carlosname

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Nov 10th, 2019
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  1. --[[ A script By makhail07
  2.  
  3. --https://github.com/Mokiros/roblox-FE-compatibility
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code V2 by Mokiros")
  9. local RealPlayer = RealPlayer
  10. script.Parent = RealPlayer.Character
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local Disconnect_Function = function(this)
  14. this[1].Functions[this[2]] = nil
  15. end
  16. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  17. local FakeEvent_Metatable = {__index={
  18. Connect = function(this,f)
  19. local i = tostring(math.random(0,10000))
  20. while this.Functions[i] do
  21. i = tostring(math.random(0,10000))
  22. end
  23. this.Functions[i] = f
  24. return setmetatable({this,i},Disconnect_Metatable)
  25. end
  26. }}
  27. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  28. local function fakeEvent()
  29. return setmetatable({Functions={}},FakeEvent_Metatable)
  30. end
  31.  
  32. --Creating fake input objects with fake variables
  33. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  34. FakeMouse.keyUp = FakeMouse.KeyUp
  35. FakeMouse.keyDown = FakeMouse.KeyDown
  36. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  37. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  38. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  39. end}
  40. --Merged 2 functions into one by checking amount of arguments
  41. CAS.UnbindAction = CAS.BindAction
  42.  
  43. --This function will trigger the events that have been :Connect()'ed
  44. local function TriggerEvent(self,ev,...)
  45. for _,f in pairs(self[ev].Functions) do
  46. f(...)
  47. end
  48. end
  49. FakeMouse.TriggerEvent = TriggerEvent
  50. UIS.TriggerEvent = TriggerEvent
  51.  
  52. --Client communication
  53. local Event = Instance.new("RemoteEvent")
  54. Event.Name = "UserInput_Event"
  55. Event.OnServerEvent:Connect(function(plr,io)
  56. if plr~=RealPlayer then return end
  57. FakeMouse.Target = io.Target
  58. FakeMouse.Hit = io.Hit
  59. if not io.isMouse then
  60. local b = io.UserInputState == Enum.UserInputState.Begin
  61. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  62. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  63. end
  64. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  65. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  66. end
  67. for _,t in pairs(CAS.Actions) do
  68. for _,k in pairs(t.Keys) do
  69. if k==io.KeyCode then
  70. t.Function(t.Name,io.UserInputState,io)
  71. end
  72. end
  73. end
  74. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  75. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  76. end
  77. end)
  78. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  79. local Mouse = owner:GetMouse()
  80. local UIS = game:GetService("UserInputService")
  81. local input = function(io,RobloxHandled)
  82. if RobloxHandled then return end
  83. --Since InputObject is a client-side instance, we create and pass table instead
  84. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  85. end
  86. UIS.InputBegan:Connect(input)
  87. UIS.InputEnded:Connect(input)
  88. local h,t
  89. --Give the server mouse data every second frame, but only if the values changed
  90. --If player is not moving their mouse, client won't fire events
  91. local HB = game:GetService("RunService").Heartbeat
  92. while true do
  93. if h~=Mouse.Hit or t~=Mouse.Target then
  94. h,t=Mouse.Hit,Mouse.Target
  95. Event:FireServer({isMouse=true,Target=t,Hit=h})
  96. end
  97. --Wait 2 frames
  98. for i=1,2 do
  99. HB:Wait()
  100. end
  101. end]==],script)
  102.  
  103. ----Sandboxed game object that allows the usage of client-side methods and services
  104. --Real game object
  105. local RealGame = game
  106.  
  107. --Metatable for fake service
  108. local FakeService_Metatable = {
  109. __index = function(self,k)
  110. local s = rawget(self,"_RealService")
  111. if s then
  112. return typeof(s[k])=="function"
  113. and function(_,...)return s[k](s,...)end or s[k]
  114. end
  115. end,
  116. __newindex = function(self,k,v)
  117. local s = rawget(self,"_RealService")
  118. if s then s[k]=v end
  119. end
  120. }
  121. local function FakeService(t,RealService)
  122. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  123. return setmetatable(t,FakeService_Metatable)
  124. end
  125.  
  126. --Fake game object
  127. local FakeGame = {
  128. GetService = function(self,s)
  129. return rawget(self,s) or RealGame:GetService(s)
  130. end,
  131. Players = FakeService({
  132. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  133. },"Players"),
  134. UserInputService = FakeService(UIS,"UserInputService"),
  135. ContextActionService = FakeService(CAS,"ContextActionService"),
  136. RunService = FakeService({
  137. _btrs = {},
  138. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  139. BindToRenderStep = function(self,name,_,fun)
  140. self._btrs[name] = self.Heartbeat:Connect(fun)
  141. end,
  142. UnbindFromRenderStep = function(self,name)
  143. self._btrs[name]:Disconnect()
  144. end,
  145. },"RunService")
  146. }
  147. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  148. FakeGame.service = FakeGame.GetService
  149. FakeService(FakeGame,game)
  150. --Changing owner to fake player object to support owner:GetMouse()
  151. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  152. end
  153.  
  154.  
  155. Discord demitasse#2958
  156.  
