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- exec protect // protection from annoying ads
- volume "0.010000"
- snd_musicvolume "0.000000"
- tf_dingalingaling 1
- tf_dingaling_volume 1.0 // Sets the volume of the hit sound.
- tf_dingaling_pitchmindmg 100 // Sets the desired pitch of the hit sound when a minor damage hit is done.
- tf_dingaling_pitchmaxdmg 100 // Sets the desired pitch of the hit sound when a major damage hit is done.
- tf_dingalingaling_lasthit 1
- cl_autorezoom 0
- con_enable 1
- net_graphproportionalfont 0
- zoom_sensitivity_ratio 0.7934714 // Use same sensitivity as when unscoped
- alias fix "record fix; stop"// for invisible players to dissapear //(no pun intended)
- bind "tab" "+scoreboard"
- alias +scoreboard "+showscores;net_graph 4"
- alias -scoreboard "-showscores;net_graph 1"
- tf_scoreboard_ping_as_text 1
- bind ] kill
- bind KP_PGUP "say 8)"
- bind KP_HOME "say how could you do this to her?"
- bind KP_UPARROW "say 6yP9ITbI EcTb???" // don't mind these, pls
- alias "blue" "jointeam blue"
- alias "red" "jointeam red"
- alias "spec" "jointeam spectator"
- sv_allow_point_servercommand always
- tf_preround_push_from_damage_enable 1
- m_customaccel_exponent 0
- m_customaccel_max 0
- m_customaccel_scale 0
- m_filter 0
- m_forward 1
- m_mouseaccel1 0
- m_mouseaccel2 0
- m_mousespeed 0
- m_customaccel 0
- m_rawinput 1 // set to "0" if using RInput.
- sv_pure 0
- tf_hud_target_id_disable_floating_health 1
- hud_fastswitch 1
- mat_monitorgamma 0.1
- tf_item_inspect_model_auto_spin 0 // Do not auto spin items in the inspect view
- cl_downloadfilter "mapsonly"
- rate 900000; net_splitpacket_maxrate 450000
- packet_size_minimal
- net_splitrate 4
- cl_ask_favorite_opt_out 1
- cl_ask_blacklist_opt_out 1
- replay_quitmsg_dontaskagain 1
- cl_ask_bigpicture_controller_opt_out 1
- tf_explanations_store 1
- tf_explanations_discardpanel 1
- tf_explanations_backpackpanel 1
- tf_explanations_charinfopanel 1
- tf_explanations_craftingpanel 1
- tf_explanations_charinfo_armory_panel 1
- tf_training_has_prompted_for_forums 1
- tf_training_has_prompted_for_loadout 1
- tf_training_has_prompted_for_options 1
- tf_training_has_prompted_for_training 1
- tf_training_has_prompted_for_offline_practice 1
- cl_showhelp 0
- tf_taunt_always_show_hint 0
- sb_dontshow_maxplayer_warning 1
- tf_coach_request_nevershowagain 1
- tf_show_maps_details_explanation_count 0
- tf_show_taunt_explanation_in_class_loadout 0
- tf_show_preset_explanation_in_class_loadout 0
- cl_hud_playerclass_playermodel_showed_confirm_dialog 1
- tf_find_a_match_hint_viewed 1
- tf_quest_map_intro_viewed 1
- tf_warpaint_explanation_viewed 1
- tf_inspect_hint_count 11
- tf_mvm_tabs_discovered 1
- tf_hud_notification_show_count_ghost_controls 1
- tf_hud_notification_show_count_ghost_controls_no_respawn 1
- tf_hud_notification_show_count_kart_controls 1
- cl_promotional_codes_button_show 0
- cl_training_class_unlock_all
- tf_romevision_skip_prompt 1
- tf_weapon_select_demo_time 0
- snd_surround_speakers 1 // dunno what's better 1 or 2
- in_usekeyboardsampletime 1 // Determine key time from smoothed frametime for keyboard look only
- closecaption 1 // yes i use captions fuck off
- cc_subtitles 1
- cc_lang "english"
- cc_predisplay_time 0
- r_drawtracers_firstperson 1 // i play scout this season(30)
- sensitivity 4// my sens. put here your own sens.
- tf_use_min_viewmodels 0// min viewmodels off
- viewmodel_fov 90// :))))
- cl_flipviewmodels 0//flipping viewmodels (a fun one tho)
- tf_remember_activeweapon 0//stupid setting, that makes you hold last weapon even after death, default is 1
- cl_crosshair_file ""// i use class crosshairs
- cl_crosshair_scale 20// crosshair size
- cl_crosshair_blue 0//
- cl_crosshair_green 255//color settings (currently green)
- cl_crosshair_red 0//
- crosshair 1// lol
- cl_autoreload 1//autoreloading
- tf_hud_show_servertimelimit "1"
- hud_combattext "1"
- cl_use_tournament_specgui "1"
- cl_spec_carrieditems "0"
- tf_spectator_target_location "3"
- tf_hud_target_id_alpha "200"
- tf_hud_target_id_disable_floating_health "1"
- tf_hud_target_id_show_avatars "1"
- tf_use_match_hud 0
- hud_combattext_red 255
- hud_combattext_green 215
- hud_combattext_blue 0
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