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| 1 | --[[ A script By makhail07 | |
| 2 | ||
| 3 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,game,owner = owner,game | |
| 6 | local RealPlayer = Player | |
| 7 | do | |
| 8 | print("FE Compatibility code V2 by Mokiros")
| |
| 9 | local RealPlayer = RealPlayer | |
| 10 | script.Parent = RealPlayer.Character | |
| 11 | ||
| 12 | --Fake event to make stuff like Mouse.KeyDown work | |
| 13 | local Disconnect_Function = function(this) | |
| 14 | this[1].Functions[this[2]] = nil | |
| 15 | end | |
| 16 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 17 | local FakeEvent_Metatable = {__index={
| |
| 18 | Connect = function(this,f) | |
| 19 | local i = tostring(math.random(0,10000)) | |
| 20 | while this.Functions[i] do | |
| 21 | i = tostring(math.random(0,10000)) | |
| 22 | end | |
| 23 | this.Functions[i] = f | |
| 24 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 25 | end | |
| 26 | }} | |
| 27 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 28 | local function fakeEvent() | |
| 29 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 30 | end | |
| 31 | ||
| 32 | --Creating fake input objects with fake variables | |
| 33 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 34 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 35 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 36 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 37 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 38 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 39 | end} | |
| 40 | --Merged 2 functions into one by checking amount of arguments | |
| 41 | CAS.UnbindAction = CAS.BindAction | |
| 42 | ||
| 43 | --This function will trigger the events that have been :Connect()'ed | |
| 44 | local function TriggerEvent(self,ev,...) | |
| 45 | for _,f in pairs(self[ev].Functions) do | |
| 46 | f(...) | |
| 47 | end | |
| 48 | end | |
| 49 | FakeMouse.TriggerEvent = TriggerEvent | |
| 50 | UIS.TriggerEvent = TriggerEvent | |
| 51 | ||
| 52 | --Client communication | |
| 53 | local Event = Instance.new("RemoteEvent")
| |
| 54 | Event.Name = "UserInput_Event" | |
| 55 | Event.OnServerEvent:Connect(function(plr,io) | |
| 56 | if plr~=RealPlayer then return end | |
| 57 | FakeMouse.Target = io.Target | |
| 58 | FakeMouse.Hit = io.Hit | |
| 59 | if not io.isMouse then | |
| 60 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 61 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 62 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 63 | end | |
| 64 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 65 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 66 | end | |
| 67 | for _,t in pairs(CAS.Actions) do | |
| 68 | for _,k in pairs(t.Keys) do | |
| 69 | if k==io.KeyCode then | |
| 70 | t.Function(t.Name,io.UserInputState,io) | |
| 71 | end | |
| 72 | end | |
| 73 | end | |
| 74 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 75 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 76 | end | |
| 77 | end) | |
| 78 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 79 | local Mouse = owner:GetMouse() | |
| 80 | local UIS = game:GetService("UserInputService")
| |
| 81 | local input = function(io,RobloxHandled) | |
| 82 | if RobloxHandled then return end | |
| 83 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 84 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 85 | end | |
| 86 | UIS.InputBegan:Connect(input) | |
| 87 | UIS.InputEnded:Connect(input) | |
| 88 | local h,t | |
| 89 | --Give the server mouse data every second frame, but only if the values changed | |
| 90 | --If player is not moving their mouse, client won't fire events | |
| 91 | local HB = game:GetService("RunService").Heartbeat
| |
| 92 | while true do | |
| 93 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 94 | h,t=Mouse.Hit,Mouse.Target | |
| 95 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 96 | end | |
| 97 | --Wait 2 frames | |
| 98 | for i=1,2 do | |
| 99 | HB:Wait() | |
| 100 | end | |
| 101 | end]==],script) | |
| 102 | ||
| 103 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 104 | --Real game object | |
| 105 | local RealGame = game | |
| 106 | ||
| 107 | --Metatable for fake service | |
| 108 | local FakeService_Metatable = {
| |
| 109 | __index = function(self,k) | |
| 110 | local s = rawget(self,"_RealService") | |
| 111 | if s then | |
| 112 | return typeof(s[k])=="function" | |
| 113 | and function(_,...)return s[k](s,...)end or s[k] | |
| 114 | end | |
| 115 | end, | |
| 116 | __newindex = function(self,k,v) | |
| 117 | local s = rawget(self,"_RealService") | |
| 118 | if s then s[k]=v end | |
| 119 | end | |
| 120 | } | |
| 121 | local function FakeService(t,RealService) | |
| 122 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 123 | return setmetatable(t,FakeService_Metatable) | |
| 124 | end | |
| 125 | ||
| 126 | --Fake game object | |
| 127 | local FakeGame = {
| |
| 128 | GetService = function(self,s) | |
| 129 | return rawget(self,s) or RealGame:GetService(s) | |
| 130 | end, | |
| 131 | Players = FakeService({
| |
| 132 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 133 | },"Players"), | |
| 134 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 135 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 136 | RunService = FakeService({
| |
| 137 | _btrs = {},
| |
| 138 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 139 | BindToRenderStep = function(self,name,_,fun) | |
| 140 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 141 | end, | |
| 142 | UnbindFromRenderStep = function(self,name) | |
| 143 | self._btrs[name]:Disconnect() | |
| 144 | end, | |
| 145 | },"RunService") | |
| 146 | } | |
| 147 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 148 | FakeGame.service = FakeGame.GetService | |
| 149 | FakeService(FakeGame,game) | |
| 150 | --Changing owner to fake player object to support owner:GetMouse() | |
| 151 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 152 | end | |
