color3.new | |
| 250 | UD2 = UDim2.new | |
| 251 | BRICKC = BrickColor.new | |
| 252 | ANGLES = CFrame.Angles | |
| 253 | EULER = CFrame.fromEulerAnglesXYZ | |
| 254 | COS = math.cos | |
| 255 | ACOS = math.acos | |
| 256 | SIN = math.sin | |
| 257 | ASIN = math.asin | |
| 258 | ABS = math.abs | |
| 259 | MRANDOM = math.random | |
| 260 | FLOOR = math.floor | |
| 261 | local RCHOICE = MRANDOM(1,7) | |
| 262 | --//=================================\\ | |
| 263 | --\\=================================// | |
| 264 | ||
| 265 | ||
| 266 | --//=================================\\ | |
| 267 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 268 | --\\=================================// | |
| 269 | ||
| 270 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 271 | ArtificialHB.Name = "ArtificialHB" | |
| 272 | ||
| 273 | script:WaitForChild("ArtificialHB")
| |
| 274 | ||
| 275 | frame = Frame_Speed | |
| 276 | tf = 0 | |
| 277 | allowframeloss = false | |
| 278 | tossremainder = false | |
| 279 | lastframe = tick() | |
| 280 | script.ArtificialHB:Fire() | |
| 281 | ||
| 282 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 283 | tf = tf + s | |
| 284 | if tf >= frame then | |
| 285 | if allowframeloss then | |
| 286 | script.ArtificialHB:Fire() | |
| 287 | lastframe = tick() | |
| 288 | else | |
| 289 | for i = 1, math.floor(tf / frame) do | |
| 290 | script.ArtificialHB:Fire() | |
| 291 | end | |
| 292 | lastframe = tick() | |
| 293 | end | |
| 294 | if tossremainder then | |
| 295 | tf = 0 | |
| 296 | else | |
| 297 | tf = tf - frame * math.floor(tf / frame) | |
| 298 | end | |
| 299 | end | |
| 300 | end) | |
| 301 | ||
| 302 | --//=================================\\ | |
| 303 | --\\=================================// | |
| 304 | ||
| 305 | --//=================================\\ | |
| 306 | --|| SOME FUNCTIONS | |
| 307 | --\\=================================// | |
| 308 | ||
| 309 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
| 310 | coroutine.resume(coroutine.create(function() | |
| 311 | local FADE = IT("Model",Effects)
| |
| 312 | if PARENT ~= nil then | |
| 313 | FADE.Parent = PARENT | |
| 314 | end | |
| 315 | FADE.Name = "FadingEffect" | |
| 316 | for _, c in pairs(Character:GetChildren()) do | |
| 317 | if c.ClassName == "Part" then | |
| 318 | c.CanCollide = false | |
| 319 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
| |
| 320 | FADER.CFrame = c.CFrame | |
| 321 | FADER.Color = COLOR | |
| 322 | if FADER.Name == "Head" then | |
| 323 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
| |
| 324 | elseif FADER.Name == "HumanoidRootPart" then | |
| 325 | FADE.PrimaryPart = FADER | |
| 326 | FADER.Transparency = 1 | |
| 327 | end | |
| 328 | end | |
| 329 | end | |
| 330 | local TRANS = 0.25/TIMER | |
| 331 | local DIST = nil | |
| 332 | if MOVEDIRECTION ~= nil then | |
| 333 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
| 334 | end | |
| 335 | for i = 1, TIMER do | |
| 336 | Swait() | |
| 337 | for _, c in pairs(FADE:GetChildren()) do | |
| 338 | if c.ClassName == "Part" then | |
| 339 | c.Transparency = c.Transparency + TRANS | |
| 340 | end | |
| 341 | end | |
| 342 | if MOVEDIRECTION ~= nil then | |
| 343 | local ORI = FADE.PrimaryPart.Orientation | |
| 344 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
| 345 | end | |
| 346 | end | |
| 347 | FADE:remove() | |
| 348 | end)) | |
| 349 | end | |
| 350 | ||
| 351 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 352 | - | local chat = coroutine.wrap(function() |
| 352 | + | |
| 353 | - | if Character:FindFirstChild("TalkingBillBoard")~= nil then
|
| 353 | + | |
| 354 | - | Character:FindFirstChild("TalkingBillBoard"):destroy()
|
| 354 | + | |
| 355 | function PositiveAngle(NUMBER) | |
| 356 | - | local Bill = Instance.new("BillboardGui",Character)
|
| 356 | + | |
| 357 | - | Bill.Size = UDim2.new(0,100,0,40) |
| 357 | + | |
| 358 | - | Bill.StudsOffset = Vector3.new(0,3,0) |
| 358 | + | |
| 359 | - | Bill.Adornee = Character.Head |
| 359 | + | |
| 360 | - | Bill.Name = "TalkingBillBoard" |
| 360 | + | |
| 361 | - | local Hehe = Instance.new("TextLabel",Bill)
|
| 361 | + | |
| 362 | - | Hehe.BackgroundTransparency = 1 |
| 362 | + | |
| 363 | - | Hehe.BorderSizePixel = 0 |
| 363 | + | |
| 364 | - | Hehe.Text = "" |
| 364 | + | |
| 365 | - | Hehe.Font = "Fantasy" |
| 365 | + | |
| 366 | - | Hehe.TextSize = 40 |
| 366 | + | |
| 367 | - | Hehe.TextStrokeTransparency = 0 |
| 367 | + | |
| 368 | - | Hehe.Size = UDim2.new(1,0,0.5,0) |
| 368 | + | |
| 369 | function Swait(NUMBER) | |
| 370 | - | while Hehe ~= nil do |
| 370 | + | |
| 371 | - | wait() |
| 371 | + | |
| 372 | - | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) |
| 372 | + | |
| 373 | - | Hehe.Rotation = math.random(-5,5) |
| 373 | + | |
| 374 | - | Hehe.TextColor3 = Color3.new(1,0,0) |
| 374 | + | |
| 375 | - | Hehe.TextStrokeColor3 = Color3.new(1,0,0) |
| 375 | + | |
| 376 | end | |
| 377 | end | |
| 378 | - | for i = 1,string.len(text),1 do |
| 378 | + | |
| 379 | - | wait() |
| 379 | + | |
| 380 | - | Hehe.Text = string.sub(text,1,i) |
| 380 | + | |
| 381 | for i = 1, AMOUNT do | |
| 382 | - | wait(1.5)--Re[math.random(1, 93)] |
| 382 | + | |
| 383 | - | for i = 0, 1, .025 do |
| 383 | + | |
| 384 | - | wait() |
| 384 | + | |
| 385 | - | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) |
| 385 | + | |
| 386 | - | Hehe.TextStrokeTransparency = i |
| 386 | + | |
| 387 | - | Hehe.TextTransparency = i |
| 387 | + | |
| 388 | coroutine.resume(coroutine.create(function() | |
| 389 | - | Bill:Destroy() |
| 389 | + | |
| 390 | DEBREE.Parent = workspace | |
| 391 | DEBREE.CanCollide = true | |
| 392 | Debris:AddItem(DEBREE, SWAIT) | |
| 393 | end)) | |
| 394 | end | |
| 395 | - | chatfunc(msg) |
| 395 | + | |
| 396 | end | |
| 397 | end | |
| 398 | - | chatfunc("Superior Pandora Is Back!Edit By Micheal2358.")
|
| 398 | + | |
| 399 | function Shatter(Part) | |
| 400 | if Part.Transparency == 0 then | |
| 401 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0)) | |
| 402 | Debris:AddItem(SOUNDPART,5) | |
| 403 | CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
| |
| 404 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
| 405 | local SIZESET = SIZE/4 | |
| 406 | local XOffset = Part.Size.X*1.5/SIZESET | |
| 407 | local YOffset = Part.Size.Y*1.5/SIZESET | |
| 408 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
| 409 | for x = 1, math.ceil(XOffset) do | |
| 410 | for y = 1, math.ceil(YOffset) do | |
| 411 | for z = 1, math.ceil(ZOffset) do | |
| 412 | local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
| 413 | SHARD.CanCollide = true | |
| 414 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4)) | |
| 415 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
| 416 | Debris:AddItem(SHARD,MRANDOM(10,25)/3) | |
| 417 | end | |
| 418 | end | |
| 419 | end | |
| 420 | end | |
| 421 | Part:remove() | |
| 422 | end | |
| 423 | ||
| 424 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 425 | local NEWMESH = IT(MESH) | |
| 426 | if MESH == "SpecialMesh" then | |
| 427 | NEWMESH.MeshType = MESHTYPE | |
| 428 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 429 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 430 | end | |
| 431 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 432 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 433 | end | |
| 434 | end | |
| 435 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 436 | NEWMESH.Scale = SCALE | |
| 437 | NEWMESH.Parent = PARENT | |
| 438 | return NEWMESH | |
| 439 | end | |
| 440 | function swait(num) | |
| 441 | if num == 0 or num == nil then | |
| 442 | ArtificialHB.Event:wait() | |
| 443 | else | |
| 444 | for i = 0, num do | |
| 445 | ArtificialHB.Event:wait() | |
| 446 | end | |
| 447 | end | |
| 448 | end | |
| 449 | ||
| 450 | function chatfunc(text) | |
| 451 | local chat = coroutine.wrap(function() | |
| 452 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 453 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 454 | end | |
| 455 | local Bill = Instance.new("BillboardGui",Character)
| |
| 456 | Bill.Size = UDim2.new(0,100,0,40) | |
| 457 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 458 | Bill.Adornee = Character.Head | |
| 459 | Bill.Name = "TalkingBillBoard" | |
| 460 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 461 | Hehe.BackgroundTransparency = 1 | |
| 462 | Hehe.BorderSizePixel = 0 | |
| 463 | Hehe.Text = "" | |
| 464 | Hehe.Font = "SciFi" | |
| 465 | Hehe.TextSize = 40 | |
| 466 | Hehe.TextStrokeTransparency = 0 | |
| 467 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 468 | coroutine.resume(coroutine.create(function() | |
| 469 | while Hehe ~= nil do | |
| 470 | swait() | |
| 471 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 472 | Hehe.Rotation = math.random(-5,5) | |
| 473 | Hehe.TextColor3 = Color3.new(255,0,255) | |
| 474 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
| 475 | end | |
| 476 | end)) | |
| 477 | for i = 1,string.len(text),1 do | |
| 478 | swait() | |
| 479 | Hehe.Text = string.sub(text,1,i) | |
| 480 | end | |
| 481 | swait(90)--Re[math.random(1, 93)] | |
| 482 | for i = 0, 1, .025 do | |
| 483 | swait() | |
| 484 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 485 | Hehe.TextStrokeTransparency = i | |
| 486 | Hehe.TextTransparency = i | |
| 487 | end | |
| 488 | Bill:Destroy() | |
| 489 | end) | |
| 490 | chat() | |
| 491 | end | |
| 492 | ||
| 493 | function onChatted(msg) | |
| 494 | chatfunc(msg) | |
| 495 | end | |
| 496 | ||
| 497 | Player.Chatted:connect(onChatted) | |
| 498 | wait(0.2) | |
| 499 | ||
| 500 | ||
| 501 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 502 | local NEWPART = IT("Part")
| |
| 503 | NEWPART.formFactor = FORMFACTOR | |
| 504 | NEWPART.Reflectance = REFLECTANCE | |
| 505 | NEWPART.Transparency = TRANSPARENCY | |
| 506 | NEWPART.CanCollide = false | |
| 507 | NEWPART.Locked = true | |
| 508 | NEWPART.Anchored = true | |
| 509 | if ANCHOR == false then | |
| 510 | NEWPART.Anchored = false | |
| 511 | end | |
| 512 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 513 | NEWPART.Name = NAME | |
| 514 | NEWPART.Size = SIZE | |
| 515 | NEWPART.Position = Torso.Position | |
| 516 | NEWPART.Material = MATERIAL | |
| 517 | NEWPART:BreakJoints() | |
| 518 | NEWPART.Parent = PARENT | |
| 519 | return NEWPART | |
| 520 | end | |
| 521 | ||
| 522 | local function weldBetween(a, b) | |
| 523 | local weldd = Instance.new("ManualWeld")
| |
| 524 | weldd.Part0 = a | |
| 525 | weldd.Part1 = b | |
| 526 | weldd.C0 = CFrame.new() | |
| 527 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 528 | weldd.Parent = a | |
| 529 | return weldd | |
| 530 | end | |
| 531 | ||
| 532 | ||
| 533 | function QuaternionFromCFrame(cf) | |
| 534 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 535 | local trace = m00 + m11 + m22 | |
| 536 | if trace > 0 then | |
| 537 | local s = math.sqrt(1 + trace) | |
| 538 | local recip = 0.5 / s | |
| 539 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 540 | else | |
| 541 | local i = 0 | |
| 542 | if m11 > m00 then | |
| 543 | i = 1 | |
| 544 | end | |
| 545 | if m22 > (i == 0 and m00 or m11) then | |
| 546 | i = 2 | |
| 547 | end | |
| 548 | if i == 0 then | |
| 549 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 550 | local recip = 0.5 / s | |
| 551 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 552 | elseif i == 1 then | |
| 553 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 554 | local recip = 0.5 / s | |
| 555 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 556 | elseif i == 2 then | |
| 557 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 558 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 559 | end | |
| 560 | end | |
| 561 | end | |
| 562 | ||
| 563 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 564 | local xs, ys, zs = x + x, y + y, z + z | |
| 565 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 566 | local xx = x * xs | |
| 567 | local xy = x * ys | |
| 568 | local xz = x * zs | |
| 569 | local yy = y * ys | |
| 570 | local yz = y * zs | |
| 571 | local zz = z * zs | |
| 572 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 573 | end | |
| 574 | ||
| 575 | function QuaternionSlerp(a, b, t) | |
| 576 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 577 | local startInterp, finishInterp; | |
| 578 | if cosTheta >= 0.0001 then | |
| 579 | if (1 - cosTheta) > 0.0001 then | |
| 580 | local theta = ACOS(cosTheta) | |
| 581 | local invSinTheta = 1 / SIN(theta) | |
| 582 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 583 | finishInterp = SIN(t * theta) * invSinTheta | |
| 584 | else | |
| 585 | startInterp = 1 - t | |
| 586 | finishInterp = t | |
| 587 | end | |
| 588 | else | |
| 589 | if (1 + cosTheta) > 0.0001 then | |
| 590 | local theta = ACOS(-cosTheta) | |
| 591 | local invSinTheta = 1 / SIN(theta) | |
| 592 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 593 | finishInterp = SIN(t * theta) * invSinTheta | |
| 594 | else | |
| 595 | startInterp = t - 1 | |
| 596 | finishInterp = t | |
| 597 | end | |
| 598 | end | |
| 599 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 600 | end | |
| 601 | ||
| 602 | function Clerp(a, b, t) | |
| 603 | local qa = {QuaternionFromCFrame(a)}
| |
| 604 | local qb = {QuaternionFromCFrame(b)}
| |
| 605 | local ax, ay, az = a.x, a.y, a.z | |
| 606 | local bx, by, bz = b.x, b.y, b.z | |
| 607 | local _t = 1 - t | |
| 608 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 609 | end | |
| 610 | ||
| 611 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 612 | local frame = IT("Frame")
