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- ////////////////////////////////////////////////////////////
- //
- // SFML - Simple and Fast Multimedia Library
- // Copyright (C) 2013 Jonathan De Wachter ([email protected])
- //
- // This software is provided 'as-is', without any express or implied warranty.
- // In no event will the authors be held liable for any damages arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it freely,
- // subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented;
- // you must not claim that you wrote the original software.
- // If you use this software in a product, an acknowledgment
- // in the product documentation would be appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such,
- // and must not be misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source distribution.
- //
- ////////////////////////////////////////////////////////////
- #ifndef SFML_EGLCONTEXT_HPP
- #define SFML_EGLCONTEXT_HPP
- ////////////////////////////////////////////////////////////
- // Headers
- ////////////////////////////////////////////////////////////
- #include <SFML/Window/VideoMode.hpp>
- #include <SFML/Window/ContextSettings.hpp>
- #include <SFML/Window/EGLCheck.hpp>
- #include <SFML/Window/GlContext.hpp>
- #include <SFML/OpenGL.hpp>
- namespace sf
- {
- namespace priv
- {
- class EglContext : public GlContext
- {
- public:
- ////////////////////////////////////////////////////////////
- /// \brief Create a new context, not associated to a window
- ///
- /// \param shared Context to share the new one with (can be NULL)
- ///
- ////////////////////////////////////////////////////////////
- EglContext(EglContext* shared);
- ////////////////////////////////////////////////////////////
- /// \brief Create a new context attached to a window
- ///
- /// \param shared Context to share the new one with
- /// \param settings Creation parameters
- /// \param owner Pointer to the owner window
- /// \param bitsPerPixel Pixel depth, in bits per pixel
- ///
- ////////////////////////////////////////////////////////////
- EglContext(EglContext* shared, const ContextSettings& settings, const WindowImpl* owner, unsigned int bitsPerPixel);
- ////////////////////////////////////////////////////////////
- /// \brief Create a new context that embeds its own rendering target
- ///
- /// \param shared Context to share the new one with
- /// \param settings Creation parameters
- /// \param width Back buffer width, in pixels
- /// \param height Back buffer height, in pixels
- ///
- ////////////////////////////////////////////////////////////
- EglContext(EglContext* shared, const ContextSettings& settings, unsigned int width, unsigned int height);
- ////////////////////////////////////////////////////////////
- /// \brief Destructor
- ///
- ////////////////////////////////////////////////////////////
- ~EglContext();
- ////////////////////////////////////////////////////////////
- /// \brief Activate the context as the current target
- /// for rendering
- ///
- /// \param current Whether to make the context current or no longer current
- ///
- /// \return True on success, false if any error happened
- ///
- ////////////////////////////////////////////////////////////
- virtual bool makeCurrent(bool current);
- ////////////////////////////////////////////////////////////
- /// \brief Display what has been rendered to the context so far
- ///
- ////////////////////////////////////////////////////////////
- virtual void display();
- ////////////////////////////////////////////////////////////
- /// \brief Enable or disable vertical synchronization
- ///
- /// Activating vertical synchronization will limit the number
- /// of frames displayed to the refresh rate of the monitor.
- /// This can avoid some visual artifacts, and limit the framerate
- /// to a good value (but not constant across different computers).
- ///
- /// \param enabled: True to enable v-sync, false to deactivate
- ///
- ////////////////////////////////////////////////////////////
- virtual void setVerticalSyncEnabled(bool enabled);
- ////////////////////////////////////////////////////////////
- /// \brief Create the context
- ///
- /// \param shared Context to share the new one with (can be NULL)
- /// \param bitsPerPixel Pixel depth, in bits per pixel
- /// \param settings Creation parameters
- ///
- ////////////////////////////////////////////////////////////
- void createContext(EglContext* shared);
- ////////////////////////////////////////////////////////////
- /// \brief Create the EGL surface
- ///
- /// This function must be called when the activity (re)start, or
- /// when the orientation change.
- ///
- /// \param window: The native window type
- ///
- ////////////////////////////////////////////////////////////
- void createSurface(EGLNativeWindowType window);
- ////////////////////////////////////////////////////////////
- /// \brief Destroy the EGL surface
- ///
- /// This function must be called when the activity is stopped, or
- /// when the orientation change.
- ///
- ////////////////////////////////////////////////////////////
- void destroySurface();
- ////////////////////////////////////////////////////////////
- /// \brief Get the best EGL visual for a given set of video settings
- ///
- /// \param display EGL display
- /// \param bitsPerPixel Pixel depth, in bits per pixel
- /// \param settings Requested context settings
- ///
- /// \return The best EGL config
- ///
- ////////////////////////////////////////////////////////////
- static EGLConfig getBestConfig(EGLDisplay display, unsigned int bitsPerPixel, const ContextSettings& settings);
- #ifdef SFML_SYSTEM_LINUX
- ////////////////////////////////////////////////////////////
- /// \brief Select the best EGL visual for a given set of settings
- ///
- /// \param display X display
- /// \param bitsPerPixel Pixel depth, in bits per pixel
- /// \param settings Requested context settings
- ///
- /// \return The best visual
- ///
- ////////////////////////////////////////////////////////////
- // static XVisualInfo selectBestVisual(::Display* display, unsigned int bitsPerPixel, const ContextSettings& settings);
- #endif
- private:
- ////////////////////////////////////////////////////////////
- /// \brief Helper to copy the picked EGL configuration
- ////////////////////////////////////////////////////////////
- void updateSettings();
- ////////////////////////////////////////////////////////////
- // Member data
- ////////////////////////////////////////////////////////////
- EGLDisplay m_display; ///< The internal EGL display
- EGLContext m_context; ///< The internal EGL context
- EGLSurface m_surface; ///< The internal EGL surface
- EGLConfig m_config; ///< The internal EGL config
- };
- } // namespace priv
- } // namespace sf
- #endif // SFML_EGLCONTEXT_HPP
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