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  1. // ACE Účinky větru
  2. ace_winddeflection_enabled = true;
  3. ace_winddeflection_simulationInterval = 0.05;
  4. ace_winddeflection_vehicleEnabled = true;
  5.  
  6. // ACE Advanced Fatigue
  7. ace_advanced_fatigue_enabled = true;
  8. ace_advanced_fatigue_enableStaminaBar = true;
  9. ace_advanced_fatigue_loadFactor = 1;
  10. ace_advanced_fatigue_performanceFactor = 1;
  11. ace_advanced_fatigue_recoveryFactor = 1;
  12. ace_advanced_fatigue_swayFactor = 1;
  13. ace_advanced_fatigue_terrainGradientFactor = 1;
  14.  
  15. // ACE Advanced Throwing
  16. ace_advanced_throwing_enabled = true;
  17. ace_advanced_throwing_enablePickUp = true;
  18. ace_advanced_throwing_enablePickUpAttached = true;
  19. ace_advanced_throwing_showMouseControls = true;
  20. ace_advanced_throwing_showThrowArc = true;
  21.  
  22. // ACE Arsenal
  23. ace_arsenal_allowDefaultLoadouts = true;
  24. ace_arsenal_allowSharedLoadouts = true;
  25. ace_arsenal_camInverted = false;
  26. ace_arsenal_enableIdentityTabs = true;
  27. ace_arsenal_enableModIcons = true;
  28. ace_arsenal_EnableRPTLog = false;
  29. ace_arsenal_fontHeight = 4.5;
  30.  
  31. // ACE Captives
  32. ace_captives_allowHandcuffOwnSide = true;
  33. ace_captives_allowSurrender = true;
  34. ace_captives_requireSurrender = 1;
  35. ace_captives_requireSurrenderAi = false;
  36.  
  37. // ACE Common
  38. ace_common_checkPBOsAction = 0;
  39. ace_common_checkPBOsCheckAll = false;
  40. ace_common_checkPBOsWhitelist = "[]";
  41. ace_common_displayTextColor = [0,0,0,0.1];
  42. ace_common_displayTextFontColor = [1,1,1,1];
  43. ace_common_settingFeedbackIcons = 1;
  44. ace_common_settingProgressBarLocation = 0;
  45. ace_noradio_enabled = true;
  46. ace_parachute_hideAltimeter = true;
  47.  
  48. // ACE Cook off
  49. ace_cookoff_ammoCookoffDuration = 1;
  50. ace_cookoff_enable = false;
  51. ace_cookoff_enableAmmobox = true;
  52. ace_cookoff_enableAmmoCookoff = true;
  53. ace_cookoff_probabilityCoef = 1;
  54.  
  55. // ACE Goggles
  56. ace_goggles_effects = 2;
  57. ace_goggles_showInThirdPerson = false;
  58.  
  59. // ACE Interaction
  60. ace_interaction_disableNegativeRating = false;
  61. ace_interaction_enableMagazinePassing = true;
  62. ace_interaction_enableTeamManagement = true;
  63.  
  64. // ACE Jmenovky
  65. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  66. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  67. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  68. ace_nametags_nametagColorMain = [1,1,1,1];
  69. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  70. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  71. ace_nametags_playerNamesMaxAlpha = 0.8;
  72. ace_nametags_playerNamesViewDistance = 5;
  73. ace_nametags_showCursorTagForVehicles = false;
  74. ace_nametags_showNamesForAI = false;
  75. ace_nametags_showPlayerNames = 1;
  76. ace_nametags_showPlayerRanks = true;
  77. ace_nametags_showSoundWaves = 1;
  78. ace_nametags_showVehicleCrewInfo = true;
  79. ace_nametags_tagSize = 2;
  80.  