| 153 | ||
| 154 | ||
| 155 | Discord demitasse#2958 | |
| 156 | ||
| 157 | Description: | |
| 158 | ]]-- | |
| 159 | ||
| 160 | local IDs = {340106355,927529620,876981900,398987889}
| |
| 161 | ||
| 162 | function swait(num) | |
| 163 | if num==0 or num==nil then | |
| 164 | game:service'RunService'.Stepped:wait(0) | |
| 165 | else | |
| 166 | for i=0,num do | |
| 167 | game:service'RunService'.Stepped:wait(0) | |
| 168 | end | |
| 169 | end | |
| 170 | end | |
| 171 | function thread(f) | |
| 172 | coroutine.resume(coroutine.create(f)) | |
| 173 | end | |
| 174 | function clerp(a, b, t) | |
| 175 | local qa = {
| |
| 176 | QuaternionFromCFrame(a) | |
| 177 | } | |
| 178 | local qb = {
| |
| 179 | QuaternionFromCFrame(b) | |
| 180 | } | |
| 181 | local ax, ay, az = a.x, a.y, a.z | |
| 182 | local bx, by, bz = b.x, b.y, b.z | |
| 183 | local _t = 1 - t | |
| 184 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 185 | end | |
| 186 | function QuaternionFromCFrame(cf) | |
| 187 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 188 | local trace = m00 + m11 + m22 | |
| 189 | if trace > 0 then | |
| 190 | local s = math.sqrt(1 + trace) | |
| 191 | local recip = 0.5 / s | |
| 192 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 193 | else | |
| 194 | local i = 0 | |
| 195 | if m00 < m11 then | |
| 196 | i = 1 | |
| 197 | end | |
| 198 | if m22 > (i == 0 and m00 or m11) then | |
| 199 | i = 2 | |
| 200 | end | |
| 201 | if i == 0 then | |
| 202 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 203 | local recip = 0.5 / s | |
| 204 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 205 | elseif i == 1 then | |
| 206 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 207 | local recip = 0.5 / s | |
| 208 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 209 | elseif i == 2 then | |
| 210 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 211 | local recip = 0.5 / s | |
| 212 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 213 | end | |
| 214 | end | |
| 215 | end | |
| 216 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 217 | local xs, ys, zs = x + x, y + y, z + z | |
| 218 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 219 | local xx = x * xs | |
| 220 | local xy = x * ys | |
| 221 | local xz = x * zs | |
| 222 | local yy = y * ys | |
| 223 | local yz = y * zs | |
| 224 | local zz = z * zs | |
| 225 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 226 | end | |
| 227 | function QuaternionSlerp(a, b, t) | |
| 228 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 229 | local startInterp, finishInterp | |
| 230 | if cosTheta >= 1.0E-4 then | |
| 231 | if 1 - cosTheta > 1.0E-4 then | |
| 232 | local theta = math.acos(cosTheta) | |
| 233 | local invSinTheta = 1 / math.sin(theta) | |
| 234 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 235 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 236 | else | |
| 237 | startInterp = 1 - t | |
| 238 | finishInterp = t | |
| 239 | end | |
| 240 | elseif 1 + cosTheta > 1.0E-4 then | |
| 241 | local theta = math.acos(-cosTheta) | |
| 242 | local invSinTheta = 1 / math.sin(theta) | |
| 243 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 244 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 245 | else | |
| 246 | startInterp = t - 1 | |
| 247 | finishInterp = t | |
| 248 | end | |
| 249 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 250 | end | |
| 251 | function rayCast(Position, Direction, Range, Ignore) | |
| 252 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 253 | end | |
| 254 | --Wait what okay | |
| 255 | wait() | |
| 256 | local plr = game:service'Players'.LocalPlayer | |
| 257 | local char = plr.Character | |
| 258 | local hum = char.Humanoid | |
| 259 | local ra = char["Right Arm"] | |
| 260 | local la= char["Left Arm"] | |
| 261 | local rl= char["Right Leg"] | |
| 262 | local ll = char["Left Leg"] | |
| 263 | local hed = char.Head | |
| 264 | local root = char.HumanoidRootPart | |
| 265 | local rootj = root.RootJoint | |
| 266 | local tors = char.Torso | |
| 267 | local mouse = plr:GetMouse() | |
| 268 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 269 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 270 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 271 | local maincolor = BrickColor.new("Magenta")
| |
| 272 | cf = CFrame.new | |
| 273 | angles = CFrame.Angles | |
| 274 | attack = false | |
| 275 | euler=CFrame.fromEulerAnglesXYZ | |
| 276 | equipped = false | |
| 277 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 278 | RSH, LSH = nil, nil | |
| 279 | RW = Instance.new("Weld")
| |
| 280 | LW = Instance.new("Weld")
| |
| 281 | RH = tors["Right Hip"] | |
| 282 | LH = tors["Left Hip"] | |
| 283 | RSH = tors["Right Shoulder"] | |
| 284 | LSH = tors["Left Shoulder"] | |
| 285 | RSH.Parent = nil | |
| 286 | LSH.Parent = nil | |
| 287 | RW.Name = "RW" | |
| 288 | RW.Part0 = tors | |
| 289 | RW.C0 = CFrame.new(1.5, 0.5, 0) | |
| 290 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 291 | RW.Part1 = ra | |
| 292 | RW.Parent = tors | |
| 293 | LW.Name = "LW" | |
| 294 | LW.Part0 = tors | |
| 295 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
| 296 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 297 | LW.Part1 = la | |
| 298 | LW.Parent = tors | |
| 299 | print('User is '..plr.Name)
| |
| 300 | Effects = {}
| |
| 301 | ||
| 302 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 303 | ArtificialHB.Name = "Heartbeat" | |
| 304 | ||
| 305 | script:WaitForChild("Heartbeat")
| |
| 306 | ||
| 307 | frame = 1 / 60 | |
| 308 | tf = 0 | |
| 309 | allowframeloss = false | |
| 310 | tossremainder = false | |
| 311 | lastframe = tick() | |
| 312 | script.Heartbeat:Fire() | |
| 313 | ||
| 314 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 315 | tf = tf + s | |
| 316 | if tf >= frame then | |
| 317 | if allowframeloss then | |
| 318 | script.Heartbeat:Fire() | |
| 319 | lastframe = tick() | |
| 320 | else | |
| 321 | for i = 1, math.floor(tf / frame) do | |