  157. Description:
  158. ]]--
  159.  
  160. local IDs = {340106355,927529620,876981900,398987889}
  161.  
  162. function swait(num)
  163. if num==0 or num==nil then
  164. game:service'RunService'.Stepped:wait(0)
  165. else
  166. for i=0,num do
  167. game:service'RunService'.Stepped:wait(0)
  168. end
  169. end
  170. end
  171. function thread(f)
  172. coroutine.resume(coroutine.create(f))
  173. end
  174. function clerp(a, b, t)
  175. local qa = {
  176. QuaternionFromCFrame(a)
  177. }
  178. local qb = {
  179. QuaternionFromCFrame(b)
  180. }
  181. local ax, ay, az = a.x, a.y, a.z
  182. local bx, by, bz = b.x, b.y, b.z
  183. local _t = 1 - t
  184. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  185. end
  186. function QuaternionFromCFrame(cf)
  187. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  188. local trace = m00 + m11 + m22
  189. if trace > 0 then
  190. local s = math.sqrt(1 + trace)
  191. local recip = 0.5 / s
  192. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  193. else
  194. local i = 0
  195. if m00 < m11 then
  196. i = 1
  197. end
  198. if m22 > (i == 0 and m00 or m11) then
  199. i = 2
  200. end
  201. if i == 0 then
  202. local s = math.sqrt(m00 - m11 - m22 + 1)
  203. local recip = 0.5 / s
  204. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  205. elseif i == 1 then
  206. local s = math.sqrt(m11 - m22 - m00 + 1)
  207. local recip = 0.5 / s
  208. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  209. elseif i == 2 then
  210. local s = math.sqrt(m22 - m00 - m11 + 1)
  211. local recip = 0.5 / s
  212. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  213. end
  214. end
  215. end
  216. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  217. local xs, ys, zs = x + x, y + y, z + z
  218. local wx, wy, wz = w * xs, w * ys, w * zs
  219. local xx = x * xs
  220. local xy = x * ys
  221. local xz = x * zs
  222. local yy = y * ys
  223. local yz = y * zs
  224. local zz = z * zs
  225. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  226. end
  227. function QuaternionSlerp(a, b, t)
  228. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  229. local startInterp, finishInterp
  230. if cosTheta >= 1.0E-4 then
  231. if 1 - cosTheta > 1.0E-4 then
  232. local theta = math.acos(cosTheta)
  233. local invSinTheta = 1 / math.sin(theta)
  234. startInterp = math.sin((1 - t) * theta) * invSinTheta
  235. finishInterp = math.sin(t * theta) * invSinTheta
  236. else
  237. startInterp = 1 - t
  238. finishInterp = t
  239. end
  240. elseif 1 + cosTheta > 1.0E-4 then
  241. local theta = math.acos(-cosTheta)
  242. local invSinTheta = 1 / math.sin(theta)
  243. startInterp = math.sin((t - 1) * theta) * invSinTheta
  244. finishInterp = math.sin(t * theta) * invSinTheta
  245. else
  246. startInterp = t - 1
  247. finishInterp = t
  248. end
  249. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  250. end
  251. function rayCast(Position, Direction, Range, Ignore)
  252. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  253. end
  254. --Wait what okay
  255. wait()
  256. local plr = game:service'Players'.LocalPlayer
  257. local char = plr.Character
  258. local hum = char.Humanoid
  259. local ra = char["Right Arm"]
  260. local la= char["Left Arm"]
  261. local rl= char["Right Leg"]
  262. local ll = char["Left Leg"]
  263. local hed = char.Head
  264. local root = char.HumanoidRootPart
  265. local rootj = root.RootJoint
  266. local tors = char.Torso
  267. local mouse = plr:GetMouse()
  268. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  269. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  270. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  271. local maincolor = BrickColor.new("Magenta")
  272. cf = CFrame.new
  273. angles = CFrame.Angles
  274. attack = false
  275. euler=CFrame.fromEulerAnglesXYZ
  276. equipped = false
  277. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  278. RSH, LSH = nil, nil
  279. RW = Instance.new("Weld")
  280. LW = Instance.new("Weld")
  281. RH = tors["Right Hip"]
  282. LH = tors["Left Hip"]
  283. RSH = tors["Right Shoulder"]
  284. LSH = tors["Left Shoulder"]
  285. RSH.Parent = nil
  286. LSH.Parent = nil
  287. RW.Name = "RW"
  288. RW.Part0 = tors
  289. RW.C0 = CFrame.new(1.5, 0.5, 0)
  290. RW.C1 = CFrame.new(0, 0.5, 0)
  291. RW.Part1 = ra
  292. RW.Parent = tors
  293. LW.Name = "LW"
  294. LW.Part0 = tors
  295. LW.C0 = CFrame.new(-1.5, 0.5, 0)
  296. LW.C1 = CFrame.new(0, 0.5, 0)
  297. LW.Part1 = la
  298. LW.Parent = tors
  299. print('User is '..plr.Name)
  300. Effects = {}
  301.  
  302. ArtificialHB = Instance.new("BindableEvent", script)
  303. ArtificialHB.Name = "Heartbeat"
  304.  