| |
| 613 | frame.BackgroundTransparency = TRANSPARENCY | |
| 614 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 615 | frame.Position = POSITION | |
| 616 | frame.Size = SIZE | |
| 617 | frame.BackgroundColor3 = COLOR | |
| 618 | frame.BorderColor3 = BORDERCOLOR | |
| 619 | frame.Name = NAME | |
| 620 | frame.Parent = PARENT | |
| 621 | return frame | |
| 622 | end | |
| 623 | ||
| 624 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 625 | local label = IT("TextLabel")
| |
| 626 | label.BackgroundTransparency = 1 | |
| 627 | label.Size = UD2(1, 0, 1, 0) | |
| 628 | label.Position = UD2(0, 0, 0, 0) | |
| 629 | label.TextColor3 = TEXTCOLOR | |
| 630 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 631 | label.TextTransparency = TRANSPARENCY | |
| 632 | label.FontSize = TEXTFONTSIZE | |
| 633 | label.Font = TEXTFONT | |
| 634 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 635 | label.TextStrokeColor3 = C3(1,1,1) | |
| 636 | label.TextScaled = false | |
| 637 | label.Text = TEXT | |
| 638 | label.Name = NAME | |
| 639 | label.Parent = PARENT | |
| 640 | return label | |
| 641 | end | |
| 642 | ||
| 643 | function NoOutlines(PART) | |
| 644 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 645 | end | |
| 646 | ||
| 647 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 648 | local NEWWELD = IT(TYPE) | |
| 649 | NEWWELD.Part0 = PART0 | |
| 650 | NEWWELD.Part1 = PART1 | |
| 651 | NEWWELD.C0 = C0 | |
| 652 | NEWWELD.C1 = C1 | |
| 653 | NEWWELD.Parent = PARENT | |
| 654 | return NEWWELD | |
| 655 | end | |
| 656 | ||
| 657 | local S = IT("Sound")
| |
| 658 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 659 | local NEWSOUND = nil | |
| 660 | coroutine.resume(coroutine.create(function() | |
| 661 | NEWSOUND = S:Clone() | |
| 662 | NEWSOUND.Parent = PARENT | |
| 663 | NEWSOUND.Volume = VOLUME | |
| 664 | NEWSOUND.Pitch = PITCH | |
| 665 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 666 | NEWSOUND:play() | |
| 667 | if DOESLOOP == true then | |
| 668 | NEWSOUND.Looped = true | |
| 669 | else | |
| 670 | repeat wait(1) until NEWSOUND.Playing == false | |
| 671 | NEWSOUND:remove() | |
| 672 | end | |
| 673 | end)) | |
| 674 | return NEWSOUND | |
| 675 | end | |
| 676 | ||
| 677 | function CFrameFromTopBack(at, top, back) | |
| 678 | local right = top:Cross(back) | |
| 679 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 680 | end | |
| 681 | ||
| 682 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 683 | function WACKYEFFECT(Table) | |
| 684 | local TYPE = (Table.EffectType or "Sphere") | |
| 685 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 686 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 687 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 688 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 689 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 690 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 691 | local ROTATION1 = (Table.RotationX or 0) | |
| 692 | local ROTATION2 = (Table.RotationY or 0) | |
| 693 | local ROTATION3 = (Table.RotationZ or 0) | |
| 694 | local MATERIAL = (Table.Material or "Neon") | |
| 695 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 696 | local TIME = (Table.Time or 45) | |
| 697 | local SOUNDID = (Table.SoundID or nil) | |
| 698 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 699 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 700 | coroutine.resume(coroutine.create(function() | |
| 701 | local PLAYSSOUND = false | |
| 702 | local SOUND = nil | |
| 703 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 704 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 705 | PLAYSSOUND = true | |
| 706 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 707 | end | |
| 708 | EFFECT.Color = COLOR | |
| 709 | local MSH = nil | |
| 710 | if TYPE == "Sphere" then | |
| 711 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 712 | elseif TYPE == "Block" then | |
| 713 | MSH = IT("BlockMesh",EFFECT)
| |
| 714 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 715 | elseif TYPE == "Wave" then | |
| 716 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 717 | elseif TYPE == "Ring" then | |
| 718 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 719 | elseif TYPE == "Slash" then | |
| 720 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 721 | elseif TYPE == "Round Slash" then | |
| 722 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 723 | elseif TYPE == "Swirl" then | |
| 724 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 725 | elseif TYPE == "Skull" then | |
| 726 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 727 | elseif TYPE == "Crystal" then | |
| 728 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 729 | end | |
| 730 | if MSH ~= nil then | |
| 731 | local MOVESPEED = nil | |
| 732 | if MOVEDIRECTION ~= nil then | |
| 733 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 734 | end | |
| 735 | local GROWTH = SIZE - ENDSIZE | |
| 736 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 737 | if TYPE == "Block" then | |
| 738 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 739 | else | |
| 740 | EFFECT.CFrame = CFRAME | |
| 741 | end | |
| 742 | - | tecks2.Text = "Superior Pandora" |
| 742 | + | |
| 743 | Swait() | |
| 744 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 745 | if TYPE == "Wave" then | |
| 746 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 747 | end | |
| 748 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 749 | if TYPE == "Block" then | |
| 750 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 751 | else | |
| 752 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 753 | end | |
| 754 | if MOVEDIRECTION ~= nil then | |
| 755 | local ORI = EFFECT.Orientation | |
| 756 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 757 | EFFECT.Orientation = ORI | |
| 758 | end | |
| 759 | end | |
| 760 | if PLAYSSOUND == false then | |
| 761 | EFFECT:remove() | |
| 762 | else | |
| 763 | repeat Swait() until SOUND.Playing == false | |
| 764 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
|
| 764 | + | |
| 765 | - | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
|
| 765 | + | |
| 766 | - | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) |
| 766 | + | |
| 767 | - | PRT.Color = C3(255/255, 0/255, 0/255) |
| 767 | + | |
| 768 | - | MakeForm(PRT,"Ball") |
| 768 | + | |
| 769 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
|
| 769 | + | |
| 770 | - | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) |
| 770 | + | |
| 771 | - | PRT.Color = C3(255/255, 0/255, 0/255) |
| 771 | + | |
| 772 | - | MakeForm(PRT,"Ball") |
| 772 | + | |
| 773 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
|
| 773 | + | |
| 774 | - | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) |
| 774 | + | |
| 775 | - | PRT.Color = C3(255/255, 0/255, 0/255) |
| 775 | + | |
| 776 | - | MakeForm(PRT,"Ball") |
| 776 | + | |
| 777 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
|
| 777 | + | |
| 778 | - | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) |
| 778 | + | |
| 779 | - | PRT.Color = C3(255/255, 0/255, 0/255) |
| 779 | + | |
| 780 | - | MakeForm(PRT,"Ball") |
| 780 | + | |
| 781 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
|
| 781 | + | |
| 782 | - | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) |
| 782 | + | |
| 783 | - | PRT.Color = C3(255/255, 0/255, 0/255) |
| 783 | + | |
| 784 | - | MakeForm(PRT,"Ball") |
| 784 | + | |
| 785 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
|
| 785 | + | |
| 786 | - | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) |
| 786 | + | |
| 787 | - | PRT.Color = C3(255/255, 0/255, 0/255) |
| 787 | + | |
| 788 | - | MakeForm(PRT,"Ball") |
| 788 | + | |
| 789 | - | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
|
| 789 | + | |
| 790 | ||
| 791 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 792 | - | for i = 1, 24 do |
| 792 | + | |
| 793 | - | local MATH = (1-(i/30)) |
| 793 | + | |
| 794 | - | if LASTPART == Head then |
| 794 | + | |
| 795 | - | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
| 795 | + | |
| 796 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
|
| 796 | + | |
| 797 | - | LASTPART = Horn |
| 797 | + | |
| 798 | - | Horn.Color = C3((i*3-3)/255,0,0) |
| 798 | + | |
| 799 | ||
| 800 | - | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
| 800 | + | |
| 801 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
|
| 801 | + | |
| 802 | - | LASTPART = Horn |
| 802 | + | |
| 803 | - | Horn.Color = C3((i*3-3)/255,0,0) |
| 803 | + | for i = 1, 16 do |
| 804 | local FACE = CreatePart(3, Character, "Neon", 0, 0+(i-1)/16.2, "White", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 805 | FACE.Color = C3(0,0,0) | |
| 806 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 807 | - | for i = 1, 24 do |
| 807 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
|
| 808 | - | local MATH = (1-(i/30)) |
| 808 | + | |
| 809 | - | if LASTPART == Head then |
| 809 | + | |
| 810 | - | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
| 810 | + | |
| 811 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
|
| 811 | + | |
| 812 | - | LASTPART = Horn |
| 812 | + | |
| 813 | - | Horn.Color = C3((i*3-3)/255,0,0) |
| 813 | + | |
| 814 | RightArm.Size = RightArm.Size*SIZE | |
| 815 | - | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
| 815 | + | |
| 816 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
|
| 816 | + | |
| 817 | - | LASTPART = Horn |
| 817 | + | |
| 818 | - | Horn.Color = C3((i*3-3)/255,0,0) |
| 818 | + | |
| 819 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 820 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 821 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 822 | - | for i = 1, 8 do |
| 822 | + | |
| 823 | - | local MATH = (1-(i/14)) |
| 823 | + | |
| 824 | - | if LASTPART == Head then |
| 824 | + | |
| 825 | - | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
| 825 | + | |
| 826 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
|
| 826 | + | |
| 827 | - | LASTPART = Horn |
| 827 | + | |
| 828 | - | Horn.Color = C3((i*3-3)/255,0,0) |
| 828 | + | |
| 829 | RootJoint.Parent = RootPart | |
| 830 | - | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
| 830 | + | |
| 831 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
|
| 831 | + | |
| 832 | - | LASTPART = Horn |
| 832 | + | |
| 833 | - | Horn.Color = C3((i*3-3)/255,0,0) |
| 833 | + | |
| 834 | LeftHip.Parent = Torso | |
| 835 | ||
| 836 | Humanoid.DisplayDistanceType = "None" | |
| 837 | - | for i = 1, 8 do |
| 837 | + | |
| 838 | - | local MATH = (1-(i/14)) |
| 838 | + | |
| 839 | - | if LASTPART == Head then |
| 839 | + | |
| 840 | - | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
| 840 | + | |
| 841 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
|
| 841 | + | |
| 842 | - | LASTPART = Horn |
| 842 | + | |
| 843 | - | Horn.Color = C3((i*3-3)/255,0,0) |
| 843 | + | |
| 844 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 845 | - | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) |
| 845 | + | |
| 846 | - | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
|
| 846 | + | |
| 847 | - | LASTPART = Horn |
| 847 | + | |
| 848 | - | Horn.Color = C3((i*3-3)/255,0,0) |
| 848 | + | tecks2.Text = "The Lord Of Pandora's" |
| 849 | tecks2.Font = "Fantasy" | |
| 850 | tecks2.TextSize = 30 | |
| 851 | tecks2.TextStrokeTransparency = 0 | |
| 852 | tecks2.TextColor3 = C3(0,0,0) | |
| 853 | - | for _, c in pairs(Weapon:GetChildren()) do |
| 853 | + | |
| 854 | - | if c.ClassName == "Part" then |
| 854 | + | |
| 855 | - | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
| 855 | + | |
| 856 | local top = Instance.new("Shirt")
| |
| 857 | top.ShirtTemplate = "rbxassetid://45695443" | |
| 858 | top.Parent = Character | |
| 859 | top.Name = "Cloth" | |
| 860 | local bottom = Instance.new("Pants")
| |
| 861 | bottom.PantsTemplate = "rbxassetid://45696190" | |
| 862 | bottom.Parent = Character | |
| 863 | bottom.Name = "Cloth" | |
| 864 | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
| 865 | PRT.Color = C3(0,0,0) | |
| 866 | - | local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255) |
| 866 | + | |
| 867 | - | local SKILLFONT = "Fantasy" |
| 867 | + | |
| 868 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
| 869 | PRT.Color = C3(0,0,0) | |
| 870 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
| 871 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 872 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
| 873 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 874 | MakeForm(PRT,"Cyl") | |
| 875 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
| 876 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 877 | MakeForm(PRT,"Cyl") | |
| 878 | PRT.Color = C3(0/0, 0/0, 0/0) | |
| 879 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
| 880 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 881 | MakeForm(RING,"Cyl") | |
| 882 | RING.Color = C3(0,0,0) | |
| 883 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") |
| 883 | + | for i = 1, 12 do |
| 884 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") |
| 884 | + | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) |
| 885 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") |
| 885 | + | PRT.Color = C3(0,0,0) |
| 886 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") |
| 886 | + | local MSH = IT("BlockMesh",PRT)
|
| 887 | MSH.Scale = VT(0.6,1,1) | |
| 888 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
| |
| 889 | end | |
| 890 | ||
