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Jun 19th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://242942414"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 3
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --|| USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 3
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 100
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Effects = IT("Folder", Character)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character.Animate
  85. local UNANCHOR = true
  86. local LAUGHS = {834001699,834001752,834001797,834001828}
  87. local SONGS = {242942414,242942414,242942414,242942414}
  88. local CHOICE = MRANDOM(1,4)
  89. local SPEED = 0.6
  90.  
  91. --//=================================\\
  92. --\\=================================//
  93.  
  94.  
  95. --//=================================\\
  96. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  97. --\\=================================//
  98.  
  99. ArtificialHB = Instance.new("BindableEvent", script)
  100. ArtificialHB.Name = "ArtificialHB"
  101.  
  102. script:WaitForChild("ArtificialHB")
  103.  
  104. frame = Frame_Speed
  105. tf = 0
  106. allowframeloss = false
  107. tossremainder = false
  108. lastframe = tick()
  109. script.ArtificialHB:Fire()
  110.  
  111. game:GetService("RunService").Heartbeat:connect(function(s, p)
  112. tf = tf + s
  113. if tf >= frame then
  114. if allowframeloss then
  115. script.ArtificialHB:Fire()
  116. lastframe = tick()
  117. else
  118. for i = 1, math.floor(tf / frame) do
  119. script.ArtificialHB:Fire()
  120. end
  121. lastframe = tick()
  122. end
  123. if tossremainder then
  124. tf = 0
  125. else
  126. tf = tf - frame * math.floor(tf / frame)
  127. end
  128. end
  129. end)
  130.  
  131. --//=================================\\
  132. --\\=================================//
  133.  
  134. --//=================================\\
  135. --|| SOME FUNCTIONS
  136. --\\=================================//
  137.  
  138. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  139. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  140. end
  141.  
  142. function PositiveAngle(NUMBER)
  143. if NUMBER >= 0 then
  144. NUMBER = 0
  145. end
  146. return NUMBER
  147. end
  148.  
  149. function NegativeAngle(NUMBER)
  150. if NUMBER <= 0 then
  151. NUMBER = 0
  152. end
  153. return NUMBER
  154. end
  155.  
  156. function Swait(NUMBER)
  157. if NUMBER == 0 or NUMBER == nil then
  158. ArtificialHB.Event:wait()
  159. else
  160. for i = 1, NUMBER do
  161. ArtificialHB.Event:wait()
  162. end
  163. end
  164. end
  165.  
  166. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  167. local NEWMESH = IT(MESH)
  168. if MESH == "SpecialMesh" then
  169. NEWMESH.MeshType = MESHTYPE
  170. if MESHID ~= "nil" and MESHID ~= "" then
  171. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  172. end
  173. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  174. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  175. end
  176. end
  177. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  178. NEWMESH.Scale = SCALE
  179. NEWMESH.Parent = PARENT
  180. return NEWMESH
  181. end
  182.  
  183. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  184. local NEWPART = IT("Part")
  185. NEWPART.formFactor = FORMFACTOR
  186. NEWPART.Reflectance = REFLECTANCE
  187. NEWPART.Transparency = TRANSPARENCY
  188. NEWPART.CanCollide = false
  189. NEWPART.Locked = true
  190. NEWPART.Anchored = true
  191. if ANCHOR == false then
  192. NEWPART.Anchored = false
  193. end
  194. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  195. NEWPART.Name = NAME
  196. NEWPART.Size = SIZE
  197. NEWPART.Position = Torso.Position
  198. NEWPART.Material = MATERIAL
  199. NEWPART:BreakJoints()
  200. NEWPART.Parent = PARENT
  201. return NEWPART
  202. end
  203.  
  204. local function weldBetween(a, b)
  205. local weldd = IT("Weld")
  206. weldd.Part0 = a
  207. weldd.Part1 = b
  208. weldd.C0 = CF()
  209. weldd.C1 = b.CFrame:inverse() * a.CFrame
  210. weldd.Parent = a
  211. return weldd
  212. end
  213.  
  214.  
  215. function QuaternionFromCFrame(cf)
  216. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  217. local trace = m00 + m11 + m22
  218. if trace > 0 then
  219. local s = math.sqrt(1 + trace)
  220. local recip = 0.5 / s
  221. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  222. else
  223. local i = 0
  224. if m11 > m00 then
  225. i = 1
  226. end
  227. if m22 > (i == 0 and m00 or m11) then
  228. i = 2
  229. end
  230. if i == 0 then
  231. local s = math.sqrt(m00 - m11 - m22 + 1)
  232. local recip = 0.5 / s
  233. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  234. elseif i == 1 then
  235. local s = math.sqrt(m11 - m22 - m00 + 1)
  236. local recip = 0.5 / s
  237. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  238. elseif i == 2 then
  239. local s = math.sqrt(m22 - m00 - m11 + 1)
  240. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  241. end
  242. end
  243. end
  244.  
  245. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  246. local xs, ys, zs = x + x, y + y, z + z
  247. local wx, wy, wz = w * xs, w * ys, w * zs
  248. local xx = x * xs
  249. local xy = x * ys
  250. local xz = x * zs
  251. local yy = y * ys
  252. local yz = y * zs
  253. local zz = z * zs
  254. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  255. end
  256.  
  257. function QuaternionSlerp(a, b, t)
  258. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  259. local startInterp, finishInterp;
  260. if cosTheta >= 0.0001 then
  261. if (1 - cosTheta) > 0.0001 then
  262. local theta = ACOS(cosTheta)
  263. local invSinTheta = 1 / SIN(theta)
  264. startInterp = SIN((1 - t) * theta) * invSinTheta
  265. finishInterp = SIN(t * theta) * invSinTheta
  266. else
  267. startInterp = 1 - t
  268. finishInterp = t
  269. end
  270. else
  271. if (1 + cosTheta) > 0.0001 then
  272. local theta = ACOS(-cosTheta)
  273. local invSinTheta = 1 / SIN(theta)
  274. startInterp = SIN((t - 1) * theta) * invSinTheta
  275. finishInterp = SIN(t * theta) * invSinTheta
  276. else
  277. startInterp = t - 1
  278. finishInterp = t
  279. end
  280. end
  281. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  282. end
  283.  
  284. function Clerp(a, b, t)
  285. local qa = {QuaternionFromCFrame(a)}
  286. local qb = {QuaternionFromCFrame(b)}
  287. local ax, ay, az = a.x, a.y, a.z
  288. local bx, by, bz = b.x, b.y, b.z
  289. local _t = 1 - t
  290. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  291. end
  292.  
  293. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  294. local frame = IT("Frame")
  295. frame.BackgroundTransparency = TRANSPARENCY
  296. frame.BorderSizePixel = BORDERSIZEPIXEL
  297. frame.Position = POSITION
  298. frame.Size = SIZE
  299. frame.BackgroundColor3 = COLOR
  300. frame.BorderColor3 = BORDERCOLOR
  301. frame.Name = NAME
  302. frame.Parent = PARENT
  303. return frame
  304. end
  305.  