| 322 | script.Heartbeat:Fire() | |
| 323 | end | |
| 324 | lastframe = tick() | |
| 325 | end | |
| 326 | if tossremainder then | |
| 327 | tf = 0 | |
| 328 | else | |
| 329 | tf = tf - frame * math.floor(tf / frame) | |
| 330 | end | |
| 331 | end | |
| 332 | end) | |
| 333 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 334 | local Create = RbxUtility.Create | |
| 335 | ||
| 336 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 337 | if hit.Parent == nil then | |
| 338 | return | |
| 339 | end | |
| 340 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 341 | for _, v in pairs(hit.Parent:children()) do | |
| 342 | if v:IsA("Humanoid") then
| |
| 343 | h = v | |
| 344 | end | |
| 345 | end | |
| 346 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 347 | warn'No R15 allowed' | |
| 348 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 349 | end | |
| 350 | ||
| 351 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 352 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 353 | if hit.Parent.DebounceHit.Value == true then | |
| 354 | return | |
| 355 | end | |
| 356 | end | |
| 357 | if insta == true then | |
| 358 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 359 | end | |
| 360 | local c = Create("ObjectValue"){
| |
| 361 | Name = "creator", | |
| 362 | Value = game:service("Players").LocalPlayer,
| |
| 363 | Parent = h, | |
| 364 | } | |
| 365 | game:GetService("Debris"):AddItem(c, .5)
| |
| 366 | if HitSound ~= nil and HitPitch ~= nil then | |
| 367 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 368 | end | |
| 369 | local Damage = math.random(minim, maxim) | |
| 370 | local blocked = false | |
| 371 | local block = hit.Parent:findFirstChild("Block")
| |
| 372 | if block ~= nil then | |
| 373 | if block.className == "IntValue" then | |
| 374 | if block.Value > 0 then | |
| 375 | blocked = true | |
| 376 | block.Value = block.Value - 1 | |
| 377 | print(block.Value) | |
| 378 | end | |
| 379 | end | |
| 380 | end | |
| 381 | if blocked == false then | |
| 382 | h.Health = h.Health - Damage | |
| 383 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 384 | else | |
| 385 | h.Health = h.Health - (Damage / 2) | |
| 386 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 387 | end | |
| 388 | if Type == "Knockdown" then | |
| 389 | local hum = hit.Parent.Humanoid | |
| 390 | hum.PlatformStand = true | |
| 391 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 392 | swait(1) | |
| 393 | HHumanoid.PlatformStand = false | |
| 394 | end), hum) | |
| 395 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 396 | local bodvol = Create("BodyVelocity"){
| |
| 397 | velocity = angle * knockback, | |
| 398 | P = 5000, | |
| 399 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 400 | Parent = hit, | |
| 401 | } | |
| 402 | local rl = Create("BodyAngularVelocity"){
| |
| 403 | P = 3000, | |
| 404 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 405 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 406 | Parent = hit, | |
| 407 | } | |
| 408 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 409 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 410 | elseif Type == "Normal" then | |
| 411 | local vp = Create("BodyVelocity"){
| |
| 412 | P = 500, | |
| 413 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 414 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 415 | } | |
| 416 | if knockback > 0 then | |
| 417 | vp.Parent = hit.Parent.Torso | |
| 418 | end | |
| 419 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 420 | elseif Type == "Up" then | |
| 421 | local bodyVelocity = Create("BodyVelocity"){
| |
| 422 | velocity = Vector3.new(0, 20, 0), | |
| 423 | P = 5000, | |
| 424 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 425 | Parent = hit, | |
| 426 | } | |
| 427 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 428 | elseif Type == "DarkUp" then | |
| 429 | coroutine.resume(coroutine.create(function() | |
| 430 | for i = 0, 1, 0.1 do | |
| 431 | swait() | |
| 432 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 433 | end | |
| 434 | end)) | |
| 435 | local bodyVelocity = Create("BodyVelocity"){
| |
| 436 | velocity = Vector3.new(0, 20, 0), | |
| 437 | P = 5000, | |
| 438 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 439 | Parent = hit, | |
| 440 | } | |
| 441 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 442 | elseif Type == "Snare" then | |
| 443 | local bp = Create("BodyPosition"){
| |
| 444 | P = 2000, | |
| 445 | D = 100, | |
| 446 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 447 | position = hit.Parent.Torso.Position, | |
| 448 | Parent = hit.Parent.Torso, | |
| 449 | } | |
| 450 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 451 | elseif Type == "Freeze" then | |
| 452 | local BodPos = Create("BodyPosition"){
| |
| 453 | P = 50000, | |
| 454 | D = 1000, | |
| 455 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 456 | position = hit.Parent.Torso.Position, | |
| 457 | Parent = hit.Parent.Torso, | |
| 458 | } | |
| 459 | local BodGy = Create("BodyGyro") {
| |
| 460 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 461 | P = 20e+003, | |
| 462 | Parent = hit.Parent.Torso, | |
| 463 | cframe = hit.Parent.Torso.CFrame, | |
| 464 | } | |
| 465 | hit.Parent.Torso.Anchored = true | |
| 466 | coroutine.resume(coroutine.create(function(Part) | |
| 467 | swait(1.5) | |
| 468 | Part.Anchored = false | |
| 469 | end), hit.Parent.Torso) | |
| 470 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 471 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 472 | end | |
| 473 | local debounce = Create("BoolValue"){
| |
| 474 | Name = "DebounceHit", | |
| 475 | Parent = hit.Parent, | |
| 476 | Value = true, | |
| 477 | } | |
| 478 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 479 | c = Create("ObjectValue"){
| |
| 480 | Name = "creator", | |
| 481 | Value = Player, | |
| 482 | Parent = h, | |
| 483 | } | |
| 484 | game:GetService("Debris"):AddItem(c, .5)
| |
| 485 | end | |
| 486 | end | |
