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--void Script bbuilder fe script converter V2
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
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	wait(0)
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local Parts = {
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  game.Players.LocalPlayer.Character.Torso
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}
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local w = {}
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for i = 2, 24 do
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  Parts[i] = Instance.new("Part", game.Players.LocalPlayer.Character)
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  Parts[i].BrickColor = BrickColor.Black()
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  Parts[i].Material = "Granite"
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  Parts[i].CanCollide = false
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  Parts[i].Locked = false
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  Parts[i].formFactor = "Symmetric"
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  Parts[i].Size = Vector3.new(1.5, 3, 3)
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  function onTouched(part)
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    local h = Parts[i].Parent:findFirstChild("Humanoid")
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    if h ~= nil then
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      h.Health = h.Health - 0
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      wait(0)
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    end
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  end
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  Parts[i].Touched:connect(onTouched)
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  Mesh = Instance.new("BlockMesh", Parts[i])
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  Mesh.Name = "Mesh"
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  if i > 75 then
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    mult = (i - 25) / 1
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  else
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    mult = 0
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  end
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  Mesh.Scale = Vector3.new(math.abs(0.5 - (i - 0) / 50) + 0 + mult, 0.3 - (i - 0.15) / 69, 0.6)
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  w[i - 1] = Instance.new("Weld", Parts[i])
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  w[i - 1].Part0 = Parts[i - 1]
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  w[i - 1].Part1 = Parts[i]
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  w[i - 1].C0 = CFrame.new(0, 0, 0.75)
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  w[i - 1].C1 = CFrame.new(0, 0, -0.75)
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end
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w[1].C0 = CFrame.new(0, -0.35, 0)
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function Smooth(WhereTo0, Welds)
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  local CR0 = CFrame.new(Welds[1].C1:toEulerAnglesXYZ()).p
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  local CR1 = CFrame.new(WhereTo0).p
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  local AddTo0 = (CR1 - CR0) / 6.9
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  for a = 1, #Welds do
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    Welds[a].C1 = Welds[a].C1 * CFrame.fromEulerAnglesXYZ(AddTo0.x, AddTo0.y, AddTo0.z)
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  end
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end
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local scr = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
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local absx = scr.AbsoluteSize.X
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local absy = scr.AbsoluteSize.Y
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scr:Destroy()
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local mouse = game.Players.LocalPlayer:GetMouse()
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game:GetService("RunService").RenderStepped:connect(function()
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  local r = CFrame.new(Vector3.new((mouse.Y - absy / 2) / absy, (mouse.X - absx / 2) / absx, 0.025)).p
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  local y = r.y
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  local x = r.x
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  local z = r.z
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  Smooth(Vector3.new(y, x, -z), w)
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end)
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wait(0)
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local Parts = {
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  game.Players.LocalPlayer.Character.Torso
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}
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local w = {}
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for i = 2, 24 do
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  Parts[i] = Instance.new("Part", game.Players.LocalPlayer.Character)
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  Parts[i].BrickColor = BrickColor.Black()
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  Parts[i].Material = "Granite"
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  Parts[i].CanCollide = false
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  Parts[i].Locked = false
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  Parts[i].formFactor = "Symmetric"
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  Parts[i].Size = Vector3.new(1.1, 0.9, 2.5)
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  function onTouched(part)
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    local h = Parts[i].Parent:findFirstChild("Humanoid")
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    if h ~= nil then
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      h.Health = h.Health - 0
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      wait(0)
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    end
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  end
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  Parts[i].Touched:connect(onTouched)
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  Mesh = Instance.new("BlockMesh", Parts[i])
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  Mesh.Name = "Mesh"
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  if i > 75 then
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    mult = (i - 25) / 1
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  else
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    mult = 0
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  end
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  Mesh.Scale = Vector3.new(math.abs(0.5 - (i - 0) / 50) + 0 + mult, 0.3 - (i - 0.15) / 99, 0.6)
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  w[i - 1] = Instance.new("Weld", Parts[i])
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  w[i - 1].Part0 = Parts[i - 1]
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  w[i - 1].Part1 = Parts[i]
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  w[i - 1].C0 = CFrame.new(0, 0, 0.69)
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  w[i - 1].C1 = CFrame.new(0, 0, -0.69)
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end
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w[1].C0 = CFrame.new(0, -0.35, 0)
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function Smooth(WhereTo0, Welds)
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  local CR0 = CFrame.new(Welds[1].C1:toEulerAnglesXYZ()).p
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  local CR1 = CFrame.new(WhereTo0).p
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  local AddTo0 = (CR1 - CR0) / 6.9
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  for a = 1, #Welds do
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    Welds[a].C1 = Welds[a].C1 * CFrame.fromEulerAnglesXYZ(AddTo0.x, AddTo0.y, AddTo0.z)
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  end
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end
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local scr = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
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local absx = scr.AbsoluteSize.X
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local absy = scr.AbsoluteSize.Y
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scr:Destroy()
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local mouse = game.Players.LocalPlayer:GetMouse()
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game:GetService("RunService").RenderStepped:connect(function()
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  local r = CFrame.new(Vector3.new((mouse.Y - absy / 2) / absy, (mouse.X - absx / 2) / absx, 0.025)).p
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  local y = r.y
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  local x = r.x
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  local z = r.z
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  Smooth(Vector3.new(y, x, -z), w)
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end)