  306. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  307. local label = IT("TextLabel")
  308. label.BackgroundTransparency = 1
  309. label.Size = UD2(1, 0, 1, 0)
  310. label.Position = UD2(0, 0, 0, 0)
  311. label.TextColor3 = TEXTCOLOR
  312. label.TextStrokeTransparency = STROKETRANSPARENCY
  313. label.TextTransparency = TRANSPARENCY
  314. label.FontSize = TEXTFONTSIZE
  315. label.Font = TEXTFONT
  316. label.BorderSizePixel = BORDERSIZEPIXEL
  317. label.TextScaled = false
  318. label.Text = TEXT
  319. label.Name = NAME
  320. label.Parent = PARENT
  321. return label
  322. end
  323.  
  324. function NoOutlines(PART)
  325. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  326. end
  327.  
  328. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  329. local NEWWELD = IT(TYPE)
  330. NEWWELD.Part0 = PART0
  331. NEWWELD.Part1 = PART1
  332. NEWWELD.C0 = C0
  333. NEWWELD.C1 = C1
  334. NEWWELD.Parent = PARENT
  335. return NEWWELD
  336. end
  337.  
  338. local S = IT("Sound")
  339. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  340. local NEWSOUND = nil
  341. coroutine.resume(coroutine.create(function()
  342. NEWSOUND = S:Clone()
  343. NEWSOUND.Parent = PARENT
  344. NEWSOUND.Volume = VOLUME
  345. NEWSOUND.Pitch = PITCH
  346. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  347. NEWSOUND:play()
  348. if DOESLOOP == true then
  349. NEWSOUND.Looped = true
  350. else
  351. repeat wait(1) until NEWSOUND.Playing == false
  352. NEWSOUND:remove()
  353. end
  354. end))
  355. return NEWSOUND
  356. end
  357.  
  358. function CFrameFromTopBack(at, top, back)
  359. local right = top:Cross(back)
  360. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  361. end
  362.  
  363. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  364. function WACKYEFFECT(Table)
  365. local TYPE = (Table.EffectType or "Sphere")
  366. local SIZE = (Table.Size or VT(1,1,1))
  367. local ENDSIZE = (Table.Size2 or VT(1,0,0))
  368. local TRANSPARENCY = (Table.Transparency or 0)
  369. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  370. local CFRAME = (Table.CFrame or Torso.CFrame)
  371. local MOVEDIRECTION = (Table.MoveToPos or nil)
  372. local ROTATION1 = (Table.RotationX or 0)
  373. local ROTATION2 = (Table.RotationY or 0)
  374. local ROTATION3 = (Table.RotationZ or 0)
  375. local MATERIAL = (Table.Material or "Neon")
  376. local COLOR = (Table.Color or C3(1,1,1))
  377. local TIME = (Table.Time or 45)
  378. local SOUNDID = (Table.SoundID or nil)
  379. local SOUNDPITCH = (Table.SoundPitch or nil)
  380. local SOUNDVOLUME = (Table.SoundVolume or nil)
  381. coroutine.resume(coroutine.create(function()
  382. local PLAYSSOUND = false
  383. local SOUND = nil
  384. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  385. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  386. PLAYSSOUND = true
  387. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  388. end
  389. EFFECT.Color = COLOR
  390. local MSH = nil
  391. if TYPE == "Sphere" then
  392. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(1,0,0))
  393. elseif TYPE == "Block" then
  394. MSH = IT("BlockMesh",EFFECT)
  395. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  396. elseif TYPE == "Wave" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  398. elseif TYPE == "Ring" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(1,0,0))
  400. elseif TYPE == "Slash" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(1,0,0))
  402. elseif TYPE == "Round Slash" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(1,0,0))
  404. elseif TYPE == "Swirl" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(1,0,0))
  406. elseif TYPE == "Skull" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(1,0,0))
  408. elseif TYPE == "Crystal" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(1,0,0))
  410. end
  411. if MSH ~= nil then
  412. local MOVESPEED = nil
  413. if MOVEDIRECTION ~= nil then
  414. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  415. end
  416. local GROWTH = SIZE - ENDSIZE
  417. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  418. if TYPE == "Block" then
  419. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  420. else
  421. EFFECT.CFrame = CFRAME
  422. end
  423. for LOOP = 1, TIME+1 do
  424. Swait()
  425. MSH.Scale = MSH.Scale - GROWTH/TIME
  426. if TYPE == "Wave" then
  427. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  428. end
  429. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  434. end
  435. if MOVEDIRECTION ~= nil then
  436. local ORI = EFFECT.Orientation
  437. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  438. EFFECT.Orientation = ORI
  439. end
  440. end
  441. if PLAYSSOUND == false then
  442. EFFECT:remove()
  443. else
  444. SOUND.Stopped:Connect(function()
  445. EFFECT:remove()
  446. end)
  447. end
  448. else
  449. if PLAYSSOUND == false then
  450. EFFECT:remove()
  451. else
  452. repeat Swait() until SOUND.Playing == false
  453. EFFECT:remove()
  454. end
  455. end
  456. end))
  457. end
  458.  
  459. function MakeForm(PART,TYPE)
  460. if TYPE == "Cyl" then
  461. local MSH = IT("CylinderMesh",PART)
  462. elseif TYPE == "Ball" then
  463. local MSH = IT("SpecialMesh",PART)
  464. MSH.MeshType = "Sphere"
  465. elseif TYPE == "Wedge" then
  466. local MSH = IT("SpecialMesh",PART)
  467. MSH.MeshType = "Wedge"
  468. end
  469. end
  470.  
  471. Debris = game:GetService("Debris")
  472.  
  473. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  474. local DIRECTION = CF(StartPos,EndPos).lookVector
  475. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  476. end
  477.  
  478. function turnto(position)
  479. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  480. end
  481.  
  482. function SpawnTrail(FROM,TO,BIG)
  483. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(1,0,0))
  484. MakeForm(TRAIL,"Cyl")
  485. local DIST = (FROM - TO).Magnitude
  486. if BIG == true then
  487. TRAIL.Size = VT(0.5,DIST,0.5)
  488. else
  489. TRAIL.Size = VT(0.25,DIST,0.25)
  490. end
  491. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  492. coroutine.resume(coroutine.create(function()
  493. for i = 1, 5 do
  494. Swait()
  495. TRAIL.Transparency = TRAIL.Transparency + 0.1
  496. end
  497. TRAIL:remove()
  498. end))
  499. end
  500.  
  501. local asd = Instance.new("ParticleEmitter")
  502. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  503. asd.LightEmission = .1
  504. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  505. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  506. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  507. asd.Transparency = bbb
  508. asd.Size = aaa
  509. asd.ZOffset = .9
  510. asd.Acceleration = Vector3.new(0, -15, 0)
  511. asd.LockedToPart = false
  512. asd.EmissionDirection = "Back"
  513. asd.Lifetime = NumberRange.new(1, 2)
  514. asd.Rotation = NumberRange.new(-100, 100)
  515. asd.RotSpeed = NumberRange.new(-100, 100)
  516. asd.Speed = NumberRange.new(10)
  517. asd.Enabled = false
  518. asd.VelocitySpread = 999
  519.  
