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  1. ############################################################
  2. # +------------------------------------------------------+ #
  3. # | Configuration: TrailGUI | #
  4. # +------------------------------------------------------+ #
  5. ############################################################
  6. # Don't touch this.
  7. configVersion: 3
  8.  
  9. #The name of the GUI on page one. Do not use colour codes as it will break the inventory system
  10. inventoryName: "TrailGUI"
  11. #Show how many pages there are, Do not set to false unless there is only 1 page of trails, it will cause
  12. # errors otherwise.
  13. showPages: true
  14. #The prefix in game. Make sure to edit the messages too
  15. prefix: "&d[&aSkyblock&d] "
  16.  
  17. #Use metrics or not - I'd appreciate if this was left at true so I can get some info on the usage of the plugin.
  18. metrics: true
  19.  
  20. #Use Updater for checking latest build.
  21. updater: true
  22.  
  23. #Use MySQL for a common database instead of a local userdata. Primarily used for networks.
  24. mysql: false
  25.  
  26. # Connection details to database if above is true
  27. mysql-conn:
  28. host: localhost
  29. user: user
  30. pass: pass
  31. database: database
  32. port: 3306
  33.  
  34. #Whether or not the inventory will close if the player doesn't have permission.
  35. closeInventoryOnDenyPermission: false
  36.  
  37. #Clear trails on logout.
  38. clearTrailsOnDisconnect: false
  39.  
  40. #The worlds this plugin is disabled in. (You can add as many worlds as you want)
  41. disabledWorlds:
  42. - ExampleWorld
  43.  
  44. #Whether or not the trail of the player hit will get removed. (Only when getting attacked by another player)
  45. removeTrailOnPlayerHit: false
  46.  
  47. #Whether or not the trail will be displayed when spinning (The cursor). This is recommended strongly to decrease lag.
  48. disabledWhenSpinning: true
  49.  
  50. #Whether or not the player can only have one trail at a time.
  51. oneTrailAtATime: false
  52.  
  53. #Max number of concurrently equipped trails - Only used if the above is false - use 0 for no limit
  54. maxActiveTrails: 0
  55.  
  56. ############################################################
  57. # +------------------------------------------------------+ #
  58. # | Configuration: GUI | #
  59. # +------------------------------------------------------+ #
  60. ############################################################
  61.  
  62. GUI:
  63. #Whether or not the inventory will close after a trail has been selected.
  64. closeInventoryAferSelect: false
  65. #The message sent if the player does not have permission.
  66. denyPermissionMessage: "&4You do not have permission to do this."
  67. #The message sent when selecting a trail.
  68. selectTrailMessage: "&d[&aSkyblock&d] &ASelected the &L%TrailName% &Atrail."
  69. #The message sent when removing your own trail.
  70. removeTrailMessage: "&d[&aSkyblock&d] &ARemoved the &L%TrailName% &Atrail."
  71. #The item display name for no permissions.
  72. noPermMessage: "&4No Permissions"
  73. #Hide trails if no perms
  74. hideNoPerms: false
  75. #Flex Inventory - make it flex to your amount of trails
  76. flexInventory: false
  77. #Show active trail in place of trail icon when active
  78. showActiveIcon: false
  79. #Amount of trails per page - must be a multiple of 9
  80. perPage: 27
  81.  
  82. ############################################################
  83. # +------------------------------------------------------+ #
  84. # | Configuration: commands | #
  85. # +------------------------------------------------------+ #
  86. ############################################################
  87.  
  88. Commands:
  89. #The message sent if the player does not have permission.
  90. denyPermissionMessage: "&4You do not have permission to use this command."
  91. #The message sent when selecting a trail.
  92. selectTrailMessage: "&d[&aSkyblock&d] &ASelected the &L%TrailName% &Atrail."
  93. #The message sent when removing your own trail.
  94. removeTrailMessage: "&d[&aSkyblock&d] &ARemoved the &L%TrailName% &Atrail."
  95. #The message sent when the target is offline. (Use %Target% to specify the target player)
  96. noTargetMessage: "&d[&aSkyblock&d] &AThe player &L%Target% &Acould not be found."
  97. #The message sent when the target is the player himself.