  305. script:WaitForChild("Heartbeat")
  306.  
  307. frame = 1 / 60
  308. tf = 0
  309. allowframeloss = false
  310. tossremainder = false
  311. lastframe = tick()
  312. script.Heartbeat:Fire()
  313.  
  314. game:GetService("RunService").Heartbeat:connect(function(s, p)
  315. tf = tf + s
  316. if tf >= frame then
  317. if allowframeloss then
  318. script.Heartbeat:Fire()
  319. lastframe = tick()
  320. else
  321. for i = 1, math.floor(tf / frame) do
  322. script.Heartbeat:Fire()
  323. end
  324. lastframe = tick()
  325. end
  326. if tossremainder then
  327. tf = 0
  328. else
  329. tf = tf - frame * math.floor(tf / frame)
  330. end
  331. end
  332. end)
  333. local RbxUtility = LoadLibrary("RbxUtility")
  334. local Create = RbxUtility.Create
  335.  
  336. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  337. if hit.Parent == nil then
  338. return
  339. end
  340. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  341. for _, v in pairs(hit.Parent:children()) do
  342. if v:IsA("Humanoid") then
  343. h = v
  344. end
  345. end
  346. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  347. warn'No R15 allowed'
  348. hit.Parent:FindFirstChild("Head"):BreakJoints()
  349. end
  350.  
  351. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  352. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  353. if hit.Parent.DebounceHit.Value == true then
  354. return
  355. end
  356. end
  357. if insta == true then
  358. hit.Parent:FindFirstChild("Head"):BreakJoints()
  359. end
  360. local c = Create("ObjectValue"){
  361. Name = "creator",
  362. Value = game:service("Players").LocalPlayer,
  363. Parent = h,
  364. }
  365. game:GetService("Debris"):AddItem(c, .5)
  366. if HitSound ~= nil and HitPitch ~= nil then
  367. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  368. end
  369. local Damage = math.random(minim, maxim)
  370. local blocked = false
  371. local block = hit.Parent:findFirstChild("Block")
  372. if block ~= nil then
  373. if block.className == "IntValue" then
  374. if block.Value > 0 then
  375. blocked = true
  376. block.Value = block.Value - 1
  377. print(block.Value)
  378. end
  379. end
  380. end
  381. if blocked == false then
  382. h.Health = h.Health - Damage
  383. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  384. else
  385. h.Health = h.Health - (Damage / 2)
  386. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  387. end
  388. if Type == "Knockdown" then
  389. local hum = hit.Parent.Humanoid
  390. hum.PlatformStand = true
  391. coroutine.resume(coroutine.create(function(HHumanoid)
  392. swait(1)
  393. HHumanoid.PlatformStand = false
  394. end), hum)
  395. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  396. local bodvol = Create("BodyVelocity"){
  397. velocity = angle * knockback,
  398. P = 5000,
  399. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  400. Parent = hit,
  401. }
  402. local rl = Create("BodyAngularVelocity"){
  403. P = 3000,
  404. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  405. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  406. Parent = hit,
  407. }
  408. game:GetService("Debris"):AddItem(bodvol, .5)
  409. game:GetService("Debris"):AddItem(rl, .5)
  410. elseif Type == "Normal" then
  411. local vp = Create("BodyVelocity"){
  412. P = 500,
  413. maxForce = Vector3.new(math.huge, 0, math.huge),
  414. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  415. }
  416. if knockback > 0 then
  417. vp.Parent = hit.Parent.Torso
  418. end
  419. game:GetService("Debris"):AddItem(vp, .5)
  420. elseif Type == "Up" then
  421. local bodyVelocity = Create("BodyVelocity"){
  422. velocity = Vector3.new(0, 20, 0),
  423. P = 5000,
  424. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  425. Parent = hit,
  426. }
  427. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  428. elseif Type == "DarkUp" then
  429. coroutine.resume(coroutine.create(function()
  430. for i = 0, 1, 0.1 do
  431. swait()
  432. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  433. end
  434. end))
  435. local bodyVelocity = Create("BodyVelocity"){
  436. velocity = Vector3.new(0, 20, 0),
  437. P = 5000,
  438. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  439. Parent = hit,
  440. }
  441. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  442. elseif Type == "Snare" then
  443. local bp = Create("BodyPosition"){
  444. P = 2000,
  445. D = 100,
  446. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  447. position = hit.Parent.Torso.Position,
  448. Parent = hit.Parent.Torso,
  449. }
  450. game:GetService("Debris"):AddItem(bp, 1)
  451. elseif Type == "Freeze" then
  452. local BodPos = Create("BodyPosition"){
  453. P = 50000,
  454. D = 1000,
  455. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  456. position = hit.Parent.Torso.Position,
  457. Parent = hit.Parent.Torso,
  458. }
  459. local BodGy = Create("BodyGyro") {
  460. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  461. P = 20e+003,
  462. Parent = hit.Parent.Torso,
  463. cframe = hit.Parent.Torso.CFrame,
  464. }
  465. hit.Parent.Torso.Anchored = true
  466. coroutine.resume(coroutine.create(function(Part)
  467. swait(1.5)
  468. Part.Anchored = false
  469. end), hit.Parent.Torso)
  470. game:GetService("Debris"):AddItem(BodPos, 3)
  471. game:GetService("Debris"):AddItem(BodGy, 3)
  472. end
  473. local debounce = Create("BoolValue"){
  474. Name = "DebounceHit",
  475. Parent = hit.Parent,
  476. Value = true,
  477. }
  478. game:GetService("Debris"):AddItem(debounce, Delay)
  479. c = Create("ObjectValue"){
  480. Name = "creator",
  481. Value = Player,
  482. Parent = h,
  483. }
  484. game:GetService("Debris"):AddItem(c, .5)
  485. end
  486. end
  487.  