| 487 | ||
| 488 | function ShowDamage(Pos, Text, Time, Color) | |
| 489 | local Rate = (1 / 30) | |
| 490 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 491 | local Text = (Text or "") | |
| 492 | local Time = (Time or 2) | |
| 493 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 494 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 495 | EffectPart.Anchored = true | |
| 496 | local BillboardGui = Create("BillboardGui"){
| |
| 497 | Size = UDim2.new(3, 0, 3, 0), | |
| 498 | Adornee = EffectPart, | |
| 499 | Parent = EffectPart, | |
| 500 | } | |
| 501 | local TextLabel = Create("TextLabel"){
| |
| 502 | BackgroundTransparency = 1, | |
| 503 | Size = UDim2.new(1, 0, 1, 0), | |
| 504 | Text = Text, | |
| 505 | Font = "Highway", | |
| 506 | TextColor3 = Color, | |
| 507 | TextScaled = true, | |
| 508 | Parent = BillboardGui, | |
| 509 | } | |
| 510 | game.Debris:AddItem(EffectPart, (Time)) | |
| 511 | EffectPart.Parent = game:GetService("Workspace")
| |
| 512 | delay(0, function() | |
| 513 | local Frames = (Time / Rate) | |
| 514 | for Frame = 1, Frames do | |
| 515 | wait(Rate) | |
| 516 | local Percent = (Frame / Frames) | |
| 517 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 518 | TextLabel.TextTransparency = Percent | |
| 519 | end | |
| 520 | if EffectPart and EffectPart.Parent then | |
| 521 | EffectPart:Destroy() | |
| 522 | end | |
| 523 | end) | |
| 524 | end | |
| 525 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 526 | for _, c in pairs(workspace:children()) do | |
| 527 | local hum = c:findFirstChild("Humanoid")
| |
| 528 | if hum ~= nil then | |
| 529 | local head = c:findFirstChild("Torso") or c:findFirstChild("UpperTorso") or c:FindFirstChild('LowerTorso')
| |
| 530 | if head ~= nil then | |
| 531 | local targ = head.Position - Part.Position | |
| 532 | local mag = targ.magnitude | |
| 533 | if mag <= Magnitude and c.Name ~= plr.Name then | |
| 534 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, root, .1, "rbxassetid://" .. HitSound, HitPitch) | |
| 535 | end | |
| 536 | end | |
| 537 | end | |
| 538 | end | |
| 539 | end | |
| 540 | CFuncs = {
| |
| 541 | Part = {
| |
| 542 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 543 | local Part = Create("Part")({
| |
| 544 | Parent = Parent, | |
| 545 | Reflectance = Reflectance, | |
| 546 | Transparency = Transparency, | |
| 547 | CanCollide = false, | |
| 548 | Locked = true, | |
| 549 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 550 | Name = Name, | |
| 551 | Size = Size, | |
| 552 | Material = Material | |
| 553 | }) | |
| 554 | RemoveOutlines(Part) | |
| 555 | return Part | |
| 556 | end | |
| 557 | }, | |
| 558 | Mesh = {
| |
| 559 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 560 | local Msh = Create(Mesh)({
| |
| 561 | Parent = Part, | |
| 562 | Offset = OffSet, | |
| 563 | Scale = Scale | |
| 564 | }) | |
| 565 | if Mesh == "SpecialMesh" then | |
| 566 | Msh.MeshType = MeshType | |
| 567 | Msh.MeshId = MeshId | |
| 568 | end | |
| 569 | return Msh | |
| 570 | end | |
| 571 | }, | |
| 572 | Mesh = {
| |
| 573 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 574 | local Msh = Create(Mesh)({
| |
| 575 | Parent = Part, | |
| 576 | Offset = OffSet, | |
| 577 | Scale = Scale | |
| 578 | }) | |
| 579 | if Mesh == "SpecialMesh" then | |
| 580 | Msh.MeshType = MeshType | |
| 581 | Msh.MeshId = MeshId | |
| 582 | end | |
| 583 | return Msh | |
| 584 | end | |
| 585 | }, | |
| 586 | Weld = {
| |
| 587 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 588 | local Weld = Create("Weld")({
| |
| 589 | Parent = Parent, | |
| 590 | Part0 = Part0, | |
| 591 | Part1 = Part1, | |
| 592 | C0 = C0, | |
| 593 | C1 = C1 | |
| 594 | }) | |
| 595 | return Weld | |
| 596 | end | |
| 597 | }, | |
| 598 | Sound = {
| |
| 599 | Create = function(id, par, vol, pit) | |
| 600 | coroutine.resume(coroutine.create(function() | |
| 601 | local S = Create("Sound")({
| |
| 602 | Volume = vol, | |
| 603 | Pitch = pit or 1, | |
| 604 | SoundId = id, | |
| 605 | Parent = par or workspace | |
| 606 | }) | |
| 607 | wait() | |
| 608 | S:play() | |
| 609 | game:GetService("Debris"):AddItem(S, 6)
| |
| 610 | end)) | |
| 611 | end | |
| 612 | }, | |
| 613 | ParticleEmitter = {
| |
| 614 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 615 | local fp = Create("ParticleEmitter")({
| |
| 616 | Parent = Parent, | |
| 617 | Color = ColorSequence.new(Color1, Color2), | |
| 618 | LightEmission = LightEmission, | |
| 619 | Size = Size, | |
| 620 | Texture = Texture, | |
| 621 | Transparency = Transparency, | |
| 622 | ZOffset = ZOffset, | |
| 623 | Acceleration = Accel, | |
| 624 | Drag = Drag, | |
| 625 | LockedToPart = LockedToPart, | |
| 626 | VelocityInheritance = VelocityInheritance, | |
| 627 | EmissionDirection = EmissionDirection, | |
| 628 | Enabled = Enabled, | |
| 629 | Lifetime = LifeTime, | |
| 630 | Rate = Rate, | |
| 631 | Rotation = Rotation, | |
| 632 | RotSpeed = RotSpeed, | |
| 633 | Speed = Speed, | |
| 634 | VelocitySpread = VelocitySpread | |
| 635 | }) | |
| 636 | return fp | |
| 637 | end | |
| 638 | } | |
| 639 | } | |
| 640 | function RemoveOutlines(part) | |
| 641 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 642 | end | |
| 643 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 644 | local Part = Create("Part")({
| |
| 645 | formFactor = FormFactor, | |
| 646 | Parent = Parent, | |
| 647 | Reflectance = Reflectance, | |
| 648 | Transparency = Transparency, | |
| 649 | CanCollide = false, | |
| 650 | Locked = true, | |
| 651 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 652 | Name = Name, | |
| 653 | Size = Size, | |
| 654 | Material = Material | |
| 655 | }) | |
| 656 | RemoveOutlines(Part) | |
| 657 | return Part | |
| 658 | end | |
| 659 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 660 | local Msh = Create(Mesh)({
| |
| 661 | Parent = Part, | |
| 662 | Offset = OffSet, | |
| 663 | Scale = Scale | |
| 664 | }) | |
| 665 | if Mesh == "SpecialMesh" then | |