| 891 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
| 892 | PRT.Color = C3(0,0,0) | |
| 893 | local MSH = IT("BlockMesh",PRT)
| |
| 894 | MSH.Scale = VT(0.4,1,1) | |
| 895 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
| |
| 896 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
| 897 | PRT.Color = C3(0,0,0) | |
| 898 | local MSH = IT("BlockMesh",PRT)
| |
| 899 | MSH.Scale = VT(0.4,1,1) | |
| 900 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
| |
| 901 | coroutine.resume(coroutine.create(function() | |
| 902 | while true do | |
| 903 | Swait() | |
| 904 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
| 905 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
| 906 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
| 907 | if CLOCKLOOP <= -150 then | |
| 908 | if VALUE1 == false then | |
| 909 | CLOCKLOOP = 0 | |
| 910 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 0.4})
| |
| 911 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 912 | ApplyAoE(HITPOS,10,15,45,75,false) | |
| 913 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.4})
| |
| 914 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.4})
| |
| 915 | if CLOCKTARGET ~= nil then | |
| 916 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
| 917 | if CLOCKTARGET.Torso ~= nil then | |
| 918 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 919 | end | |
| 920 | if CLOCKTARGET.Health == 0 then | |
| 921 | CLOCKTARGET = nil | |
| 922 | end | |
| 923 | end | |
| 924 | end | |
| 925 | end | |
| 926 | end | |
| 927 | end)) | |
| 928 | ||
| 929 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
| 930 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 931 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
| 932 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 933 | MakeForm(PRT,"Cyl") | |
| 934 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
| 935 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 936 | MakeForm(PRT,"Cyl") | |
| 937 | PRT.Color = C3(0/255,0/255,255/255) | |
| 938 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
| 939 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 940 | MakeForm(RING,"Cyl") | |
| 941 | RING.Color = C3(0,0,0) | |
| 942 | for i = 1, 12 do | |
| 943 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
| 944 | PRT.Color = C3(0,0,0) | |
| 945 | local MSH = IT("BlockMesh",PRT)
| |
| 946 | MSH.Scale = VT(0.6,1,1) | |
| 947 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
| |
| 948 | end | |
| 949 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
| 950 | PRT.Color = C3(0,0,0) | |
| 951 | local MSH = IT("BlockMesh",PRT)
| |
| 952 | MSH.Scale = VT(0.4,1,1) | |
| 953 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
| |
| 954 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
| 955 | PRT.Color = C3(0,0,0) | |
| 956 | local MSH = IT("BlockMesh",PRT)
| |
| 957 | MSH.Scale = VT(0.4,1,1) | |
| 958 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
| |
| 959 | coroutine.resume(coroutine.create(function() | |
| 960 | while true do | |
| 961 | Swait() | |
| 962 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
| 963 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
| 964 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
| 965 | if CLOCKLOOP <= -150 then | |
| 966 | if VALUE1 == false then | |
| 967 | CLOCKLOOP = 0 | |
| 968 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 0.1})
| |
| 969 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 970 | ApplyAoE(HITPOS,10,15,45,75,false) | |
| 971 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.1})
| |
| 972 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.1})
| |
| 973 | if CLOCKTARGET ~= nil then | |
| 974 | CLOCKTARGET.Health = CLOCKTARGET.Health - 9999 | |
| 975 | if CLOCKTARGET.Torso ~= nil then | |
| 976 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 977 | end | |
| 978 | if CLOCKTARGET.Health == 0 then | |
| 979 | CLOCKTARGET = nil | |
| 980 | end | |
| 981 | end | |
| 982 | end | |
| 983 | end | |
| 984 | end | |
| 985 | end)) | |
| 986 | ||
| 987 | ||
| 988 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really white", "Scarf", VT(1,1,1),false) | |
| 989 | PRT.Color = C3(1,1,1) | |
| 990 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 991 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
| |
| 992 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false) | |
| 993 | MakeForm(Eye,"Ball") | |
| 994 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 995 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false) | |
| 996 | MakeForm(Eye,"Ball") | |
| 997 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 998 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
| 999 | MakeForm(Eye,"Ball") | |
| 1000 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 1001 | ||
| 1002 | local LASTPART = Head | |
| 1003 | for i = 1, 20 do | |
| 1004 | local MATH = (1-(i/25)) | |
| 1005 | if LASTPART == Head then | |
| 1006 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1007 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 1008 | LASTPART = Horn | |
| 1009 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 1010 | else | |
| 1011 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1012 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 1013 | LASTPART = Horn | |
| 1014 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 1015 | end | |
| 1016 | end | |
| 1017 | ||
| 1018 | Neck.Name = "Weld" | |
| 1019 | RootJoint.Name = "Weld" | |
| 1020 | RightShoulder.Name = "Weld" | |
| 1021 | LeftShoulder.Name = "Weld" | |
| 1022 | RightHip.Name = "Weld" | |
| 1023 | LeftHip.Name = "Weld" | |
| 1024 | ||
| 1025 | local SKILLTEXTCOLOR = C3(255/255, 0/255, 255/255) | |
| 1026 | local SKILLFONT = "Code" | |
| 1027 | local SKILLTEXTSIZE = 7 | |
| 1028 | ||
| 1029 | function refit() | |
| 1030 | Character.Parent = workspace | |
| 1031 | for e = 1, #BODY do | |
| 1032 | if BODY[e] ~= nil then | |
| 1033 | local STUFF = BODY[e] | |
| 1034 | local PART = STUFF[1] | |
| 1035 | local PARENT = STUFF[2] | |
| 1036 | PART.Parent = PARENT | |
| 1037 | end | |
| 1038 | end | |
| 1039 | end | |
| 1040 | ||
| 1041 | Weapon.Parent = Character | |
| 1042 | Humanoid.Parent = Character | |
| 1043 | ||
| 1044 | Humanoid.Died:connect(function() | |
| 1045 | refit() | |
| 1046 | end) | |
| 1047 | ||
| 1048 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1049 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1050 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1051 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1052 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1053 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 1054 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
| 1055 | local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame") | |
| 1056 | ||
| 1057 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Stomp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
| 1058 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
| 1059 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Void Potion", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 1060 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[H] Cube Smash", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
| 1061 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
| 1062 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Y] NightFall roar [Z] Missile", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
| 1063 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[Q] Key", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
| 1064 | local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[R] Spikes!", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8") | |
| 1065 | ||
| 1066 | function onChatted(msg) | |
| 1067 | chatfunc(msg) | |
| 1068 | end | |
| 1069 | ||
| 1070 | Player.Chatted:connect(onChatted) | |
| 1071 | ||
| 1072 | ||
| 1073 | ||
| 1074 | --//=================================\\ | |
| 1075 | --|| DAMAGING | |
| 1076 | --\\=================================// | |
| 1077 | function killnearest(position,range,EFFECT) | |
| 1078 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1079 | local body = v:GetChildren() | |
| 1080 | for part = 1, #body do | |
| 1081 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1082 | local SIZE = body[part].Size.Magnitude | |
| 1083 | if(body[part].Position - position).Magnitude < range + SIZE/2 then | |
| 1084 | if v.ClassName == "Model" then | |
| 1085 | if v:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1086 | if v:FindFirstChildOfClass("Humanoid").Health > 0 then
| |
| 1087 | v:BreakJoints() | |
| 1088 | - | chatfunc("Good punishment for you....")
|
| 1088 | + | if EFFECT == "Glitch" then |
| 1089 | coroutine.resume(coroutine.create(function() | |
| 1090 | local ORIGINPOS = body[part].CFrame | |
| 1091 | local SIZE = body[part].Size | |
| 1092 | for i = 1, 100 do | |
| 1093 | Swait() | |
| 1094 | local PART = body[part] | |
| 1095 | PART.Anchored = true | |
| 1096 | PART.Size = SIZE*MRANDOM(5,15)/10 | |
| 1097 | PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15) | |
| 1098 | end | |
| 1099 | body[part]:remove() | |
| 1100 | end)) | |
| 1101 | elseif EFFECT == "Shatter" then | |
| 1102 | for _, c in pairs(v:GetChildren()) do | |
| 1103 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 1104 | Shatter(c) | |
| 1105 | end | |
| 1106 | end | |
| 1107 | end | |
| 1108 | end | |
| 1109 | end | |
| 1110 | end | |
| 1111 | end | |
| 1112 | end | |
| 1113 | end | |
| 1114 | end | |
| 1115 | end | |
| 1116 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 1117 | PLAYMAINANIM = false | |
| 1118 | if WhichPose == "Cast1" then | |
| 1119 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1120 | Swait() | |
| 1121 | if Magic == true then | |
| 1122 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1123 | end | |
| 1124 | if Gyro ~= nil and Gyro ~= false then | |
| 1125 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1126 | end | |
| 1127 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 1128 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 1129 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1130 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1131 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1132 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1133 | end | |
| 1134 | elseif WhichPose == "Cast2" then | |
| 1135 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1136 | Swait() | |
| 1137 | if Magic == true then | |
| 1138 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1139 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1140 | end | |
| 1141 | if Gyro ~= nil and Gyro ~= false then | |
| 1142 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1143 | end | |
| 1144 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1145 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1146 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1147 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1148 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1149 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1150 | end | |
| 1151 | elseif WhichPose == "RightArmUp" then | |
| 1152 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1153 | Swait() | |
| 1154 | if Magic == true then | |
| 1155 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1156 | end | |
| 1157 | if Gyro ~= nil and Gyro ~= false then | |
| 1158 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1159 | end | |
| 1160 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 1161 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1162 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1163 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1164 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1165 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1166 | end | |
| 1167 | elseif WhichPose == "Taunt" then | |
| 1168 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1169 | Swait() | |
| 1170 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1171 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1172 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1173 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1174 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1175 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1176 | end | |
| 1177 | HATWELD.Part0 = RightArm | |
| 1178 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
| 1179 | CreateSound(221057812,Torso,10,1,false) | |
| 1180 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 1181 | Swait() | |
| 1182 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1183 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1184 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1185 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1186 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1187 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1188 | end | |
| 1189 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1190 | Swait() | |
| 1191 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1192 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1193 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1194 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1195 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1196 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1197 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 1198 | end | |
| 1199 | HATWELD.Part0 = Head | |
| 1200 | HATWELD.C0 = CF(0,0.35,0) | |
| 1201 | - | chatfunc("STOMP!")