  488. function ShowDamage(Pos, Text, Time, Color)
  489. local Rate = (1 / 30)
  490. local Pos = (Pos or Vector3.new(0, 0, 0))
  491. local Text = (Text or "")
  492. local Time = (Time or 2)
  493. local Color = (Color or Color3.new(1, 0, 1))
  494. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  495. EffectPart.Anchored = true
  496. local BillboardGui = Create("BillboardGui"){
  497. Size = UDim2.new(3, 0, 3, 0),
  498. Adornee = EffectPart,
  499. Parent = EffectPart,
  500. }
  501. local TextLabel = Create("TextLabel"){
  502. BackgroundTransparency = 1,
  503. Size = UDim2.new(1, 0, 1, 0),
  504. Text = Text,
  505. Font = "Highway",
  506. TextColor3 = Color,
  507. TextScaled = true,
  508. Parent = BillboardGui,
  509. }
  510. game.Debris:AddItem(EffectPart, (Time))
  511. EffectPart.Parent = game:GetService("Workspace")
  512. delay(0, function()
  513. local Frames = (Time / Rate)
  514. for Frame = 1, Frames do
  515. wait(Rate)
  516. local Percent = (Frame / Frames)
  517. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  518. TextLabel.TextTransparency = Percent
  519. end
  520. if EffectPart and EffectPart.Parent then
  521. EffectPart:Destroy()
  522. end
  523. end)
  524. end
  525. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  526. for _, c in pairs(workspace:children()) do
  527. local hum = c:findFirstChild("Humanoid")
  528. if hum ~= nil then
  529. local head = c:findFirstChild("Torso") or c:findFirstChild("UpperTorso") or c:FindFirstChild('LowerTorso')
  530. if head ~= nil then
  531. local targ = head.Position - Part.Position
  532. local mag = targ.magnitude
  533. if mag <= Magnitude and c.Name ~= plr.Name then
  534. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, root, .1, "rbxassetid://" .. HitSound, HitPitch)
  535. end
  536. end
  537. end
  538. end
  539. end
  540. CFuncs = {
  541. Part = {
  542. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  543. local Part = Create("Part")({
  544. Parent = Parent,
  545. Reflectance = Reflectance,
  546. Transparency = Transparency,
  547. CanCollide = false,
  548. Locked = true,
  549. BrickColor = BrickColor.new(tostring(BColor)),
  550. Name = Name,
  551. Size = Size,
  552. Material = Material
  553. })
  554. RemoveOutlines(Part)
  555. return Part
  556. end
  557. },
  558. Mesh = {
  559. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  560. local Msh = Create(Mesh)({
  561. Parent = Part,
  562. Offset = OffSet,
  563. Scale = Scale
  564. })
  565. if Mesh == "SpecialMesh" then
  566. Msh.MeshType = MeshType
  567. Msh.MeshId = MeshId
  568. end
  569. return Msh
  570. end
  571. },
  572. Mesh = {
  573. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  574. local Msh = Create(Mesh)({
  575. Parent = Part,
  576. Offset = OffSet,
  577. Scale = Scale
  578. })
  579. if Mesh == "SpecialMesh" then
  580. Msh.MeshType = MeshType
  581. Msh.MeshId = MeshId
  582. end
  583. return Msh
  584. end
  585. },
  586. Weld = {
  587. Create = function(Parent, Part0, Part1, C0, C1)
  588. local Weld = Create("Weld")({
  589. Parent = Parent,
  590. Part0 = Part0,
  591. Part1 = Part1,
  592. C0 = C0,
  593. C1 = C1
  594. })
  595. return Weld
  596. end
  597. },
  598. Sound = {
  599. Create = function(id, par, vol, pit)
  600. coroutine.resume(coroutine.create(function()
  601. local S = Create("Sound")({
  602. Volume = vol,
  603. Pitch = pit or 1,
  604. SoundId = id,
  605. Parent = par or workspace
  606. })
  607. wait()
  608. S:play()
  609. game:GetService("Debris"):AddItem(S, 6)
  610. end))
  611. end
  612. },
  613. ParticleEmitter = {
  614. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  615. local fp = Create("ParticleEmitter")({
  616. Parent = Parent,
  617. Color = ColorSequence.new(Color1, Color2),
  618. LightEmission = LightEmission,
  619. Size = Size,
  620. Texture = Texture,
  621. Transparency = Transparency,
  622. ZOffset = ZOffset,
  623. Acceleration = Accel,
  624. Drag = Drag,
  625. LockedToPart = LockedToPart,
  626. VelocityInheritance = VelocityInheritance,
  627. EmissionDirection = EmissionDirection,
  628. Enabled = Enabled,
  629. Lifetime = LifeTime,
  630. Rate = Rate,
  631. Rotation = Rotation,
  632. RotSpeed = RotSpeed,
  633. Speed = Speed,
  634. VelocitySpread = VelocitySpread
  635. })
  636. return fp
  637. end
  638. }
  639. }
  640. function RemoveOutlines(part)
  641. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  642. end
  643. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  644. local Part = Create("Part")({
  645. formFactor = FormFactor,
  646. Parent = Parent,
  647. Reflectance = Reflectance,
  648. Transparency = Transparency,
  649. CanCollide = false,
  650. Locked = true,
  651. BrickColor = BrickColor.new(tostring(BColor)),
  652. Name = Name,
  653. Size = Size,
  654. Material = Material