  98. targetSelfMessage: "&d[&aSkyblock&d] &APlease use /Trail %TrailName% instead."
  99. #The message sent to the sender when giving another player a trail. (Use %Target% to specify the target player)
  100. selectTrailSenderMessage: "&d[&aSkyblock&d] &A&L%Target% &Anow has the %TrailName% trail."
  101. #The message sent to the target when receiving a trail. (Use %Sender% to specify the sender)
  102. selectTrailTargetMessage: "&d[&aSkyblock&d] &AYou now have the &L%TrailName% &Atrail."
  103. #The message sent to the sender when getting their trail removed. (Use %Target% to specify the target player)
  104. removeTrailSenderMessage: "&d[&aSkyblock&d] &A&L%Target% &Ano longer has the %TrailName% trail."
  105. #The message sent to the target when removing a players trail. (Use %Target% to specify the target player)
  106. tooManyTrailsMessage: "&d[&aSkyblock&d] Too many trails active. Cannot activate trail."
  107.  
  108.  
  109. ############################################################
  110. # +------------------------------------------------------+ #
  111. # | Configuration: Trails | #
  112. # +------------------------------------------------------+ #
  113. ############################################################
  114. trails:
  115. Cloud:
  116. type: CLOUD
  117. #The location the particle effect is displayed.
  118. displayLocation: 0.5
  119. #The amount of particles displayed.
  120. amount: 4
  121. #The distance before unrendering the particle effect.
  122. range: 20
  123. #The inventory slot the item is put in.
  124. order: 7
  125. #The items type.
  126. itemType: web
  127. #The items name.
  128. itemName: "&6Cloud"
  129. #Whether or not the lore is enabled.
  130. loreEnabled: true
  131. lore:
  132. - "&f[&6Donor50&f]"
  133. DripLava:
  134. type: DRIP_LAVA
  135. #The location the particle effect is displayed.
  136. displayLocation: 0.2
  137. #The amount of particles displayed.
  138. amount: 5
  139. #The speed the particles are displayed.
  140. speed: 0
  141. #The distance before unrendering the particle effect.
  142. range: 20
  143. #The inventory slot the item is put in.
  144. order: 2
  145. #The items type.
  146. itemType: lava_bucket
  147. #The items name.
  148. itemName: "&6DripLava"
  149. #Whether or not the lore is enabled.
  150. loreEnabled: true
  151. lore:
  152. - "&f[&6Donor10&f]"
  153. DripWater:
  154. type: DRIP_WATER
  155. #The location the particle effect is displayed.
  156. displayLocation: 0.2
  157. #The amount of particles displayed.
  158. amount: 5
  159. #The speed the particles are displayed.
  160. speed: 0
  161. #The distance before unrendering the particle effect.
  162. range: 20
  163. #The inventory slot the item is put in.
  164. order: 1
  165. #The items type.
  166. itemType: water_bucket
  167. #The items name.
  168. itemName: "&6DripWater"
  169. #Whether or not the lore is enabled.
  170. loreEnabled: true
  171. lore:
  172. - "&f[&6Donor10&f]"
  173. Enchantment:
  174. type: ENCHANTMENT_TABLE
  175. #The location the particle effect is displayed.
  176. displayLocation: 0.2
  177. #The amount of particles displayed.
  178. amount: 10
  179. #The speed the particles are displayed.
  180. speed: 0.5
  181. #The distance before unrendering the particle effect.
  182. range: 20
  183. #The inventory slot the item is put in.
  184. order: 10
  185. #The items type.
  186. itemType: enchantment_table
  187. #The items name.
  188. itemName: "&6Enchantment"
  189. #Whether or not the lore is enabled.
  190. loreEnabled: true
  191. lore:
  192. - "&f[&bDonor100&f]"
  193. Spark:
  194. type: FIREWORKS_SPARK
  195. #The location the particle effect is displayed.
  196. displayLocation: 0.2
  197. #The amount of particles displayed.
  198. amount: 5
  199. #The speed the particles are displayed.
  200. speed: 0
  201. #The distance before unrendering the particle effect.
  202. range: 20
  203. #The inventory slot the item is put in.
  204. order: 3
  205. #The items type.
  206. itemType: firework_charge
  207. #The items name.