|
| 1201 | + | |
| 1202 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1203 | Swait() | |
| 1204 | if Gyro ~= nil and Gyro ~= false then | |
| 1205 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 1206 | end | |
| 1207 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1208 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1209 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1210 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1211 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1212 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1213 | end | |
| 1214 | elseif WhichPose == "Turn key" then | |
| 1215 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1216 | Swait() | |
| 1217 | if Gyro ~= nil and Gyro ~= false then | |
| 1218 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) |
| 1218 | + | |
| 1219 | end | |
| 1220 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1220 | + | |
| 1221 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1221 | + | |
| 1222 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) |
| 1222 | + | |
| 1223 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1223 | + | |
| 1224 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1225 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1226 | end | |
| 1227 | end | |
| 1228 | PLAYMAINANIM = true | |
| 1229 | end | |
| 1230 | ||
| 1231 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 1232 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1233 | defence.Name = ("HitBy"..Player.Name)
| |
| 1234 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1235 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1236 | if Humanoid.Health ~= 0 then | |
| 1237 | local CritChance = MRANDOM(1,100) | |
| 1238 | if Damage > Humanoid.Health then | |
| 1239 | Damage = math.ceil(Humanoid.Health) | |
| 1240 | if Damage == 0 then | |
| 1241 | Damage = 0.1 | |
| 1242 | end | |
| 1243 | end | |
| 1244 | Humanoid.Health = Humanoid.Health - Damage | |
| 1245 | end | |
| 1246 | end | |
| 1247 | ||
| 1248 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1249 | local CHILDREN = workspace:GetDescendants() | |
| 1250 | for index, CHILD in pairs(CHILDREN) do | |
| 1251 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1252 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1253 | if HUM then | |
| 1254 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) |
| 1254 | + | |
| 1255 | if TORSO then | |
| 1256 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1256 | + | |
| 1257 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1257 | + | |
| 1258 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) |
| 1258 | + | |
| 1259 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1259 | + | |
| 1260 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1261 | ApplyDamage(HUM,DMG,TORSO) | |
| 1262 | end | |
| 1263 | if FLING > 0 then | |
| 1264 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1265 | if c:IsA("BasePart") then
| |
| 1266 | local bv = Instance.new("BodyVelocity")
| |
| 1267 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1268 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1269 | bv.Parent = c | |
| 1270 | Debris:AddItem(bv,0.05) | |
| 1271 | end | |
| 1272 | end | |
| 1273 | end | |
| 1274 | end | |
| 1275 | end | |
| 1276 | end | |
| 1277 | end | |
| 1278 | end | |
| 1279 | end | |
| 1280 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) |
| 1280 | + | |
| 1281 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) |
| 1281 | + | |
| 1282 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1282 | + | |
| 1283 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1283 | + | |
| 1284 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1284 | + | |
| 1285 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1285 | + | |
| 1286 | if Mouse.Target ~= nil then | |
| 1287 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1288 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1289 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1290 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1291 | GYRO.D = 750 | |
| 1292 | GYRO.P = 20000 | |
| 1293 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 1294 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1295 | grav.D = 15 | |
| 1296 | grav.P = 20000 | |
| 1297 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1298 | grav.position = TORSO.Position | |
| 1299 | local GYRO2 = IT("BodyGyro",TORSO)
| |
| 1300 | GYRO2.D = 750 | |
| 1301 | GYRO2.P = 20000 | |
| 1302 | GYRO2.MaxTorque = VT(0,40000000,0) | |
| 1303 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 1304 | grav.Name = "Jail" | |
| 1305 | local LOCKPARTS = {}
| |
| 1306 | ATTACK = true | |
| 1307 | Rooted = false | |
| 1308 | local LOCK = IT("Model",Effects)
| |
| 1309 | LOCK.Name = "Lock" | |
| 1310 | local LOCK2 = IT("Model",LOCK)
| |
| 1311 | LOCK2.Name = "Metal" | |
| 1312 | chatfunc("Hee hee hee...")
| |
| 1313 | --CREATE LOCK-- | |
| 1314 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1)) | |
| 1315 | LOCK.PrimaryPart = BASE | |
| 1316 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
| 1317 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Grey stone", "Keylock", VT(3, 1, 3)) | |
| 1318 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1319 | MakeForm(PRT,"Cyl") | |
| 1320 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Grey stone", "Hole", VT(1, 1, 1)) | |
| 1321 | PRT.Color = C3(0,0,0) | |
| 1322 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1323 | MakeForm(PRT,"Cyl") | |
| 1324 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Grey stone", "Hole", VT(0.5, 1, 1)) | |
| 1325 | PRT.Color = C3(0,0,0) | |
| 1326 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
| 1327 | for i = 1, 45 do | |
| 1328 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Really black", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 1329 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
| 1330 | end | |
| 1331 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Really black", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 1332 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
| 1333 | LOCK2.PrimaryPart = PRT | |
| 1334 | --------------- | |
| 1335 | local CHILDREN = LOCK:GetDescendants() | |
| 1336 | for index, CHILD in pairs(CHILDREN) do | |
| 1337 | if CHILD:IsA("BasePart") then
| |
| 1338 | CHILD.Transparency = 1 | |
| 1339 | end | |
| 1340 | end | |
| 1341 | for i = 1, 75 do | |
| 1342 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
| 1343 | Swait() | |
| 1344 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 1345 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 1346 | local CHILDREN = LOCK:GetDescendants() | |
| 1347 | for index, CHILD in pairs(CHILDREN) do | |
| 1348 | if CHILD:IsA("BasePart") then
| |
| 1349 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
| 1350 | end | |
| 1351 | end | |
| 1352 | end | |
| 1353 | HUM.DisplayDistanceType = "None" | |
| 1354 | local KEY = IT("Model",Effects)
| |
| 1355 | KEY.Name = "Key" | |
| 1356 | --CREATE KEY-- | |
| 1357 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "KeyBase", VT(0.1, 1, 0.1),false) | |
| 1358 | KEY.PrimaryPart = KBASE | |
| 1359 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 1360 | local WLD = weldBetween(RightArm,KBASE) | |
| 1361 | for i = 1, 45 do | |
| 1362 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.1, 0.1, 0.1),false) | |
| 1363 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
| 1364 | weldBetween(KBASE,PRT) | |
| 1365 | end | |
| 1366 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false) | |
| 1367 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
| 1368 | weldBetween(KBASE,PRT) | |
| 1369 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false) | |
| 1370 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
| 1371 | weldBetween(KBASE,PRT) | |
| 1372 | -------------- | |
| 1373 | Rooted = true | |
| 1374 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
| |
| 1375 | coroutine.resume(coroutine.create(function() | |
| 1376 | for i = 1, 10 do | |
| 1377 | Swait() | |
| 1378 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 1379 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 1380 | end | |
| 1381 | CreateSound(1149318312,BASE,5,1,false) | |
| 1382 | CreateSound(160772554,BASE,3,1,false) | |
| 1383 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
| 1384 | for i = 1, 4 do | |
| 1385 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1386 | end | |
| 1387 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 1388 | wait(1) | |
| 1389 | TORSO.Parent.Parent = LOCK | |
| 1390 | for i = 1, 75 do | |
| 1391 | Swait() | |
| 1392 | local CHILDREN = KEY:GetDescendants() | |
| 1393 | for index, CHILD in pairs(CHILDREN) do | |
| 1394 | if CHILD:IsA("BasePart") then
| |
| 1395 | CHILD.Transparency = i/25 | |
| 1396 | end | |
| 1397 | end | |
| 1398 | local CHILDREN = LOCK:GetDescendants() | |
| 1399 | for index, CHILD in pairs(CHILDREN) do | |
| 1400 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
| |
| 1401 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 1402 | elseif CHILD.ClassName == "Decal" then | |
| 1403 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 1404 | end | |
| 1405 | end | |
| 1406 | end | |
| 1407 | TORSO.Parent:ClearAllChildren() | |
| 1408 | KEY:remove() | |
| 1409 | LOCK:remove() | |
| 1410 | end)) | |
| 1411 | chatfunc("CLOSE YOU'RE MOUTH!")
| |
| 1412 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
| |
| 1413 | GYRO:remove() | |
| 1414 | ATTACK = false | |
| 1415 | Rooted = false | |
| 1416 | end | |
| 1417 | end | |
| 1418 | end | |
| 1419 | ||
| 1420 | function Fury() | |
| 1421 | ATTACK = true | |
| 1422 | Rooted = false | |
| 1423 | if EQUIPPED == false then | |
| 1424 | Rooted = true | |
| 1425 | chatfunc("How do you like earthquake?")
| |
| 1426 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1427 | Swait() | |
| 1428 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0.01 * SIZE, -0.01 * SIZE) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1429 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
| 1430 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1431 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1432 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, 0.2 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(5), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1433 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1434 | end | |
| 1435 | local TOUCH = RightLeg.Touched:Connect(function(HIT) | |
| 1436 | if HIT.Anchored == false and (HIT.Parent:FindFirstChildOfClass("Humanoid") or HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")) then
| |
| 1437 | HIT:BreakJoints() | |
| 1438 | end | |
| 1439 | end) | |
| 1440 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
| 1441 | Swait() | |
| 1442 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1443 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1444 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1445 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1446 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1447 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1448 | end | |
| 1449 | local HITFLOOR, HITPOS = Raycast(RightLeg.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 2 * SIZE, Character) | |
| 1450 | if HITFLOOR then | |
| 1451 | for i = 1, 5 do | |
| 1452 | WACKYEFFECT({
| |
| 1453 | Time = 25, | |
| 1454 | EffectType = "Wave", | |
| 1455 | Size = VT(0, 0, 5), | |
| 1456 | Size2 = VT(15 + i * 3, 0, 15 + i * 3), | |
| 1457 | Transparency = 0.7, | |
| 1458 | Transparency2 = 1, | |
| 1459 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 1459 | + | |
| 1460 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1460 | + | |
| 1461 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1461 | + | |
| 1462 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1462 | + | |
| 1463 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1463 | + | |
| 1464 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1464 | + | |
| 1465 | Color = C3(1, 1, 1), | |
| 1466 | SoundID = nil, | |
| 1467 | SoundPitch = nil, | |
| 1468 | SoundVolume = nil | |
| 1469 | }) | |
| 1470 | end | |
| 1471 | ApplyAoE(HITPOS, 25, 35, 45, 45, false) | |
| 1472 | CreateSound(765590102, RightLeg, 6, 1, false) | |
| 1473 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 10, VT(2, 2, 2), 5, 75, false) | |
| 1474 | end | |
| 1475 | TOUCH:Disconnect() | |
| 1476 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 1477 | Swait() | |
| 1478 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1479 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 1479 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) |
| 1480 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) |
| 1480 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) |
| 1481 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1481 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) |
| 1482 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1482 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1483 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1483 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1484 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1484 | + | |
| 1485 | else | |
| 1486 | do | |
| 1487 | local GYRO = IT("BodyGyro", RootPart)
| |
| 1488 | GYRO.D = 2 | |
| 1489 | GYRO.P = 20000 | |
| 1490 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 1491 | coroutine.resume(coroutine.create(function() | |
| 1492 | repeat | |
| 1493 | Swait() | |
| 1494 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 1495 | until ATTACK == false | |
| 1496 | GYRO:Remove() | |
| 1497 | end)) | |
| 1498 | local FIRING = true | |