  520. function getbloody(victim,amount)
  521. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really red", "Blood", victim.Size)
  522. PART.CFrame = victim.CFrame
  523. local HITPLAYERSOUNDS = {"356551938","264486467"}
  524. Debris:AddItem(PART,5)
  525. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  526. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  527. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  528. local prtcl = asd:Clone()
  529. prtcl.Parent = PART
  530. prtcl:Emit(amount*10)
  531. end
  532.  
  533. local Particle = IT("ParticleEmitter",nil)
  534. Particle.Enabled = false
  535. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  536. Particle.LightEmission = 0.5
  537. Particle.Rate = 150
  538. Particle.ZOffset = 1
  539. Particle.Rotation = NumberRange.new(-180, 180)
  540. Particle.RotSpeed = NumberRange.new(-180, 180)
  541. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  542. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  543.  
  544. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  545. function ParticleEmitter(Table)
  546. local PRTCL = Particle:Clone()
  547. local Speed = Table.Speed or 5
  548. local Drag = Table.Drag or 0
  549. local Size1 = Table.Size1 or 1
  550. local Size2 = Table.Size2 or 5
  551. local Lifetime1 = Table.Lifetime1 or 1
  552. local Lifetime2 = Table.Lifetime2 or 1.5
  553. local Parent = Table.Parent or Torso
  554. local Emit = Table.Emit or 100
  555. local Offset = Table.Offset or 360
  556. local Acel = Table.Acel or VT(1,0,0)
  557. local Enabled = Table.Enabled or false
  558. PRTCL.Parent = Parent
  559. PRTCL.Size = NumberSequence.new(Size1,Size2)
  560. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  561. PRTCL.Speed = NumberRange.new(Speed)
  562. PRTCL.VelocitySpread = Offset
  563. PRTCL.Drag = Drag
  564. PRTCL.Acceleration = Acel
  565. if Enabled == false then
  566. PRTCL:Emit(Emit)
  567. Debris:AddItem(PRTCL,Lifetime2)
  568. else
  569. PRTCL.Enabled = true
  570. end
  571. return PRTCL
  572. end
  573.  
  574. --//=================================\\
  575. local naeeym2 = IT("BillboardGui",Character) naeeym2.AlwaysOnTop = true naeeym2.Size = UDim2.new(5,35,2,15) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.MaxDistance = 75 naeeym2.Adornee = Character.Head naeeym2.Name = "Name" naeeym2.PlayerToHideFrom = Player local tecks2 = IT("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.TextScaled = true tecks2.BorderSizePixel = 0 tecks2.Text = "Dead Red Eye" tecks2.Font = "Bodoni" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0.5 tecks2.TextColor3 = C3(0,0,0) tecks2.TextStrokeColor3 = BRICKC"Really red".Color tecks2.Size = UDim2.new(1,0,0.5,0) tecks2.Parent = naeeym2
  576. --\\=================================//
  577.  
  578. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,1.2,0.2),false)
  579. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  580. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.8,0.2),false)
  581. MakeForm(Part,"Wedge")
  582. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  583. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.6),false)
  584. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  585. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.4,0.4,0.4),false)
  586. MakeForm(Part,"Cyl")
  587. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  588. for i = 1, 8 do
  589. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0,0.35,0.41),false)
  590. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  591. end
  592. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false)
  593. MakeForm(Part,"Wedge")
  594. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  595. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.39,0.41,0.39),false)
  596. MakeForm(Part,"Cyl")
  597. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  598. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false)
  599. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  600. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.5),false)
  601. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  602. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0,0.6),false)
  603. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  604. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.28,5,0.28),false)
  605. MakeForm(RightBarrel,"Cyl")
  606. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  607. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0,0.2,0.2),false)
  608. MakeForm(Part,"Wedge")
  609. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  610. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.2,0,0.2),false)
  611. MakeForm(RightHole,"Cyl")
  612. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  613. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,1.2,0.2),false)
  614. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  615. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.8,0.2),false)
  616. MakeForm(Part,"Wedge")
  617. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  618. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.6),false)
  619. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  620. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.4,0.4,0.4),false)
  621. MakeForm(Part,"Cyl")
  622. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  623. for i = 1, 8 do
  624. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0,0.35,0.41),false)
  625. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  626. end
  627. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false)
  628. MakeForm(Part,"Wedge")
  629. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  630. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.39,0.41,0.39),false)
  631. MakeForm(Part,"Cyl")
  632. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  633. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false)
  634. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  635. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.5),false)
  636. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  637. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0,0.6),false)
  638. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  639. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.28,5,0.28),false)
  640. MakeForm(LeftBarrel,"Cyl")
  641. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  642. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0,0.2,0.2),false)
  643. MakeForm(Part,"Wedge")
  644. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  645. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.2,0,0.2),false)
  646. MakeForm(LeftHole,"Cyl")
  647. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  648. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  649. MakeForm(Eye,"Ball")
  650. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  651. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  652. MakeForm(Eye,"Ball")
  653. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  654. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  655. MakeForm(Eye,"Ball")
  656. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  657. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  658. MakeForm(Eye,"Ball")
  659. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  660. local A = IT("Attachment",Torso)
  661. A.Position = VT(1,1.3,0)
  662. A.Orientation = VT(-0.098, -89.999, 0.227)
  663. local B = IT("Attachment",Torso)
  664. B.Position = VT(-1.3,-0.6,0)
  665. B.Orientation = VT(-88.911, -68.808, 158.782)
  666. local ChainLink = IT("Beam",Torso)
  667. ChainLink.Texture = "rbxassetid://73042633"
  668. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  669. ChainLink.TextureSpeed = 1
  670. ChainLink.FaceCamera = true
  671. ChainLink.Width0 = 1
  672. ChainLink.Width1 = 1
  673. ChainLink.TextureLength = 3
  674. ChainLink.Attachment0 = A
  675. ChainLink.Attachment1 = B
  676. ChainLink.CurveSize0 = 1.6
  677. ChainLink.CurveSize1 = 1.6
  678. ChainLink.FaceCamera = true
  679. ChainLink.Transparency = NumberSequence.new(0)
  680. local ChainLink = IT("Beam",Torso)
  681. ChainLink.Texture = "rbxassetid://73042633"
  682. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  683. ChainLink.TextureSpeed = 1
  684. ChainLink.FaceCamera = true
  685. ChainLink.Width0 = 1
  686. ChainLink.Width1 = 1
  687. ChainLink.TextureLength = 3
  688. ChainLink.Attachment0 = B
  689. ChainLink.Attachment1 = A
  690. ChainLink.CurveSize0 = 1.6
  691. ChainLink.CurveSize1 = 1.6
  692. ChainLink.FaceCamera = true
  693. ChainLink.Transparency = NumberSequence.new(0)
  694. local A = IT("Attachment",Torso)
  695. A.Position = VT(1.3,-0.85,0)
  696. A.Orientation = VT(-0.098, -89.999, 0.227)
  697. local B = IT("Attachment",Torso)
  698. B.Position = VT(-1,2,0)
  699. B.Orientation = VT(-88.911, -68.808, 158.782)
  700. local ChainLink = IT("Beam",Torso)
  701. ChainLink.Texture = "rbxassetid://73042633"
  702. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  703. ChainLink.TextureSpeed = 1
  704. ChainLink.FaceCamera = true
  705. ChainLink.Width0 = 1
  706. ChainLink.Width1 = 1
  707. ChainLink.TextureLength = 3
  708. ChainLink.Attachment0 = A
  709. ChainLink.Attachment1 = B
  710. ChainLink.CurveSize0 = 1.3
  711. ChainLink.CurveSize1 = 1.3
  712. ChainLink.FaceCamera = true
  713. ChainLink.Transparency = NumberSequence.new(0)
  714. local ChainLink = IT("Beam",Torso)
  715. ChainLink.Texture = "rbxassetid://73042633"
  716. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  717. ChainLink.TextureSpeed = 1
  718. ChainLink.FaceCamera = true
  719. ChainLink.Width0 = 1
  720. ChainLink.Width1 = 1
  721. ChainLink.TextureLength = 3
  722. ChainLink.Attachment0 = B
  723. ChainLink.Attachment1 = A
  724. ChainLink.CurveSize0 = 1.3
  725. ChainLink.CurveSize1 = 1.3
  726. ChainLink.FaceCamera = true
  727. ChainLink.Transparency = NumberSequence.new(0)
  728.  