  208. itemName: "&6Spark"
  209. #Whether or not the lore is enabled.
  210. loreEnabled: true
  211. lore:
  212. - "&f[&6Donor25&f]"
  213. Flame:
  214. type: FLAME
  215. #The location the particle effect is displayed.
  216. displayLocation: 0.2
  217. #The amount of particles displayed.
  218. amount: 5
  219. #The speed the particles are displayed.
  220. speed: 0
  221. #The distance before unrendering the particle effect.
  222. range: 20
  223. #The inventory slot the item is put in.
  224. order: 8
  225. #The items type.
  226. itemType: fireball
  227. #The items name.
  228. itemName: "&6Flame"
  229. #Whether or not the lore is enabled.
  230. loreEnabled: true
  231. lore:
  232. - "&f[&6Donor50&f]"
  233. HappyVillager:
  234. type: VILLAGER_HAPPY
  235. #The location the particle effect is displayed.
  236. displayLocation: 0.2
  237. #The amount of particles displayed.
  238. amount: 5
  239. #The speed the particles are displayed.
  240. speed: 0
  241. #The distance before unrendering the particle effect.
  242. range: 20
  243. #The inventory slot the item is put in.
  244. order: 6
  245. #The items type.
  246. itemType: book
  247. #The items name.
  248. itemName: "&6HappyVillager"
  249. #Whether or not the lore is enabled.
  250. loreEnabled: true
  251. lore:
  252. - "&f[&6Donor50&f]"
  253. InstantSpell:
  254. type: SPELL_INSTANT
  255. #The location the particle effect is displayed.
  256. displayLocation: 0.2
  257. #The amount of particles displayed.
  258. amount: 5
  259. #The speed the particles are displayed.
  260. speed: 0
  261. #The distance before unrendering the particle effect.
  262. range: 20
  263. #The inventory slot the item is put in.
  264. order: 5
  265. #The items type.
  266. itemType: glass_bottle
  267. #The items name.
  268. itemName: "&6InstantSpell"
  269. #Whether or not the lore is enabled.
  270. loreEnabled: true
  271. lore:
  272. - "&f[&6Donor25&f]"
  273. Lava:
  274. type: LAVA
  275. #The location the particle effect is displayed.
  276. displayLocation: 0.2
  277. #The amount of particles displayed.
  278. amount: 2
  279. #The speed the particles are displayed.
  280. speed: 0
  281. #The distance before unrendering the particle effect.
  282. range: 20
  283. #The inventory slot the item is put in.
  284. order: 19
  285. #The items type.
  286. itemType: flint_and_steel
  287. #The items name.
  288. itemName: "&6Lava"
  289. #Whether or not the lore is enabled.
  290. loreEnabled: true
  291. lore:
  292. - "&f[&cDonor400&f]"
  293. MobSpell:
  294. type: SPELL_MOB
  295. #The location the particle effect is displayed.
  296. displayLocation: 0.2
  297. #The amount of particles displayed.
  298. amount: 3
  299. #The speed the particles are displayed.
  300. speed: 1
  301. #The distance before unrendering the particle effect.
  302. range: 20
  303. #The inventory slot the item is put in.
  304. order: 14
  305. #The items type.
  306. itemType: blaze_rod
  307. #The items name.
  308. itemName: "&6MobSpell"
  309. #Whether or not the lore is enabled.
  310. loreEnabled: true
  311. lore:
  312. - "&f[&dDonor250&f]"
  313. MobSpellAmbient:
  314. type: SPELL_MOB_AMBIENT
  315. #The location the particle effect is displayed.
  316. displayLocation: 0.2
  317. #The amount of particles displayed.
  318. amount: 3
  319. #The speed the particles are displayed.
  320. speed: 1
  321. #The distance before unrendering the particle effect.
  322. range: 20
  323. #The inventory slot the item is put in.
  324. order: 15
  325. #The items type.
  326. itemType: blaze_rod
  327. #The items name.
  328. itemName: "&6MobSpellAmbient"
  329. #Whether or not the lore is enabled.
  330. loreEnabled: true
  331. lore:
  332. - "&f[&dDonor250&f]"
  333. Note:
  334. type: NOTE
  335. #The location the particle effect is displayed.