  81. // ACE Logistika
  82. ace_cargo_enable = true;
  83. ace_cargo_loadTimeCoefficient = 5;
  84. ace_cargo_paradropTimeCoefficent = 2.5;
  85. ace_rearm_level = 0;
  86. ace_rearm_supply = 0;
  87. ace_refuel_hoseLength = 12;
  88. ace_refuel_rate = 1;
  89. ace_repair_addSpareParts = true;
  90. ace_repair_autoShutOffEngineWhenStartingRepair = false;
  91. ace_repair_consumeItem_toolKit = 0;
  92. ace_repair_displayTextOnRepair = true;
  93. ace_repair_engineerSetting_fullRepair = 2;
  94. ace_repair_engineerSetting_repair = 1;
  95. ace_repair_engineerSetting_wheel = 0;
  96. ace_repair_fullRepairLocation = 2;
  97. ace_repair_repairDamageThreshold = 0.6;
  98. ace_repair_repairDamageThreshold_engineer = 0.4;
  99. ace_repair_wheelRepairRequiredItems = 0;
  100.  
  101. // ACE Magazine Repack
  102. ace_magazinerepack_timePerAmmo = 1.5;
  103. ace_magazinerepack_timePerBeltLink = 8;
  104. ace_magazinerepack_timePerMagazine = 2;
  105.  
  106. // ACE Mapa
  107. ace_map_BFT_Enabled = false;
  108. ace_map_BFT_HideAiGroups = false;
  109. ace_map_BFT_Interval = 1;
  110. ace_map_BFT_ShowPlayerNames = false;
  111. ace_map_DefaultChannel = -1;
  112. ace_map_mapGlow = true;
  113. ace_map_mapIllumination = true;
  114. ace_map_mapLimitZoom = false;
  115. ace_map_mapShake = true;
  116. ace_map_mapShowCursorCoordinates = false;
  117. ace_markers_moveRestriction = 0;
  118.  
  119. // ACE Menu interakce
  120. ace_gestures_showOnInteractionMenu = 2;
  121. ace_interact_menu_actionOnKeyRelease = true;
  122. ace_interact_menu_addBuildingActions = false;
  123. ace_interact_menu_alwaysUseCursorInteraction = false;
  124. ace_interact_menu_alwaysUseCursorSelfInteraction = false;
  125. ace_interact_menu_colorShadowMax = [0,0,0,1];
  126. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  127. ace_interact_menu_colorTextMax = [1,1,1,1];
  128. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  129. ace_interact_menu_cursorKeepCentered = false;
  130. ace_interact_menu_menuAnimationSpeed = 0;
  131. ace_interact_menu_menuBackground = 0;
  132. ace_interact_menu_selectorColor = [1,0,0];
  133. ace_interact_menu_shadowSetting = 2;
  134. ace_interact_menu_textSize = 2;
  135. ace_interact_menu_useListMenu = false;
  136.  
  137. // ACE Mk6 Mortar
  138. ace_mk6mortar_airResistanceEnabled = false;
  139. ace_mk6mortar_allowCompass = true;
  140. ace_mk6mortar_allowComputerRangefinder = true;
  141. ace_mk6mortar_useAmmoHandling = false;
  142.  
  143. // ACE Nightvision
  144. ace_nightvision_aimDownSightsBlur = 1;
  145. ace_nightvision_disableNVGsWithSights = false;
  146. ace_nightvision_effectScaling = 1;
  147. ace_nightvision_fogScaling = 1;
  148. ace_nightvision_noiseScaling = 1;
  149. ace_nightvision_shutterEffects = true;
  150.  
  151. // ACE Obecné
  152. ace_common_allowFadeMusic = true;
  153.  
  154. // ACE OmezovaÄŤ dohlednosti
  155. ace_viewdistance_enabled = true;
  156. ace_viewdistance_limitViewDistance = 10000;
  157. ace_viewdistance_objectViewDistanceCoeff = 0;
  158. ace_viewdistance_viewDistanceAirVehicle = 0;
  159. ace_viewdistance_viewDistanceLandVehicle = 0;
  160. ace_viewdistance_viewDistanceOnFoot = 0;
  161.  
  162. // ACE Overheating
  163. ace_overheating_displayTextOnJam = true;
  164. ace_overheating_enabled = true;
  165. ace_overheating_overheatingDispersion = true;
  166. ace_overheating_showParticleEffects = true;
  167. ace_overheating_showParticleEffectsForEveryone = false;
  168. ace_overheating_unJamFailChance = 0.1;
  169. ace_overheating_unJamOnreload = false;
  170.  
