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- LEGEND
- <CHARACTER NAME>
- Rank: Lists the rank of the character.
- Leadership Skill: This is the skill level of their leadership ability which grants a bonus to all troops under their direct command.
- Combat Ability: a qualitative judgement of the commander’s ability in personal combat. From worst to best: Non-combatant; Very weak; weak; mediocre; strong; very strong; legendary; demigodly; unstoppable. Note that most regular soldiers are considered ‘Very weak’; capable knights ‘weak; and elite soldiers ‘mediocre’.
- * Maximum Command: Details the maximum number of troops the general can command. Effective command is the maximum number of troops they can command without taking a bonus to their leadership skill. Optimal command is the maximum number of troops that they can personally lead and inspire (granting situational bonuses to). Note that this only counts for troops under their direct command – multiple generals can work together to command an army and their maximum command is combined.
- Specialities: In certain situations, generals can give additional bonuses to their troops. This may be a leadership bonus or it may be a more limited or arbitrary bonus. It may be limited to those he can effectively or optimally command but may also apply to all troops on the same battlefield as he is or to all of those under his ultimate command. Some specialities may weaken the foe.
- TALON YORK
- Rank: Imperator
- Leadership Skill: 2
- Combat Ability: Very Strong
- Effective Maximum Command: 10,000 troops
- Optimal Maximum Command: 2,000 troops
- Specialities:
- All-Weather Defender II – an expert at commanding troops in defensive positions, large and small. His expertise grants all troops under his ultimate command additional leadership bonus.
- Hold The Line I – his inspiring figure and impassioned voice call to arms all of his troops, regardless of their own peril. Casualties taken during desperate ‘hold the line’ actions are minimised in those troops under his optimal command.
- ARAIL MALAINE
- Rank: General
- Leadership Skill: 1
- Combat Ability: Weak
- Effective Maximum Command: 5,000 troops
- Optimal Maximum Command: 500 troops
- Specialities:
- Lightning Raids I – when given command of a small force, he can easily outwit and crush a foe with his incredible organisational and command speed, as well as his ability to keep on top of logistics. When commanding no more than his optimal command in raiding activities, he is able to cover twice as much ground in a day.
- Logistics Beats Strategy I – an expert at managing supply trains, troop movements and topographical problems, he is able to keep his troops in good spirits and well-rested while still covering plenty of ground. He may extend additional leadership bonus to all of his troops at all times so long as he is the sole general and commands no more troops than his effective command. This bonus does not apply when making use of ‘Lightning Raids’ above.
- PARRAS
- Rank: General
- Leadership Skill: 1
- Combat Ability: Weak
- Effective Maximum Command: 10,000 troops
- Optimal Maximum Command: 500 troops
- Specialities:
- Nation Builder I – he has a light touch when it comes to managing conquered territory and the hearts of the minds of the populace he may have recently conquered. Decreases in order in territories he is managing through military might are decreased.
- Siege Expert I – breaking through heavy castle walls is a harder task than it looks. It can be especially hard to keep the troops in good spirit when facing such imposing walls and hard odds. He may extend additional leadership bonus to those troops under his effective command when besieging a large fortification (typically a walled fort or keep).
- FUURIN
- Rank: General (?)
- Leadership Skill: 1
- Combat Ability: Strong
- Effective Maximum Command: 5,000 troops
- Optimal Maximum Command: 1,000 troops
- Specialities:
- Artillery Master I – between his own talents and his battlefield experience, he has the ability to accurately judge and administer the use of artillery on a rapidly changing battlefield. Ranged units under his optimal command have negative range modifiers reduced by one.
- Fields are for Graves II – a lifetime of warfare on open fields has left him with an acute ability to turn fields into graveyards with frightening ability. When commanding in an open field battle he may grant additional leadership bonus to all troops under his effective command.
- PHILLIAS GENDARME
- Rank: Assistant Governor; RSK Landgrave
- Leadership Skill: 2
- Combat Ability: Mediocre
- Effective Maximum Command: 20,000 troops
- Optimal Maximum Command: 1,000 troops
- Specialities:
- Engineering II - he has a knack for battlefield engineering and is able to swiftly assess a landscape and put his men to work constructing astounding battlefield works with little difficulty. He is able to put soldiers under his effective command to work on constructing battlefield engineering projects (walls, bridges etc) with twice the effectiveness of other commanders.
- CAITLYN
- Rank: Grandmaster
- Leadership Skill: 0
- Combat Ability: Strong
- Effective Maximum Command: 500 troops
- Optimal Maximum Command: 50 troops
- Specialities:
- N/A
- TARFINN
- Rank: Squire
- Leadership Skill: N/A
- Combat Ability: Mediocre
- Effective Maximum Command: 50 troops
- Optimal Maximum Command: 1 troop
- Specialities:
- N/A
- GNOME
- Rank: Familiar
- Leadership Skill: 1
- Combat Ability: Strong
- Effective Maximum Command: 10,000 troops
- Optimal Maximum Command: 500 troops
- Specialities:
- Fortifications Defender III – an expert in all things relating to fortifications, defending them is second-nature. When defending a heavy fortification, all troops under her effective command gain additional leadership bonus. Furthermore, all allied troops present on the battlefield are less likely to suffer losses due to her involvement in the defense strategy.
- FELIX TARN
- Rank: Personal Guard
- Leadership Skill: 1
- Combat Ability: Mediocre
- Effective Maximum Command: 10,000 troops
- Optimal Maximum Command: 2,000 troops
- Specialities:
- Blood Knight I – a lover of battle, all troops under his optimal command receive additional leadership bonus when facing a superior foe in melee.
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