  336. displayLocation: 2.0
  337. #The amount of particles displayed.
  338. amount: 1
  339. #The speed the particles are displayed.
  340. speed: 1
  341. #The distance before unrendering the particle effect.
  342. range: 20
  343. #The cooldown time before the particle effect is displayed again. (20 ticks = 1 second)
  344. cooldown: 100
  345. #The inventory slot the item is put in.
  346. order: 16
  347. #The items type.
  348. itemType: note_block
  349. #The items name.
  350. itemName: "&6Note"
  351. #Whether or not the lore is enabled.
  352. loreEnabled: true
  353. lore:
  354. - "&f[&dDonor250&f]"
  355. Portal:
  356. type: PORTAL
  357. #The location the particle effect is displayed.
  358. displayLocation: 0.2
  359. #The amount of particles displayed.
  360. amount: 25
  361. #The speed the particles are displayed.
  362. speed: 0.2
  363. #The distance before unrendering the particle effect.
  364. range: 20
  365. #The inventory slot the item is put in.
  366. order: 11
  367. #The items type.
  368. itemType: obsidian
  369. #The items name.
  370. itemName: "&6Portal"
  371. #Whether or not the lore is enabled.
  372. loreEnabled: true
  373. lore:
  374. - "&f[&bDonor100&f]"
  375. RedDust:
  376. type: REDSTONE
  377. #The location the particle effect is displayed.
  378. displayLocation: 0.2
  379. #The amount of particles displayed.
  380. amount: 5
  381. #The speed the particles are displayed.
  382. speed: 0
  383. #The distance before unrendering the particle effect.
  384. range: 20
  385. #The inventory slot the item is put in.
  386. order: 12
  387. #The items type.
  388. itemType: redstone
  389. #The items name.
  390. itemName: "&6RedDust"
  391. #Whether or not the lore is enabled.
  392. loreEnabled: true
  393. lore:
  394. - "&f[&bDonor100&f]"
  395. ColoredRedDust:
  396. type: REDSTONE
  397. #The location the particle effect is displayed.
  398. displayLocation: 0.2
  399. #The amount of particles displayed.
  400. amount: 5
  401. #The speed the particles are displayed.
  402. speed: 1
  403. #The distance before unrendering the particle effect.
  404. range: 20
  405. #The inventory slot the item is put in.
  406. order: 17
  407. #The items type.
  408. itemType: glowstone_dust
  409. #The items name.
  410. itemName: "&6ColoredRedDust"
  411. #Whether or not the lore is enabled.
  412. loreEnabled: true
  413. lore:
  414. - "&f[&dDonor250&f]"
  415. Spell:
  416. type: SPELL
  417. #The location the particle effect is displayed.
  418. displayLocation: 0.2
  419. #The amount of particles displayed.
  420. amount: 5
  421. #The speed the particles are displayed.
  422. speed: 0
  423. #The distance before unrendering the particle effect.
  424. range: 20
  425. #The inventory slot the item is put in.
  426. order: 4
  427. #The items type.
  428. itemType: milk_bucket
  429. #The items name.
  430. itemName: "&6Spell"
  431. #Whether or not the lore is enabled.
  432. loreEnabled: true
  433. lore:
  434. - "&f[&6Donor25&f]"
  435. Splash:
  436. type: WATER_SPLASH
  437. #The location the particle effect is displayed.
  438. displayLocation: 0.2
  439. #The amount of particles displayed.
  440. amount: 5
  441. #The speed the particles are displayed.
  442. speed: 0
  443. #The distance before unrendering the particle effect.
  444. range: 20
  445. #The inventory slot the item is put in.
  446. order: 0
  447. #The items type.
  448. itemType: stick
  449. #The items name.
  450. itemName: "&6Splash"
  451. #Whether or not the lore is enabled.
  452. loreEnabled: true
  453. lore:
  454. - "&f[&6Donor10&f]"
  455. TownAura:
  456. type: TOWN_AURA
  457. #The location the particle effect is displayed.
  458. displayLocation: 0.2
  459. #The amount of particles displayed.
  460. amount: 50
  461. #The speed the particles are displayed.
  462. speed: 0.1
  463. #The distance before unrendering the particle effect.
  464. range: 20
  465. #The inventory slot the item is put in.
