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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.EventSystems;
- public class ButtonScript : MonoBehaviour
- {
- [SerializeField]
- private AudioSource m_audioSource;
- [SerializeField]
- private Image m_buttonImage;
- private RectTransform m_rectTransform;
- private string m_buttonName;
- private Vector2[] m_buttonEffectPositions;
- private Vector2 m_currentButtonEffectPosition;
- void Start()
- {
- m_audioSource = GetComponent<AudioSource>();
- m_buttonName = gameObject.name;
- m_rectTransform = m_buttonImage.GetComponent<RectTransform>();
- m_buttonEffectPositions = new Vector2[6];
- m_buttonEffectPositions[0] = new Vector2(-741, 21);
- m_buttonEffectPositions[1] = new Vector2(-741, -60);
- m_buttonEffectPositions[2] = new Vector2(-741, -137);
- m_buttonEffectPositions[3] = new Vector2(-741, -216);
- m_buttonEffectPositions[4] = new Vector2(-741, -297);
- m_buttonEffectPositions[5] = new Vector2(-1300, -252);
- }
- void Update()
- {
- m_rectTransform.anchoredPosition = Vector2.Lerp(m_rectTransform.anchoredPosition, m_currentButtonEffectPosition, 0.1f);
- }
- public void SetButtonEffectPosition()
- {
- switch (m_buttonName)
- {
- case "NewGame":
- m_currentButtonEffectPosition = m_buttonEffectPositions[0];
- m_audioSource.Play();
- break;
- case "LoadGame":
- m_currentButtonEffectPosition = m_buttonEffectPositions[1];
- m_audioSource.Play();
- break;
- case "Options":
- m_currentButtonEffectPosition = m_buttonEffectPositions[2];
- m_audioSource.Play();
- break;
- case "Credits":
- m_currentButtonEffectPosition = m_buttonEffectPositions[3];
- m_audioSource.Play();
- break;
- case "Exit":
- m_currentButtonEffectPosition = m_buttonEffectPositions[4];
- m_audioSource.Play();
- break;
- }
- }
- public void RemoveButtonEffect()
- {
- m_currentButtonEffectPosition = m_buttonEffectPositions[5];
- }
- public void ChangeOptionsCamera()
- {
- }
- }
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