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- shotgun:
- Item_Information:
- Attachments:
- Type: accessory
- Toggle_Delay: 5
- Sounds_Toggle: NOTE_STICKS-1-2-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 0
- Projectile_Amount: 4
- Projectile_Type: snowball
- Projectile_Speed: 15
- Projectile_Damage: 2
- Bullet_Spread: 2
- Sounds_Shoot: EXPLODE-1-2-0
- Remove_Bullet_Drop: true
- Sneak:
- Enable: false
- No_Recoil: true
- Reload:
- Enable: true
- Reload_Amount: 7
- Reload_Duration: 50
- Sounds_Reloading: PISTON_EXTEND-1-1-10,SKELETON_WALK-1-0-20,PISTON_RETRACT-1-1-35
- Particles:
- Enable: true
- Particle_Impact_Anything: BLOCK_BREAK-2
- Abilities:
- Reset_Hit_Cooldown: true
- Aerial:
- Item_Information:
- Attachments:
- Type: accessory
- Toggle_Delay: 1
- Sounds_Toggle: NOTE_STICKS-1-2-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 1200
- Recoil_Amount: -4
- Projectile_Amount: 1
- Projectile_Type: energy
- Projectile_Subtype: 3-3-NONE-0
- Removal_Or_Drag_Delay: 1-true
- Projectile_Speed: 1
- Projectile_Damage: 2
- Bullet_Spread: 0
- Burstfire:
- Enable: true
- Shots_Per_Burst: 50
- Delay_Between_Shots_In_Burst: 1
- Sneak:
- Enable: false
- No_Recoil: true
- Abilities:
- Reset_Hit_Cooldown: true
- Extras:
- Run_Command:
- - "@execute <shooter> ~ ~ ~ playsound minecraft:entity.player.attack.sweep master @a ~ ~ ~ 2 0.5"
- - "@execute <shooter> ~ ~ ~ particle sweepAttack ~ ~1 ~ 3 0 3 1 1 force"
- - "@execute <shooter> ~ ~ ~ playsound block.anvil.place master @a ~ ~ ~ 1 2"
- Run_Console_Command: "execute <victim> ~ ~ ~ particle iconcrack ~ ~ ~ 0.5 1 0.5 0 150 force @a 0079,execute <victim> ~ ~ ~ playsound block.glass.break master @a ~ ~ ~ 2 0.1"
- zinzatu:
- Item_Information:
- Attachments:
- Type: accessory
- Toggle_Delay: 1
- Sounds_Toggle: NOTE_STICKS-1-2-0
- Shooting:
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 800
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: energy
- Projectile_Subtype: 3-3-NONE-0
- Removal_Or_Drag_Delay: 1-true
- Projectile_Speed: 1
- Projectile_Damage: 50
- Bullet_Spread: 0
- Burstfire:
- Enable: false
- Shots_Per_Burst: 50
- Delay_Between_Shots_In_Burst: 1
- Sneak:
- Enable: false
- No_Recoil: true
- Abilities:
- Reset_Hit_Cooldown: true
- Hurt_Effect: true
- Extras:
- Run_Command:
- - "@execute <shooter> ~ ~ ~ playsound minecraft:entity.player.attack.sweep master @a ~ ~ ~ 2 0.5"
- - "@execute <shooter> ~ ~ ~ particle sweepAttack ~ ~1 ~ 2 2 2 1 50 force"
- - "@execute <shooter> ~ ~ ~ playsound block.anvil.place master @a ~ ~ ~ 1 0.1"
- Run_Console_Command: "execute <victim> ~ ~ ~ particle iconcrack ~ ~ ~ 0.5 1 0.5 0 150 force @a 0079,execute <victim> ~ ~ ~ playsound block.glass.break master @a ~ ~ ~ 2 0.1"
- Chain:
- Item_Information:
- Attachments:
- Type: accessory
- Toggle_Delay: 1
- Sounds_Toggle: NOTE_STICKS-1-2-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 5
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: energy
- Projectile_Subtype: 1-1-NONE-0
- Removal_Or_Drag_Delay: 1-true
- Projectile_Speed: 1
- Projectile_Damage: 1
- Bullet_Spread: 0
- Burstfire:
- Enable: true
- Shots_Per_Burst: 5
- Delay_Between_Shots_In_Burst: 1
- Sneak:
- Enable: false
- No_Recoil: false
- Bullet_Spread: 0
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Extras:
- Run_Command:
- - "@scoreboard players add <shooter> chain 1"
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