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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. PlayerGui = Player.PlayerGui
  8. Cam = workspace.CurrentCamera
  9. Backpack = Player.Backpack
  10. Character = Player.Character
  11. Humanoid = Character.Humanoid
  12. RootPart = Character["HumanoidRootPart"]
  13. Torso = Character["Torso"]
  14. Head = Character["Head"]
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart["RootJoint"]
  20. Neck = Torso["Neck"]
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local sick = Instance.new("Sound",RootPart)
  26.  
  27. IT = Instance.new
  28. CF = CFrame.new
  29. VT = Vector3.new
  30. RAD = math.rad
  31. C3 = Color3.new
  32. UD2 = UDim2.new
  33. BRICKC = BrickColor.new
  34. ANGLES = CFrame.Angles
  35. EULER = CFrame.fromEulerAnglesXYZ
  36. COS = math.cos
  37. ACOS = math.acos
  38. SIN = math.sin
  39. ASIN = math.asin
  40. ABS = math.abs
  41. MRANDOM = math.random
  42. FLOOR = math.floor
  43.  
  44. --//=================================\\
  45. --|| USEFUL VALUES
  46. --\\=================================//
  47.  
  48. Animation_Speed = 3
  49. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  50. local Speed = 35
  51. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  52. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  54. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  55. local DAMAGEMULTIPLIER = 1
  56. local ANIM = "Idle"
  57. local ATTACK = false
  58. local EQUIPPED = false
  59. local HOLD = false
  60. local COMBO = 1
  61. local Rooted = false
  62. local SINE = 0
  63. local KEYHOLD = false
  64. local CHANGE = 2 / Animation_Speed
  65. local WALKINGANIM = false
  66. local VALUE1 = false
  67. local VALUE2 = false
  68. local ROBLOXIDLEANIMATION = IT("Animation")
  69. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  70. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  71. --ROBLOXIDLEANIMATION.Parent = Humanoid
  72. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  73. WEAPONGUI.Name = "Weapon GUI"
  74. local Effects = IT("Folder", Character)
  75. Effects.Name = "Effects"
  76. local ANIMATOR = Humanoid.Animator
  77. local ANIMATE = Character.Animate
  78. local UNANCHOR = true
  79. local SPECIALITEMS = IT("Folder",Character)
  80. SPECIALITEMS.Name = "Special Items"
  81. local SPINSPEED = 1
  82.  
  83. --//=================================\\
  84. --\\=================================//
  85.  
  86.  
  87. --//=================================\\
  88. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  89. --\\=================================//
  90.  
  91. ArtificialHB = Instance.new("BindableEvent", script)
  92. ArtificialHB.Name = "ArtificialHB"
  93.  
  94. script:WaitForChild("ArtificialHB")
  95.  
  96. frame = Frame_Speed
  97. tf = 0
  98. allowframeloss = false
  99. tossremainder = false
  100. lastframe = tick()
  101. script.ArtificialHB:Fire()
  102.  
  103. game:GetService("RunService").Heartbeat:connect(function(s, p)
  104. tf = tf + s
  105. if tf >= frame then
  106. if allowframeloss then
  107. script.ArtificialHB:Fire()
  108. lastframe = tick()
  109. else
  110. for i = 1, math.floor(tf / frame) do
  111. script.ArtificialHB:Fire()
  112. end
  113. lastframe = tick()
  114. end
  115. if tossremainder then
  116. tf = 0
  117. else
  118. tf = tf - frame * math.floor(tf / frame)
  119. end
  120. end
  121. end)
  122.  
  123. --//=================================\\
  124. --\\=================================//
  125.  
  126. --//=================================\\
  127. --|| SOME FUNCTIONS
  128. --\\=================================//
  129.  
  130. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  131. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  132. end
  133.  
  134. function PositiveAngle(NUMBER)
  135. if NUMBER >= 0 then
  136. NUMBER = 0
  137. end
  138. return NUMBER
  139. end
  140.  
