ThenThereWereThings

Aurora

Oct 19th, 2012
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  1. Aurora
  2. ST 10
  3. DX 12
  4. IQ 11
  5. HT 9
  6.  
  7. HP 10
  8. Will 10
  9. Per 12
  10. FP 9
  11.  
  12. Dmg 1d-2/1d
  13. BL 20
  14. Speed 5.25
  15. Move 5
  16.  
  17. Reputation (Assassin, all mercs, sometimes, +4)
  18. Fit (+1 to HT rolls, recover FP at twice normal)
  19. Digital Mind (immune to telepathy)
  20. Mind Reading - Cybernetic Only, Sight Based, Sensory, Reliable 2
  21. Mind Shield 2 - Cybernetic Only
  22. Patron - 10 base, 6 or less, basic equipment (Merc group)
  23. Equipment Bond - Rifle
  24. Bloodlust
  25. Duty - 9 or less, Extremely Hazardous
  26. Electrical
  27.  
  28. Guns 1 12 Pistol
  29. Guns 1 12 LAW
  30. Guns 8 15 Rifle
  31. Fast Draw 1 12 Pistol
  32. Explosives 2 11 Demolition
  33. Elec Ops 2 11 Security
  34. Elec Ops 1 10 Surveillance
  35. Traps 2 12
  36. Survival 1 11 Urban
  37. Stealth 4 12
  38. Lockpicking 1 11
  39. Poisons 4 11
  40. Technique 2 Guns+1 Precision Aiming
  41. Camouflage 1 11
  42.  
  43. 2x SR-1 Gyurza, 9x21mm (3d-2(2) pi-, Acc 2 RoF 3 Rcl 2)
  44. 8 magazines
  45. Izhmash SVD, 7.62x54mmR (7d pi, Acc 5+2 RoF 3, Rcl 3)
  46. 9 magazines, 7 bullets
  47. HEC M72A2, 66mm (6dx3(10)+6dx2 cr ex, Acc 1)
  48. 3 shells
  49. Gun Cleaning Kit
  50. Drag Bag (DR 1)
  51. Military Blasting Machine
  52. 90 Blasting Caps
  53. 10 Foam Explosives (0.9lbs, 4d cr ex per 0.1)
  54. 5lb Thermite (3d6 per second, 25 seconds per pound)
  55. Contact Mike (Surveillance at (DR+HP)/5)
  56. Lockpicks
  57. First Aid Kit (+1 to First Aid)
  58. 20 Ricin (3d6 + nausea + vomit, HT-2 or +cough/choke)
  59. 20 DMSO (allows poison to work as contact)
  60. 200TU
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