  655. })
  656. RemoveOutlines(Part)
  657. return Part
  658. end
  659. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  660. local Msh = Create(Mesh)({
  661. Parent = Part,
  662. Offset = OffSet,
  663. Scale = Scale
  664. })
  665. if Mesh == "SpecialMesh" then
  666. Msh.MeshType = MeshType
  667. Msh.MeshId = MeshId
  668. end
  669. return Msh
  670. end
  671. function CreateWeld(Parent, Part0, Part1, C0, C1)
  672. local Weld = Create("Weld")({
  673. Parent = Parent,
  674. Part0 = Part0,
  675. Part1 = Part1,
  676. C0 = C0,
  677. C1 = C1
  678. })
  679. return Weld
  680. end
  681. EffectModel = Instance.new("Model", char)
  682. Effects = {
  683. Block = {
  684. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  685. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  686. prt.Anchored = true
  687. prt.CFrame = cframe
  688. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  689. game:GetService("Debris"):AddItem(prt, 10)
  690. if Type == 1 or Type == nil then
  691. table.insert(Effects, {
  692. prt,
  693. "Block1",
  694. delay,
  695. x3,
  696. y3,
  697. z3,
  698. msh
  699. })
  700. elseif Type == 2 then
  701. table.insert(Effects, {
  702. prt,
  703. "Block2",
  704. delay,
  705. x3,
  706. y3,
  707. z3,
  708. msh
  709. })
  710. else
  711. table.insert(Effects, {
  712. prt,
  713. "Block3",
  714. delay,
  715. x3,
  716. y3,
  717. z3,
  718. msh
  719. })
  720. end
  721. end
  722. },
  723. Sphere = {
  724. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  725. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  726. prt.Anchored = true
  727. prt.CFrame = cframe
  728. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  729. game:GetService("Debris"):AddItem(prt, 10)
  730. table.insert(Effects, {
  731. prt,
  732. "Cylinder",
  733. delay,
  734. x3,
  735. y3,
  736. z3,
  737. msh
  738. })
  739. end
  740. },
  741. Cylinder = {
  742. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  743. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  744. prt.Anchored = true
  745. prt.CFrame = cframe
  746. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  747. game:GetService("Debris"):AddItem(prt, 10)
  748. table.insert(Effects, {
  749. prt,
  750. "Cylinder",
  751. delay,
  752. x3,
  753. y3,
  754. z3,
  755. msh
  756. })
  757. end
  758. },
  759. Wave = {
  760. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  761. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  762. prt.Anchored = true
  763. prt.CFrame = cframe
  764. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  765. game:GetService("Debris"):AddItem(prt, 10)
  766. table.insert(Effects, {
  767. prt,
  768. "Cylinder",
  769. delay,
  770. x3 / 60,
  771. y3 / 60,
  772. z3 / 60,
  773. msh
  774. })
  775. end
  776. },
  777. Ring = {
  778. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  779. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  780. prt.Anchored = true
  781. prt.CFrame = cframe
  782. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  783. game:GetService("Debris"):AddItem(prt, 10)
  784. table.insert(Effects, {
  785. prt,
  786. "Cylinder",
  787. delay,
  788. x3,
  789. y3,
  790. z3,
  791. msh
  792. })
  793. end
  794. },
  795. Break = {
  796. Create = function(brickcolor, cframe, x1, y1, z1)
  797. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  798. prt.Anchored = true
  799. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  800. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  801. local num = math.random(10, 50) / 1000
  802. game:GetService("Debris"):AddItem(prt, 10)
  803. table.insert(Effects, {
  804. prt,
  805. "Shatter",
  806. num,
  807. prt.CFrame,
  808. math.random() - math.random(),
  809. 0,
  810. math.random(50, 100) / 100
  811. })
  812. end
  813. }
  814. }
  815. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  816. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  817. prt.Anchored = true
  818. prt.CFrame = cframe
  819. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  820. game:GetService("Debris"):AddItem(prt, 10)
  821. if Type == 1 or Type == nil then
  822. table.insert(Effects, {
  823. prt,
  824. "Block1",
  825. delay,
  826. x3,
  827. y3,
  828. z3,
  829. msh
  830. })
  831. elseif Type == 2 then
  832. table.insert(Effects, {
  833. prt,
  834. "Block2",
  835. delay,
  836. x3,
  837. y3,
  838. z3,
  839. msh
  840. })
  841. elseif Type == 3 then
  842. table.insert(Effects, {
  843. prt,
  844. "Block3",
  845. delay,
  846. x3,
  847. y3,
  848. z3,
  849. msh
  850. })
  851. end
  852. end
  853. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  854. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. table.insert(Effects, {
  860. prt,
  861. "Cylinder",
  862. delay,
  863. x3,
  864. y3,
  865. z3,