| 666 | Msh.MeshType = MeshType | |
| 667 | Msh.MeshId = MeshId | |
| 668 | end | |
| 669 | return Msh | |
| 670 | end | |
| 671 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 672 | local Weld = Create("Weld")({
| |
| 673 | Parent = Parent, | |
| 674 | Part0 = Part0, | |
| 675 | Part1 = Part1, | |
| 676 | C0 = C0, | |
| 677 | C1 = C1 | |
| 678 | }) | |
| 679 | return Weld | |
| 680 | end | |
| 681 | EffectModel = Instance.new("Model", char)
| |
| 682 | Effects = {
| |
| 683 | Block = {
| |
| 684 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 685 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 686 | prt.Anchored = true | |
| 687 | prt.CFrame = cframe | |
| 688 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 689 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 690 | if Type == 1 or Type == nil then | |
| 691 | table.insert(Effects, {
| |
| 692 | prt, | |
| 693 | "Block1", | |
| 694 | delay, | |
| 695 | x3, | |
| 696 | y3, | |
| 697 | z3, | |
| 698 | msh | |
| 699 | }) | |
| 700 | elseif Type == 2 then | |
| 701 | table.insert(Effects, {
| |
| 702 | prt, | |
| 703 | "Block2", | |
| 704 | delay, | |
| 705 | x3, | |
| 706 | y3, | |
| 707 | z3, | |
| 708 | msh | |
| 709 | }) | |
| 710 | else | |
| 711 | table.insert(Effects, {
| |
| 712 | prt, | |
| 713 | "Block3", | |
| 714 | delay, | |
| 715 | x3, | |
| 716 | y3, | |
| 717 | z3, | |
| 718 | msh | |
| 719 | }) | |
| 720 | end | |
| 721 | end | |
| 722 | }, | |
| 723 | Sphere = {
| |
| 724 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 725 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 726 | prt.Anchored = true | |
| 727 | prt.CFrame = cframe | |
| 728 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 729 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 730 | table.insert(Effects, {
| |
| 731 | prt, | |
| 732 | "Cylinder", | |
| 733 | delay, | |
| 734 | x3, | |
| 735 | y3, | |
| 736 | z3, | |
| 737 | msh | |
| 738 | }) | |
| 739 | end | |
| 740 | }, | |
| 741 | Cylinder = {
| |
| 742 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 743 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 744 | prt.Anchored = true | |
| 745 | prt.CFrame = cframe | |
| 746 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 747 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 748 | table.insert(Effects, {
| |
| 749 | prt, | |
| 750 | "Cylinder", | |
| 751 | delay, | |
| 752 | x3, | |
| 753 | y3, | |
| 754 | z3, | |
| 755 | msh | |
| 756 | }) | |
| 757 | end | |
| 758 | }, | |
| 759 | Wave = {
| |
| 760 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 761 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 762 | prt.Anchored = true | |
| 763 | prt.CFrame = cframe | |
| 764 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 765 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 766 | table.insert(Effects, {
| |
| 767 | prt, | |
| 768 | "Cylinder", | |
| 769 | delay, | |
| 770 | x3 / 60, | |
| 771 | y3 / 60, | |
| 772 | z3 / 60, | |
| 773 | msh | |
| 774 | }) | |
| 775 | end | |
| 776 | }, | |
| 777 | Ring = {
| |
| 778 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 779 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 780 | prt.Anchored = true | |
| 781 | prt.CFrame = cframe | |
| 782 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 783 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 784 | table.insert(Effects, {
| |
| 785 | prt, | |
| 786 | "Cylinder", | |
| 787 | delay, | |
| 788 | x3, | |
| 789 | y3, | |
| 790 | z3, | |
| 791 | msh | |
| 792 | }) | |
| 793 | end | |
| 794 | }, | |
| 795 | Break = {
| |
| 796 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 797 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 798 | prt.Anchored = true | |
| 799 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 800 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 801 | local num = math.random(10, 50) / 1000 | |
| 802 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 803 | table.insert(Effects, {
| |
| 804 | prt, | |
| 805 | "Shatter", | |
| 806 | num, | |
| 807 | prt.CFrame, | |
| 808 | math.random() - math.random(), | |
| 809 | 0, | |
| 810 | math.random(50, 100) / 100 | |
| 811 | }) | |
| 812 | end | |
| 813 | } | |
| 814 | } | |
| 815 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 816 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 817 | prt.Anchored = true | |
| 818 | prt.CFrame = cframe | |
| 819 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 820 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 821 | if Type == 1 or Type == nil then | |
| 822 | table.insert(Effects, {
| |
| 823 | prt, | |
| 824 | "Block1", | |
| 825 | delay, | |
| 826 | x3, | |
| 827 | y3, | |
| 828 | z3, | |
| 829 | msh | |
| 830 | }) | |
| 831 | elseif Type == 2 then | |
| 832 | table.insert(Effects, {
| |
| 833 | prt, | |
| 834 | "Block2", | |
| 835 | delay, | |
| 836 | x3, | |
| 837 | y3, | |
| 838 | z3, | |
| 839 | msh | |
| 840 | }) | |
| 841 | elseif Type == 3 then | |
| 842 | table.insert(Effects, {
| |
| 843 | prt, | |
| 844 | "Block3", | |
| 845 | delay, | |
| 846 | x3, | |
| 847 | y3, | |
| 848 | z3, | |
| 849 | msh | |
| 850 | }) | |
| 851 | end | |
| 852 | end | |
| 853 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 854 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 855 | prt.Anchored = true | |
| 856 | prt.CFrame = cframe | |
| 857 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 858 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 859 | table.insert(Effects, {
| |
| 860 | prt, | |
| 861 | "Cylinder", | |
| 862 | delay, | |
| 863 | x3, | |
| 864 | y3, | |
| 865 | z3, | |
| 866 | msh | |
| 867 | }) | |
| 868 | end | |
| 869 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 870 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 871 | prt.Anchored = true | |
| 872 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
| 873 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 874 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 875 | table.insert(Effects, {
