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dronkowitz

SonicHeroesMainMenu.cs

Mar 3rd, 2021 (edited)
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5.  
  6. public class SonicHeroesMainMenu : MonoBehaviour
  7. {
  8.     // Start is called before the first frame update
  9.     void Start()
  10.     {
  11.  
  12.     }
  13.  
  14.     // Update is called once per frame
  15.     void Update()
  16.     {
  17.  
  18.     }
  19.  
  20.     public void QuitGame()
  21.     {
  22.         Application.Quit();
  23.     }
  24.  
  25.     public void MainMenu()
  26.     {
  27.         SceneManager.LoadScene("Opening Movie");
  28.     }
  29.  
  30.     public void SelectGame()
  31.     {
  32.         SceneManager.LoadScene("Menu (Selector)");
  33.     }
  34.     public void LoadStorySelect()
  35.     {
  36.         SceneManager.LoadScene("Main Story (Team Selection)");
  37.     }
  38.     public void Load1PlayerMenuSelection()
  39.     {
  40.         SceneManager.LoadScene("1 Player");
  41.     }
  42.     public void Load2PlayerGame()
  43.     {
  44.         SceneManager.LoadScene("2 Players");
  45.     }
  46.     public void LoadAudioRoom()
  47.     {
  48.         SceneManager.LoadScene("Audio Room Menu");
  49.     }
  50.     public void LoadAudioTheater()
  51.     {
  52.         SceneManager.LoadScene("Audio Theater");
  53.     }
  54.     public void LoadBGM()
  55.     {
  56.         SceneManager.LoadScene("BGM Selection");
  57.     }
  58.     public void LoadBGMSelection()
  59.     {
  60.         SceneManager.LoadScene("Challege Screen (Sonic Heroes)");
  61.  
  62.     }
  63.     public void LoadCGSelection()
  64.     {
  65.         SceneManager.LoadScene("CG Theater");
  66.     }
  67.     public void LoadLastSavedGame()
  68.     {
  69.         SceneManager.LoadScene("Continue Game");
  70.     }
  71.     public void LoadExtrasOptions()
  72.     {
  73.         SceneManager.LoadScene("Options Menu");
  74.     }
  75.     public void LoadMainMenu()
  76.     {
  77.         SceneManager.LoadScene("Main Menu");
  78.     }
  79.     public void LoadVibrationSettings()
  80.     {
  81.         SceneManager.LoadScene("Vibration Settings");
  82.     }
  83.     public void LoadStages()
  84.     {
  85.         SceneManager.LoadScene("Stage 00");
  86.         SceneManager.LoadScene("Stage 01");
  87.         SceneManager.LoadScene("Stage 02");
  88.         SceneManager.LoadScene("Team - Boss Battle - Egg Hawk");
  89.         SceneManager.LoadScene("Stage 03");
  90.         SceneManager.LoadScene("Stage 04");
  91.         SceneManager.LoadScene("Team - Boss Battle - Team 1");
  92.         SceneManager.LoadScene("Stage 05");
  93.         SceneManager.LoadScene("Stage 06");
  94.         SceneManager.LoadScene("Stage 07");
  95.         SceneManager.LoadScene("Stage 08");
  96.         SceneManager.LoadScene("Team - Boss Battle - Egg Albatross");
  97.         SceneManager.LoadScene("Stage 09");
  98.         SceneManager.LoadScene("Stage 10");
  99.         SceneManager.LoadScene("Team - Boss Battle - Team 2");
  100.         SceneManager.LoadScene("Stage 11");
  101.         SceneManager.LoadScene("Stage 12");
  102.         SceneManager.LoadScene("Team - Boss Battle - Robot Carnaval and Robot Storm");
  103.         SceneManager.LoadScene("Stage 13");
  104.         SceneManager.LoadScene("Stage 14");
  105.         SceneManager.LoadScene("Team - Boss Battle - Egg Emperor");
  106.         SceneManager.LoadScene("Last Story - Start");
  107.         SceneManager.LoadScene("Last Story - Metal Madness");
  108.         SceneManager.LoadScene("Last Story - Metal Overlord");
  109.     }
  110. }
  111.  
  112.  
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