  866. msh
  867. })
  868. end
  869. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  870. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  871. prt.Anchored = true
  872. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  873. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  874. game:GetService("Debris"):AddItem(prt, 10)
  875. table.insert(Effects, {
  876. prt,
  877. "Cylinder",
  878. delay,
  879. x3,
  880. y3,
  881. z3,
  882. msh
  883. })
  884. end
  885. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  886. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  887. prt.Anchored = true
  888. prt.CFrame = cframe
  889. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  890. game:GetService("Debris"):AddItem(prt, 10)
  891. table.insert(Effects, {
  892. prt,
  893. "Cylinder",
  894. delay,
  895. x3,
  896. y3,
  897. z3,
  898. msh
  899. })
  900. end
  901. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  902. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  903. prt.Anchored = true
  904. prt.CFrame = cframe
  905. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  906. game:GetService("Debris"):AddItem(prt, 10)
  907. table.insert(Effects, {
  908. prt,
  909. "Cylinder",
  910. delay,
  911. x3,
  912. y3,
  913. z3,
  914. msh
  915. })
  916. end
  917. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  918. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  919. prt.Anchored = true
  920. prt.CFrame = cframe
  921. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  922. game:GetService("Debris"):AddItem(prt, 10)
  923. table.insert(Effects, {
  924. prt,
  925. "Cylinder",
  926. delay,
  927. x3,
  928. y3,
  929. z3,
  930. msh
  931. })
  932. end
  933. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  934. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  935. prt.Anchored = true
  936. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  937. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  938. local num = math.random(10, 50) / 1000
  939. game:GetService("Debris"):AddItem(prt, 10)
  940. table.insert(Effects, {
  941. prt,
  942. "Shatter",
  943. num,
  944. prt.CFrame,
  945. math.random() - math.random(),
  946. 0,
  947. math.random(50, 100) / 100
  948. })
  949. end
  950. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  951. local fp=Instance.new("Part")
  952. fp.formFactor=formfactor
  953. fp.Parent=parent
  954. fp.Reflectance=reflectance
  955. fp.Transparency=transparency
  956. fp.CanCollide=false
  957. fp.Locked=true
  958. fp.BrickColor=brickcolor
  959. fp.Name=name
  960. fp.Size=size
  961. fp.Position=tors.Position
  962. RemoveOutlines(fp)
  963. fp.Material="SmoothPlastic"
  964. fp:BreakJoints()
  965. return fp
  966. end
  967.  
  968. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  969. local mesh=Instance.new(Mesh)
  970. mesh.Parent=part
  971. if Mesh=="SpecialMesh" then
  972. mesh.MeshType=meshtype
  973. if meshid~="nil" then
  974. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  975. end
  976. end
  977. mesh.Offset=offset
  978. mesh.Scale=scale
  979. return mesh
  980. end
  981. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  982. local prt=part(3,char,0,0,brickcolor,"Effect",Vector3.new(0.5,0.5,0.5))
  983. prt.Anchored=true
  984. prt.Material = "Neon"
  985. prt.CFrame=cframe
  986. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  987. msh=mesh("BlockMesh",prt,"","",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  988. game:GetService("Debris"):AddItem(prt,5)
  989. coroutine.resume(coroutine.create(function(Part,Mesh)
  990. for i=0,1,delay do
  991. swait()
  992. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  993. Part.Transparency=i
  994. Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3)
  995. end
  996. Part.Parent=nil
  997. end),prt,msh)
  998. end
  999. function MagicShockTrailAlt2(origcolor2,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1000. local prt=part(3,char,0,0,origcolor2,"Effect",Vector3.new(0.5,0.5,0.5))
  1001. prt.Anchored=true
  1002. prt.Material = "Neon"
  1003. prt.CFrame=cframe
  1004. msh=mesh("BlockMesh",prt,"","",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1005. game:GetService("Debris"):AddItem(prt,5)
  1006. coroutine.resume(coroutine.create(function(Part,Mesh)
  1007. local rtype = rottype
  1008. for i=0,1,delay do
  1009. swait()
  1010. if rtype == 1 then
  1011. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1012. elseif rtype == 2 then
  1013. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1014. end
  1015. prt.Transparency=i
  1016. Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3)
  1017. end
  1018. Part.Parent=nil
  1019. end),prt,msh)
  1020. end
  1021.  
  1022. --[[
  1023. Thanks for using Build-To-Lua by jarredbcv.
  1024. ]]--
  1025.  