| |
| 876 | prt, | |
| 877 | "Cylinder", | |
| 878 | delay, | |
| 879 | x3, | |
| 880 | y3, | |
| 881 | z3, | |
| 882 | msh | |
| 883 | }) | |
| 884 | end | |
| 885 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 886 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 887 | prt.Anchored = true | |
| 888 | prt.CFrame = cframe | |
| 889 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 890 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 891 | table.insert(Effects, {
| |
| 892 | prt, | |
| 893 | "Cylinder", | |
| 894 | delay, | |
| 895 | x3, | |
| 896 | y3, | |
| 897 | z3, | |
| 898 | msh | |
| 899 | }) | |
| 900 | end | |
| 901 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 902 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 903 | prt.Anchored = true | |
| 904 | prt.CFrame = cframe | |
| 905 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 906 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 907 | table.insert(Effects, {
| |
| 908 | prt, | |
| 909 | "Cylinder", | |
| 910 | delay, | |
| 911 | x3, | |
| 912 | y3, | |
| 913 | z3, | |
| 914 | msh | |
| 915 | }) | |
| 916 | end | |
| 917 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 918 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 919 | prt.Anchored = true | |
| 920 | prt.CFrame = cframe | |
| 921 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 922 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 923 | table.insert(Effects, {
| |
| 924 | prt, | |
| 925 | "Cylinder", | |
| 926 | delay, | |
| 927 | x3, | |
| 928 | y3, | |
| 929 | z3, | |
| 930 | msh | |
| 931 | }) | |
| 932 | end | |
| 933 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 934 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 935 | prt.Anchored = true | |
| 936 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 937 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 938 | local num = math.random(10, 50) / 1000 | |
| 939 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 940 | table.insert(Effects, {
| |
| 941 | prt, | |
| 942 | "Shatter", | |
| 943 | num, | |
| 944 | prt.CFrame, | |
| 945 | math.random() - math.random(), | |
| 946 | 0, | |
| 947 | math.random(50, 100) / 100 | |
| 948 | }) | |
| 949 | end | |
| 950 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 951 | local fp=Instance.new("Part")
| |
| 952 | fp.formFactor=formfactor | |
| 953 | fp.Parent=parent | |
| 954 | fp.Reflectance=reflectance | |
| 955 | fp.Transparency=transparency | |
| 956 | fp.CanCollide=false | |
| 957 | fp.Locked=true | |
| 958 | fp.BrickColor=brickcolor | |
| 959 | fp.Name=name | |
| 960 | fp.Size=size | |
| 961 | fp.Position=tors.Position | |
| 962 | RemoveOutlines(fp) | |
| 963 | fp.Material="SmoothPlastic" | |
| 964 | fp:BreakJoints() | |
| 965 | return fp | |
| 966 | end | |
| 967 | ||
| 968 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 969 | local mesh=Instance.new(Mesh) | |
| 970 | mesh.Parent=part | |
| 971 | if Mesh=="SpecialMesh" then | |
| 972 | mesh.MeshType=meshtype | |
| 973 | if meshid~="nil" then | |
| 974 | mesh.MeshId="http://www.roblox.com/asset/?id="..meshid | |
| 975 | end | |
| 976 | end | |
| 977 | mesh.Offset=offset | |
| 978 | mesh.Scale=scale | |
| 979 | return mesh | |
| 980 | end | |
| 981 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 982 | local prt=part(3,char,0,0,brickcolor,"Effect",Vector3.new(0.5,0.5,0.5)) | |
| 983 | prt.Anchored=true | |
| 984 | prt.Material = "Neon" | |
| 985 | prt.CFrame=cframe | |
| 986 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 987 | msh=mesh("BlockMesh",prt,"","",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
| |
| 988 | game:GetService("Debris"):AddItem(prt,5)
| |
| 989 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 990 | for i=0,1,delay do | |
| 991 | swait() | |
| 992 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 993 | Part.Transparency=i | |
| 994 | Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3) | |
| 995 | end | |
| 996 | Part.Parent=nil | |
| 997 | end),prt,msh) | |
| 998 | end | |
| 999 | function MagicShockTrailAlt2(origcolor2,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
| 1000 | local prt=part(3,char,0,0,origcolor2,"Effect",Vector3.new(0.5,0.5,0.5)) | |
| 1001 | prt.Anchored=true | |
| 1002 | prt.Material = "Neon" | |
| 1003 | prt.CFrame=cframe | |
| 1004 | msh=mesh("BlockMesh",prt,"","",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
| |
| 1005 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1006 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1007 | local rtype = rottype | |
| 1008 | for i=0,1,delay do | |
| 1009 | swait() | |
| 1010 | if rtype == 1 then | |
| 1011 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
| 1012 | elseif rtype == 2 then | |
| 1013 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
| 1014 | end | |
| 1015 | prt.Transparency=i | |
| 1016 | Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3) | |
| 1017 | end | |
| 1018 | Part.Parent=nil | |
| 1019 | end),prt,msh) | |
| 1020 | end | |
| 1021 | ||
| 1022 | --[[ | |
| 1023 | Thanks for using Build-To-Lua by jarredbcv. | |
| 1024 | ]]-- | |
| 1025 | ||
| 1026 | ||
| 1027 | New = function(Object, Parent, Name, Data) | |
| 1028 | local Object = Instance.new(Object) | |
| 1029 | for Index, Value in pairs(Data or {}) do
| |
| 1030 | Object[Index] = Value | |
| 1031 | end | |
| 1032 | Object.Parent = Parent | |
| 1033 | Object.Name = Name | |
| 1034 | return Object | |
| 1035 | end | |
| 1036 | ||
| 1037 | Kunai = New("Model",char,"Kunai",{})
| |
| 1038 | Handle = New("Part",Kunai,"Handle",{BrickColor = BrickColor.new("Really red"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(77.4998779, 0.800036013, -64.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
| |
| 1039 | Mesh = New("CylinderMesh",Handle,"Mesh",{Scale = Vector3.new(0.5, 1, 0.300000012),})
| |
| 1040 | Part = New("Part",Kunai,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(77.4998779, 1.60002196, -64.5, -0, 0, 1, -0, 1, 0, -1, 0, 0),Color = Color3.new(0.388235, 0.372549, 0.384314),})