| 1499 | local SHOOTING = false | |
| 1500 | local TIMER = 70 | |
| 1501 | CreateSound(1498950813, HELDGUN, 6, 1, false) | |
| 1502 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 1503 | Swait() | |
| 1504 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1506 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1507 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1508 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1509 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1510 | end | |
| 1511 | local MOUSE = Mouse.Button1Down:connect(function(NEWKEY) | |
| 1512 | if SHOOTING == false then | |
| 1513 | HOLD = true | |
| 1514 | repeat | |
| 1515 | SHOOTING = true | |
| 1516 | local GUNPOS = HELDGUN.CFrame * GUNOFFSET.p | |
| 1517 | local HIT, POS, NORMAL = CastProperRay(GUNPOS, Mouse.Hit.p, 1000, Character) | |
| 1518 | local DISTANCE = (POS - GUNPOS).Magnitude | |
| 1519 | if HIT then | |
| 1520 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1521 | if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
| |
| 1522 | HIT.CFrame = HIT.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 1523 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], HIT, 10, 1, false) | |
| 1524 | ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"), 99)
| |
| 1525 | CreateFlyingDebree(HIT, CF(POS), 7, VT(0.1, 0.1, 0.1), 5, 35, true) | |
| 1526 | end | |
| 1527 | elseif HIT.Anchored == true then | |
| 1528 | CreateFlyingDebree(HIT, CF(POS), 7, VT(0.2, 0.2, 0.2), 5, 35, true) | |
| 1529 | end | |
| 1530 | end | |
| 1531 | SHAKECAM(GUNPOS, 8, 5, 3) | |
| 1532 | SHAKECAM(POS, 10, 6, 6) | |
| 1533 | WACKYEFFECT({
| |
| 1534 | Time = 6, | |
| 1535 | EffectType = "Block", | |
| 1536 | Size = VT(2, 2, 2), | |
| 1537 | Size2 = VT(4, 4, 4), | |
| 1538 | Transparency = 0, | |
| 1539 | Transparency2 = 1, | |
| 1540 | CFrame = CF(GUNPOS), | |
| 1541 | MoveToPos = nil, | |
| 1542 | RotationX = 0, | |
| 1543 | RotationY = 0, | |
| 1544 | - | function TimesUp() |
| 1544 | + | |
| 1545 | - | CLOCKTARGET = nil |
| 1545 | + | |
| 1546 | - | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
|
| 1546 | + | |
| 1547 | - | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
|
| 1547 | + | |
| 1548 | - | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
|
| 1548 | + | |
| 1549 | - | if TORSO then |
| 1549 | + | |
| 1550 | }) | |
| 1551 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1552 | Swait() | |
| 1553 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1554 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
| 1555 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 1555 | + | |
| 1556 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1556 | + | |
| 1557 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1557 | + | |
| 1558 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1558 | + | |
| 1559 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1559 | + | |
| 1560 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1560 | + | |
| 1561 | Swait() | |
| 1562 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1563 | - | if Effects:FindFirstChild("NeonDoll") then
|
| 1563 | + | |
| 1564 | - | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
|
| 1564 | + | |
| 1565 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1566 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1567 | - | local FAKECHARACTER = IT("Model",Effects)
|
| 1567 | + | |
| 1568 | - | FAKECHARACTER.Name = "NeonDoll" |
| 1568 | + | |
| 1569 | - | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false) |
| 1569 | + | |
| 1570 | - | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
|
| 1570 | + | |
| 1571 | - | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) |
| 1571 | + | |
| 1572 | - | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
|
| 1572 | + | |
| 1573 | - | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) |
| 1573 | + | |
| 1574 | - | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
|
| 1574 | + | |
| 1575 | - | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) |
| 1575 | + | |
| 1576 | - | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
|
| 1576 | + | |
| 1577 | - | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) |
| 1577 | + | |
| 1578 | - | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
|
| 1578 | + | |
| 1579 | - | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false) |
| 1579 | + | |
| 1580 | - | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
|
| 1580 | + | |
| 1581 | - | CreateSound(201858045, TORS, 5, 0.4, false) |
| 1581 | + | |
| 1582 | - | for i = 1, 150 do |
| 1582 | + | |
| 1583 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1584 | - | CLOCKSPEED = 6 |
| 1584 | + | |
| 1585 | - | for _, c in pairs(FAKECHARACTER:GetChildren()) do |
| 1585 | + | |
| 1586 | - | if c.ClassName == "Part" then |
| 1586 | + | |
| 1587 | - | c.Transparency = c.Transparency - 0.5/150 |
| 1587 | + | |
| 1588 | MOUSE:Disconnect() | |
| 1589 | end | |
| 1590 | end | |
| 1591 | - | CLOCKTARGET = HUM |
| 1591 | + | |
| 1592 | Rooted = false | |
| 1593 | - | repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil |
| 1593 | + | |
| 1594 | - | for i = 1, 25 do |
| 1594 | + | |
| 1595 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1596 | - | for _, c in pairs(FAKECHARACTER:GetChildren()) do |
| 1596 | + | |
| 1597 | - | if c.ClassName == "Part" then |
| 1597 | + | |
| 1598 | - | c.Transparency = c.Transparency + 0.5/25 |
| 1598 | + | |
| 1599 | Rooted = false | |
| 1600 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1601 | GYRO.D = 100 | |
| 1602 | - | CLOCKSPEED = 1 |
| 1602 | + | |
| 1603 | - | FAKECHARACTER:remove() |
| 1603 | + | |
| 1604 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1605 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1606 | Swait() | |
| 1607 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1608 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1609 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1610 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1611 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1612 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1613 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1614 | end | |
| 1615 | GYRO:remove() | |
| 1616 | coroutine.resume(coroutine.create(function() | |
| 1617 | local PITS = {}
| |
| 1618 | local FRAME = RootPart.CFrame | |
| 1619 | for i = 1, 120 do | |
| 1620 | Swait() | |
| 1621 | local CFRAME = FRAME*CF(MRANDOM(-10,10)/10,0,5-(i)).p | |
| 1622 | local HITFLOOR,HITPOS,NORMAL = Raycast(CFRAME, (CF(CFRAME, CFRAME + VT(0, -1, 0))).lookVector, 25, Character) | |
| 1623 | if HITFLOOR ~= nil then | |
| 1624 | if MRANDOM(1, 2) == 1 then | |
| 1625 | local ICICLE = IT("CornerWedgePart",Effects)
| |
| 1626 | ICICLE.Locked = true | |
| 1627 | ICICLE.CanCollide = false | |
| 1628 | ICICLE.Anchored = true | |
| 1629 | ICICLE.BrickColor = BRICKC"Really black" | |
| 1630 | ICICLE.Material = "Marble" | |
| 1631 | ICICLE.Size = VT(i/10,i/2,i/10) | |
| 1632 | ICICLE.CFrame = CF(HITPOS)*CF(MRANDOM(-i/10,i/10),0,MRANDOM(-i/10,i/10))*ANGLES(RAD(MRANDOM(-25,25)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-25,25))) | |
| 1633 | table.insert(PITS,ICICLE) | |
| 1634 | CreateSound("588693156", ICICLE, 3, MRANDOM(8,12)/10, false)
| |
| 1635 | ApplyAoE(ICICLE.Position,ICICLE.Size.X,12.5,30,25,false) | |
| 1636 | end | |
| 1637 | else | |
| 1638 | break | |
| 1639 | end | |
| 1640 | end | |
| 1641 | wait(2) | |
| 1642 | coroutine.resume(coroutine.create(function() | |
| 1643 | for i = 1, 10 do | |
| 1644 | Swait() | |
| 1645 | for e=1,#PITS do | |
| 1646 | if PITS[e]~=nil then | |
| 1647 | local E = PITS[e] | |
| 1648 | E.Transparency = E.Transparency + 0.1 | |
| 1649 | end | |
| 1650 | end | |
| 1651 | end | |
| 1652 | for e=1,#PITS do | |
| 1653 | if PITS[e]~=nil then | |
| 1654 | local E = PITS[e] | |
| 1655 | E:remove() | |
| 1656 | end | |
| 1657 | end | |
| 1658 | end)) | |
| 1659 | end)) | |
| 1660 | ATTACK = false | |
| 1661 | Rooted = false | |
| 1662 | end | |
| 1663 | end | |
| 1664 | function MagicMissiles() | |
| 1665 | ATTACK = true | |
| 1666 | Rooted = true | |
| 1667 | local SELECTING = true | |
| 1668 | local SPOTS = {}
| |
| 1669 | coroutine.resume(coroutine.create(function() | |
| 1670 | local LOOP = 0 | |
| 1671 | repeat | |
| 1672 | LOOP = LOOP + 1 | |
| 1673 | Swait() | |
| 1674 | if LOOP >= 10 then | |
| 1675 | LOOP = 0 | |
| 1676 | for i = 1, #SPOTS do | |
| 1677 | if SPOTS[i] ~= nil then | |
| 1678 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1679 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1680 | end | |
| 1681 | end | |
| 1682 | end | |
| 1683 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1684 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1685 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1686 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1687 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1688 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1689 | until SELECTING == false | |
| 1690 | Rooted = false | |
| 1691 | repeat | |
| 1692 | LOOP = LOOP + 1 | |
| 1693 | Swait() | |
| 1694 | if LOOP >= 10 then | |
| 1695 | LOOP = 0 | |
| 1696 | for i = 1, #SPOTS do | |
| 1697 | if SPOTS[i] ~= nil then | |
| 1698 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1699 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1700 | end | |
| 1701 | end | |
| 1702 | end | |
| 1703 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1704 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1705 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1706 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1707 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1708 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1709 | until ATTACK == false | |
| 1710 | end)) | |
| 1711 | repeat | |
| 1712 | repeat Swait() until HOLD == true | |
| 1713 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 1714 | if DIST > 99999 then | |
| 1715 | DIST = 99999 | |
| 1716 | end | |
| 1717 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 1718 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1719 | if HITFLOOR ~= nil then | |
| 1720 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
| 1721 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
| |
| 1722 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1723 | end | |
| 1724 | repeat Swait() until HOLD == false | |
| 1725 | until #SPOTS == 1 | |
| 1726 | SELECTING = false | |
| 1727 | for i = 1, #SPOTS do | |
| 1728 | if SPOTS[i] ~= nil then | |
| 1729 | local POS = SPOTS[i] | |
| 1730 | coroutine.resume(coroutine.create(function() | |
| 1731 | local MISSILE = IT("Model",Effects)
| |
| 1732 | MISSILE.Name = "Missile" | |
| 1733 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Maroon", "Part", VT(2,2,2)) | |
| 1734 | MakeForm(BASEPART,"Cyl") | |
| 1735 | MISSILE.PrimaryPart = BASEPART | |
| 1736 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
| 1737 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Maroon", "Part", VT(2,4,2)) | |
| 1738 | MakeForm(HEAD,"Ball") | |
| 1739 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
| 1740 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Maroon", "Part", VT(2.5,0.1,2.5)) | |
| 1741 | MakeForm(TAIL,"Cyl") | |
| 1742 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
| 1743 | for i = 1, 10 do | |
| 1744 | Swait() | |
| 1745 | for _, c in pairs(MISSILE:GetChildren()) do | |
| 1746 | if c.ClassName == "Part" then | |
| 1747 | c.Transparency = c.Transparency - 1/10 | |
| 1748 | end | |
| 1749 | end | |
| 1750 | end | |
| 1751 | for i = 1, 15*1.5 do | |
| 1752 | Swait() | |
| 1753 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
| 1754 | end | |
| 1755 | chatfunc("Do you likes missile?")
| |
| 1756 | ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false) | |
| 1757 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1758 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
| |
| 1759 | MISSILE:remove() | |
| 1760 | end)) | |
| 1761 | end | |
| 1762 | end | |
| 1763 | wait(0.6) | |
| 1764 | ATTACK = false | |
| 1765 | Rooted = false | |
| 1766 | end | |
| 1767 | ||
| 1768 | function CyberSmash() | |
| 1769 | ATTACK = true | |
| 1770 | Rooted = false | |
| 1771 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1772 | GYRO.D = 100 | |
| 1773 | GYRO.P = 2000 | |
| 1774 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1775 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1776 | local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Block", VT(25,25,25)) | |
| 1777 | SMASH.CanCollide = true | |
| 1778 | SMASH.Color = C3(0,0,0) | |
| 1779 | local EF = Instance.new("SelectionBox",SMASH)
| |
| 1780 | EF.Adornee = SMASH | |
| 1781 | EF.Color = BrickColor.new("Really black")
| |
| 1782 | EF.LineThickness = 0.2 | |
| 1783 | EF.Transparency = 1 | |
| 1784 | coroutine.resume(coroutine.create(function() | |
| 1785 | for i = 1, 20 do | |
| 1786 | Swait() | |
| 1787 | SMASH.Transparency = SMASH.Transparency - 0.05 | |
| 1788 | EF.Transparency = SMASH.Transparency | |
| 1789 | end | |
| 1790 | end)) | |
| 1791 | repeat | |
| 1792 | SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0) | |
| 1793 | Swait() | |
| 1794 | GYRO.cframe = CF(RootPart.Position,SMASH.Position) | |
| 1795 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 1796 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 1797 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1798 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1799 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 1800 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 1801 | until HOLD == true and SMASH.Transparency < 0.99 | |
| 1802 | - | chatfunc("Look in sky!")