  729. local A = IT("Attachment",Torso)
  730. A.Position = VT(0,-2.5,0)
  731. local B = IT("Attachment",Torso)
  732. B.Position = VT(0,2.5,0)
  733. local Trail = IT("Trail",Torso)
  734. Trail.Attachment0 = A
  735. Trail.Attachment1 = B
  736. Trail.Lifetime = 0.2
  737. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  738. Trail.Transparency = NumberSequence.new(0, 1)
  739. Trail.Enabled = true
  740.  
  741. local A = IT("Attachment",LeftBarrel)
  742. A.Position = VT(0,-2.5,0)
  743. local B = IT("Attachment",LeftBarrel)
  744. B.Position = VT(0,2.5,0)
  745. local Trail = IT("Trail",LeftBarrel)
  746. Trail.Attachment0 = A
  747. Trail.Attachment1 = B
  748. Trail.Lifetime = 0.2
  749. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  750. Trail.Transparency = NumberSequence.new(0, 1)
  751. Trail.Enabled = true
  752.  
  753. local A = IT("Attachment",RightBarrel)
  754. A.Position = VT(0,-2.5,0)
  755. local B = IT("Attachment",RightBarrel)
  756. B.Position = VT(0,2.5,0)
  757. local Trail = IT("Trail",RightBarrel)
  758. Trail.Attachment0 = A
  759. Trail.Attachment1 = B
  760. Trail.Lifetime = 0.2
  761. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  762. Trail.Transparency = NumberSequence.new(0, 1)
  763. Trail.Enabled = true
  764.  
  765. local bladeefo = Instance.new("ParticleEmitter",LeftBarrel)
  766. bladeefo.Texture = "http://www.roblox.com/asset/?id=59666049"
  767. bladeefo.LightEmission = 1
  768. bladeefo.LockedToPart = true
  769. bladeefo.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  770. bladeefo.Rate = 900
  771. bladeefo.VelocitySpread = 900000000000
  772. bladeefo.Lifetime = NumberRange.new(0.25)
  773. bladeefo.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.25,0),NumberSequenceKeypoint.new(1,0,0)})
  774. bladeefo.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.85,0)})
  775. bladeefo.Rotation = NumberRange.new(-500,500)
  776. bladeefo.RotSpeed = NumberRange.new(-500,500)
  777. bladeefo.Speed = NumberRange.new(5,7.5)
  778.  
  779. local bladeefo = Instance.new("ParticleEmitter",RightBarrel)
  780. bladeefo.Texture = "http://www.roblox.com/asset/?id=59666049"
  781. bladeefo.LightEmission = 1
  782. bladeefo.LockedToPart = true
  783. bladeefo.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  784. bladeefo.Rate = 900
  785. bladeefo.VelocitySpread = 900000000000
  786. bladeefo.Lifetime = NumberRange.new(0.25)
  787. bladeefo.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.25,0),NumberSequenceKeypoint.new(1,0,0)})
  788. bladeefo.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.85,0)})
  789. bladeefo.Rotation = NumberRange.new(-500,500)
  790. bladeefo.RotSpeed = NumberRange.new(-500,500)
  791. bladeefo.Speed = NumberRange.new(5,7.5)
  792.  
  793. local bladeefo = Instance.new("ParticleEmitter",LeftBarrel)
  794. bladeefo.Texture = "http://www.roblox.com/asset/?id=170478388"
  795. bladeefo.LightEmission = 1
  796. bladeefo.LockedToPart = true
  797. bladeefo.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  798. bladeefo.Rate = 900
  799. bladeefo.VelocitySpread = 900000000000
  800. bladeefo.Lifetime = NumberRange.new(0.25)
  801. bladeefo.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.25,0),NumberSequenceKeypoint.new(1,0,0)})
  802. bladeefo.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.85,0)})
  803. bladeefo.Rotation = NumberRange.new(-500,500)
  804. bladeefo.RotSpeed = NumberRange.new(-500,500)
  805. bladeefo.Speed = NumberRange.new(5,7.5)
  806.  
  807. local bladeefo = Instance.new("ParticleEmitter",RightBarrel)
  808. bladeefo.Texture = "http://www.roblox.com/asset/?id=170478388"
  809. bladeefo.LightEmission = 1
  810. bladeefo.LockedToPart = true
  811. bladeefo.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  812. bladeefo.Rate = 900
  813. bladeefo.VelocitySpread = 900000000000
  814. bladeefo.Lifetime = NumberRange.new(0.25)
  815. bladeefo.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.25,0),NumberSequenceKeypoint.new(1,0,0)})
  816. bladeefo.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.85,0)})
  817. bladeefo.Rotation = NumberRange.new(-500,500)
  818. bladeefo.RotSpeed = NumberRange.new(-500,500)
  819. bladeefo.Speed = NumberRange.new(5,7.5)
  820.  
  821. local bladeefo = Instance.new("ParticleEmitter",Torso)
  822. bladeefo.Texture = "http://www.roblox.com/asset/?id=34769554"
  823. bladeefo.LightEmission = 1
  824. bladeefo.LockedToPart = true
  825. bladeefo.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  826. bladeefo.Rate = 900
  827. bladeefo.VelocitySpread = 900000000000
  828. bladeefo.Lifetime = NumberRange.new(0.25)
  829. bladeefo.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.25,0),NumberSequenceKeypoint.new(1,0,0)})
  830. bladeefo.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.85,0)})
  831. bladeefo.Rotation = NumberRange.new(-500,500)
  832. bladeefo.RotSpeed = NumberRange.new(-500,500)
  833. bladeefo.Speed = NumberRange.new(5,7.5)
  834.  