  141. function NegativeAngle(NUMBER)
  142. if NUMBER <= 0 then
  143. NUMBER = 0
  144. end
  145. return NUMBER
  146. end
  147.  
  148. function Swait(NUMBER)
  149. if NUMBER == 0 or NUMBER == nil then
  150. ArtificialHB.Event:wait()
  151. else
  152. for i = 1, NUMBER do
  153. ArtificialHB.Event:wait()
  154. end
  155. end
  156. end
  157.  
  158. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  159. local NEWMESH = IT(MESH)
  160. if MESH == "SpecialMesh" then
  161. NEWMESH.MeshType = MESHTYPE
  162. if MESHID ~= "nil" and MESHID ~= "" then
  163. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  164. end
  165. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  166. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  167. end
  168. end
  169. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  170. NEWMESH.Scale = SCALE
  171. NEWMESH.Parent = PARENT
  172. return NEWMESH
  173. end
  174.  
  175. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  176. local NEWPART = IT("Part")
  177. NEWPART.formFactor = FORMFACTOR
  178. NEWPART.Reflectance = REFLECTANCE
  179. NEWPART.Transparency = TRANSPARENCY
  180. NEWPART.CanCollide = false
  181. NEWPART.Locked = true
  182. NEWPART.Anchored = true
  183. if ANCHOR == false then
  184. NEWPART.Anchored = false
  185. end
  186. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  187. NEWPART.Name = NAME
  188. NEWPART.Size = SIZE
  189. NEWPART.Position = Torso.Position
  190. NEWPART.Material = MATERIAL
  191. NEWPART:BreakJoints()
  192. NEWPART.Parent = PARENT
  193. return NEWPART
  194. end
  195.  
  196. local function weldBetween(a, b)
  197. local weldd = Instance.new("ManualWeld")
  198. weldd.Part0 = a
  199. weldd.Part1 = b
  200. weldd.C0 = CFrame.new()
  201. weldd.C1 = b.CFrame:inverse() * a.CFrame
  202. weldd.Parent = a
  203. return weldd
  204. end
  205.  
  206.  
  207. function QuaternionFromCFrame(cf)
  208. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  209. local trace = m00 + m11 + m22
  210. if trace > 0 then
  211. local s = math.sqrt(1 + trace)
  212. local recip = 0.5 / s
  213. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  214. else
  215. local i = 0
  216. if m11 > m00 then
  217. i = 1
  218. end
  219. if m22 > (i == 0 and m00 or m11) then
  220. i = 2
  221. end
  222. if i == 0 then
  223. local s = math.sqrt(m00 - m11 - m22 + 1)
  224. local recip = 0.5 / s
  225. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  226. elseif i == 1 then
  227. local s = math.sqrt(m11 - m22 - m00 + 1)
  228. local recip = 0.5 / s
  229. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  230. elseif i == 2 then
  231. local s = math.sqrt(m22 - m00 - m11 + 1)
  232. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  233. end
  234. end
  235. end
  236.  
  237. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  238. local xs, ys, zs = x + x, y + y, z + z
  239. local wx, wy, wz = w * xs, w * ys, w * zs
  240. local xx = x * xs
  241. local xy = x * ys
  242. local xz = x * zs
  243. local yy = y * ys
  244. local yz = y * zs
  245. local zz = z * zs
  246. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  247. end
  248.  
  249. function QuaternionSlerp(a, b, t)
  250. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  251. local startInterp, finishInterp;
  252. if cosTheta >= 0.0001 then
  253. if (1 - cosTheta) > 0.0001 then
  254. local theta = ACOS(cosTheta)
  255. local invSinTheta = 1 / SIN(theta)
  256. startInterp = SIN((1 - t) * theta) * invSinTheta
  257. finishInterp = SIN(t * theta) * invSinTheta
  258. else
  259. startInterp = 1 - t
  260. finishInterp = t
  261. end
  262. else
  263. if (1 + cosTheta) > 0.0001 then
  264. local theta = ACOS(-cosTheta)
  265. local invSinTheta = 1 / SIN(theta)
  266. startInterp = SIN((t - 1) * theta) * invSinTheta
  267. finishInterp = SIN(t * theta) * invSinTheta
  268. else
  269. startInterp = t - 1
  270. finishInterp = t
  271. end
  272. end
  273. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  274. end
  275.  