|
| 1802 | + | for i = 1, 25 do |
| 1803 | Swait() | |
| 1804 | SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0) | |
| 1805 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1806 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1809 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1811 | end | |
| 1812 | local TOCH = SMASH.Touched:Connect(function(hit) | |
| 1813 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
| 1814 | Shatter(hit) | |
| 1815 | end | |
| 1816 | end) | |
| 1817 | local n0 = nil | |
| 1818 | local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character) | |
| 1819 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1819 | + | |
| 1820 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1820 | + | if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then |
| 1821 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1822 | if HITFLOOR.Parent.ClassName == "Model" then | |
| 1823 | HITFLOOR.Parent:BreakJoints() | |
| 1824 | elseif HITFLOOR.Parent.Parent.ClassName == "Model" then | |
| 1825 | HITFLOOR.Parent.Parent:BreakJoints() | |
| 1826 | end | |
| 1827 | end | |
| 1828 | local POS = HITPOS | |
| 1829 | n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent) | |
| 1830 | end | |
| 1831 | end | |
| 1832 | killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter") | |
| 1833 | SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0)) | |
| 1834 | WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
| |
| 1835 | for i = 1, 25 do | |
| 1836 | Swait() | |
| 1837 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1838 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1839 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1840 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1841 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1842 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1843 | end | |
| 1844 | coroutine.resume(coroutine.create(function() | |
| 1845 | wait(0.2) | |
| 1846 | TOCH:disconnect() | |
| 1847 | wait(1.8) | |
| 1848 | for i = 1, 100 do | |
| 1849 | Swait() | |
| 1850 | SMASH.Transparency = i/100 | |
| 1851 | end | |
| 1852 | for i = 1, 10 do | |
| 1853 | Swait() | |
| 1854 | EF.Transparency = EF.Transparency + 0.1 | |
| 1855 | end | |
| 1856 | SMASH:remove() | |
| 1857 | end)) | |
| 1858 | GYRO:remove() | |
| 1859 | ATTACK = false | |
| 1860 | Rooted = false | |
| 1861 | end | |
| 1862 | ||
| 1863 | function Warp() | |
| 1864 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character) | |
| 1865 | if HITFLOOR then | |
| 1866 | CharacterFade(C3(0.5,0,0),50) | |
| 1867 | HITPOS = HITPOS + VT(0,3.5,0) | |
| 1868 | local POS = RootPart.Position | |
| 1869 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
| 1870 | CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false) | |
| 1871 | end | |
| 1872 | end | |
| 1873 | ||
| 1874 | function ChainPunch() | |
| 1875 | ATTACK = true | |
| 1876 | Rooted = false | |
| 1877 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1878 | GYRO.D = 25 | |
| 1879 | GYRO.P = 2000 | |
| 1880 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1881 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1882 | repeat | |
| 1883 | Swait() | |
| 1884 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1885 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1886 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1887 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1888 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1889 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1890 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1891 | until HOLD == true | |
| 1892 | local POS = Mouse.Hit.p | |
| 1893 | local CHAINS = false | |
| 1894 | local CHAINLINKS = {}
| |
| 1895 | local A = IT("Attachment",RightArm)
| |
| 1896 | A.Position = VT(1,-1,0)*SIZE | |
| 1897 | A.Orientation = VT(-90, -89.982, 0) | |
| 1898 | local B = IT("Attachment",RightArm)
| |
| 1899 | B.Position = VT(-1,-1,0)*SIZE | |
| 1900 | B.Orientation = VT(-90, 89.988, 0) | |
| 1901 | local C = IT("Attachment",RightArm)
| |
| 1902 | C.Position = VT(0.5,-1.3,0)*SIZE | |
| 1903 | C.Orientation = VT(-90, -89.982, 0) | |
| 1904 | local D = IT("Attachment",RightArm)
| |
| 1905 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
| 1906 | D.Orientation = VT(-90, 89.988, 0) | |
| 1907 | local LIGHT = IT("Attachment",RightArm)
| |
| 1908 | LIGHT.Position = VT(0,-1,0)*SIZE | |
| 1909 | local LIGHT2 = IT("PointLight",LIGHT)
| |
| 1910 | LIGHT2.Range = 7 | |
| 1911 | LIGHT2.Brightness = 5 | |
| 1912 | LIGHT2.Color = SKILLTEXTCOLOR | |
| 1913 | for i = 1, 2 do | |
| 1914 | local TWIST = -2 | |
| 1915 | local START = A | |
| 1916 | local END = B | |
| 1917 | if i == 1 then | |
| 1918 | START = B | |
| 1919 | END = A | |
| 1920 | end | |
| 1921 | local ChainLink = IT("Beam",Torso)
| |
| 1922 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1922 | + | |
| 1923 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1923 | + | |
| 1924 | ChainLink.TextureSpeed = 1 | |
| 1925 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1925 | + | |
| 1926 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1926 | + | |
| 1927 | ChainLink.TextureLength = 2.5 | |
| 1928 | ChainLink.Attachment0 = START | |
| 1929 | ChainLink.Attachment1 = END | |
| 1930 | ChainLink.CurveSize0 = TWIST | |
| 1931 | ChainLink.CurveSize1 = TWIST | |
| 1932 | --ChainLink.FaceCamera = true | |
| 1933 | ChainLink.Segments = 45 | |
| 1934 | ChainLink.Transparency = NumberSequence.new(1) | |
| 1935 | table.insert(CHAINLINKS,ChainLink) | |
| 1936 | end | |
| 1937 | for i = 1, 2 do | |
| 1938 | local TWIST = -1 | |
| 1939 | local START = C | |
| 1940 | local END = D | |
| 1941 | if i == 1 then | |
| 1942 | START = D | |
| 1943 | END = C | |
| 1944 | end | |
| 1945 | local ChainLink = IT("Beam",Torso)
| |
| 1946 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1947 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 1948 | ChainLink.TextureSpeed = 1 | |
| 1949 | ChainLink.Width0 = 1 | |
| 1950 | ChainLink.Width1 = 1 | |
| 1951 | ChainLink.TextureLength = 5 | |
| 1952 | ChainLink.Attachment0 = START | |
| 1953 | ChainLink.Attachment1 = END | |
| 1954 | ChainLink.CurveSize0 = TWIST | |
| 1955 | ChainLink.CurveSize1 = TWIST | |
| 1956 | --ChainLink.FaceCamera = true | |
| 1957 | ChainLink.Segments = 25 | |
| 1958 | ChainLink.LightEmission = 0.5 | |
| 1959 | ChainLink.Transparency = NumberSequence.new(1) | |
| 1960 | table.insert(CHAINLINKS,ChainLink) | |
| 1961 | end | |
| 1962 | coroutine.resume(coroutine.create(function() | |
| 1963 | repeat | |
| 1964 | Swait() | |
| 1965 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1966 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1967 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1968 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1969 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1970 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1971 | until CHAINS == true | |
| 1972 | repeat | |
| 1973 | Swait() | |
| 1974 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1975 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1976 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1977 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1978 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1979 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1980 | until ATTACK == false | |
| 1981 | for e = 1, 15 do | |
| 1982 | Swait() | |
| 1983 | for i = 1, #CHAINLINKS do | |
| 1984 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
| 1985 | end | |
| 1986 | end | |
| 1987 | A:remove() | |
| 1988 | B:remove() | |
| 1989 | C:remove() | |
| 1990 | D:remove() | |
| 1991 | end)) | |
| 1992 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
| 1993 | for e = 1, 15 do | |
| 1994 | Swait() | |
| 1995 | for i = 1, #CHAINLINKS do | |
| 1996 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
| 1997 | end | |
| 1998 | end | |
| 1999 | CHAINS = true | |
| 2000 | Rooted = true | |
| 2001 | wait(0.25) | |
| 2002 | chatfunc("Falcon PUNCH!")
| |
| 2003 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2)) | |
| 2004 | FIST.Color = C3(1, 215/255, 1) | |
| 2005 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2006 | local LIGHT3 = IT("PointLight",FIST)
| |
| 2007 | LIGHT3.Range = 7 | |
| 2008 | LIGHT3.Brightness = 5 | |
| 2009 | LIGHT3.Color = SKILLTEXTCOLOR | |
| 2010 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
| |
| 2011 | local FISTA = IT("Attachment",FIST)
| |
| 2012 | FISTA.Position = VT(0.062, 0.977, 0) | |
| 2013 | local ChainLink = IT("Beam",Torso)
| |
| 2014 | ChainLink.Texture = "rbxassetid://73042633" | |
| 2015 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 2016 | ChainLink.TextureSpeed = 0 | |
| 2017 | ChainLink.Width0 = 3 | |
| 2018 | ChainLink.Width1 = 3 | |
| 2019 | ChainLink.TextureLength = 12 | |
| 2020 | ChainLink.Attachment0 = LIGHT | |
| 2021 | ChainLink.Attachment1 = FISTA | |
| 2022 | ChainLink.FaceCamera = true | |
| 2023 | ChainLink.Segments = 45 | |
| 2024 | ChainLink.LightEmission = 0.5 | |
| 2025 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 2026 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
| 2027 | for i = 1, 85 do | |
| 2028 | Swait() | |
| 2029 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
| 2030 | ChainLink.TextureLength = 12+(i*2) | |
| 2031 | ApplyAoE(FIST.Position,10,15,25,100,false) | |
| 2032 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
| 2033 | if HITFLOOR ~= nil then | |
| 2034 | HITFLOOR:BreakJoints() | |
| 2035 | coroutine.resume(coroutine.create(function() | |
| 2036 | for i = 1, 15 do | |
| 2037 | Swait() | |
| 2038 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
| 2039 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) | |
| 2040 | end | |
| 2041 | end)) | |
| 2042 | break | |
| 2043 | end | |
| 2044 | end | |
| 2045 | coroutine.resume(coroutine.create(function() | |
| 2046 | for i = 1, 50 do | |
| 2047 | Swait() | |
| 2048 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
| 2049 | LIGHT3.Range = LIGHT3.Range - 7/50 | |
| 2050 | end | |
| 2051 | FIST:remove() | |
| 2052 | end)) | |
| 2053 | LIGHT:remove() | |
| 2054 | GYRO:remove() | |
| 2055 | ATTACK = false | |
| 2056 | Rooted = false | |
| 2057 | end | |
| 2058 | ||
| 2059 | function WarpMeteor() | |
| 2060 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 2061 | if DIST > 180 then | |
| 2062 | DIST = 180 | |
| 2063 | end | |
| 2064 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 2065 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
| 2066 | if HITFLOOR then | |
| 2067 | local POS = HITPOS | |
| 2068 | ATTACK = true | |
| 2069 | Rooted = true | |
| 2070 | local WARPED = false | |
| 2071 | local SMASHED = false | |
| 2072 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 2073 | coroutine.resume(coroutine.create(function() | |
| 2074 | repeat | |
| 2075 | Swait() | |
| 2076 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2077 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2078 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 2079 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 2080 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2081 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2082 | until WARPED == true | |
| 2083 | repeat | |
| 2084 | Swait() | |
| 2085 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2086 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2087 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2088 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2089 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2090 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2091 | until SMASHED == true | |
| 2092 | repeat | |
| 2093 | Swait() | |
| 2094 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2095 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2096 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2097 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2098 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 2099 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2100 | until ATTACK == false | |
| 2101 | end)) | |
| 2102 | VALUE1 = true | |
| 2103 | CreateSound(233856115, Torso, 5, 1.6, false) | |
| 2104 | for i = 1, 25 do | |
| 2105 | Swait() | |
| 2106 | for _, c in pairs(Character:GetChildren()) do | |
| 2107 | if c.ClassName == "Part" then | |
| 2108 | c.Transparency = c.Transparency + 1/25 | |
| 2109 | end | |
| 2110 | end | |
| 2111 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2112 | if c.ClassName == "Part" then | |
| 2113 | c.Transparency = c.Transparency + 1/25 | |
