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- private bool CameraMovement()
- {
- Vector3 mousePos = Input.mousePosition;
- mousePos.z = 10;
- Vector3 screenPos = Camera.main.ScreenToWorldPoint(mousePos);
- RaycastHit2D hit = Physics2D.Raycast(screenPos, Vector2.zero);
- if (hit)
- {
- print(hit.point);
- return true;
- }
- return false;
- }
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