  1026.  
  1027. New = function(Object, Parent, Name, Data)
  1028. local Object = Instance.new(Object)
  1029. for Index, Value in pairs(Data or {}) do
  1030. Object[Index] = Value
  1031. end
  1032. Object.Parent = Parent
  1033. Object.Name = Name
  1034. return Object
  1035. end
  1036.  
  1037. Kunai = New("Model",char,"Kunai",{})
  1038. Handle = New("Part",Kunai,"Handle",{BrickColor = BrickColor.new("Really red"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(77.4998779, 0.800036013, -64.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  1039. Mesh = New("CylinderMesh",Handle,"Mesh",{Scale = Vector3.new(0.5, 1, 0.300000012),})
  1040. Part = New("Part",Kunai,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(77.4998779, 1.60002196, -64.5, -0, 0, 1, -0, 1, 0, -1, 0, 0),Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1041. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.379999995, 1.29999995, 0.379999995),VertexColor = Vector3.new(5, 5, 5),MeshId = "http://www.roblox.com/Asset/?id=9756362",TextureId = "http://www.roblox.com/asset/?id=41938593",MeshType = Enum.MeshType.FileMesh,})
  1042. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0, 0.799985945, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
  1043. Part = New("Part",Kunai,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(77.4998779, 0.200001001, -64.5, 0, 0, 1, 0, -1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1044. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 0.400000006, 1.5),VertexColor = Vector3.new(5, 5, 5),MeshId = "http://www.roblox.com/asset/?id=3270017",TextureId = "http://www.roblox.com/asset/?id=41938593",MeshType = Enum.MeshType.FileMesh,})
  1045. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, -1, 0, 1, 0, 0),C1 = CFrame.new(0, -0.600035012, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
  1046.  
  1047. Kunai2 = New("Model",char,"Kunai2",{})
  1048. Handle2 = New("Part",Kunai2,"Handle2",{BrickColor = BrickColor.new("Really red"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(77.4998779, 0.800036013, -64.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  1049. Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.5, 1, 0.300000012),})
  1050. Part = New("Part",Kunai2,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(77.4998779, 1.60002196, -64.5, -0, 0, 1, -0, 1, 0, -1, 0, 0),Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1051. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.379999995, 1.29999995, 0.379999995),VertexColor = Vector3.new(5, 5, 5),MeshId = "http://www.roblox.com/Asset/?id=9756362",TextureId = "http://www.roblox.com/asset/?id=41938593",MeshType = Enum.MeshType.FileMesh,})
  1052. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0, 0.799985945, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
  1053. Part = New("Part",Kunai2,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(77.4998779, 0.200001001, -64.5, 0, 0, 1, 0, -1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1054. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 0.400000006, 1.5),VertexColor = Vector3.new(5, 5, 5),MeshId = "http://www.roblox.com/asset/?id=3270017",TextureId = "http://www.roblox.com/asset/?id=41938593",MeshType = Enum.MeshType.FileMesh,})
  1055. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, -1, 0, 1, 0, 0),C1 = CFrame.new(0, -0.600035012, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
  1056.  
  1057. local NewInstance = function(instance,parent,properties)
  1058. local inst = Instance.new(instance,parent)
  1059. if(properties)then
  1060. for i,v in next, properties do
  1061. pcall(function() inst[i] = v end)
  1062. end
  1063. end
  1064. return inst;
  1065. end
  1066. local HW = NewInstance('Weld',char,{Part0=ra,Part1=Handle,C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(-65),0,math.rad(-90))})
  1067. local HW2 = NewInstance('Weld',char,{Part0=la,Part1=Handle2,C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(-65),0,math.rad(90))})
  1068.  
  1069. Days = Instance.new("Sound",tors)
  1070. Days.SoundId = "rbxassetid://398987889"
  1071. Days.Volume = 1.5
  1072. Days.Looped = true
  1073. Days:Play()
  1074.  
  1075. function Jab()
  1076. attack=true
  1077. for i = 0,2,0.1 do
  1078. swait()
  1079. rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1080. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-65)),.3)
  1081. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1082. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  1083. HW.C0=clerp(HW.C0,cf(0,-1,0)*angles(math.rad(-180),math.rad(0),math.rad(0)),0.15)
  1084. end
  1085. attack=false
  1086. end
  1087.  
  1088. mouse.KeyDown:connect(function(key)
  1089. if key == 'r' and attack == false then
  1090. Jab()
  1091. end
  1092. end)
  1093. ------------------------------------
  1094. mouse.KeyDown:connect(function(key)
  1095. if string.byte(key) == 48 then
  1096. Swing = 2
  1097. char.Humanoid.WalkSpeed = 50
  1098. end
  1099. end)
  1100.  
  1101. mouse.KeyUp:connect(function(key)
  1102. if string.byte(key) == 48 then
  1103. Swing = 1
  1104. char.Humanoid.WalkSpeed = 16
  1105. end
  1106. end)
  1107. ---------------------------------
  1108.  