  276. function Clerp(a, b, t)
  277. local qa = {QuaternionFromCFrame(a)}
  278. local qb = {QuaternionFromCFrame(b)}
  279. local ax, ay, az = a.x, a.y, a.z
  280. local bx, by, bz = b.x, b.y, b.z
  281. local _t = 1 - t
  282. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  283. end
  284.  
  285. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  286. local frame = IT("Frame")
  287. frame.BackgroundTransparency = TRANSPARENCY
  288. frame.BorderSizePixel = BORDERSIZEPIXEL
  289. frame.Position = POSITION
  290. frame.Size = SIZE
  291. frame.BackgroundColor3 = COLOR
  292. frame.BorderColor3 = BORDERCOLOR
  293. frame.Name = NAME
  294. frame.Parent = PARENT
  295. return frame
  296. end
  297.  
  298. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  299. local label = IT("TextLabel")
  300. label.BackgroundTransparency = 1
  301. label.Size = UD2(1, 0, 1, 0)
  302. label.Position = UD2(0, 0, 0, 0)
  303. label.TextColor3 = TEXTCOLOR
  304. label.TextStrokeTransparency = STROKETRANSPARENCY
  305. label.TextTransparency = TRANSPARENCY
  306. label.FontSize = TEXTFONTSIZE
  307. label.Font = TEXTFONT
  308. label.BorderSizePixel = BORDERSIZEPIXEL
  309. label.TextScaled = false
  310. label.Text = TEXT
  311. label.Name = NAME
  312. label.Parent = PARENT
  313. return label
  314. end
  315.  
  316. function NoOutlines(PART)
  317. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  318. end
  319.  
  320. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  321. local NEWWELD = IT(TYPE)
  322. NEWWELD.Part0 = PART0
  323. NEWWELD.Part1 = PART1
  324. NEWWELD.C0 = C0
  325. NEWWELD.C1 = C1
  326. NEWWELD.Parent = PARENT
  327. return NEWWELD
  328. end
  329.  
  330. local S = IT("Sound")
  331. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  332. local NEWSOUND = nil
  333. coroutine.resume(coroutine.create(function()
  334. NEWSOUND = S:Clone()
  335. NEWSOUND.EmitterSize = VOLUME*5
  336. NEWSOUND.Parent = PARENT
  337. NEWSOUND.Volume = VOLUME
  338. NEWSOUND.Pitch = PITCH
  339. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  340. NEWSOUND:play()
  341. if DOESLOOP == true then
  342. NEWSOUND.Looped = true
  343. else
  344. repeat wait(1) until NEWSOUND.Playing == false
  345. NEWSOUND:remove()
  346. end
  347. end))
  348. return NEWSOUND
  349. end
  350.  
  351. function CFrameFromTopBack(at, top, back)
  352. local right = top:Cross(back)
  353. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  354. end
  355.  
