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VoidScriptPlayer

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May 27th, 2019
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  1. --void Script bbuilder fe script converter V2
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7.  
  8. wait(0)
  9. local Parts = {
  10. game.Players.LocalPlayer.Character.Torso
  11. }
  12. local w = {}
  13. for i = 2, 24 do
  14. Parts[i] = Instance.new("Part", game.Players.LocalPlayer.Character)
  15. Parts[i].BrickColor = BrickColor.Black()
  16. Parts[i].Material = "Granite"
  17. Parts[i].CanCollide = false
  18. Parts[i].Locked = false
  19. Parts[i].formFactor = "Symmetric"
  20. Parts[i].Size = Vector3.new(1.5, 3, 3)
  21. function onTouched(part)
  22. local h = Parts[i].Parent:findFirstChild("Humanoid")
  23. if h ~= nil then
  24. h.Health = h.Health - 0
  25. wait(0)
  26. end
  27. end
  28. Parts[i].Touched:connect(onTouched)
  29. Mesh = Instance.new("BlockMesh", Parts[i])
  30. Mesh.Name = "Mesh"
  31. if i > 75 then
  32. mult = (i - 25) / 1
  33. else
  34. mult = 0
  35. end
  36. Mesh.Scale = Vector3.new(math.abs(0.5 - (i - 0) / 50) + 0 + mult, 0.3 - (i - 0.15) / 69, 0.6)
  37. w[i - 1] = Instance.new("Weld", Parts[i])
  38. w[i - 1].Part0 = Parts[i - 1]
  39. w[i - 1].Part1 = Parts[i]
  40. w[i - 1].C0 = CFrame.new(0, 0, 0.75)
  41. w[i - 1].C1 = CFrame.new(0, 0, -0.75)
  42. end
  43. w[1].C0 = CFrame.new(0, -0.35, 0)
  44. function Smooth(WhereTo0, Welds)
  45. local CR0 = CFrame.new(Welds[1].C1:toEulerAnglesXYZ()).p
  46. local CR1 = CFrame.new(WhereTo0).p
  47. local AddTo0 = (CR1 - CR0) / 6.9
  48. for a = 1, #Welds do
  49. Welds[a].C1 = Welds[a].C1 * CFrame.fromEulerAnglesXYZ(AddTo0.x, AddTo0.y, AddTo0.z)
  50. end
  51. end
  52. local scr = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  53. local absx = scr.AbsoluteSize.X
  54. local absy = scr.AbsoluteSize.Y
  55. scr:Destroy()
  56. local mouse = game.Players.LocalPlayer:GetMouse()
  57. game:GetService("RunService").RenderStepped:connect(function()
  58. local r = CFrame.new(Vector3.new((mouse.Y - absy / 2) / absy, (mouse.X - absx / 2) / absx, 0.025)).p
  59. local y = r.y
  60. local x = r.x
  61. local z = r.z
  62. Smooth(Vector3.new(y, x, -z), w)
  63. end)
  64. wait(0)
  65. local Parts = {
  66. game.Players.LocalPlayer.Character.Torso
  67. }
  68. local w = {}
  69. for i = 2, 24 do
  70. Parts[i] = Instance.new("Part", game.Players.LocalPlayer.Character)
  71. Parts[i].BrickColor = BrickColor.Black()
  72. Parts[i].Material = "Granite"
  73. Parts[i].CanCollide = false
  74. Parts[i].Locked = false
  75. Parts[i].formFactor = "Symmetric"
  76. Parts[i].Size = Vector3.new(1.1, 0.9, 2.5)
  77. function onTouched(part)
  78. local h = Parts[i].Parent:findFirstChild("Humanoid")
  79. if h ~= nil then
  80. h.Health = h.Health - 0
  81. wait(0)
  82. end
  83. end
  84. Parts[i].Touched:connect(onTouched)
  85. Mesh = Instance.new("BlockMesh", Parts[i])
  86. Mesh.Name = "Mesh"
  87. if i > 75 then
  88. mult = (i - 25) / 1
  89. else
  90. mult = 0
  91. end
  92. Mesh.Scale = Vector3.new(math.abs(0.5 - (i - 0) / 50) + 0 + mult, 0.3 - (i - 0.15) / 99, 0.6)
  93. w[i - 1] = Instance.new("Weld", Parts[i])
  94. w[i - 1].Part0 = Parts[i - 1]
  95. w[i - 1].Part1 = Parts[i]
  96. w[i - 1].C0 = CFrame.new(0, 0, 0.69)
  97. w[i - 1].C1 = CFrame.new(0, 0, -0.69)
  98. end
  99. w[1].C0 = CFrame.new(0, -0.35, 0)
  100. function Smooth(WhereTo0, Welds)
  101. local CR0 = CFrame.new(Welds[1].C1:toEulerAnglesXYZ()).p
  102. local CR1 = CFrame.new(WhereTo0).p
  103. local AddTo0 = (CR1 - CR0) / 6.9
  104. for a = 1, #Welds do
  105. Welds[a].C1 = Welds[a].C1 * CFrame.fromEulerAnglesXYZ(AddTo0.x, AddTo0.y, AddTo0.z)
  106. end
  107. end
  108. local scr = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  109. local absx = scr.AbsoluteSize.X
  110. local absy = scr.AbsoluteSize.Y
  111. scr:Destroy()
  112. local mouse = game.Players.LocalPlayer:GetMouse()
  113. game:GetService("RunService").RenderStepped:connect(function()
  114. local r = CFrame.new(Vector3.new((mouse.Y - absy / 2) / absy, (mouse.X - absx / 2) / absx, 0.025)).p
  115. local y = r.y
  116. local x = r.x
  117. local z = r.z
  118. Smooth(Vector3.new(y, x, -z), w)
  119. end)
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