  1109. local idle=0
  1110. local sine = 0
  1111. local change = 1
  1112. local val = 0
  1113. toim = 0
  1114. hum.Animator.Parent = nil
  1115. idleanim=.4
  1116. while true do
  1117. swait()
  1118. sine = sine + change
  1119. local torvel=(root.Velocity*Vector3.new(1,0,1)).magnitude
  1120. local velderp=root.Velocity.y
  1121. hitfloor,posfloor=rayCast(root.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,4,char)
  1122. if equipped==true or equipped==false then
  1123. if attack==false then
  1124. idle=idle+1
  1125. else
  1126. idle=0
  1127. end
  1128. if root.Velocity.y > 1 and hitfloor==nil then
  1129. Anim="Jump"
  1130. if attack==false then
  1131. rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1132. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1133. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3)
  1134. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  1135. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  1136. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
  1137. end
  1138. elseif root.Velocity.y < -1 and hitfloor==nil then
  1139. Anim="Fall"
  1140. if attack==false then
  1141. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  1142. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
  1143. rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1144. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3)
  1145. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3)
  1146. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  1147. end
  1148. elseif torvel<1 and hitfloor~=nil then
  1149. Anim="Idle"
  1150. change = 2
  1151. if attack==false then
  1152. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(-45)),0.15)
  1153. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(45)),.3)
  1154. RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0)*angles(math.rad(-2.5),math.rad(90),math.rad(-0))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.15)
  1155. LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0)*angles(math.rad(-2.5),math.rad(-90),math.rad(-0))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.15)
  1156. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(90 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-50)), 0.1)
  1157. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(55 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(70)), 0.1)
  1158. HW.C0=clerp(HW.C0,cf(0,-1,0)*angles(math.rad(-65),math.rad(0),math.rad(-90)),0.15)
  1159. HW2.C0=clerp(HW2.C0,cf(0,-1,0)*angles(math.rad(-65),math.rad(0),math.rad(90)),0.15)
  1160. end
  1161. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  1162. Anim="Walk"
  1163. change = 1
  1164. if attack==false then
  1165. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15)
  1166. tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1167. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3)
  1168. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 7), math.rad(0), math.rad(-5)), 0.3)
  1169. RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1.5,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15)
  1170. LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-5+15*math.cos(sine/7))+ math.sin(sine/7)/1.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15)
  1171. HW.C0=clerp(HW.C0,cf(0,-1,0)*angles(math.rad(-85),math.rad(0),math.rad(-180)),0.15)
  1172. HW2.C0=clerp(HW2.C0,cf(0,-1,0)*angles(math.rad(-85),math.rad(0),math.rad(180)),0.15)
  1173. end
  1174. elseif torvel>=22 and hitfloor~=nil then
  1175. Anim="Run"
  1176. change = 2
  1177. rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(25),math.rad(0),math.rad(10*math.cos(sine/7))),0.15)
  1178. tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1179. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(55), math.rad(-55), math.rad(90)), 0.3)
  1180. LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 60),-0.65)*angles(math.rad(40),math.rad(0),math.rad(90 + 2.5)),.3)
  1181. RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/1)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15)
  1182. LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/1)*angles(math.rad(-5+15*math.cos(sine/7))+ math.sin(sine/7)/1,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15)
  1183. HW.C0=clerp(HW.C0,cf(0,-1,0)*angles(math.rad(-65),math.rad(0),math.rad(-90)),0.15)
  1184. HW2.C0=clerp(HW2.C0,cf(0,-1,0)*angles(math.rad(-65),math.rad(0),math.rad(90)),0.15)
  1185. end
  1186. end
  1187. if 0 < #Effects then
  1188. for e = 1, #Effects do
  1189. if Effects[e] ~= nil then
  1190. local Thing = Effects[e]
  1191. if Thing ~= nil then
  1192. local Part = Thing[1]
  1193. local Mode = Thing[2]
  1194. local Delay = Thing[3]
  1195. local IncX = Thing[4]
  1196. local IncY = Thing[5]
  1197. local IncZ = Thing[6]
  1198. if 1 >= Thing[1].Transparency then
  1199. if Thing[2] == "Block1" then
  1200. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1201. local Mesh = Thing[1].Mesh
  1202. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1203. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1204. elseif Thing[2] == "Block2" then
  1205. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1206. local Mesh = Thing[7]
  1207. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1208. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1209. elseif Thing[2] == "Block3" then
  1210. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1211. local Mesh = Thing[7]
  1212. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1213. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1214. elseif Thing[2] == "Cylinder" then
  1215. local Mesh = Thing[1].Mesh
  1216. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1217. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1218. elseif Thing[2] == "Blood" then
  1219. local Mesh = Thing[7]
  1220. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1221. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1222. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1223. elseif Thing[2] == "Elec" then
  1224. local Mesh = Thing[1].Mesh
  1225. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1226. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1227. elseif Thing[2] == "Disappear" then
  1228. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1229. elseif Thing[2] == "Shatter" then
  1230. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1231. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1232. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1233. Thing[6] = Thing[6] + Thing[5]
  1234. end
  1235. else
  1236. Part.Parent = nil
  1237. table.remove(Effects, e)
  1238. end
  1239. end
  1240. end
  1241. end
  1242. end
  1243. end
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