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- Aurora
- ST 10
- DX 12
- IQ 11
- HT 9
- HP 10
- Will 10
- Per 12
- FP 9
- Dmg 1d-2/1d
- BL 20
- Speed 5.25
- Move 5
- Reputation (Assassin, all mercs, sometimes, +4)
- Fit (+1 to HT rolls, recover FP at twice normal)
- Digital Mind (immune to telepathy)
- Mind Reading - Cybernetic Only, Sight Based, Sensory, Reliable 2
- Mind Shield 2 - Cybernetic Only
- Patron - 10 base, 6 or less, basic equipment (Merc group)
- Equipment Bond - Rifle
- Bloodlust
- Duty - 9 or less, Extremely Hazardous
- Electrical
- Guns 1 12 Pistol
- Guns 1 12 LAW
- Guns 8 15 Rifle
- Fast Draw 1 12 Pistol
- Explosives 2 11 Demolition
- Elec Ops 2 11 Security
- Elec Ops 1 10 Surveillance
- Traps 2 12
- Survival 1 11 Urban
- Stealth 4 12
- Lockpicking 1 11
- Poisons 4 11
- Technique 2 Guns+1 Precision Aiming
- Camouflage 1 11
- 2x SR-1 Gyurza, 9x21mm (3d-2(2) pi-, Acc 2 RoF 3 Rcl 2)
- 8 magazines
- Izhmash SVD, 7.62x54mmR (7d pi, Acc 5+2 RoF 3, Rcl 3)
- 9 magazines, 7 bullets
- HEC M72A2, 66mm (6dx3(10)+6dx2 cr ex, Acc 1)
- 3 shells
- Gun Cleaning Kit
- Drag Bag (DR 1)
- Military Blasting Machine
- 90 Blasting Caps
- 10 Foam Explosives (0.9lbs, 4d cr ex per 0.1)
- 5lb Thermite (3d6 per second, 25 seconds per pound)
- Contact Mike (Surveillance at (DR+HP)/5)
- Lockpicks
- First Aid Kit (+1 to First Aid)
- 20 Ricin (3d6 + nausea + vomit, HT-2 or +cough/choke)
- 20 DMSO (allows poison to work as contact)
- 200TU
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