  171. // ACE PoÄŤasĂ­
  172. ace_weather_enabled = true;
  173. ace_weather_updateInterval = 60;
  174. ace_weather_windSimulation = true;
  175.  
  176. // ACE Pointing
  177. ace_finger_enabled = false;
  178. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  179. ace_finger_indicatorForSelf = true;
  180. ace_finger_maxRange = 4;
  181.  
  182. // ACE Pokročilá balistika
  183. ace_advanced_ballistics_ammoTemperatureEnabled = true;
  184. ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  185. ace_advanced_ballistics_bulletTraceEnabled = true;
  186. ace_advanced_ballistics_enabled = false;
  187. ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  188. ace_advanced_ballistics_simulationInterval = 0.05;
  189.  
  190. // ACE PomĹŻcky k mapÄ›
  191. ace_maptools_drawStraightLines = true;
  192. ace_maptools_rotateModifierKey = 1;
  193.  
  194. // ACE Pylons
  195. ace_pylons_enabledForZeus = true;
  196. ace_pylons_enabledFromAmmoTrucks = true;
  197. ace_pylons_rearmNewPylons = false;
  198. ace_pylons_requireEngineer = false;
  199. ace_pylons_requireToolkit = true;
  200. ace_pylons_searchDistance = 15;
  201. ace_pylons_timePerPylon = 5;
  202.  
  203. // ACE Quick Mount
  204. ace_quickmount_distance = 3;
  205. ace_quickmount_enabled = true;
  206. ace_quickmount_enableMenu = 3;
  207. ace_quickmount_priority = 0;
  208. ace_quickmount_speed = 18;
  209.  
  210. // ACE Respawn
  211. ace_respawn_removeDeadBodiesDisconnected = true;
  212. ace_respawn_savePreDeathGear = false;
  213.  
  214. // ACE Scopes
  215. ace_scopes_correctZeroing = true;
  216. ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  217. ace_scopes_defaultZeroRange = 100;
  218. ace_scopes_enabled = true;
  219. ace_scopes_forceUseOfAdjustmentTurrets = false;
  220. ace_scopes_overwriteZeroRange = false;
  221. ace_scopes_simplifiedZeroing = false;
  222. ace_scopes_useLegacyUI = false;
  223. ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  224. ace_scopes_zeroReferenceHumidity = 0;
  225. ace_scopes_zeroReferenceTemperature = 15;
  226.  
  227. // ACE Simulace fragmentĹŻ
  228. ace_frag_enabled = true;
  229. ace_frag_maxTrack = 10;
  230. ace_frag_maxTrackPerFrame = 10;
  231. ace_frag_reflectionsEnabled = false;
  232. ace_frag_spallEnabled = false;
  233.  
  234. // ACE Sluch
  235. ace_hearing_autoAddEarplugsToUnits = true;
  236. ace_hearing_disableEarRinging = false;
  237. ace_hearing_earplugsVolume = 0.5;
  238. ace_hearing_enableCombatDeafness = true;
  239. ace_hearing_enabledForZeusUnits = true;
  240. ace_hearing_unconsciousnessVolume = 0.4;
  241.  
  242. // ACE Spectator
  243. ace_spectator_enableAI = false;
  244. ace_spectator_restrictModes = 0;
  245. ace_spectator_restrictVisions = 0;
  246.  
  247. // ACE Switch Units
  248. ace_switchunits_enableSafeZone = true;
  249. ace_switchunits_enableSwitchUnits = false;
  250. ace_switchunits_safeZoneRadius = 100;
  251. ace_switchunits_switchToCivilian = false;
  252. ace_switchunits_switchToEast = false;
  253. ace_switchunits_switchToIndependent = false;
  254. ace_switchunits_switchToWest = false;
  255.  
  256. // ACE Tagging
  257. ace_tagging_quickTag = 1;
  258.  