| |
| 1041 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.379999995, 1.29999995, 0.379999995),VertexColor = Vector3.new(5, 5, 5),MeshId = "http://www.roblox.com/Asset/?id=9756362",TextureId = "http://www.roblox.com/asset/?id=41938593",MeshType = Enum.MeshType.FileMesh,})
| |
| 1042 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0, 0.799985945, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
| |
| 1043 | Part = New("Part",Kunai,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(77.4998779, 0.200001001, -64.5, 0, 0, 1, 0, -1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
| |
| 1044 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 0.400000006, 1.5),VertexColor = Vector3.new(5, 5, 5),MeshId = "http://www.roblox.com/asset/?id=3270017",TextureId = "http://www.roblox.com/asset/?id=41938593",MeshType = Enum.MeshType.FileMesh,})
| |
| 1045 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, -1, 0, 1, 0, 0),C1 = CFrame.new(0, -0.600035012, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
| |
| 1046 | ||
| 1047 | Kunai2 = New("Model",char,"Kunai2",{})
| |
| 1048 | Handle2 = New("Part",Kunai2,"Handle2",{BrickColor = BrickColor.new("Really red"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(77.4998779, 0.800036013, -64.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
| |
| 1049 | Mesh = New("CylinderMesh",Handle2,"Mesh",{Scale = Vector3.new(0.5, 1, 0.300000012),})
| |
| 1050 | Part = New("Part",Kunai2,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(77.4998779, 1.60002196, -64.5, -0, 0, 1, -0, 1, 0, -1, 0, 0),Color = Color3.new(0.388235, 0.372549, 0.384314),})
| |
| 1051 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.379999995, 1.29999995, 0.379999995),VertexColor = Vector3.new(5, 5, 5),MeshId = "http://www.roblox.com/Asset/?id=9756362",TextureId = "http://www.roblox.com/asset/?id=41938593",MeshType = Enum.MeshType.FileMesh,})
| |
| 1052 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(0, 0.799985945, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
| |
| 1053 | Part = New("Part",Kunai2,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(77.4998779, 0.200001001, -64.5, 0, 0, 1, 0, -1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
| |
| 1054 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 0.400000006, 1.5),VertexColor = Vector3.new(5, 5, 5),MeshId = "http://www.roblox.com/asset/?id=3270017",TextureId = "http://www.roblox.com/asset/?id=41938593",MeshType = Enum.MeshType.FileMesh,})
| |
| 1055 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, -1, 0, 1, 0, 0),C1 = CFrame.new(0, -0.600035012, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0),})
| |
| 1056 | ||
| 1057 | local NewInstance = function(instance,parent,properties) | |
| 1058 | local inst = Instance.new(instance,parent) | |
| 1059 | if(properties)then | |
| 1060 | for i,v in next, properties do | |
| 1061 | pcall(function() inst[i] = v end) | |
| 1062 | end | |
| 1063 | end | |
| 1064 | return inst; | |
| 1065 | end | |
| 1066 | local HW = NewInstance('Weld',char,{Part0=ra,Part1=Handle,C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(-65),0,math.rad(-90))})
| |
| 1067 | local HW2 = NewInstance('Weld',char,{Part0=la,Part1=Handle2,C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(-65),0,math.rad(90))})
| |
| 1068 | ||
| 1069 | Days = Instance.new("Sound",tors)
| |
| 1070 | Days.SoundId = "rbxassetid://398987889" | |
| 1071 | Days.Volume = 1.5 | |
| 1072 | Days.Looped = true | |
| 1073 | Days:Play() | |
| 1074 | ||
| 1075 | function Jab() | |
| 1076 | attack=true | |
| 1077 | for i = 0,2,0.1 do | |
| 1078 | swait() | |
| 1079 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3) | |
| 1080 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-65)),.3) | |
| 1081 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1082 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
| 1083 | HW.C0=clerp(HW.C0,cf(0,-1,0)*angles(math.rad(-180),math.rad(0),math.rad(0)),0.15) | |
| 1084 | end | |
| 1085 | attack=false | |
| 1086 | end | |
| 1087 | ||
| 1088 | mouse.KeyDown:connect(function(key) | |
| 1089 | if key == 'r' and attack == false then | |
| 1090 | Jab() | |
| 1091 | end | |
| 1092 | end) | |
| 1093 | ------------------------------------ | |
| 1094 | mouse.KeyDown:connect(function(key) | |
| 1095 | if string.byte(key) == 48 then | |
| 1096 | Swing = 2 | |
| 1097 | char.Humanoid.WalkSpeed = 50 | |
| 1098 | end | |
| 1099 | end) | |
| 1100 | ||
| 1101 | mouse.KeyUp:connect(function(key) | |
| 1102 | if string.byte(key) == 48 then | |
| 1103 | Swing = 1 | |
| 1104 | char.Humanoid.WalkSpeed = 16 | |
| 1105 | end | |
| 1106 | end) | |
| 1107 | --------------------------------- | |
| 1108 | ||
| 1109 | local idle=0 | |
| 1110 | local sine = 0 | |
| 1111 | local change = 1 | |
| 1112 | local val = 0 | |
| 1113 | toim = 0 | |
| 1114 | hum.Animator.Parent = nil | |
| 1115 | idleanim=.4 | |
| 1116 | while true do | |
| 1117 | swait() | |
| 1118 | sine = sine + change | |
| 1119 | local torvel=(root.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1120 | local velderp=root.Velocity.y | |
| 1121 | hitfloor,posfloor=rayCast(root.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,4,char) | |
| 1122 | if equipped==true or equipped==false then | |
| 1123 | if attack==false then | |
| 1124 | idle=idle+1 | |
| 1125 | else | |
| 1126 | idle=0 | |
| 1127 | end | |
| 1128 | if root.Velocity.y > 1 and hitfloor==nil then | |
| 1129 | Anim="Jump" | |
| 1130 | if attack==false then | |
| 1131 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1132 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
| 1133 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3) | |
| 1134 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
| 1135 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
| 1136 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3) | |
| 1137 | end | |
| 1138 | elseif root.Velocity.y < -1 and hitfloor==nil then | |
