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- modifier PAL 1.0 PAL 1.1
- default state with Epona Bombs (+30) Fire Arrow (bc)
- (obtain means you hold the item above your head, sc means small chest animation, bc means big chest animation)
- without Epona:
- standard Giant's Knife (bc) Spooky Mask (obtain)
- 1 bomb Hookshot (drop) Recovery Heart (drop)
- 2 bombs Golden Scale (obtain) 30 Sticks (obtain)
- 3 bombs Bombs (+30) Fire Arrow (bc)
- drawn hookshot Spooky Mask (obtain) Fire Arrow (obtain)
- + 1 bomb Recovery Heart (heals one heart, sound, no animation) 30 Sticks (sc)
- + 2 bombs 30 Stick Capacity upgrade (obtain) Recovery Heart (sc)
- + 3 bombs Fire Arrow (bc) Spooky Mask (bc)
- fish Bombs (+30,sc) Giant's Knife (bc)
- 1 bomb+fish Golden Scale (bc) Hookshot (drop)
- 2 bombs+fish Hookshot (bc) Golden Scale (obtain)
- 3 bombs+fish Giant's Knife (obtain) Bombs (+30, drop)
- {recatch one bug while others are loaded Giant's Knife (obtain)
- history of inputs matters:
- drop bomb, empty, recatch bugs => (0)
- empty, drop bomb, recatch bugs => (1)
- + 1 bombs (0) Fire Arrow (obtain), (1) | Golden Scale (bc) | Giant's Knife (obtain) | 30 Stick Capacity Upgrade (obtain)
- + 3 bombs 30 Stick Capacity Upgrade (obtain)
- bugs bottle Giant's Knife (obtain)
- bugs bottle + 1 bombs Giant's Knife (bc)
- bugs bottle + 2 bombs Giant's Knife (obtain)
- bugs bottle + 3 bombs Giant's Knife (bc)
- }
- arrow Hookshot (bc) Golden Scale (obtain)
- + 1 bomb Giant's Knife (obtain) Bombs (+30, drop)
- + 2 bombs Fire Arrow (obtain) Bombs (+30, sc)
- + 3 bombs 30 Stick Capacity Upgrade (sc) Golden Scale (bc)
- 2 arrows identical to drawn hookshot
- sign red rupee Spooky Mask (bc) Giant's Knife (obtain)
- rupee + 1 bomb Spooky Mask (obtain) Fire Arrow (obtain)
- + 2 bombs -"- -"-
- + 3 bombs Recovery Heart (drop) 30 Sticks (sc)
- with drawn hookshot
- + 2 bombs Fire Arrow (obtain) Bombs (+30, sc)
- + 3 bombs 30 Stick Capacity Upgrade (sc) Golden Scale (bc)
- rupee + arrow Bombs (+30) Fire Arrow (bc)
- Song of Storms Golden Scale (bc) Hookshot (obtain)
- break 2 crates closest to GTG 30 Stick Capacity Upgrade (sc) 1,2 Golden Scale (bc)
- break 2 crates opposite of first ones Golden Scale (bc) 3,4 Hookshot (obtain)
- break 2 far crates Hookshot (obtain) 5,6 Recovery Heart (drop)
- 1,2,3 Fire Arrow (bc) Spooky Mask (bc)
- 5,4,3 Spooky Mask (bc) Giant's Knife (obtain)
- 2,3 Fire Arrow (bc) Spooky Mask (obtain)
- 4,5 Spooky Mask (bc) Giant's Knife (obtain)
- 6,cell Giant's Knife (bc)
- 5,6,cell? Hookshot (obtain)
- hookshot drawn (after breaking)
- +1,2 Giant's Knife (bc) Spooky Mask (obtain)
- +1,2,3 Spooky Mask (bc) Giant's Knife (obtain)
- +2,3 Giant's Knife (bc)
- +3,4 Giant's Knife (bc) Spooky Mask (obtain)
- +3,4,5 Giant's Knife (obtain) Bombs (+30, drop)
- +4,5 Giant's Knife (bc) Spooky Mask (obtain)
- +5,6 Giant's Knife (bc) Spooky Mask (obtain)
- +5,6,cell Recovery Heart? (drop)
- +cell Spooky Mask (bc)
- (before breaking)
- +1,2 30 Stick (sc)
- +1,2,3 Fire Arrow (bc)
- +2,3 Fire Arrow (bc)
- +3,4 Golden Scale (bc)
- +3,4,5 Spooky Mask (bc)
- +4,5 Spooky Mask (bc)
- +5,6 Hookshot (obtain)
- 1 chu Recovery Heart (sc) Hookshot (bc)
- + 1 bombs Spooky Mask (bc) Giant's Knife (obtain)
- + 2 bombs Spooky Mask (obtain) Fire Arrow (obtain)
- 2 chus Golden Scale (bc) Hookshot (obtain)
- + 1 bomb Hookshot (bc) Golden Scale (obtain)
- 3 chus Giant's Knife (bc) Spooky Mask (obtain)
- drawn Hookshot:
- 1 chu Hookshot (bc) Golden Scale (obtain)
- + 1 bomb Giant's Knife (obtain) Bombs (+30, drop)
- + 2 bombs Fire Arrow (obtain) Bombs (+30, sc)
- 2 chus Hookshot (obtain) Recovery Heart (drop)
- + 1 bomb Golden Scale (obtain) 30 Stick (obtain)
- 3 chus Spooky Mask (obtain) Fire Arrow (obtain)
- loading upper area and lower area
- before finally going up: Golden Scale (obtain)
- bypassing loading zone, getting on Epona and up again 30 Stick (obtain)
- drawn Hookshot Recovery Heart (sc)
- + 1 bomb Fire Arrow (bc)
- + 1 arrow Hookshot (bc)
- does Navi matter?
- Scarecrow actor?
- the order in which actions are executed will matter in some cases, for example (PAL 1.0): HS-> draw Hookshot, # are the crates
- 1,2,3,HS -> 18 (bc); 1,2,HS,3 -> 28 (bc); HS,1,2,3 -> 58 (bc)
- drawn bow or bottle is always neutral to the item you get and the way you obtain it on PAL 1.0
- dropping bugs has identical results to drawn hookshot
- the result of recatching bugs most likely depends on which actor you catch even if the other ones aren't loaded any more
- breaking the crate in the cell seems to affect the way you obtain certain items depending on whether the purple rupee was loaded
- having the gate to Haunted Wasteland or to GTG open didn't seem to affect the rewards
- having something in the slot of a particular item will make it play the small chest animation instead of big chest
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