  835. local bladeefo = Instance.new("ParticleEmitter",LeftBarrel)
  836. bladeefo.Texture = "http://www.roblox.com/asset/?id=34769554"
  837. bladeefo.LightEmission = 1
  838. bladeefo.LockedToPart = true
  839. bladeefo.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  840. bladeefo.Rate = 900
  841. bladeefo.VelocitySpread = 900000000000
  842. bladeefo.Lifetime = NumberRange.new(0.25)
  843. bladeefo.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.25,0),NumberSequenceKeypoint.new(1,0,0)})
  844. bladeefo.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.85,0)})
  845. bladeefo.Rotation = NumberRange.new(-500,500)
  846. bladeefo.RotSpeed = NumberRange.new(-500,500)
  847. bladeefo.Speed = NumberRange.new(5,7.5)
  848.  
  849. local bladeefo = Instance.new("ParticleEmitter",RightBarrel)
  850. bladeefo.Texture = "http://www.roblox.com/asset/?id=34769554"
  851. bladeefo.LightEmission = 1
  852. bladeefo.LockedToPart = true
  853. bladeefo.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  854. bladeefo.Rate = 900
  855. bladeefo.VelocitySpread = 900000000000
  856. bladeefo.Lifetime = NumberRange.new(0.25)
  857. bladeefo.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.25,0),NumberSequenceKeypoint.new(1,0,0)})
  858. bladeefo.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.85,0)})
  859. bladeefo.Rotation = NumberRange.new(-500,500)
  860. bladeefo.RotSpeed = NumberRange.new(-500,500)
  861. bladeefo.Speed = NumberRange.new(5,7.5)
  862.  
  863. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  864. PRT.LockedToPart = true
  865. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  866. PRT.LockedToPart = true
  867. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  868. PRT.LockedToPart = true
  869. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  870. PRT.LockedToPart = true
  871. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  872. PRT.LockedToPart = true
  873. for _, c in pairs(Character:GetDescendants()) do
  874. if c and c.Parent then
  875. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  876. local ACCESSORY = c.Parent
  877. c.Parent = Character
  878. if c then
  879. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  880. weldBetween(Head,c)
  881. else
  882. weldBetween(Torso,c)
  883. end
  884. end
  885. ACCESSORY:remove()
  886. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  887. c.Material = "Neon"
  888. c.Color = C3(1,0,0)
  889. if c:FindFirstChildOfClass("SpecialMesh") then
  890. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  891. end
  892. if c == Head then
  893. if c:FindFirstChild("face") then
  894. c.face:remove()
  895. end
  896. end
  897. elseif c.ClassName == "Part" and c.Name == "Eye" then
  898. c.Color = C3(1,0,0)
  899. c.Material = "Neon"
  900. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  901. c:remove()
  902. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  903. c:remove()
  904. end
  905. end
  906. end
  907. local BODY = {}
  908. for _, c in pairs(Character:GetDescendants()) do
  909. if c:IsA("BasePart") and c.Name ~= "Handle" then
  910. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  911. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  912. end
  913. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  914. elseif c:IsA("JointInstance") then
  915. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  916. end
  917. end
  918. function refit()
  919. Character.Parent = workspace
  920. for e = 1, #BODY do
  921. if BODY[e] ~= nil then
  922. local STUFF = BODY[e]
  923. local PART = STUFF[1]
  924. local PARENT = STUFF[2]
  925. local MATERIAL = STUFF[3]
  926. local COLOR = STUFF[4]
  927. local TRANSPARENCY = STUFF[5]
  928. --local SIZE = STUFF[6]
  929. local NAME = STUFF[7]
  930. if PART.ClassName == "Part" and PART ~= RootPart then
  931. PART.Material = MATERIAL
  932. PART.Transparency = TRANSPARENCY
  933. PART.Name = NAME
  934. end
  935. if PART.Parent ~= PARENT then
  936. Humanoid:remove()
  937. PART.Parent = PARENT
  938. Humanoid = IT("Humanoid",Character)
  939. end
  940. end
  941. end
  942. end
  943.  
  944. local SKILLTEXTCOLOR = C3(1,0,0)
  945. local SKILLFONT = "Fantasy"
  946. local SKILLTEXTSIZE = 6
  947.  
  948. Humanoid.Died:connect(function()
  949. refit()
  950. end)
  951.  
  952. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(0, 0, 0), "Skill 1 Frame")
  953. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(0, 0, 0), "Skill 2 Frame")
  954. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(0, 0, 0), "Skill 3 Frame")
  955. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(0, 0, 0), "Skill 4 Frame")
  956. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(0, 0, 0), "Skill 5 Frame")
  957. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(0, 0, 0), "Skill 6 Frame")
  958. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(0, 0, 0), "Skill 7 Frame")
  959.  
  960. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  961. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  962. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  963. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  964. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  965. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  966. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  967.  
  968. --//=================================\\
  969. --|| DAMAGE FUNCTIONS
  970. --\\=================================//
  971.  
  972. function StatLabel(CFRAME, TEXT, COLOR)
  973. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  974. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  975. local BODYGYRO = IT("BodyGyro", STATPART)
  976. game:GetService("Debris"):AddItem(STATPART ,5)
  977. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  978. BILLBOARDGUI.Adornee = STATPART
  979. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  980. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  981. BILLBOARDGUI.AlwaysOnTop = false
  982. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  983. TEXTLABEL.BackgroundTransparency = 1
  984. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  985. TEXTLABEL.Text = TEXT
  986. TEXTLABEL.Font = SKILLFONT
  987. TEXTLABEL.FontSize="Size42"
  988. TEXTLABEL.TextColor3 = COLOR
  989. TEXTLABEL.TextStrokeTransparency = 0
  990. TEXTLABEL.TextScaled = true
  991. TEXTLABEL.TextWrapped = true
  992. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  993. for i = 1, 50 do
  994. Swait()
  995. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  996. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  997. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  998. end
  999. THEPART.Parent = nil
  1000. end),STATPART, TEXTLABEL)
  1001. end
  1002.  
  1003. --//=================================\\
  1004. --|| DAMAGING
  1005. --\\=================================//
  1006.  
  1007. function Kill(Char)
  1008. local NewCharacter = IT("Model",Effects)
  1009. NewCharacter.Name = "Ow im ded ;-;"
  1010. for _, c in pairs(Char:GetDescendants()) do
  1011. if c:IsA("BasePart") and c.Transparency == 0 then
  1012. if c.Parent == Char then
  1013. getbloody(c,5)
  1014. end
  1015. c:BreakJoints()
  1016. c.Material = "Glass"
  1017. c.Color = C3(0.5,0,0)
  1018. c.CanCollide = true
  1019. c.Transparency = 0.3
  1020. if c:FindFirstChildOfClass("SpecialMesh") then
  1021. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1022. end
  1023. if c.Name == "Head" then
  1024. c:ClearAllChildren()
  1025. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1026. end
  1027. if c.ClassName == "MeshPart" then
  1028. c.TextureID = ""
  1029. end
  1030. if c:FindFirstChildOfClass("BodyPosition") then
  1031. c:FindFirstChildOfClass("BodyPosition"):remove()
  1032. end
  1033. if c:FindFirstChildOfClass("ParticleEmitter") then
  1034. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1035. end
  1036. c.Parent = NewCharacter
  1037. c.Name = "DeadPart"
  1038. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1039. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1040. end
  1041. end
  1042. Char:remove()
  1043. Debris:AddItem(NewCharacter,5)
  1044. end
  1045.  
