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- ; Elite Dangerous Related Settings provided by CMDR Old Duck, many borrowed from CMDR AD.
- ; Software (which is brilliant, BTW) by Bo3b Johnson - https://github.com/bo3b/3Dmigoto/releases
- ; =================================================================================================
- ; DISCLAIMER - I'm still figuring this out! If you kill your computer, it's not my fault.
- ; The following section allows HUD and Interior lights to be toggled on and off. This can be
- ; modified or added to as the user sees fit. Zero is default off, one default on.
- ; Special thanks to CMDR ifthisworks & CMDR Slowfiddler!!! (forum names)
- ; I highly recommend setting PrototypeLightingBalancesEnabled to 0 and StarInstanceCount to 10000
- ; in your GraphicsConfiguration.xml file (or add these entries to your override file)
- [Constants]
- global $showHUD = 0
- global $showInteriorLights = 1
- global $ambientLight = 0
- [keyToggleHUD]
- Key = VK_F1
- run = CommandListToggleHud
- [keyToggleLights]
- Key = VK_F2
- run = CommandListToggleLights
- [keyToggleAmbientLight]
- Key = VK_F3
- run = CommandListToggleAmbientLight
- [CommandListToggleHud]
- $showHUD = 1 - $showHUD
- [CommandListToggleLights]
- $showInteriorLights = 1 - $showInteriorLights
- [CommandListToggleAmbientLight]
- $ambientLight = 1 - $ambientLight
- ; -------------------------- THIS SECTION CONTAINS THE ACTUAL FILTERS ----------------------------
- ; Make space BLACK by removing interstellar dust and galactic core. Very good for IRL skybox.
- ;[ShaderOverrideInterstellarDust]
- ;Hash=4db942934cad0b29
- ;Handling=skip
- ; HDR Shadows (removes ambient lighting from space). Very realistic around the bubble in most cases.
- [ShaderOverrideAmbientLight]
- Hash=74820d78ce4aae61
- if $ambientLight == 0
- Handling=skip
- endif
- ; Remove the particles that move past the ship when in normal flight
- ;[ShaderOverrideSnow]
- ;Hash=06b5574cbb67cb5c
- ;Handling=skip
- [ShaderOverrideWarp]
- Hash=13c7cd6955a2b95e
- Handling=skip
- ; Remove ship comet tails and glow from Supercruise. You'll still see these when on top
- ; of another ship, but not from across the solar system as is the default
- [ShaderOverrideSupercruiseComets]
- Hash=e29d91120fc28c8e
- Handling=skip
- [ShaderOverrideSupercruiseCometSmoke]
- Hash=1d65f3ee6b08bef9
- Handling=skip
- ; Remove all "outside" HUD elements - circles around planets, labels, etc. It makes looking out
- ; the window feel just like that. This can be toggled using the appropriate key.
- ; NOTE - two shaders affect this, 74a61bc54382d4d9 and e61a98e9d493cdea (the latter retains glass)
- [ShaderOverrideCanopyHUD]
- Hash=74a61bc54382d4d9
- if $showHUD == 0
- Handling=skip
- endif
- ; Remove blue "TRON" mapped planet overlay. This will affect not only the window view, but the DSS.
- ;[ShaderOverrideTronPlanets]
- ;Hash=abb57399a1eaf6ce
- ;if $showHUD == 0
- ;Handling=skip
- ;endif
- ; Remove the "speed lines" on each side of the cockpit when in Supercruise
- [ShaderOverrideSpeedLines]
- Hash=89fe00881332dc43
- Handling=skip
- ; Disable HUD "sidelines". I find these just clutter my view, so I turned them off.
- [ShaderOverrideUselessHUDLines]
- Hash=178045604e0b329c
- Handling=skip
- ; Make Holographic Panels "transparent" by removing the background shadow. It may be harder to read
- ; in certain locations like bright stations. Does not affect station menu. Looks great in VR IMO.
- ;[ShaderOverrideHUDShadow]
- ;Hash=01c3486d3211f924
- ;Handling=skip
- ; Remove certain "cheap" smoke effects - overheating control panel smoke, etc.
- [ShaderOverrideSmoke]
- Hash=c2b2613be56251fb
- Handling=skip
- ; Turn off Interior lights. This turns off annoying flashing red lights, but it also turns off
- ; some external lights as well (including station lights). Recommended for miners. Toggle with key.
- [ShaderOverrideCockpitLights]
- Hash=8330ab10a104d1b1
- if $showInteriorLights == 0
- Handling=skip
- endif
- ; -------------------------- THE FOLLOWING ARE DISABLED BY DEFAULT ----------------------------
- ; Disable Fog in Rings. I provide this by request (thus off by default), and I've not tested to
- ; see if this affects fog anywhere releases
- [ShaderOverrideCockpitLights]
- Hash=61c950cb3be93cb3
- Handling=skip
- ; Modify the sun. With the other settings I use, I decided to just leave these off.
- ;[ShaderOverrideSunHorizonShimmer]
- ;Hash=4229b613b7cd09e6
- ;Handling=skip
- ;[ShaderOverrideSunHaze]
- ;Hash=f288eee798cdc720
- ;Handling=skip
- ;[ShaderOverrideSunCorona]
- ;Hash=a7a3c8af150b7164
- ;Handling=skip
- ; -------------------------------------- 3Dmigoto SETTINGS --------------------------------------
- ; NOTE - these are not all the settings, not by a long shot. I've trimmed this file for the casual
- ; Elite Dangerous player. Refer to the original d3dx.ini file for ALL application settings.
- [Hunting]
- ; If you plan on using this, I highly recommend referring to the original .ini file. Hunting is
- ; turned off by default for performance. For those who are curious, this is for "hunting" shaders,
- ; and it's the tool I used to find specific hashes to disable things like HUD, space dust, etc.
- hunting=0
- marking_mode=skip
- done_hunting = NO_MODIFIERS NO_VK_DECIMAL VK_ADD
- repeat_rate=6
- ; rotate through all VISIBLE pixel shaders at the current scene.
- previous_pixelshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD1
- next_pixelshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD2
- mark_pixelshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD3
- ; rotate through all VISIBLE vertex shaders at the current scene.
- previous_vertexshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD4
- next_vertexshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD5
- mark_vertexshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD6
- ; rotate through all USED index buffers at the current scene.
- previous_indexbuffer = no_modifiers NO_VK_DECIMAL VK_NUMPAD7
- next_indexbuffer = no_modifiers NO_VK_DECIMAL VK_NUMPAD8
- mark_indexbuffer = no_modifiers NO_VK_DECIMAL VK_NUMPAD9
- [Logging]
- ; 0 means "off", so logging is turned off by default
- calls=0
- input=0
- debug=0
- unbuffered=0
- force_cpu_affinity=0
- convergence=0
- separation=0
- [System]
- load_library_redirect=2
- check_foreground_window=1
- allow_check_interface=1
- allow_create_device=1
- allow_platform_update=1
- [Rendering]
- shader_hash = 3dmigoto
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