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- // Unity C# reference source
- // Copyright (c) Unity Technologies. For terms of use, see
- // https://unity3d.com/legal/licenses/Unity_Reference_Only_License
- using UnityEngine;
- using UnityEngine.TerrainTools;
- using UnityEditor.ShortcutManagement;
- namespace UnityEditor.TerrainTools
- {
- [FilePathAttribute("Library/TerrainTools/PaintTexture", FilePathAttribute.Location.ProjectFolder)]
- internal class CustomPaintTextureTool : TerrainPaintToolWithOverlays<CustomPaintTextureTool>
- {
- internal const string k_ToolName = "Paint Texture Custom";
- public override string OnIcon => "TerrainOverlays/PaintMaterials_On.png";
- public override string OffIcon => "TerrainOverlays/PaintMaterials.png";
- Editor m_TemplateMaterialEditor = null;
- Editor m_SelectedTerrainLayerInspector = null;
- [SerializeField]
- TerrainLayer m_SelectedTerrainLayer = null;
- // Keep this separate from m_SelectedTerrainLayer so that it allows selecting null TerrainLayers (like those deleted from Assets).
- private int m_SelectedTerrainLayerIndex = -1;
- [FormerlyPrefKeyAs("Terrain/Texture Paint", "f4")]
- [Shortcut("Terrain/Paint Texture", typeof(TerrainToolShortcutContext), KeyCode.F4)]
- static void SelectShortcut(ShortcutArguments args)
- {
- TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context;
- context.SelectPaintToolWithOverlays<PaintTextureTool>();
- }
- public override int IconIndex
- {
- get { return (int) MaterialIndex.PaintTexture; }
- }
- public override TerrainCategory Category
- {
- get { return TerrainCategory.Materials; }
- }
- public override string GetName()
- {
- return k_ToolName;
- }
- public override string GetDescription()
- {
- return "Paints the selected material layer onto the terrain texture";
- }
- public override bool HasToolSettings => true;
- public override bool HasBrushMask => true;
- public override bool HasBrushAttributes => true;
- public override void OnEnterToolMode()
- {
- m_SelectedTerrainLayerIndex = -1;
- }
- public override bool OnPaint(Terrain terrain, IOnPaint editContext)
- {
- BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);
- PaintContext paintContext = TerrainPaintUtility.BeginPaintTexture(terrain, brushXform.GetBrushXYBounds(), m_SelectedTerrainLayer);
- if (paintContext == null)
- return false;
- Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();
- // apply brush
- float targetAlpha = 1.0f; // always 1.0 now -- no subtractive painting (we assume this in the ScatterAlphaMap)
- Vector4 brushParams = new Vector4(editContext.brushStrength, targetAlpha, 0.0f, 0.0f);
- mat.SetTexture("_BrushTex", editContext.brushTexture);
- mat.SetVector("_BrushParams", brushParams);
- TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
- Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainBuiltinPaintMaterialPasses.PaintTexture);
- TerrainPaintUtility.EndPaintTexture(paintContext, "Terrain Paint - Texture");
- return false;
- }
- public override void OnRenderBrushPreview(Terrain terrain, IOnSceneGUI editContext)
- {
- // We're only doing painting operations, early out if it's not a repaint
- if (Event.current.type != EventType.Repaint)
- return;
- if (editContext.hitValidTerrain)
- {
- BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.raycastHit.textureCoord, editContext.brushSize, 0.0f);
- PaintContext ctx = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);
- TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushXform, TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial(), 0);
- TerrainPaintUtility.ReleaseContextResources(ctx);
- }
- }
- private void TextureToolSettingsGUI(Terrain terrain, IOnInspectorGUI editContext, bool overlays)
- {
- GUILayout.Label("Settings", EditorStyles.boldLabel);
- EditorGUI.BeginChangeCheck();
- if (!overlays)
- {
- EditorGUILayout.Space();
- var cacheFieldWidth = EditorGUIUtility.fieldWidth;
- var cacheLabelWIdth = EditorGUIUtility.labelWidth;
- Editor.DrawFoldoutInspector(terrain.materialTemplate, ref m_TemplateMaterialEditor); //todo: why doesn't this line work for overlays...?
- EditorGUIUtility.fieldWidth = cacheFieldWidth;
- EditorGUIUtility.labelWidth = cacheLabelWIdth;
- EditorGUILayout.Space();
- }
- if (m_SelectedTerrainLayerIndex == -1)
- m_SelectedTerrainLayerIndex = TerrainPaintUtility.FindTerrainLayerIndex(terrain, m_SelectedTerrainLayer);
- m_SelectedTerrainLayerIndex = TerrainLayerUtility.ShowTerrainLayersSelectionHelper(terrain, m_SelectedTerrainLayerIndex);
- EditorGUILayout.Space();
- if (EditorGUI.EndChangeCheck())
- {
- m_SelectedTerrainLayer = m_SelectedTerrainLayerIndex != -1 ? terrain.terrainData.terrainLayers[m_SelectedTerrainLayerIndex] : null;
- }
- TerrainLayerUtility.ShowTerrainLayerGUI(terrain, m_SelectedTerrainLayer, ref m_SelectedTerrainLayerInspector,
- (m_TemplateMaterialEditor as MaterialEditor)?.customShaderGUI as ITerrainLayerCustomUI);
- EditorGUILayout.Space();
- }
- public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
- {
- TextureToolSettingsGUI(terrain, editContext, false);
- // Texture painting needs to know the largest of the splat map and the height map, as the result goes to
- // the splat map, but the height map is used for previewing.
- int resolution = Mathf.Max(terrain.terrainData.heightmapResolution, terrain.terrainData.alphamapResolution);
- editContext.ShowBrushesGUI(5, BrushGUIEditFlags.All, resolution);
- }
- public override void OnToolSettingsGUI(Terrain terrain, IOnInspectorGUI editContext)
- {
- TextureToolSettingsGUI(terrain, editContext, true);
- }
- }
- }
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