  1046. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1047. local CHILDREN = workspace:GetDescendants()
  1048. for index, CHILD in pairs(CHILDREN) do
  1049. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1050. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1051. if HUM then
  1052. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1053. if TORSO then
  1054. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1055. if BRUTAL == true then
  1056. Kill(CHILD)
  1057. else
  1058. CHILD:BreakJoints()
  1059. end
  1060. end
  1061. end
  1062. end
  1063. end
  1064. end
  1065. end
  1066.  
  1067. function BulletDetection(FROM,TO,BRUTAL)
  1068. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1069. coroutine.resume(coroutine.create(function()
  1070. if AIMHIT ~= nil then
  1071. if AIMHIT.Parent ~= Character then
  1072. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1073. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1074. if BRUTAL == true then
  1075. Kill(AIMHIT.Parent)
  1076. else
  1077. getbloody(AIMHIT,15)
  1078. AIMHIT.Parent:BreakJoints()
  1079. if AIMHIT.Name == "Head" then
  1080. AIMHIT.Name = "HEADSHOT"
  1081. AIMHIT:remove()
  1082. end
  1083. end
  1084. else
  1085. if BRUTAL == true then
  1086. Kill(AIMHIT.Parent.Parent)
  1087. else
  1088. AIMHIT.Parent.Parent:BreakJoints()
  1089. end
  1090. end
  1091. end
  1092. end
  1093. end
  1094. end))
  1095. SpawnTrail(FROM,AIMPOS)
  1096. return AIMHIT,AIMPOS,NORMAL
  1097. end
  1098.  
  1099. --//=================================\\
  1100. --|| ATTACK FUNCTIONS AND STUFF
  1101. --\\=================================//
  1102.  
  1103. function Unload()
  1104. ATTACK = true
  1105. Rooted = false
  1106. repeat
  1107. local GYRO = IT("BodyGyro",RootPart)
  1108. GYRO.D = 175
  1109. GYRO.P = 20000
  1110. GYRO.MaxTorque = VT(0,40000,0)
  1111. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1112. if COMBO == 1 then
  1113. COMBO = 2
  1114. for i=0, 0.6, 0.1 / SPEED do
  1115. Swait()
  1116. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1117. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / SPEED)
  1118. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / SPEED)
  1119. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / SPEED)
  1120. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / SPEED)
  1121. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1123. end
  1124. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1125. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1126. CreateSound(145080998, LeftHole, 7, 1, false)
  1127. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1128. for i=0, 0.2, 0.1 / SPEED do
  1129. Swait()
  1130. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / SPEED)
  1131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / SPEED)
  1132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / SPEED)
  1133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / SPEED)
  1134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1136. end
  1137. elseif COMBO == 2 then
  1138. COMBO = 1
  1139. for i=0, 0.6, 0.1 / SPEED do
  1140. Swait()
  1141. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / SPEED)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / SPEED)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / SPEED)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / SPEED)
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1148. end
  1149. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1150. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1151. CreateSound(145080998, RightHole, 7, 1, false)
  1152. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1153. for i=0, 0.2, 0.1 / SPEED do
  1154. Swait()
  1155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / SPEED)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / SPEED)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / SPEED)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / SPEED)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1161. end
  1162. end
  1163. GYRO:remove()
  1164. until KEYHOLD == false
  1165. ATTACK = false
  1166. Rooted = false
  1167. end
  1168. function Psyo()
  1169. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1170. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1171. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1172. if TORSO and HUM.Health > 0 then
  1173. ATTACK = true
  1174. Rooted = false
  1175. local GYRO = IT("BodyGyro",RootPart)
  1176. GYRO.D = 275
  1177. GYRO.P = 20000
  1178. GYRO.MaxTorque = VT(0,40000,0)
  1179. for i=0, 0.8, 0.1 / SPEED do
  1180. Swait()
  1181. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / SPEED)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / SPEED)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / SPEED)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1188. end
  1189. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1190. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1191. local grav = Instance.new("BodyPosition",TORSO)
  1192. grav.D = 1500
  1193. grav.P = 20000
  1194. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1195. grav.position = TORSO.Position+VT(0,15,0)
  1196. Debris:AddItem(grav,10)
  1197. Debris:AddItem(MAGIC,10)
  1198. CreateSound(429459101, Torso, 7, 1, false)
  1199. CreateSound(429459101, TORSO, 7, 1, false)
  1200. for i=0, 1, 0.1 / SPEED do
  1201. Swait()
  1202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / SPEED)
  1203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / SPEED)
  1205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / SPEED)
  1206. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1208. end
  1209. GYRO:remove()
  1210. ATTACK = false
  1211. Rooted = false
  1212. end
  1213. end
  1214. end
  1215. function Cleave()
  1216. ATTACK = true
  1217. Rooted = false
  1218. local TARGET = nil
  1219. local TORS = nil
  1220. local GYRO = IT("BodyGyro",RootPart)
  1221. GYRO.D = 175
  1222. GYRO.P = 20000
  1223. GYRO.MaxTorque = VT(0,40000,0)
  1224. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1225. local RANGE = 5
  1226. CreateSound(541909867, Torso, 7, 1, false)
  1227. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1228. for i=0, 1, 0.1 / SPEED do
  1229. Swait()
  1230. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1231. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1232. local CHILDREN = workspace:GetDescendants()
  1233. for index, CHILD in pairs(CHILDREN) do
  1234. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1235. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1236. if HUM then
  1237. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1238. if TORSO then
  1239. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1240. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1241. TARGET = HUM
  1242. TORS = TORSO
  1243. end
  1244. end
  1245. end
  1246. end
  1247. end
  1248. if TARGET then
  1249. break
  1250. end
  1251. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / SPEED)
  1252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / SPEED)
  1253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / SPEED)
  1254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / SPEED)
  1255. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1257. end
  1258. GYRO:remove()
  1259. if TORS and TARGET then
  1260. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1261. Rooted = true
  1262. local BODYPOSITION = IT("BodyPosition", TORS)
  1263. BODYPOSITION.P = 2000
  1264. BODYPOSITION.D = 100
  1265. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1266. for i=0, 1, 0.1 / SPEED do
  1267. Swait()
  1268. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1269. BODYPOSITION.Position = TORS.Position
  1270. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / SPEED)
  1271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / SPEED)
  1272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / SPEED)
  1273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / SPEED)
  1274. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1276. end
  1277. for i=0, 0.4, 0.1 / SPEED do
  1278. Swait()
  1279. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1280. BODYPOSITION.Position = TORS.Position
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / SPEED)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / SPEED)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / SPEED)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / SPEED)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1287. end
  1288. local LOOP = 0
  1289. local LOOP2 = 0
  1290. for i=0, 5, 0.1 / SPEED do
  1291. Swait()
  1292. LOOP = LOOP + 1
  1293. TORS.Anchored = true
  1294. LOOP2 = LOOP2 + 1
  1295. if LOOP2 >= 5 then
  1296. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1297. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1298. CreateSound(145080998, RightHole, 7, 1, false)
  1299. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1300. LOOP2 = 0
  1301. getbloody(TORS,1)
  1302. end
  1303. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1304. BODYPOSITION.Position = TORS.Position
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / SPEED)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / SPEED)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / SPEED)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / SPEED)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1311. end
  1312. BODYPOSITION:remove()
  1313. if TORS then
  1314. TORS.Anchored = false
  1315. Kill(TORS.Parent)
  1316. end
  1317. end
  1318. ATTACK = false
  1319. Rooted = false
  1320. end
  1321. function Lock_n_Load()