| 1139 | Anim="Fall" | |
| 1140 | if attack==false then | |
| 1141 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
| 1142 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3) | |
| 1143 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1144 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3) | |
| 1145 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3) | |
| 1146 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
| 1147 | end | |
| 1148 | elseif torvel<1 and hitfloor~=nil then | |
| 1149 | Anim="Idle" | |
| 1150 | change = 2 | |
| 1151 | if attack==false then | |
| 1152 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(-45)),0.15) | |
| 1153 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(45)),.3) | |
| 1154 | RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0)*angles(math.rad(-2.5),math.rad(90),math.rad(-0))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.15) | |
| 1155 | LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0)*angles(math.rad(-2.5),math.rad(-90),math.rad(-0))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.15) | |
| 1156 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(90 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-50)), 0.1) | |
| 1157 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(55 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(70)), 0.1) | |
| 1158 | HW.C0=clerp(HW.C0,cf(0,-1,0)*angles(math.rad(-65),math.rad(0),math.rad(-90)),0.15) | |
| 1159 | HW2.C0=clerp(HW2.C0,cf(0,-1,0)*angles(math.rad(-65),math.rad(0),math.rad(90)),0.15) | |
| 1160 | end | |
| 1161 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
| 1162 | Anim="Walk" | |
| 1163 | change = 1 | |
| 1164 | if attack==false then | |
| 1165 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15) | |
| 1166 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1167 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3) | |
| 1168 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 7), math.rad(0), math.rad(-5)), 0.3) | |
| 1169 | RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1.5,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15) | |
| 1170 | LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-5+15*math.cos(sine/7))+ math.sin(sine/7)/1.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15) | |
| 1171 | HW.C0=clerp(HW.C0,cf(0,-1,0)*angles(math.rad(-85),math.rad(0),math.rad(-180)),0.15) | |
| 1172 | HW2.C0=clerp(HW2.C0,cf(0,-1,0)*angles(math.rad(-85),math.rad(0),math.rad(180)),0.15) | |
| 1173 | end | |
| 1174 | elseif torvel>=22 and hitfloor~=nil then | |
| 1175 | Anim="Run" | |
| 1176 | change = 2 | |
| 1177 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(25),math.rad(0),math.rad(10*math.cos(sine/7))),0.15) | |
| 1178 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1179 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(55), math.rad(-55), math.rad(90)), 0.3) | |
| 1180 | LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 60),-0.65)*angles(math.rad(40),math.rad(0),math.rad(90 + 2.5)),.3) | |
| 1181 | RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/1)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15) | |
| 1182 | LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/1)*angles(math.rad(-5+15*math.cos(sine/7))+ math.sin(sine/7)/1,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15) | |
| 1183 | HW.C0=clerp(HW.C0,cf(0,-1,0)*angles(math.rad(-65),math.rad(0),math.rad(-90)),0.15) | |
| 1184 | HW2.C0=clerp(HW2.C0,cf(0,-1,0)*angles(math.rad(-65),math.rad(0),math.rad(90)),0.15) | |
| 1185 | end | |
| 1186 | end | |
| 1187 | if 0 < #Effects then | |
| 1188 | for e = 1, #Effects do | |
| 1189 | if Effects[e] ~= nil then | |
| 1190 | local Thing = Effects[e] | |
| 1191 | if Thing ~= nil then | |
| 1192 | local Part = Thing[1] | |
| 1193 | local Mode = Thing[2] | |
| 1194 | local Delay = Thing[3] | |
| 1195 | local IncX = Thing[4] | |
| 1196 | local IncY = Thing[5] | |
| 1197 | local IncZ = Thing[6] | |
| 1198 | if 1 >= Thing[1].Transparency then | |
| 1199 | if Thing[2] == "Block1" then | |
| 1200 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1201 | local Mesh = Thing[1].Mesh | |
| 1202 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1203 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1204 | elseif Thing[2] == "Block2" then | |
| 1205 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 1206 | local Mesh = Thing[7] | |
| 1207 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1208 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1209 | elseif Thing[2] == "Block3" then | |
| 1210 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 1211 | local Mesh = Thing[7] | |
| 1212 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1213 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1214 | elseif Thing[2] == "Cylinder" then | |
| 1215 | local Mesh = Thing[1].Mesh | |
| 1216 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1217 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1218 | elseif Thing[2] == "Blood" then | |
| 1219 | local Mesh = Thing[7] | |
| 1220 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 1221 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1222 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1223 | elseif Thing[2] == "Elec" then | |
| 1224 | local Mesh = Thing[1].Mesh | |
| 1225 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1226 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1227 | elseif Thing[2] == "Disappear" then | |
| 1228 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1229 | elseif Thing[2] == "Shatter" then | |
| 1230 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1231 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1232 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1233 | Thing[6] = Thing[6] + Thing[5] | |
| 1234 | end | |
| 1235 | else | |
| 1236 | Part.Parent = nil | |
| 1237 | table.remove(Effects, e) | |
| 1238 | end | |
| 1239 | end | |
| 1240 | end | |
| 1241 | end | |
| 1242 | end | |
| 1243 | end |