hyperion64

modified Gerudo RBA chest contents (PAL)

Jan 20th, 2015
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  1. modifier PAL 1.0 PAL 1.1
  2.  
  3. default state with Epona Bombs (+30) Fire Arrow (bc)
  4. (obtain means you hold the item above your head, sc means small chest animation, bc means big chest animation)
  5. without Epona:
  6. standard Giant's Knife (bc) Spooky Mask (obtain)
  7. 1 bomb Hookshot (drop) Recovery Heart (drop)
  8. 2 bombs Golden Scale (obtain) 30 Sticks (obtain)
  9. 3 bombs Bombs (+30) Fire Arrow (bc)
  10. drawn hookshot Spooky Mask (obtain) Fire Arrow (obtain)
  11. + 1 bomb Recovery Heart (heals one heart, sound, no animation) 30 Sticks (sc)
  12. + 2 bombs 30 Stick Capacity upgrade (obtain) Recovery Heart (sc)
  13. + 3 bombs Fire Arrow (bc) Spooky Mask (bc)
  14. fish Bombs (+30,sc) Giant's Knife (bc)
  15. 1 bomb+fish Golden Scale (bc) Hookshot (drop)
  16. 2 bombs+fish Hookshot (bc) Golden Scale (obtain)
  17. 3 bombs+fish Giant's Knife (obtain) Bombs (+30, drop)
  18.  
  19. {recatch one bug while others are loaded Giant's Knife (obtain)
  20. history of inputs matters:
  21. drop bomb, empty, recatch bugs => (0)
  22. empty, drop bomb, recatch bugs => (1)
  23. + 1 bombs (0) Fire Arrow (obtain), (1) | Golden Scale (bc) | Giant's Knife (obtain) | 30 Stick Capacity Upgrade (obtain)
  24. + 3 bombs 30 Stick Capacity Upgrade (obtain)
  25. bugs bottle Giant's Knife (obtain)
  26. bugs bottle + 1 bombs Giant's Knife (bc)
  27. bugs bottle + 2 bombs Giant's Knife (obtain)
  28. bugs bottle + 3 bombs Giant's Knife (bc)
  29. }
  30.  
  31. arrow Hookshot (bc) Golden Scale (obtain)
  32. + 1 bomb Giant's Knife (obtain) Bombs (+30, drop)
  33. + 2 bombs Fire Arrow (obtain) Bombs (+30, sc)
  34. + 3 bombs 30 Stick Capacity Upgrade (sc) Golden Scale (bc)
  35. 2 arrows identical to drawn hookshot
  36.  
  37. sign red rupee Spooky Mask (bc) Giant's Knife (obtain)
  38. rupee + 1 bomb Spooky Mask (obtain) Fire Arrow (obtain)
  39. + 2 bombs -"- -"-
  40. + 3 bombs Recovery Heart (drop) 30 Sticks (sc)
  41. with drawn hookshot
  42. + 2 bombs Fire Arrow (obtain) Bombs (+30, sc)
  43. + 3 bombs 30 Stick Capacity Upgrade (sc) Golden Scale (bc)
  44. rupee + arrow Bombs (+30) Fire Arrow (bc)
  45.  
  46. Song of Storms Golden Scale (bc) Hookshot (obtain)
  47.  
  48. break 2 crates closest to GTG 30 Stick Capacity Upgrade (sc) 1,2 Golden Scale (bc)
  49. break 2 crates opposite of first ones Golden Scale (bc) 3,4 Hookshot (obtain)
  50. break 2 far crates Hookshot (obtain) 5,6 Recovery Heart (drop)
  51. 1,2,3 Fire Arrow (bc) Spooky Mask (bc)
  52. 5,4,3 Spooky Mask (bc) Giant's Knife (obtain)
  53. 2,3 Fire Arrow (bc) Spooky Mask (obtain)
  54. 4,5 Spooky Mask (bc) Giant's Knife (obtain)
  55. 6,cell Giant's Knife (bc)
  56. 5,6,cell? Hookshot (obtain)
  57.  
  58. hookshot drawn (after breaking)
  59. +1,2 Giant's Knife (bc) Spooky Mask (obtain)
  60. +1,2,3 Spooky Mask (bc) Giant's Knife (obtain)
  61. +2,3 Giant's Knife (bc)
  62. +3,4 Giant's Knife (bc) Spooky Mask (obtain)
  63. +3,4,5 Giant's Knife (obtain) Bombs (+30, drop)
  64. +4,5 Giant's Knife (bc) Spooky Mask (obtain)
  65. +5,6 Giant's Knife (bc) Spooky Mask (obtain)
  66. +5,6,cell Recovery Heart? (drop)
  67. +cell Spooky Mask (bc)
  68. (before breaking)
  69. +1,2 30 Stick (sc)
  70. +1,2,3 Fire Arrow (bc)
  71. +2,3 Fire Arrow (bc)
  72. +3,4 Golden Scale (bc)
  73. +3,4,5 Spooky Mask (bc)
  74. +4,5 Spooky Mask (bc)
  75. +5,6 Hookshot (obtain)
  76.  
  77. 1 chu Recovery Heart (sc) Hookshot (bc)
  78. + 1 bombs Spooky Mask (bc) Giant's Knife (obtain)
  79. + 2 bombs Spooky Mask (obtain) Fire Arrow (obtain)
  80. 2 chus Golden Scale (bc) Hookshot (obtain)
  81. + 1 bomb Hookshot (bc) Golden Scale (obtain)
  82. 3 chus Giant's Knife (bc) Spooky Mask (obtain)
  83.  
  84. drawn Hookshot:
  85. 1 chu Hookshot (bc) Golden Scale (obtain)
  86. + 1 bomb Giant's Knife (obtain) Bombs (+30, drop)
  87. + 2 bombs Fire Arrow (obtain) Bombs (+30, sc)
  88. 2 chus Hookshot (obtain) Recovery Heart (drop)
  89. + 1 bomb Golden Scale (obtain) 30 Stick (obtain)
  90. 3 chus Spooky Mask (obtain) Fire Arrow (obtain)
  91.  
  92. loading upper area and lower area
  93. before finally going up: Golden Scale (obtain)
  94.  
  95. bypassing loading zone, getting on Epona and up again 30 Stick (obtain)
  96. drawn Hookshot Recovery Heart (sc)
  97. + 1 bomb Fire Arrow (bc)
  98. + 1 arrow Hookshot (bc)
  99.  
  100. does Navi matter?
  101. Scarecrow actor?
  102.  
  103. the order in which actions are executed will matter in some cases, for example (PAL 1.0): HS-> draw Hookshot, # are the crates
  104. 1,2,3,HS -> 18 (bc); 1,2,HS,3 -> 28 (bc); HS,1,2,3 -> 58 (bc)
  105. drawn bow or bottle is always neutral to the item you get and the way you obtain it on PAL 1.0
  106. dropping bugs has identical results to drawn hookshot
  107. the result of recatching bugs most likely depends on which actor you catch even if the other ones aren't loaded any more
  108. breaking the crate in the cell seems to affect the way you obtain certain items depending on whether the purple rupee was loaded
  109. having the gate to Haunted Wasteland or to GTG open didn't seem to affect the rewards
  110. having something in the slot of a particular item will make it play the small chest animation instead of big chest
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