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- -- Variable
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local localroot = character:WaitForChild("HumanoidRootPart")
- local function UpdateChar()
- character = player.Character or player.CharacterAdded:Wait()
- localroot = character:WaitForChild("HumanoidRootPart")
- end
- game.Players.LocalPlayer.CharacterAdded:Connect(UpdateChar)
- local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
- local Window = OrionLib:MakeWindow({Name = "FE kill all GUI v5 by Mawin CK", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest"})
- local Tab = Window:MakeTab({
- Name = "Tab 1",
- Icon = "rbxassetid://4483345998",
- PremiumOnly = false
- })
- local Section = Tab:AddSection({
- Name = "Section"
- })
- local selectedY = 0
- local selectedX = 0
- local selectedZ = -10
- Tab:AddParagraph("Tips:", "You can Adjust X Y Z Distance By Using Negative Number and not Negative Number for example Position Y is -10 Negative Number Which Mean Negative will make the position Y of Character target Bringed to you Foward you Or if you Delete the negative it gonna make Position Y backward simple right?")
- Tab:AddParagraph("Tips and Best Game to use This script with ", "I recommend yall a PVP game or Shooter game or whatever's game like that Beasucse this script was Made For Used in game PVP/Shooter/More")
- Tab:AddParagraph("Follow Mawin_CK!", "His Facebook: Mawin Ck and His YouTube: Mawin Ck or Mawin_CK Follow me on roblox User is Mawin_CK")
- Tab:AddParagraph("How to Use:","This script was Maded For Manipulate/Abuse Client sided hitbox which this script bring other player character in client sided which mean even though other player dont see you bring them but they can see themselves getting damaged or attacked or hit or killed Also How? For example in PVP/shooter game you can use such a gun and sword or kinfe or any weapon Tool in you backpack To Do Something to Other Player While they Bringed i hope you get and understand how this script work and how to use it Also This script will not Work if the game you playing Has Good Anti cheat or Hitbox Check ")
- Tab:AddParagraph("Reminder:", "you dont need to cry in My a comment saying about my Script is not working if you dont know how to use it if the game you tested it not working Just Find another Game Beasucse you Already know it ain't? Beasucse it Not working just Fine Another game!")
- Tab:AddTextbox({
- Name = "Position X(left/right(Using Negative Number/nonNeg))",
- Default = "0",
- TextDisappear = false,
- Callback = function(Value)
- selectedX = tonumber(Value)
- end
- })
- Tab:AddTextbox({
- Name = "Position Y(Up/Down(Using Negative Number/NonNeg))",
- Default = "0",
- TextDisappear = false,
- Callback = function(Value)
- selectedY = tonumber(Value)
- end
- })
- Tab:AddTextbox({
- Name = "Position Z(Foward/Backward(Negative/NonNeg) Recommended -5 to -10",
- Default = "-10",
- TextDisappear = false,
- Callback = function(Value)
- selectedZ = tonumber(Value)
- end
- })
- local TogglePlayerOnly = false
- local function bringPlayerOnly()
- if TogglePlayerOnly and selectedX and selectedY and selectedZ then
- spawn(function()
- while TogglePlayerOnly do
- for _, v in pairs(game.Players:GetPlayers()) do
- if v ~= player and v.Character then
- local JNR = v.Character:FindFirstChild("HumanoidRootPart")
- if JNR then
- JNR.CFrame = localroot.CFrame * CFrame.new(selectedX, selectedY, selectedZ)
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- end
- end)
- end
- end
- local tablePlayer = {}
- local function UpdatePlayerList()
- tablePlayer = {}
- for _, v in pairs(game.Players:GetPlayers()) do
- if v.Name and v.Name ~= player.Name and v.Character then
- table.insert(tablePlayer, v.Name)
- end
- end
- end
- UpdatePlayerList()
- game.Players.PlayerAdded:Connect(UpdatePlayerList)
- game.Players.PlayerRemoving:Connect(UpdatePlayerList)
- local selectedPlayer = nil
- Tab:AddDropdown({
- Name = "Select Player",
- Default = "",
- Options = tablePlayer,
- Callback = function(Value)
- selectedPlayer = Value
- end
- })
- local ToggleSelectedPlayer = false
- local function bringSelectedPlayer()
- if selectedPlayer and selectedX and selectedY and selectedZ then
- local targetPlayer = game.Players:FindFirstChild(selectedPlayer)
- if targetPlayer and targetPlayer.Character then
- spawn(function()
- while ToggleSelectedPlayer do
- local JNR = targetPlayer.Character:FindFirstChild("HumanoidRootPart")
- if JNR then
- JNR.CFrame = localroot.CFrame * CFrame.new(selectedX, selectedY, selectedZ)
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end)
- end
- end
- end
- Tab:AddToggle({
- Name = "Bring All Player",
- Default = false,
- Callback = function(state)
- TogglePlayerOnly = state
- if TogglePlayerOnly then
- bringPlayerOnly()
- end
- end
- })
- Tab:AddToggle({
- Name = "Bring Selected Player",
- Default = false,
- Callback = function(state)
- ToggleSelectedPlayer = state
- if ToggleSelectedPlayer then
- bringSelectedPlayer()
- end
- end
- })
- local function CreateSafeZone()
- local part = Instance.new("Part")
- part.Position = Vector3.new(1000, 1000, 1000)
- part.Size = Vector3.new(10000, 2, 10000)
- part.Color = Color3.new(1, 1, 1)
- part.Parent = game.Workspace
- part.Name = "SafePart"
- part.Anchored = true
- localroot.CFrame = part.CFrame * CFrame.new(0, 10, 0)
- end
- Tab:AddButton({
- Name = "Go to SafeZone (Far Away from Map)",
- Callback = function()
- CreateSafeZone()
- end
- })
- local function BringNonTeamOnly()
- if selectedX and selectedY and selectedZ then
- spawn(function()
- while TogglePlayerOnly do
- for _, v in pairs(game.Players:GetPlayers()) do
- if v.Team ~= player.Team and v.Character then
- local enemyRoot = v.Character:FindFirstChild("HumanoidRootPart")
- if enemyRoot then
- enemyRoot.CFrame = localroot.CFrame * CFrame.new(selectedX, selectedY, selectedZ)
- wait()
- end
- end
- end
- end
- end)
- end
- end
- Tab:AddToggle({
- Name = "Bring All Player But With Team Check(WARNING MIGHT LAG OR CRASH)",
- Default = false,
- Callback = function(state)
- TogglePlayerOnly = state
- if TogglePlayerOnly then
- BringNonTeamOnly()
- end
- end
- })
- OrionLib:Init()
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