  1322. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1323. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1324. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1325. if TORSO and HUM.Health > 0 then
  1326. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1327. ATTACK = true
  1328. Rooted = true
  1329. local GYRO = IT("BodyGyro",RootPart)
  1330. GYRO.D = 175
  1331. GYRO.P = 20000
  1332. GYRO.MaxTorque = VT(0,40000,0)
  1333. if COMBO == 1 then
  1334. COMBO = 2
  1335. for i=0, 1, 0.1 / SPEED do
  1336. Swait()
  1337. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / SPEED)
  1339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / SPEED)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / SPEED)
  1341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / SPEED)
  1342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1344. end
  1345. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1346. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1347. CreateSound(145080998, LeftHole, 7, 1, false)
  1348. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1349. for i=0, 0.4, 0.1 / SPEED do
  1350. Swait()
  1351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / SPEED)
  1352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / SPEED)
  1353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / SPEED)
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / SPEED)
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1357. end
  1358. elseif COMBO == 2 then
  1359. COMBO = 1
  1360. for i=0, 1, 0.1 / SPEED do
  1361. Swait()
  1362. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / SPEED)
  1364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / SPEED)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / SPEED)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / SPEED)
  1367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1369. end
  1370. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1371. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1372. CreateSound(145080998, RightHole, 7, 1, false)
  1373. BulletDetection(RightHole.Position,TORSO.Position,false)
  1374. for i=0, 0.4, 0.1 / SPEED do
  1375. Swait()
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / SPEED)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / SPEED)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / SPEED)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / SPEED)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1382. end
  1383. end
  1384. GYRO:remove()
  1385. ATTACK = false
  1386. Rooted = false
  1387. end
  1388. end
  1389. end
  1390. function Morning_Star()
  1391. ATTACK = true
  1392. Rooted = true
  1393. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1394. for i=0, 1, 0.1 / SPEED do
  1395. Swait()
  1396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / SPEED)
  1397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / SPEED)
  1399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / SPEED)
  1400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1402. end
  1403. coroutine.resume(coroutine.create(function()
  1404. local POS = Mouse.Hit.p
  1405. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1406. MakeForm(RAY,"Cyl")
  1407. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(1,0,0))
  1408. MakeForm(SPHERE,"Ball")
  1409. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(1,0,0))
  1410. MakeForm(SHIELD,"Ball")
  1411. SHIELD.CFrame = CF(POS)
  1412. RAY.CFrame = CF(POS)
  1413. SPHERE.CFrame = CF(POS)
  1414. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1415. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1416. for i = 1, 200 do
  1417. Swait()
  1418. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1419. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1420. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1421. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1422. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1423. end
  1424. for i = 1, 45 do
  1425. Swait()
  1426. RAY.Transparency = RAY.Transparency + 1/45
  1427. SPHERE.Transparency = RAY.Transparency
  1428. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1429. end
  1430. RAY:remove()
  1431. SHIELD:remove()
  1432. SPHERE:remove()
  1433. end))
  1434. for i=0, 1, 0.1 / SPEED do
  1435. Swait()
  1436. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / SPEED)
  1437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / SPEED)
  1439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / SPEED)
  1440. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1442. end
  1443. ATTACK = false
  1444. Rooted = false
  1445. end
  1446. function Deathbound()
  1447. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1448. ATTACK = true
  1449. Rooted = true
  1450. for i=0, 1, 0.1 / SPEED do
  1451. Swait()
  1452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / SPEED)
  1453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / SPEED)
  1455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / SPEED)
  1456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1458. end
  1459. local DONE = false
  1460. local GATE = nil
  1461. local GATESPIN = true
  1462. coroutine.resume(coroutine.create(function()
  1463. repeat
  1464. Swait()
  1465. if GATE ~= nil then
  1466. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1467. end
  1468. until GATESPIN == false
  1469. end))
  1470. coroutine.resume(coroutine.create(function()
  1471. repeat
  1472. Swait()
  1473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / SPEED)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / SPEED)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / SPEED)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1479. until DONE == true
  1480. Swait(50)
  1481. for i = 1, 35 do
  1482. Swait(4)
  1483. local FIRED = false
  1484. local CHILDREN = workspace:GetDescendants()
  1485. for index, CHILD in pairs(CHILDREN) do
  1486. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1487. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1488. if HUM then
  1489. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1490. if TORSO then
  1491. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1492. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1493. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1494. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1495. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1496. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1497. Kill(CHILD)
  1498. FIRED = true
  1499. break
  1500. end
  1501. end
  1502. end
  1503. end
  1504. end
  1505. if FIRED == false then
  1506. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1507. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1508. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1509. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1510. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1511. if HITBOD ~= nil then
  1512. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1513. Kill(HITBOD.Parent)
  1514. end
  1515. end
  1516. end
  1517. end
  1518. for i = 1, 45 do
  1519. Swait()
  1520. GATE.Size = GATE.Size - VT(3,0,3)
  1521. end
  1522. GATESPIN = false
  1523. GATE:remove()
  1524. end))
  1525. Swait(15)
  1526. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1527. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(1,0,0))
  1528. local DECAL = IT("Decal",GATE)
  1529. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1530. DECAL.Face = "Top"
  1531. GATE.CFrame = CF(HITPOS)
  1532. CreateSound(160772554, GATE, 7, 1.3, false)
  1533. for i = 1, 45 do
  1534. Swait()
  1535. GATE.Size = GATE.Size + VT(3,0,3)
  1536. end
  1537. CreateSound(145080998, RightHole, 7, 1, false)
  1538. CreateSound(145080998, LeftHole, 7, 1, false)
  1539. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1540. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1541. ATTACK = false
  1542. Rooted = false
  1543. DONE = true
  1544. end
  1545. function Execute()
  1546. ATTACK = true
  1547. Rooted = false
  1548. local Part = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Part", VT(0,1,4),false)
  1549. Part.Color = C3(1,0,0)
  1550. MakeForm(Part,"Wedge")
  1551. Part.CanCollide = true
  1552. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1553. for i=0, 1, 0.1 / SPEED do
  1554. Swait()
  1555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / SPEED)
  1556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / SPEED)
  1557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / SPEED)
  1558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / SPEED)
  1559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1561. end
  1562. Trail.Enabled = true
  1563. CreateSound(541909867, RightBarrel, 7, 1, false)
  1564. local TOCH = Part.Touched:Connect(function(hit)
  1565. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1566. Kill(hit.Parent)
  1567. end
  1568. end)
  1569. for i=0, 0.35, 0.1 / SPEED do
  1570. Swait()
  1571. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / SPEED)
  1572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / SPEED)
  1573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / SPEED)
  1574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / SPEED)
  1575. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1577. end
  1578. TOCH:disconnect()
  1579. Trail.Enabled = true
  1580. for i=0, 0.35, 0.1 / SPEED do
  1581. Swait()
  1582. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / SPEED)
  1583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / SPEED)
  1584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / SPEED)
  1585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / SPEED)
  1586. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1588. end
  1589. Part:remove()
  1590. ATTACK = false
  1591. Rooted = false
  1592. end
  1593.  