  259. // ACE Uživatelské rozhraní
  260. ace_ui_allowSelectiveUI = true;
  261. ace_ui_ammoCount = false;
  262. ace_ui_ammoType = true;
  263. ace_ui_commandMenu = true;
  264. ace_ui_firingMode = true;
  265. ace_ui_groupBar = false;
  266. ace_ui_gunnerAmmoCount = true;
  267. ace_ui_gunnerAmmoType = true;
  268. ace_ui_gunnerFiringMode = true;
  269. ace_ui_gunnerLaunchableCount = true;
  270. ace_ui_gunnerLaunchableName = true;
  271. ace_ui_gunnerMagCount = true;
  272. ace_ui_gunnerWeaponLowerInfoBackground = true;
  273. ace_ui_gunnerWeaponName = true;
  274. ace_ui_gunnerWeaponNameBackground = true;
  275. ace_ui_gunnerZeroing = true;
  276. ace_ui_magCount = true;
  277. ace_ui_soldierVehicleWeaponInfo = true;
  278. ace_ui_staminaBar = true;
  279. ace_ui_stance = true;
  280. ace_ui_throwableCount = true;
  281. ace_ui_throwableName = true;
  282. ace_ui_vehicleAltitude = true;
  283. ace_ui_vehicleCompass = true;
  284. ace_ui_vehicleDamage = true;
  285. ace_ui_vehicleFuelBar = true;
  286. ace_ui_vehicleInfoBackground = true;
  287. ace_ui_vehicleName = true;
  288. ace_ui_vehicleNameBackground = true;
  289. ace_ui_vehicleRadar = true;
  290. ace_ui_vehicleSpeed = true;
  291. ace_ui_weaponLowerInfoBackground = true;
  292. ace_ui_weaponName = true;
  293. ace_ui_weaponNameBackground = true;
  294. ace_ui_zeroing = true;
  295.  
  296. // ACE UkazovnĂ­ v mapÄ›
  297. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  298. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  299. ace_map_gestures_enabled = true;
  300. ace_map_gestures_interval = 0.03;
  301. ace_map_gestures_maxRange = 7;
  302. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  303.  
  304. // ACE Uncategorized
  305. ace_fastroping_requireRopeItems = false;
  306. ace_gforces_enabledFor = 1;
  307. ace_hitreactions_minDamageToTrigger = 0.1;
  308. ace_inventory_inventoryDisplaySize = 0;
  309. ace_laser_dispersionCount = 2;
  310. ace_microdagr_mapDataAvailable = 2;
  311. ace_microdagr_waypointPrecision = 3;
  312. ace_optionsmenu_showNewsOnMainMenu = true;
  313. ace_overpressure_distanceCoefficient = 1;
  314.  
  315. // ACE Výbušniny
  316. ace_explosives_explodeOnDefuse = true;
  317. ace_explosives_punishNonSpecialists = true;
  318. ace_explosives_requireSpecialist = false;
  319.  
  320. // ACE Vehicle Lock
  321. ace_vehiclelock_defaultLockpickStrength = 10;
  322. ace_vehiclelock_lockVehicleInventory = false;
  323. ace_vehiclelock_vehicleStartingLockState = -1;
  324.  
  325. // ACE ZbranÄ›
  326. ace_common_persistentLaserEnabled = false;
  327. ace_laserpointer_enabled = true;
  328. ace_reload_displayText = true;
  329. ace_weaponselect_displayText = true;
  330.  