  466. order: 9
  467. #The items type.
  468. itemType: mycel
  469. #The items name.
  470. itemName: "&6TownAura"
  471. #Whether or not the lore is enabled.
  472. loreEnabled: true
  473. lore:
  474. - "&f[&6Donor50&f]"
  475. Hearts:
  476. type: HEART
  477. #The location the particle effect is displayed.
  478. displayLocation: 2.0
  479. #The amount of particles displayed.
  480. amount: 27
  481. #The speed the particles are displayed.
  482. speed: 0
  483. #The distance before unrendering the particle effect.
  484. range: 20
  485. #The cooldown time before the particle effect is displayed again. (20 ticks = 1 second)
  486. cooldown: 250
  487. #The inventory slot the item is put in.
  488. order: 13
  489. #The items type.
  490. itemType: red_rose
  491. #The items name.
  492. itemName: "&6Hearts"
  493. #Whether or not the lore is enabled.
  494. loreEnabled: true
  495. lore:
  496. - "&f[&bDonor100&f]"
  497. EnderSignal:
  498. is_effect: true
  499. type: ENDER_SIGNAL
  500. #The location the particle effect is displayed.
  501. displayLocation: 0.2
  502. #The speed the particles are displayed.
  503. speed: 0
  504. #The distance before unrendering the particle effect.
  505. range: 20
  506. #The cooldown time before the particle effect is displayed again. (20 ticks = 1 second)
  507. cooldown: 900
  508. #The inventory slot the item is put in.
  509. order: 18
  510. #The items type.
  511. itemType: eye_of_ender
  512. #The items name.
  513. itemName: "&6EnderSignal"
  514. #Whether or not the lore is enabled.
  515. loreEnabled: true
  516. lore:
  517. - "&f[&cDonor400&f]"
  518.  
  519. ############################################################
  520. # +------------------------------------------------------+ #
  521. # | Configuration: Inventory Pagination | #
  522. # +------------------------------------------------------+ #
  523. ############################################################
  524. #### @ClearAll
  525. ClearAll:
  526. #The message sent when you clear all of your own trails. (When typing /Trail ClearAll)
  527. message: "&d[&aSkyblock&d] &AYou cleared all your current trails."
  528. #The message sent to the target player getting their trails removed.
  529. targetMessage: "&d[&aSkyblock&d] &A&L%Sender% &Ahas removed your trails."
  530. #The message sent to the sender.
  531. senderMessage: "&d[&aSkyblock&d] &A&L%Target% &Ano longer has any trail."
  532.  
  533. #### @RemoveTrails
  534.  
  535. RemoveTrails:
  536. #The message sent when you clear all of your own trails. (Inside the GUI)
  537. message: "&d[&aSkyblock&d] &AYou cleared all your current trails."
  538. #The inventory slot the item is put in.
  539. inventorySlot: 40
  540. #The items type.
  541. itemType: redstone_block
  542. #The items name.
  543. itemName: "&6Remove Trails"
  544. #Whether or not the lore is enabled.
  545. loreEnabled: false
  546. #Lore
  547. lore:
  548. - "Line1"
  549.  
  550. #### @NextPage
  551. NextPage:
  552. #The inventory slot the item is put in.
  553. inventorySlot: 41
  554. #The items type.
  555. itemType: arrow
  556. #The items name.
  557. itemName: "&6Next Page"
  558. #Whether or not the lore is enabled.
  559. loreEnabled: false
  560. #Lore
  561. lore:
  562. - "Line1"
  563.  
  564. #### @PreviousPage
  565. PreviousPage:
  566. #The inventory slot the item is put in.
  567. inventorySlot: 39
  568. #The items type.
  569. itemType: arrow
  570. #The items name.
  571. itemName: "&6Previous Page"
  572. #Whether or not the lore is enabled.
  573. loreEnabled: false
  574. #Lore
  575. lore:
  576. - "Line1"
  577.  
  578. TrailActive:
  579. #The items type.
  580. itemType: arrow
  581. #The items name.
  582. itemName: "&6Previous Page"
  583. #Whether or not the lore is enabled.
  584. loreEnabled: false
  585. #Lore
  586. lore:
  587. - "Line1"
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