  1594. --//=================================\\
  1595. --|| ASSIGN THINGS TO KEYS
  1596. --\\=================================//
  1597.  
  1598. function MouseDown(Mouse)
  1599. if ATTACK == false then
  1600. Execute()
  1601. end
  1602. end
  1603.  
  1604. function MouseUp(Mouse)
  1605. HOLD = false
  1606. end
  1607.  
  1608. function KeyDown(Key)
  1609. KEYHOLD = true
  1610. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1611. if Key == "z" and ATTACK == false then
  1612. Unload()
  1613.  
  1614. elseif Key == "b" and ATTACK == false then
  1615. Psyo()
  1616.  
  1617. elseif Key == "c" and ATTACK == false then
  1618. Cleave()
  1619.  
  1620. elseif Key == "v" and ATTACK == false then
  1621. Lock_n_Load()
  1622.  
  1623. elseif Key == "g" and ATTACK == false then
  1624. Deathbound()
  1625.  
  1626. elseif Key == "x" and ATTACK == false then
  1627. Morning_Star()
  1628.  
  1629. elseif Key == "t" then
  1630. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1631. elseif Key == "1" and ATTACK == false then
  1632. if CHOICE ~= 1 then
  1633. CHOICE = 1
  1634. sick:Play()
  1635. end
  1636. elseif Key == "2" and ATTACK == false then
  1637. if CHOICE ~= 2 then
  1638. CHOICE = 2
  1639. sick:Play()
  1640. end
  1641. elseif Key == "3" and ATTACK == false then
  1642. if CHOICE ~= 3 then
  1643. CHOICE = 3
  1644. sick:Play()
  1645. end
  1646. elseif Key == "4" and ATTACK == false then
  1647. if CHOICE ~= 4 then
  1648. CHOICE = 4
  1649. sick:Play()
  1650. end
  1651. end
  1652. end
  1653. end
  1654.  
  1655. function KeyUp(Key)
  1656. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1657. KEYHOLD = false
  1658. end
  1659. end
  1660.  
  1661. Mouse.Button1Down:connect(function(NEWKEY)
  1662. MouseDown(NEWKEY)
  1663. end)
  1664. Mouse.Button1Up:connect(function(NEWKEY)
  1665. MouseUp(NEWKEY)
  1666. end)
  1667. Mouse.KeyDown:connect(function(NEWKEY)
  1668. KeyDown(NEWKEY)
  1669. end)
  1670. Mouse.KeyUp:connect(function(NEWKEY)
  1671. KeyUp(NEWKEY)
  1672. end)
  1673.  
  1674. --//=================================\\
  1675. --\\=================================//
  1676.  
  1677.  
  1678. function unanchor()
  1679. if UNANCHOR == true then
  1680. g = Character:GetChildren()
  1681. for i = 1, #g do
  1682. if g[i].ClassName == "Part" then
  1683. g[i].Anchored = false
  1684. end
  1685. end
  1686. end
  1687. end
  1688.  
  1689.  
  1690. --//=================================\\
  1691. --|| WRAP THE WHOLE SCRIPT UP
  1692. --\\=================================//
  1693.  
  1694. Humanoid.Changed:connect(function(Jump)
  1695. if Jump == "Jump" and (Disable_Jump == true) then
  1696. Humanoid.Jump = false
  1697. end
  1698. end)
  1699.  
  1700. while true do
  1701. Swait()
  1702. Humanoid.HipHeight = 1.5
  1703. script.Parent = WEAPONGUI
  1704. ANIMATE.Parent = nil
  1705. if Humanoid then
  1706. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1707. IDLEANIMATION:Play()
  1708. end
  1709. SINE = SINE + CHANGE
  1710. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1711. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1712. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1713. if ATTACK == false then
  1714. if TORSOVELOCITY < 1 then
  1715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / SPEED)
  1716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / SPEED)
  1717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / SPEED)
  1718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / SPEED)
  1719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1721. elseif TORSOVELOCITY > 1 then
  1722. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / SPEED)
  1723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / SPEED)
  1724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / SPEED)
  1725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / SPEED)
  1726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1728. end
  1729. end
  1730. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / SPEED)
  1731. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / SPEED)
  1732. unanchor()
  1733. Humanoid.MaxHealth = "inf"
  1734. Humanoid.Health = "inf"
  1735. if Rooted == false then
  1736. Disable_Jump = false
  1737. Humanoid.WalkSpeed = Speed
  1738. elseif Rooted == true then
  1739. Disable_Jump = true
  1740. Humanoid.WalkSpeed = 0
  1741. end
  1742. for _, c in pairs(Character:GetDescendants()) do
  1743. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1744. c.Material = "Neon"
  1745. c.Color = C3(1,0,0)
  1746. if c:FindFirstChildOfClass("SpecialMesh") then
  1747. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1748. end
  1749. if c == Head then
  1750. if c:FindFirstChild("face") then
  1751. c.face:remove()
  1752. end
  1753. end
  1754. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1755. c.Color = C3(1,0,0)
  1756. c.Material = "Neon"
  1757. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1758. c:remove()
  1759. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1760. c:remove()
  1761. end
  1762. end
  1763. refit()
  1764. Humanoid.Name = "Deadeyes"
  1765. sick.Parent = Torso
  1766. sick:resume()
  1767. sick.Volume = 5
  1768. sick.Pitch = 1
  1769. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1770. if Head:FindFirstChildOfClass("Sound") then
  1771. Head:FindFirstChildOfClass("Sound"):remove()
  1772. end
  1773. end
  1774.  
  1775. --//=================================\\
  1776. --\\=================================//
  1777.  
  1778.  
  1779.  
  1780.  
  1781.  
  1782. --//====================================================\\--
  1783. --|| END OF SCRIPT
  1784. --\\====================================================//--
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