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- instance ITRW_HAMMO(C_Item)
- {
- name = "Снаряд";
- mainflag = ITEM_KAT_MUN;
- flags = ITEM_BOW | ITEM_MULTI;
- value = 8;
- effect = "SPELLFX_FIREBOW";
- visual = "w_hammo.3ds";
- material = MAT_METAL;
- description = name;
- text[5] = NAME_Value;
- count[5] = value;
- };
- instance ITRW_HGUN(C_Item)
- {
- name = "Базука";
- mainflag = ITEM_KAT_FF;
- flags = ITEM_BOW;
- material = MAT_METAL;
- value = 1800;
- damageTotal = 95;
- damagetype = DAM_FIRE;
- munition = itrw_hammo;
- cond_atr[1] = ATR_STRENGTH;
- cond_value[1] = 85;
- cond_atr[2] = ATR_DEXTERITY;
- cond_value[2] = 30;
- visual = "w_hgun.3ds";
- description = name;
- text[1] = NAME_Damage;
- count[1] = damageTotal;
- text[2] = NAME_Str_needed;
- count[2] = cond_value[1];
- text[3] = NAME_Dex_needed;
- count[3] = cond_value[2];
- text[5] = NAME_Value;
- count[5] = value;
- on_equip = equip_itrw_hgun;
- text[4] = "Крупнокалибр:";
- count[4] = 20;
- };
- func void equip_itrw_hgun()
- {
- if(Npc_IsPlayer(self) && (self.HitChance[NPC_TALENT_BOW] < 20))
- {
- Print("Нехватает таланта");
- AI_UnequipWeapons(self);
- };
- };
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