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d3dx.ini

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  1. ; Elite Dangerous Related Settings provided by CMDR Old Duck, many borrowed from CMDR AD.
  2. ; Software (which is brilliant, BTW) by Bo3b Johnson - https://github.com/bo3b/3Dmigoto/releases
  3. ; =================================================================================================
  4. ; DISCLAIMER - I'm still figuring this out! If you kill your computer, it's not my fault.
  5.  
  6. ; The following section allows HUD and Interior lights to be toggled on and off. This can be
  7. ; modified or added to as the user sees fit. Zero is default off, one default on.
  8. ; Special thanks to CMDR ifthisworks & CMDR Slowfiddler!!! (forum names)
  9.  
  10. ; I highly recommend setting PrototypeLightingBalancesEnabled to 0 and StarInstanceCount to 10000
  11. ; in your GraphicsConfiguration.xml file (or add these entries to your override file)
  12.  
  13. [Constants]
  14. global $showHUD = 0
  15. global $showInteriorLights = 1
  16. global $ambientLight = 0
  17.  
  18. [keyToggleHUD]
  19. Key = VK_F1
  20. run = CommandListToggleHud
  21.  
  22. [keyToggleLights]
  23. Key = VK_F2
  24. run = CommandListToggleLights
  25.  
  26. [keyToggleAmbientLight]
  27. Key = VK_F3
  28. run = CommandListToggleAmbientLight
  29.  
  30. [CommandListToggleHud]
  31. $showHUD = 1 - $showHUD
  32.  
  33. [CommandListToggleLights]
  34. $showInteriorLights = 1 - $showInteriorLights
  35.  
  36. [CommandListToggleAmbientLight]
  37. $ambientLight = 1 - $ambientLight
  38.  
  39.  
  40. ; -------------------------- THIS SECTION CONTAINS THE ACTUAL FILTERS ----------------------------
  41.  
  42. ; Make space BLACK by removing interstellar dust and galactic core. Very good for IRL skybox.
  43. ;[ShaderOverrideInterstellarDust]
  44. ;Hash=4db942934cad0b29
  45. ;Handling=skip
  46.  
  47. ; HDR Shadows (removes ambient lighting from space). Very realistic around the bubble in most cases.
  48. [ShaderOverrideAmbientLight]
  49. Hash=74820d78ce4aae61
  50. if $ambientLight == 0
  51. Handling=skip
  52. endif
  53.  
  54. ; Remove the particles that move past the ship when in normal flight
  55. ;[ShaderOverrideSnow]
  56. ;Hash=06b5574cbb67cb5c
  57. ;Handling=skip
  58. [ShaderOverrideWarp]
  59. Hash=13c7cd6955a2b95e
  60. Handling=skip
  61.  
  62. ; Remove ship comet tails and glow from Supercruise. You'll still see these when on top
  63. ; of another ship, but not from across the solar system as is the default
  64. [ShaderOverrideSupercruiseComets]
  65. Hash=e29d91120fc28c8e
  66. Handling=skip
  67. [ShaderOverrideSupercruiseCometSmoke]
  68. Hash=1d65f3ee6b08bef9
  69. Handling=skip
  70.  
  71. ; Remove all "outside" HUD elements - circles around planets, labels, etc. It makes looking out
  72. ; the window feel just like that. This can be toggled using the appropriate key.
  73. ; NOTE - two shaders affect this, 74a61bc54382d4d9 and e61a98e9d493cdea (the latter retains glass)
  74. [ShaderOverrideCanopyHUD]
  75. Hash=74a61bc54382d4d9
  76. if $showHUD == 0
  77. Handling=skip
  78. endif
  79.  
  80. ; Remove blue "TRON" mapped planet overlay. This will affect not only the window view, but the DSS.
  81. ;[ShaderOverrideTronPlanets]
  82. ;Hash=abb57399a1eaf6ce
  83. ;if $showHUD == 0
  84. ;Handling=skip
  85. ;endif
  86.  
  87. ; Remove the "speed lines" on each side of the cockpit when in Supercruise
  88. [ShaderOverrideSpeedLines]
  89. Hash=89fe00881332dc43
  90. Handling=skip
  91.  
