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- //Got desprate...used chat-GPT
- public class NoiseCube
- {
- private static readonly int[] perm = new int[512];
- private static readonly int[] permMod12 = new int[512];
- private static readonly int[] p = {151, 160, 137, 91, 90, 15,
- 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23,
- 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33,
- 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166,
- 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244,
- 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196,
- 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5,
- 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42,
- 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9,
- 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228,
- 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107,
- 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138,
- 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180
- };
- public NoiseCube()
- {
- for (int i = 0; i < 512; i++)
- {
- perm[i] = p[i & 255];
- permMod12[i] = perm[i] % 12;
- }
- }
- private static double Dot(int g, double x, double y, double z) {
- switch (g) {
- case 0: return x + y; // (1,1,0)
- case 1: return -x + y; // (-1,1,0)
- case 2: return x - y; // (1,-1,0)
- case 3: return -x - y; // (-1,-1,0)
- case 4: return x + z; // (1,0,1)
- case 5: return -x + z; // (-1,0,1)
- case 6: return x - z; // (1,0,-1)
- case 7: return -x - z; // (-1,0,-1)
- case 8: return y + z; // (0,1,1)
- case 9: return -y + z; // (0,-1,1)
- case 10: return y - z; // (0,1,-1)
- case 11: return -y - z; // (0,-1,-1)
- default: return 0; // Should never happen
- }
- }
- public float Noise(float xin, float yin, float zin)
- {
- double s = (xin + yin + zin) * (1.0 / 3.0); // Skew the input space to determine which simplex cell we're in
- int i = FastFloor(xin + s);
- int j = FastFloor(yin + s);
- int k = FastFloor(zin + s);
- double t = (i + j + k) * (1.0 / 6.0);
- double X0 = i - t; // Unskew the cell origin back to (x,y,z) space
- double Y0 = j - t;
- double Z0 = k - t;
- double x0 = xin - X0; // The x,y,z distances from the cell origin
- double y0 = yin - Y0;
- double z0 = zin - Z0;
- // For the 3D case, the simplex shape is a slightly irregular tetrahedron.
- // Determine which simplex we are in.
- int i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords
- int i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords
- if (x0 >= y0)
- {
- if (y0 >= z0)
- {
- i1 = 1; j1 = 0; k1 = 0; // X Y Z order
- i2 = 1; j2 = 1; k2 = 0;
- }
- else if (x0 >= z0)
- {
- i1 = 1; j1 = 0; k1 = 0; // X Z Y order
- i2 = 1; j2 = 0; k2 = 1;
- }
- else
- {
- i1 = 0; j1 = 0; k1 = 1; // Z X Y order
- i2 = 1; j2 = 0; k2 = 1;
- }
- }
- else
- {
- if (y0 < z0)
- {
- i1 = 0; j1 = 0; k1 = 1; // Z Y X order
- i2 = 0; j2 = 1; k2 = 1;
- }
- else if (x0 < z0)
- {
- i1 = 0; j1 = 1; k1 = 0; // Y Z X order
- i2 = 0; j2 = 1; k2 = 1;
- }
- else
- {
- i1 = 0; j1 = 1; k1 = 0; // Y X Z order
- i2 = 1; j2 = 1; k2 = 0;
- }
- }
- // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), where c = 1/6.
- double x1 = x0 - i1 + (1.0 / 6.0); // Offsets for second corner
- double y1 = y0 - j1 + (1.0 / 6.0);
- double z1 = z0 - k1 + (1.0 / 6.0);
- double x2 = x0 - i2 + (1.0 / 3.0); // Offsets for third corner
- double y2 = y0 - j2 + (1.0 / 3.0);
- double z2 = z0 - k2 + (1.0 / 3.0);
- double x3 = x0 - 1.0 + 0.5; // Offsets for last corner
- double y3 = y0 - 1.0 + 0.5;
- double z3 = z0 - 1.0 + 0.5;
- // Work out the hashed gradient indices of the four simplex corners
- int ii = i & 255;
- int jj = j & 255;
- int kk = k & 255;
- int gi0 = permMod12[ii + perm[jj + perm[kk]]];
- int gi1 = permMod12[ii + i1 + perm[jj + j1 + perm[kk + k1]]];
- int gi2 = permMod12[ii + i2 + perm[jj + j2 + perm[kk + k2]]];
- int gi3 = permMod12[ii + 1 + perm[jj + 1 + perm[kk + 1]]];
- // Calculate the contribution from the four corners
- double t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
- double n0;
- if (t0 < 0) n0 = 0.0;
- else {
- t0 *= t0;
- n0 = t0 * t0 * Dot(gi0, x0, y0, z0);
- }
- double t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
- double n1;
- if (t1 < 0) n1 = 0.0;
- else {
- t1 *= t1;
- n1 = t1 * t1 * Dot(gi1, x1, y1, z1);
- }
- double t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
- double n2;
- if (t2 < 0) n2 = 0.0;
- else {
- t2 *= t2;
- n2 = t2 * t2 * Dot(gi2, x2, y2, z2);
- }
- double t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
- double n3;
- if (t3 < 0) n3 = 0.0;
- else {
- t3 *= t3;
- n3 = t3 * t3 * Dot(gi3, x3, y3, z3);
- }
- // Add contributions from each corner to get the final noise value.
- // The result is scaled to return values in the interval [-1,1].
- return (float)(32.0 * (n0 + n1 + n2 + n3));
- }
- private static int FastFloor(double x)
- {
- return x > 0 ? (int)x : (int)x - 1;
- }
- }
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