  356. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  357. function WACKYEFFECT(Table)
  358. local TYPE = (Table.EffectType or "Sphere")
  359. local SIZE = (Table.Size or VT(1,1,1))
  360. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  361. local TRANSPARENCY = (Table.Transparency or 0)
  362. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  363. local CFRAME = (Table.CFrame or Torso.CFrame)
  364. local MOVEDIRECTION = (Table.MoveToPos or nil)
  365. local ROTATION1 = (Table.RotationX or 0)
  366. local ROTATION2 = (Table.RotationY or 0)
  367. local ROTATION3 = (Table.RotationZ or 0)
  368. local MATERIAL = (Table.Material or "Neon")
  369. local COLOR = (Table.Color or C3(1,1,1))
  370. local TIME = (Table.Time or 45)
  371. local SOUNDID = (Table.SoundID or nil)
  372. local SOUNDPITCH = (Table.SoundPitch or nil)
  373. local SOUNDVOLUME = (Table.SoundVolume or nil)
  374. coroutine.resume(coroutine.create(function()
  375. local PLAYSSOUND = false
  376. local SOUND = nil
  377. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  378. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  379. PLAYSSOUND = true
  380. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  381. end
  382. EFFECT.Color = COLOR
  383. local MSH = nil
  384. if TYPE == "Sphere" then
  385. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  386. elseif TYPE == "Block" or TYPE == "Box" then
  387. MSH = IT("BlockMesh",EFFECT)
  388. MSH.Scale = SIZE
  389. elseif TYPE == "Wave" then
  390. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  391. elseif TYPE == "Ring" then
  392. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  393. elseif TYPE == "Slash" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  395. elseif TYPE == "Round Slash" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  397. elseif TYPE == "Swirl" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  399. elseif TYPE == "Skull" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  401. elseif TYPE == "Crystal" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  403. end
  404. if MSH ~= nil then
  405. local MOVESPEED = nil
  406. if MOVEDIRECTION ~= nil then
  407. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  408. end
  409. local GROWTH = SIZE - ENDSIZE
  410. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  411. if TYPE == "Block" then
  412. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  413. else
  414. EFFECT.CFrame = CFRAME
  415. end
  416. for LOOP = 1, TIME+1 do
  417. Swait()
  418. MSH.Scale = MSH.Scale - GROWTH/TIME
  419. if TYPE == "Wave" then
  420. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  421. end
  422. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  423. if TYPE == "Block" then
  424. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  425. else
  426. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  427. end
  428. if MOVEDIRECTION ~= nil then
  429. local ORI = EFFECT.Orientation
  430. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  431. EFFECT.Orientation = ORI
  432. end
  433. end
  434. if PLAYSSOUND == false then
  435. EFFECT:remove()
  436. else
  437. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  438. EFFECT:remove()
  439. end
  440. else
  441. if PLAYSSOUND == false then
  442. EFFECT:remove()
  443. else
  444. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  445. EFFECT:remove()
  446. end
  447. end
  448. end))
  449. end
  450.  
  451. function MakeForm(PART,TYPE)
  452. if TYPE == "Cyl" then
  453. local MSH = IT("CylinderMesh",PART)
  454. elseif TYPE == "Ball" then
  455. local MSH = IT("SpecialMesh",PART)
  456. MSH.MeshType = "Sphere"
  457. elseif TYPE == "Wedge" then
  458. local MSH = IT("SpecialMesh",PART)
  459. MSH.MeshType = "Wedge"
  460. end
  461. end
  462.  
  463. Debris = game:GetService("Debris")
  464.  
  465. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  466. local DIRECTION = CF(StartPos,EndPos).lookVector
  467. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  468. end
  469.  
  470. function CreateNeonCircle(ATTACHPART,POSITION,SIZE,COLOR,MATERIAL,THICKNESS,WIDTH,ORBED,ORBPART)
  471. local PART = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false)
  472. local ORB = nil
  473. for i = 1, 20 do
  474. local RingPiece = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*(2.6/2)),false)
  475. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/20)*i), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0))
  476. if i == ORBPART and ORBED == true then
  477. ORB = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "Orb", VT(0.8+WIDTH,0.8+WIDTH,0.8+WIDTH),false)
  478. MakeForm(ORB,"Ball")
  479. CreateWeldOrSnapOrMotor("Weld", RingPiece, RingPiece, ORB, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  480. end
  481. end
  482. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  483. return PartWeld, ORB
  484. end
  485.  