| 2114 | end | |
| 2115 | end | |
| 2116 | end | |
| 2117 | UNANCHOR = false | |
| 2118 | RootPart.Anchored = true | |
| 2119 | RootPart.Velocity = VT(0,0,0) | |
| 2120 | local ROOTPOS = RootPart.Position | |
| 2121 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
| 2122 | WARPED = true | |
| 2123 | for i = 1, 25 do | |
| 2124 | Swait() | |
| 2125 | for _, c in pairs(Character:GetChildren()) do | |
| 2126 | if c.ClassName == "Part" then | |
| 2127 | c.Transparency = c.Transparency - 1/25 | |
| 2128 | end | |
| 2129 | end | |
| 2130 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2131 | if c.ClassName == "Part" then | |
| 2132 | c.Transparency = c.Transparency - 1/25 | |
| 2133 | end | |
| 2134 | end | |
| 2135 | end | |
| 2136 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0)) | |
| 2137 | SHELL.CFrame = RootPart.CFrame | |
| 2138 | MakeForm(SHELL,"Ball") | |
| 2139 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
| 2140 | for i = 1, 10 do | |
| 2141 | Swait() | |
| 2142 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
| 2143 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
| 2144 | end | |
| 2145 | for i = 1, math.ceil(75/2) do | |
| 2146 | Swait() | |
| 2147 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
| 2148 | SHELL.CFrame = CF(RootPart.Position) | |
| 2149 | end | |
| 2150 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
| 2151 | SHELL.CFrame = CF(RootPart.Position) | |
| 2152 | for i = 1, 5 do | |
| 2153 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2154 | end | |
| 2155 | SHELL:remove() | |
| 2156 | ApplyAoE(RootPart.Position,75,35,75,175,false) | |
| 2157 | SMASHED = true | |
| 2158 | wait(1) | |
| 2159 | VALUE1 = false | |
| 2160 | UNANCHOR = true | |
| 2161 | ATTACK = false | |
| 2162 | Rooted = false | |
| 2163 | end | |
| 2164 | end | |
| 2165 | ||
| 2166 | function PandorasBox() | |
| 2167 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 2168 | if HITFLOOR ~= nil then | |
| 2169 | ATTACK = true | |
| 2170 | Rooted = true | |
| 2171 | local RINGSPIN = true | |
| 2172 | local CONSTRUCTING = true | |
| 2173 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0)) | |
| 2174 | RING.Color = C3(0,0,0) | |
| 2175 | MakeForm(RING,"Cyl") | |
| 2176 | RING.CFrame = CF(HITPOS) | |
| 2177 | CreateSound(402981977, RING, 5, 1.2, false) | |
| 2178 | coroutine.resume(coroutine.create(function() | |
| 2179 | repeat | |
| 2180 | Swait() | |
| 2181 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2182 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2183 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2184 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2185 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2186 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2187 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2188 | until CONSTRUCTING == false | |
| 2189 | repeat | |
| 2190 | Swait() | |
| 2191 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2192 | until RINGSPIN == false | |
| 2193 | for i = 1, 25 do | |
| 2194 | Swait() | |
| 2195 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2196 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
| 2197 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
| 2198 | RING.Transparency = RING.Transparency + 1/25 | |
| 2199 | end | |
| 2200 | RING:remove() | |
| 2201 | end)) | |
| 2202 | for i = 1, 15 do | |
| 2203 | Swait() | |
| 2204 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
| 2205 | RING.Transparency = RING.Transparency - 1/15 | |
| 2206 | end | |
| 2207 | local BOXSPIN = true | |
| 2208 | local PANDORASBOX = IT("Model",Effects)
| |
| 2209 | PANDORASBOX.Name = "Pandora's Box" | |
| 2210 | local BOX = IT("Model",PANDORASBOX)
| |
| 2211 | BOX.Name = "Body" | |
| 2212 | local LID = IT("Model",PANDORASBOX)
| |
| 2213 | LID.Name = "Lid" | |
| 2214 | --BUILDING THE BOX-- | |
| 2215 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2)) | |
| 2216 | BASE.Color = C3(0,0,0) | |
| 2217 | PANDORASBOX.PrimaryPart = BASE | |
| 2218 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
| 2219 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 2220 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
| 2221 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 2222 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
| 2223 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 2224 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
| 2225 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 2226 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
| 2227 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 2228 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
| 2229 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 2230 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
| 2231 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 2232 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
| 2233 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 2234 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
| 2235 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 2236 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
| 2237 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 2238 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
| 2239 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 2240 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
| 2241 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 2242 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
| 2243 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) | |
| 2244 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
| 2245 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) | |
| 2246 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
| 2247 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) | |
| 2248 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
| 2249 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) | |
| 2250 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
| 2251 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) | |
| 2252 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
| 2253 | ------------- | |
| 2254 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) | |
| 2255 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
| 2256 | LID.PrimaryPart = LIDPART | |
| 2257 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 2258 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
| 2259 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 2260 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
| 2261 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 2262 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
| 2263 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 2264 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
| 2265 | local DECAL = IT("Decal",LIDPART)
| |
| 2266 | DECAL.Face = "Top" | |
| 2267 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
| 2268 | DECAL.Color3 = C3(0,0,0) | |
| 2269 | --BUILDING THE BOX-- | |
| 2270 | coroutine.resume(coroutine.create(function() | |
| 2271 | repeat | |
| 2272 | Swait() | |
| 2273 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
| 2274 | until BOXSPIN == false | |
| 2275 | end)) | |
| 2276 | for i = 1, 25 do | |
| 2277 | Swait() | |
| 2278 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
| 2279 | end | |
| 2280 | wait(0.5) | |
| 2281 | BOXSPIN = false | |
| 2282 | CONSTRUCTING = false | |
| 2283 | coroutine.resume(coroutine.create(function() | |
| 2284 | --[[for i = 1, 45 do | |
| 2285 | Swait() | |
| 2286 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
| 2287 | end- | |
| 2288 | LID:remove()]]-- | |
| 2289 | for _, c in pairs(LID:GetChildren()) do | |
| 2290 | if c.ClassName == "Part" then | |
| 2291 | c.Anchored = false | |
| 2292 | c.CanCollide = true | |
| 2293 | if c ~= LIDPART then | |
| 2294 | weldBetween(LIDPART,c) | |
| 2295 | end | |
| 2296 | end | |
| 2297 | end | |
| 2298 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
| 2299 | Debris:AddItem(LID,15) | |
| 2300 | wait(0.5) | |
| 2301 | local RANDOMEFFECT = MRANDOM(1,4) | |
| 2302 | if RANDOMEFFECT == 1 then | |
| 2303 | for i = 1, 45 do | |
| 2304 | wait((2-(i/15))/15) | |
| 2305 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
| |
| 2306 | end | |
| 2307 | wait(1) | |
| 2308 | for i = 1, 5 do | |
| 2309 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2310 | end | |
| 2311 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
| 2312 | ApplyAoE(BASE.Position,250,35,75,175,false) | |
| 2313 | elseif RANDOMEFFECT == 2 then | |
| 2314 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
| 2315 | FIELD.CFrame = BASE.CFrame | |
| 2316 | MakeForm(FIELD,"Ball") | |
| 2317 | for i = 1, 50 do | |
| 2318 | Swait() | |
| 2319 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
| 2320 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 2321 | end | |
| 2322 | wait(0.2) | |
| 2323 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
| 2324 | coroutine.resume(coroutine.create(function() | |
| 2325 | for i = 1, 75 do | |
| 2326 | Swait() | |
| 2327 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 2328 | LOOP.Parent = FIELD | |
| 2329 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 2329 | + | |
| 2330 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) |
| 2330 | + | |
| 2331 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2331 | + | |
| 2332 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2332 | + | |
| 2333 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2333 | + | |
| 2334 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2334 | + | |
| 2335 | - | until LAUGH ~= nil |
| 2335 | + | |
| 2336 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 2337 | HUM.Health = HUM.Health - 0.1 | |
| 2338 | - | LAUGH.Parent = Head |
| 2338 | + | |
| 2339 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 2339 | + | |
| 2340 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) |
| 2340 | + | |
| 2341 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2341 | + | |
| 2342 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2342 | + | |
| 2343 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2343 | + | |
| 2344 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2344 | + | |
| 2345 | end | |
| 2346 | end | |
| 2347 | end | |
| 2348 | FIELD.Size = FIELD.Size + VT(3,3,3) | |
| 2349 | - | LAUGH = CreateSound(333446256, Head, 10, 1, false) |
| 2349 | + | |
| 2350 | end | |
| 2351 | for i = 1, 500 do | |
| 2352 | Swait() | |
| 2353 | LOOP.Parent = FIELD | |
| 2354 | local CHILDREN = workspace:GetDescendants() | |
| 2355 | for index, CHILD in pairs(CHILDREN) do | |
| 2356 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2357 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2358 | if HUM then | |
| 2359 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2360 | if TORSO then | |
| 2361 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 2362 | TORSO.Velocity = VT(0,5,0) | |
| 2363 | HUM.Health = HUM.Health - 0.1 | |
| 2364 | HUM.PlatformStand = true | |
| 2365 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 2366 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 2367 | end | |
| 2368 | end | |
| 2369 | end | |
| 2370 | end | |
| 2371 | end | |
| 2372 | end | |
| 2373 | end | |
| 2374 | for i = 1, 25 do | |
| 2375 | Swait() | |
| 2376 | LOOP.Volume = LOOP.Volume + 10/25 | |
| 2377 | LOOP.Parent = FIELD | |
| 2378 | local CHILDREN = workspace:GetDescendants() | |
| 2379 | for index, CHILD in pairs(CHILDREN) do | |
| 2380 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2381 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2382 | if HUM then | |
| 2383 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2384 | if TORSO then | |
| 2385 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
| 2386 | TORSO.Velocity = VT(0,5,0) | |
| 2387 | HUM.Health = HUM.Health - 0.1 | |
| 2388 | HUM.PlatformStand = false | |
| 2389 | - | TimesUp() |
| 2389 | + | |
| 2390 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 2391 | end | |
| 2392 | end | |
| 2393 | end | |
| 2394 | end | |
| 2395 | end | |
| 2396 | - | if Key == "v" and ATTACK == false then |
| 2396 | + | |
| 2397 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
| 2398 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
| 2399 | end | |
| 2400 | FIELD:remove() | |
| 2401 | end)) | |
| 2402 | elseif RANDOMEFFECT == 3 then | |
| 2403 | for i = 1, 10 do | |
| 2404 | - | if Key == "t" and ATTACK == false then |
| 2404 | + | |
| 2405 | coroutine.resume(coroutine.create(function() | |
| 2406 | chatfunc("Exploding clones!")
