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N1E7R4V

kek

Mar 30th, 2015
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0
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  1. instance ITRW_HAMMO(C_Item)
  2. {
  3.         name = "Снаряд";
  4.         mainflag = ITEM_KAT_MUN;
  5.         flags = ITEM_BOW | ITEM_MULTI;
  6.         value = 8;
  7.         effect = "SPELLFX_FIREBOW";
  8.         visual = "w_hammo.3ds";
  9.         material = MAT_METAL;
  10.         description = name;
  11.         text[5] = NAME_Value;
  12.         count[5] = value;
  13. };
  14.  
  15. instance ITRW_HGUN(C_Item)
  16. {
  17.         name = "Базука";
  18.         mainflag = ITEM_KAT_FF;
  19.         flags = ITEM_BOW;
  20.         material = MAT_METAL;
  21.         value = 1800;
  22.         damageTotal = 95;
  23.         damagetype = DAM_FIRE;
  24.         munition = itrw_hammo;
  25.         cond_atr[1] = ATR_STRENGTH;
  26.         cond_value[1] = 85;
  27.         cond_atr[2] = ATR_DEXTERITY;
  28.         cond_value[2] = 30;
  29.         visual = "w_hgun.3ds";
  30.         description = name;
  31.         text[1] = NAME_Damage;
  32.         count[1] = damageTotal;
  33.         text[2] = NAME_Str_needed;
  34.         count[2] = cond_value[1];
  35.         text[3] = NAME_Dex_needed;
  36.         count[3] = cond_value[2];
  37.         text[5] = NAME_Value;
  38.         count[5] = value;
  39.         on_equip = equip_itrw_hgun;
  40.         text[4] = "Крупнокалибр:";
  41.         count[4] = 20;
  42. };
  43.  
  44.  
  45. func void equip_itrw_hgun()
  46. {
  47.         if(Npc_IsPlayer(self) && (self.HitChance[NPC_TALENT_BOW] < 20))
  48.         {
  49.                 Print("Нехватает таланта");
  50.                 AI_UnequipWeapons(self);
  51.         };
  52. };
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