  486. function CharacterFade(COLOR,TIMER)
  487. coroutine.resume(coroutine.create(function()
  488. local FADE = IT("Model",Effects)
  489. FADE.Name = "FadingEffect"
  490. for _, c in pairs(Character:GetChildren()) do
  491. if c.ClassName == "Part" and c ~= RootPart then
  492. local FADER = c:Clone()
  493. FADER.Color = COLOR
  494. FADER.CFrame = c.CFrame
  495. FADER.Parent = FADE
  496. FADER.Anchored = true
  497. FADER.Transparency = 0.25+c.Transparency
  498. FADER:BreakJoints()
  499. FADER.Material = "Neon"
  500. if FADER.Name == "Head" then
  501. FADER:ClearAllChildren()
  502. FADER.Size = VT(1,1,1)
  503. end
  504. FADER.CanCollide = false
  505. end
  506. end
  507. local TRANS = 0.75/TIMER
  508. for i = 1, TIMER do
  509. Swait()
  510. for _, c in pairs(FADE:GetChildren()) do
  511. if c.ClassName == "Part" then
  512. c.Transparency = c.Transparency + TRANS
  513. end
  514. end
  515. end
  516. FADE:remove()
  517. end))
  518. end
  519.  
  520. function ProjectileMovement(PROJECTILE,AIM,TIME)
  521. local HIT,POS = CastProperRay(PROJECTILE.Position,AIM,2000,Character)
  522. PROJECTILE.CFrame = CF(PROJECTILE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90)))
  523. local HEIGHT = TIME/5
  524. local DISTANCE = (PROJECTILE.Position - POS).Magnitude
  525. for i = 1, TIME do
  526. Swait()
  527. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0,(HEIGHT-(i/2.575))/100,-DISTANCE/TIME)
  528. end
  529. end
  530.  
  531. function GetSphereArea(POS,DISTANCE)
  532. return CF(POS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DISTANCE).p
  533. end
  534.  
  535. function SHAKECAM(POSITION,RANGE,INTENSITY,TIME)
  536. local CHILDREN = workspace:GetDescendants()
  537. for index, CHILD in pairs(CHILDREN) do
  538. if CHILD.ClassName == "Model" then
  539. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  540. if HUM then
  541. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  542. if TORSO then
  543. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  544. local CAMSHAKER = script.CamShake:Clone()
  545. CAMSHAKER.Shake.Value = INTENSITY
  546. CAMSHAKER.Timer.Value = TIME
  547. CAMSHAKER.Parent = CHILD
  548. CAMSHAKER.Disabled = false
  549. end
  550. end
  551. end
  552. end
  553. end
  554. end
  555.  
  556. function GetRoot(MODEL,ROOT)
  557. if ROOT == true then
  558. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  559. else
  560. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  561. end
  562. end
  563.  
  564. function Chatter(Text,Timer)
  565. local chat = coroutine.wrap(function()
  566. if Character:FindFirstChild("SpeechBoard")~= nil then
  567. Character:FindFirstChild("SpeechBoard"):destroy()
  568. end
  569. local naeeym2 = IT("BillboardGui",Character)
  570. naeeym2.Size = UD2(0,100,0,40)
  571. naeeym2.StudsOffset = VT(0,2,0)
  572. naeeym2.Adornee = Character.Head
  573. naeeym2.Name = "SpeechBoard"
  574. naeeym2.AlwaysOnTop = true
  575. local tecks2 = IT("TextLabel",naeeym2)
  576. tecks2.BackgroundTransparency = 1
  577. tecks2.BorderSizePixel = 0
  578. tecks2.Text = ""
  579. tecks2.Font = "Legacy"
  580. tecks2.TextSize = 15
  581. tecks2.TextStrokeTransparency = 0
  582. tecks2.TextColor3 = C3(1,1,1)
  583. tecks2.TextStrokeColor3 = C3(0,0,0)
  584. tecks2.Size = UDim2.new(1,0,0.5,0)
  585. local FINISHED = false
  586. coroutine.resume(coroutine.create(function()
  587. for i = 1,string.len(Text),1 do
  588. if naeeym2.Parent ~= Character then
  589. FINISHED = true
  590. end
  591. CreateSound(418252437, Head, 7, MRANDOM(8,12)/15, false)
  592. tecks2.Text = string.sub(Text,1,i)
  593. Swait(Timer)
  594. end
  595. FINISHED = true
  596. end))
  597. repeat wait() until FINISHED == true
  598. wait(1)
  599. naeeym2.Name = "FadingDialogue"
  600. for i = 1, 45 do
  601. Swait()
  602. naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0,(2-((2/45)*i))/45,0)
  603. tecks2.TextTransparency = tecks2.TextTransparency + 1/45
  604. tecks2.TextStrokeTransparency = tecks2.TextTransparency
  605. end
  606. naeeym2:Destroy()
  607. end)
  608. chat()
  609. end
  610.  