| |
| 2407 | local MINION = CLONE:Clone() | |
| 2408 | MINION.Parent = Effects | |
| 2409 | MINION.Name = "Shadow" | |
| 2410 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
| 2411 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
| 2412 | for _, c in pairs(MINION:GetChildren()) do | |
| 2413 | if c.ClassName == "Part" then | |
| 2414 | c.Material = "Neon" | |
| 2415 | c.Color = C3(0,0,0) | |
| 2416 | c.Transparency = 0.25 | |
| 2417 | if c.Name == "Head" then | |
| 2418 | c:ClearAllChildren() | |
| 2419 | local MSH = IT("BlockMesh",c)
| |
| 2420 | MSH.Scale = VT(0.5,1,1) | |
| 2421 | end | |
| 2422 | end | |
| 2423 | end | |
| 2424 | local TORSO = MINION.Torso | |
| 2425 | local HUMAN = MINION.Humanoid | |
| 2426 | HUMAN.WalkSpeed = 20 | |
| 2427 | HUMAN.MaxHealth = math.huge | |
| 2428 | HUMAN.Health = math.huge | |
| 2429 | HUMAN.DisplayDistanceType = "None" | |
| 2430 | HUMAN.Died:connect(function() | |
| 2431 | MINION:remove() | |
| 2432 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
| 2433 | end) | |
| 2434 | wait(1) | |
| 2435 | local findNearestTorso = function(POS) | |
| 2436 | local list = game.Workspace:GetDescendants() | |
| 2437 | local torso = nil | |
| 2438 | local dist = 500 | |
| 2439 | local temp = nil | |
| 2440 | local human = nil | |
| 2441 | local temp2 = nil | |
| 2442 | for x = 1, #list do | |
| 2443 | temp2 = list[x] | |
| 2444 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
| 2445 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 2446 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 2447 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 2448 | if (temp.Position - POS).magnitude < dist then | |
| 2449 | torso = temp | |
| 2450 | dist = (temp.Position - POS).magnitude | |
| 2451 | end | |
| 2452 | end | |
| 2453 | end | |
| 2454 | end | |
| 2455 | return torso, dist | |
| 2456 | end | |
| 2457 | for i = 1, 40 do | |
| 2458 | if HUMAN.Health == 0 then | |
| 2459 | break | |
| 2460 | end | |
| 2461 | wait(0.3) | |
| 2462 | local target,dist= findNearestTorso(TORSO.Position) | |
| 2463 | if target then | |
| 2464 | HUMAN:MoveTo(target.Position) | |
| 2465 | if dist < 25 then | |
| 2466 | CreateSound(348663022, TORSO, 10, 1, true) | |
| 2467 | wait(2) | |
| 2468 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
| 2469 | --ANIM:Play() | |
| 2470 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
| 2471 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
| 2472 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 2472 | + | |
| 2473 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2474 | end | |
| 2475 | break | |
| 2476 | end | |
| 2477 | end | |
| 2478 | end | |
| 2479 | MINION:remove() | |
| 2480 | end)) | |
| 2481 | end | |
| 2482 | elseif RANDOMEFFECT == 4 then | |
| 2483 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
| 2484 | FIELD.Color = C3(0,0,0) | |
| 2485 | FIELD.CFrame = BASE.CFrame | |
| 2486 | MakeForm(FIELD,"Ball") | |
| 2487 | FIELD.CanCollide = true | |
| 2488 | for i = 1, 50 do | |
| 2489 | Swait() | |
| 2490 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
| 2491 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 2492 | end | |
| 2493 | wait(0.2) | |
| 2494 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
| 2495 | coroutine.resume(coroutine.create(function() | |
| 2496 | local E = 0 | |
| 2497 | for i = 1, 75 do | |
| 2498 | E = E + 1 | |
| 2499 | Swait() | |
| 2500 | if E >= 35 then | |
| 2501 | E = 0 | |
| 2502 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 2503 | end | |
| 2504 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 2505 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed) |
| 2505 | + | |
| 2506 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed) |
| 2506 | + | |
| 2507 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2507 | + | |
| 2508 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2508 | + | |
| 2509 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2510 | if HUM then | |
| 2511 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2512 | if TORSO then | |
| 2513 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 2514 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2515 | if c:IsA("BasePart") then
| |
| 2516 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.3*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) |
| 2516 | + | |
| 2517 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2517 | + | |
| 2518 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2518 | + | |
| 2519 | bv.Parent = c | |
| 2520 | Debris:AddItem(bv,0.05) | |
| 2521 | end | |
| 2522 | end | |
| 2523 | HUM.Health = HUM.Health - 0.3 | |
| 2524 | end | |
| 2525 | end | |
| 2526 | end | |
| 2527 | end | |
| 2528 | end | |
| 2529 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
| 2530 | end | |
| 2531 | for i = 1, 180 do | |
| 2532 | E = E + 1 | |
| 2533 | Swait() | |
| 2534 | if E >= 35 then | |
| 2535 | E = 0 | |
| 2536 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 2537 | end | |
| 2538 | LOOP.Parent = FIELD | |
| 2539 | - | if c ~= Head then |
| 2539 | + | |
| 2540 | - | c.Color = C3(0,0,0) |
| 2540 | + | |
| 2541 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2542 | - | c.Color = C3(1,1,1) |
| 2542 | + | |
| 2543 | if HUM then | |
| 2544 | - | if c == Head then |
| 2544 | + | |
| 2545 | - | if c:FindFirstChild("face") then
|
| 2545 | + | |
| 2546 | - | c.face:remove() |
| 2546 | + | |
| 2547 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2548 | if c:IsA("BasePart") then
| |
| 2549 | local bv = Instance.new("BodyVelocity")
| |
| 2550 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2551 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 2552 | bv.Parent = c | |
| 2553 | Debris:AddItem(bv,0.05) | |
| 2554 | end | |
| 2555 | end | |
| 2556 | HUM.Health = HUM.Health - 0.3 | |
| 2557 | end | |
| 2558 | end | |
| 2559 | end | |
| 2560 | end | |
| 2561 | end | |
| 2562 | end | |
| 2563 | ApplyAoE(FIELD.Position,40,15,20,375,false) | |
| 2564 | for i = 1, 5 do | |
| 2565 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2566 | end | |
| 2567 | FIELD:remove() | |
| 2568 | end)) | |
| 2569 | elseif RANDOMEFFECT == 5 then | |
| 2570 | end | |
| 2571 | wait(0.5) | |
| 2572 | for i = 1, 25 do | |
| 2573 | Swait() | |
| 2574 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
| 2575 | end | |
| 2576 | PANDORASBOX:remove() | |
| 2577 | RINGSPIN = false | |
| 2578 | end)) | |
| 2579 | ATTACK = false | |
| 2580 | Rooted = false | |
| 2581 | end | |
| 2582 | end | |
| 2583 | ||
| 2584 | function Taunt() | |
| 2585 | ATTACK = true | |
| 2586 | local LAUGH = nil | |
| 2587 | coroutine.resume(coroutine.create(function() | |
| 2588 | repeat | |
| 2589 | Swait() | |
| 2590 | Head.face.Texture = "rbxassetid://1117396305" | |
| 2591 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2592 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2593 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2594 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2595 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2596 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2597 | until LAUGH ~= nil | |
| 2598 | repeat | |
| 2599 | Swait() | |
| 2600 | LAUGH.Parent = Head | |
| 2601 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2602 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2603 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2604 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2605 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2606 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2607 | until LAUGH.Playing == false | |
| 2608 | ATTACK = false | |
| 2609 | end)) | |
| 2610 | wait(0.1) | |
| 2611 | Head.face.Texture = "rbxassetid://300139178" | |
| 2612 | chatfunc("I HATE YOU...")
| |
| 2613 | LAUGH = CreateSound(212000587, Head, 10, 1, false) | |
| 2614 | end | |
| 2615 | ||
| 2616 | function Taunt3() | |
| 2617 | ATTACK = true | |
| 2618 | Rooted = true | |
| 2619 | local SOUND = CreateSound("246480487", Head, 100, 1)
| |
| 2620 | Swait() | |
| 2621 | repeat | |
| 2622 | Swait() | |
| 2623 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2624 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2625 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2626 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2627 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2628 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2629 | until SOUND.Playing == false | |
| 2630 | ATTACK = false | |
| 2631 | Rooted = false | |
| 2632 | end | |
| 2633 | ||
| 2634 | function Taunt2() | |
| 2635 | ATTACK = true | |
| 2636 | Rooted = true | |
| 2637 | local TAUNT = CreateSound(159882303,Torso,10,1,false) | |
| 2638 | coroutine.resume(coroutine.create(function() | |
| 2639 | repeat | |
| 2640 | Swait() | |
| 2641 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2642 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2643 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2644 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2645 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2646 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2647 | until ATTACK == false | |
| 2648 | end)) | |
| 2649 | repeat wait() until TAUNT.Playing == false | |
| 2650 | ATTACK = false | |
| 2651 | Rooted = false | |
| 2652 | end | |
| 2653 | ||
| 2654 | --//=================================\\ | |
| 2655 | --|| ASSIGN THINGS TO KEYS | |
| 2656 | --\\=================================// | |
| 2657 | ||
| 2658 | function MouseDown(Mouse) | |
| 2659 | HOLD = true | |
| 2660 | if ATTACK == false then | |
| 2661 | end | |
| 2662 | end | |
| 2663 | ||
| 2664 | function MouseUp(Mouse) | |
| 2665 | HOLD = false | |
| 2666 | end | |
| 2667 | ||
| 2668 | function KeyDown(Key) | |
| 2669 | KEYHOLD = true | |
| 2670 | ||
| 2671 | ||
| 2672 | if Key == "r" and ATTACK == false then | |
| 2673 | Maniac_Wave() | |
| 2674 | end | |
| 2675 | ||
| 2676 | ||
| 2677 | if Key == "e" and ATTACK == false then | |
| 2678 | Fury() | |
| 2679 | end | |
| 2680 | ||
| 2681 | ||
| 2682 | if Key == "q" and ATTACK == false then | |
| 2683 | Prison_Key() | |
| 2684 | end | |
| 2685 | ||
| 2686 | if Key == "z" and ATTACK == false then | |
| 2687 | MagicMissiles() | |
| 2688 | end | |
| 2689 | ||
| 2690 | if Key == "b" and ATTACK == false then | |
| 2691 | Warp() | |
| 2692 | end | |
| 2693 | ||
| 2694 | if Key == "c" and ATTACK == false then | |
| 2695 | ChainPunch() | |
| 2696 | end | |
| 2697 | ||
| 2698 | if Key == "h" and ATTACK == false then | |
| 2699 | CyberSmash() | |
| 2700 | end | |
| 2701 | ||
| 2702 | if Key == "v" and ATTACK == false then | |
| 2703 | WarpMeteor() | |
| 2704 | end | |
| 2705 | ||
| 2706 | if Key == "x" and ATTACK == false then | |
| 2707 | PandorasBox() | |
| 2708 | end | |
| 2709 | ||
| 2710 | if Key == "u" and ATTACK == false then | |
| 2711 | Taunt2() | |
| 2712 | end | |
| 2713 | ||
| 2714 | if Key == "y" and ATTACK == false then | |
| 2715 | Taunt3() | |
| 2716 | end | |
| 2717 | ||
| 2718 | if Key == "t" and ATTACK == false then | |
| 2719 | Taunt() | |
| 2720 | end | |
| 2721 | end | |
| 2722 | ||
| 2723 | function KeyUp(Key) | |
| 2724 | KEYHOLD = false | |
| 2725 | end | |
| 2726 | ||
| 2727 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2728 | MouseDown(NEWKEY) | |
| 2729 | end) | |
| 2730 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2731 | MouseUp(NEWKEY) | |
| 2732 | end) | |
| 2733 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2734 | KeyDown(NEWKEY) | |
| 2735 | end) | |
| 2736 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2737 | KeyUp(NEWKEY) | |
| 2738 | end) | |
| 2739 | ||
| 2740 | --//=================================\\ | |
| 2741 | --\\=================================// | |
| 2742 | ||
| 2743 | ||
| 2744 | function unanchor() | |
| 2745 | if UNANCHOR == true then | |
| 2746 | RootPart.Anchored = false | |
| 2747 | end | |
| 2748 | g = Character:GetChildren() | |
| 2749 | for i = 1, #g do | |
| 2750 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
| 2751 | g[i].Anchored = false | |
| 2752 | end | |
| 2753 | end | |
| 2754 | g = Weapon:GetChildren() | |
| 2755 | for i = 1, #g do | |
| 2756 | if g[i].ClassName == "Part" then | |
| 2757 | g[i].Anchored = false | |
| 2758 | end | |
| 2759 | end | |
| 2760 | end | |
| 2761 | ||
| 2762 | ||
| 2763 | --//=================================\\ | |
| 2764 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2765 | --\\=================================// | |
| 2766 | ||
| 2767 | Humanoid.Changed:connect(function(Jump) | |
| 2768 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2769 | Humanoid.Jump = false | |
| 2770 | end | |
| 2771 | end) | |
| 2772 | ||
| 2773 | while true do | |
| 2774 | Swait() | |
| 2775 | script.Parent = WEAPONGUI | |
| 2776 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2777 | v:Stop(); | |
| 2778 | end | |
| 2779 | ANIMATE.Parent = nil | |
| 2780 | SINE = SINE + CHANGE*1.5 | |
| 2781 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2782 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2783 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 2784 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
| 2785 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2786 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2787 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2788 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2789 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2790 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2791 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2792 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2793 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2794 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2795 | end | |
| 2796 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2797 | ANIM = "Jump" | |
| 2798 | if ATTACK == false then | |
| 2799 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2800 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2801 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2802 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2803 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 2804 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2805 | end | |
| 2806 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2807 | ANIM = "Fall" | |
| 2808 | if ATTACK == false then | |
| 2809 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2810 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2811 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2812 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2813 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2814 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 2815 | end | |
| 2816 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2817 | ANIM = "Idle" | |
| 2818 | if ATTACK == false then | |
| 2819 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2820 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-5.4 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2821 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2822 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 *SIZE, 0.65*SIZE, -0.9*SIZE) * ANGLES(RAD(-25), RAD(10 - 4.5 * SIN(SINE / 12)), RAD(90 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2823 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2824 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2825 | end | |
| 2826 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2827 | ANIM = "Walk" | |
| 2828 | if ATTACK == false then | |
| 2829 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2830 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
| 2831 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2832 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2833 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2834 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2835 | end | |
| 2836 | end | |
| 2837 | unanchor() | |
| 2838 | Humanoid.MaxHealth = "inf" | |
| 2839 | Humanoid.Health = "inf" | |
| 2840 | if Rooted == false then | |
| 2841 | Disable_Jump = false | |
| 2842 | Humanoid.WalkSpeed = Speed | |
| 2843 | elseif Rooted == true then | |
| 2844 | Disable_Jump = true | |
| 2845 | Humanoid.WalkSpeed = 0 | |
| 2846 | end | |
| 2847 | for _, c in pairs(Character:GetChildren()) do | |
| 2848 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
| 2849 | c.Material = "Fabric" | |
| 2850 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2851 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2852 | end | |
| 2853 | if Head:FindFirstChild("face") then
| |
| 2854 | Head.face.Texture = "rbxassetid://300139178" | |
| 2855 | end | |
| 2856 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2857 | c:remove() | |
| 2858 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 2859 | c:remove() | |
| 2860 | end | |
| 2861 | end | |
| 2862 | sick.SoundId = "rbxassetid://"..SONG | |
| 2863 | sick.Looped = true | |
| 2864 | sick.Pitch = 1 | |
| 2865 | sick.Volume = 5 | |
| 2866 | sick.Parent = Torso | |
| 2867 | sick:Resume() | |
| 2868 | --sick.Playing = false | |
| 2869 | Humanoid.Name = "Pandora = "..Player.Name | |
| 2870 | end | |
| 2871 | ||
| 2872 | --//=================================\\ | |
| 2873 | --\\=================================// | |
| 2874 | ||
| 2875 | ||
| 2876 | ||
| 2877 | ||
| 2878 | ||
| 2879 | --//====================================================\\-- | |
| 2880 | --|| END OF SCRIPT | |
| 2881 | --\\====================================================//-- |