  331. // ACE ZdravotnĂ­
  332. ace_medical_ai_enabledFor = 2;
  333. ace_medical_AIDamageThreshold = 1;
  334. ace_medical_allowLitterCreation = true;
  335. ace_medical_allowUnconsciousAnimationOnTreatment = false;
  336. ace_medical_amountOfReviveLives = -1;
  337. ace_medical_bleedingCoefficient = 1;
  338. ace_medical_blood_enabledFor = 2;
  339. ace_medical_consumeItem_PAK = 0;
  340. ace_medical_consumeItem_SurgicalKit = 0;
  341. ace_medical_convertItems = 0;
  342. ace_medical_delayUnconCaptive = 3;
  343. ace_medical_enableAdvancedWounds = false;
  344. ace_medical_enableFor = 0;
  345. ace_medical_enableOverdosing = true;
  346. ace_medical_enableRevive = 0;
  347. ace_medical_enableScreams = true;
  348. ace_medical_enableUnconsciousnessAI = 1;
  349. ace_medical_enableVehicleCrashes = true;
  350. ace_medical_healHitPointAfterAdvBandage = false;
  351. ace_medical_increaseTrainingInLocations = false;
  352. ace_medical_keepLocalSettingsSynced = true;
  353. ace_medical_level = 1;
  354. ace_medical_litterCleanUpDelay = 0;
  355. ace_medical_litterSimulationDetail = 3;
  356. ace_medical_maxReviveTime = 120;
  357. ace_medical_medicSetting = 1;
  358. ace_medical_medicSetting_basicEpi = 1;
  359. ace_medical_medicSetting_PAK = 1;
  360. ace_medical_medicSetting_SurgicalKit = 1;
  361. ace_medical_menu_allow = 1;
  362. ace_medical_menu_maxRange = 3;
  363. ace_medical_menu_openAfterTreatment = true;
  364. ace_medical_menu_useMenu = 0;
  365. ace_medical_menuTypeStyle = 0;
  366. ace_medical_menuTypeStyleSelf = true;
  367. ace_medical_moveUnitsFromGroupOnUnconscious = false;
  368. ace_medical_painCoefficient = 1;
  369. ace_medical_painEffectType = 0;
  370. ace_medical_painIsOnlySuppressed = true;
  371. ace_medical_playerDamageThreshold = 1;
  372. ace_medical_preventInstaDeath = false;
  373. ace_medical_remoteControlledAI = true;
  374. ace_medical_useCondition_PAK = 0;
  375. ace_medical_useCondition_SurgicalKit = 0;
  376. ace_medical_useLocation_basicEpi = 0;
  377. ace_medical_useLocation_PAK = 3;
  378. ace_medical_useLocation_SurgicalKit = 2;
  379.  
  380. // ACE Zeus
  381. ace_zeus_autoAddObjects = false;
  382. ace_zeus_canCreateZeus = -1;
  383. ace_zeus_radioOrdnance = false;
  384. ace_zeus_remoteWind = false;
  385. ace_zeus_revealMines = 0;
  386. ace_zeus_zeusAscension = false;
  387. ace_zeus_zeusBird = false;
  388.  
  389. // ADV - ACE CPR
  390. adv_aceCPR_addTime = 20;
  391. adv_aceCPR_AED_stationType = """Land_Defibrillator_F""";
  392. adv_aceCPR_chance_0 = 5;
  393. adv_aceCPR_chance_1 = 15;
  394. adv_aceCPR_chance_2 = 40;
  395. adv_aceCPR_chance_aed = 85;
  396. adv_aceCPR_enable = true;
  397. adv_aceCPR_maxTime = 1200;
  398. adv_aceCPR_useLocation_AED = 0;
  399.  
  400. // CBA UI
  401. cba_ui_notifyLifetime = 4;
  402. cba_ui_StorePasswords = 1;
  403.  
  404. // CBA Weapons
  405. cba_disposable_dropUsedLauncher = 2;
  406. cba_disposable_replaceDisposableLauncher = true;
  407. cba_events_repetitionMode = 1;
  408. cba_optics_usePipOptics = true;
  409.  
  410. // KAT - ACE Airway
  411. kat_aceAirway_checkbox_puking_sound = true;
  412. kat_aceAirway_deathTimer = 300;
  413. kat_aceAirway_enable = true;
  414. kat_aceAirway_probability_obstruction = 20;
  415. kat_aceAirway_probability_occluded = 30;
  416. kat_aceAirway_string_exit = "";
  417.  
  418. // KAT - ACE Breathing
  419. kat_aceBreathing_death_timer_enable = false;
  420. kat_aceBreathing_enable = true;
  421. kat_aceBreathing_pneumothorax = 0;
  422. kat_aceBreathing_spo2_big_value = 5;
  423. kat_aceBreathing_spo2_small_value = 2;
  424.  
  425. // KAT - ACE Circulation
  426. kat_aceCirculation_bloodgroup = "O";
  427. kat_aceCirculation_enable = true;
  428.  
  429. // KAT - ACE Misc
  430. kat_aceMisc_enable = true;
  431. kat_aceMisc_limitWounds_condition = 0;
  432. kat_aceMisc_limitWounds_enable = true;
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