  92. ; Disable HUD "sidelines". I find these just clutter my view, so I turned them off.
  93. [ShaderOverrideUselessHUDLines]
  94. Hash=178045604e0b329c
  95. Handling=skip
  96.  
  97. ; Make Holographic Panels "transparent" by removing the background shadow. It may be harder to read
  98. ; in certain locations like bright stations. Does not affect station menu. Looks great in VR IMO.
  99. ;[ShaderOverrideHUDShadow]
  100. ;Hash=01c3486d3211f924
  101. ;Handling=skip
  102.  
  103. ; Remove certain "cheap" smoke effects - overheating control panel smoke, etc.
  104. [ShaderOverrideSmoke]
  105. Hash=c2b2613be56251fb
  106. Handling=skip
  107.  
  108. ; Turn off Interior lights. This turns off annoying flashing red lights, but it also turns off
  109. ; some external lights as well (including station lights). Recommended for miners. Toggle with key.
  110. [ShaderOverrideCockpitLights]
  111. Hash=8330ab10a104d1b1
  112. if $showInteriorLights == 0
  113. Handling=skip
  114. endif
  115.  
  116.  
  117. ; -------------------------- THE FOLLOWING ARE DISABLED BY DEFAULT ----------------------------
  118.  
  119. ; Disable Fog in Rings. I provide this by request (thus off by default), and I've not tested to
  120. ; see if this affects fog anywhere releases
  121. [ShaderOverrideCockpitLights]
  122. Hash=61c950cb3be93cb3
  123. Handling=skip
  124.  
  125. ; Modify the sun. With the other settings I use, I decided to just leave these off.
  126. ;[ShaderOverrideSunHorizonShimmer]
  127. ;Hash=4229b613b7cd09e6
  128. ;Handling=skip
  129. ;[ShaderOverrideSunHaze]
  130. ;Hash=f288eee798cdc720
  131. ;Handling=skip
  132. ;[ShaderOverrideSunCorona]
  133. ;Hash=a7a3c8af150b7164
  134. ;Handling=skip
  135.  
  136.  
  137. ; -------------------------------------- 3Dmigoto SETTINGS --------------------------------------
  138. ; NOTE - these are not all the settings, not by a long shot. I've trimmed this file for the casual
  139. ; Elite Dangerous player. Refer to the original d3dx.ini file for ALL application settings.
  140.  
  141. [Hunting]
  142. ; If you plan on using this, I highly recommend referring to the original .ini file. Hunting is
  143. ; turned off by default for performance. For those who are curious, this is for "hunting" shaders,
  144. ; and it's the tool I used to find specific hashes to disable things like HUD, space dust, etc.
  145. hunting=0
  146. marking_mode=skip
  147. done_hunting = NO_MODIFIERS NO_VK_DECIMAL VK_ADD
  148. repeat_rate=6
  149.  
  150. ; rotate through all VISIBLE pixel shaders at the current scene.
  151. previous_pixelshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD1
  152. next_pixelshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD2
  153. mark_pixelshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD3
  154.  
  155. ; rotate through all VISIBLE vertex shaders at the current scene.
  156. previous_vertexshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD4
  157. next_vertexshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD5
  158. mark_vertexshader = no_modifiers NO_VK_DECIMAL VK_NUMPAD6
  159.  
  160. ; rotate through all USED index buffers at the current scene.
  161. previous_indexbuffer = no_modifiers NO_VK_DECIMAL VK_NUMPAD7
  162. next_indexbuffer = no_modifiers NO_VK_DECIMAL VK_NUMPAD8
  163. mark_indexbuffer = no_modifiers NO_VK_DECIMAL VK_NUMPAD9
  164.  
  165.  
  166. [Logging]
  167. ; 0 means "off", so logging is turned off by default
  168. calls=0
  169. input=0
  170. debug=0
  171. unbuffered=0
  172. force_cpu_affinity=0
  173. convergence=0
  174. separation=0
  175.  
  176. [System]
  177. load_library_redirect=2
  178. check_foreground_window=1
  179. allow_check_interface=1
  180. allow_create_device=1
  181. allow_platform_update=1
  182.  
  183. [Rendering]
  184. shader_hash = 3dmigoto
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