  611. function POSITION(PARENT)
  612. local grav = Instance.new("BodyPosition",PARENT)
  613. grav.D = 15
  614. grav.P = 2000
  615. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  616. return grav
  617. end
  618.  
  619. --//=================================\\
  620. --|| WEAPON CREATION
  621. --\\=================================//
  622.  
  623. for _, c in pairs(Character:GetChildren()) do
  624. if c and c.Parent then
  625. if c.ClassName == "Accessory" then
  626. local ACCESSORY = c
  627. local HANDLE = c.Handle
  628. HANDLE.Parent = Character
  629. if c then
  630. if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("HairAttachment") then
  631. local WLD = weldBetween(Head,HANDLE)
  632. elseif HANDLE:FindFirstChild("FaceFrontAttachment") then
  633. HANDLE:remove()
  634. else
  635. local WLD = weldBetween(Torso,HANDLE)
  636. end
  637. end
  638. ACCESSORY:remove()
  639. end
  640. end
  641. end
  642. wait(0.1)
  643. local CUSTOMTAG = IT("BillboardGui",Character)
  644. CUSTOMTAG.AlwaysOnTop = true
  645. CUSTOMTAG.Size = UD2(2,15,2,15)
  646. CUSTOMTAG.StudsOffset = VT(0,1.2,0)
  647. CUSTOMTAG.MaxDistance = 75
  648. CUSTOMTAG.Adornee = Character.Head
  649. CUSTOMTAG.Name = "Name"
  650. local TAGETXT = IT("TextLabel",CUSTOMTAG)
  651. TAGETXT.BackgroundTransparency = 1
  652. TAGETXT.TextScaled = true
  653. TAGETXT.BorderSizePixel = 0
  654. TAGETXT.Text = "Calamity"
  655. TAGETXT.Font = "Fantasy"
  656. TAGETXT.TextSize = 30
  657. TAGETXT.TextStrokeTransparency = 0.5
  658. TAGETXT.TextColor3 = C3(0,0,0)
  659. TAGETXT.TextStrokeColor3 = C3(1,1,1)
  660. TAGETXT.Size = UD2(1,0,0.5,0)
  661. TAGETXT.Parent = CUSTOMTAG
  662. local PARTICLES = {}
  663. local RINGS = {}
  664. local ORBS = {}
  665. local SPIN = true
  666. for _, c in pairs(script.Torso:GetChildren()) do
  667. c.Parent = Torso
  668. c.Enabled = true
  669. table.insert(PARTICLES,{c,c.Speed})
  670. end
  671. script.Torso:remove()
  672. for i = 1, 4 do
  673. local WELD,ORB = CreateNeonCircle(RootPart,CF(0,0,0),(4+(i/1.3))/6,C3(1,1,1),"Neon",0,0,true,1)
  674. table.insert(RINGS,WELD)
  675. table.insert(ORBS,ORB)
  676. end
  677. local MASK = script.Mask
  678. MASK.Parent = SPECIALITEMS
  679. MASK:SetPrimaryPartCFrame(Head.CFrame*CF(-0.025,-0.08,-0.6)*ANGLES(RAD(-90),RAD(0),RAD(0)))
  680. MASK.Wood.Anchored = false
  681. local MASKP = MASK.Wood
  682. local EYE = MASK.Neon.Attachment.Flame
  683. local NEON = MASK.Neon
  684. weldBetween(Head,MASK.Wood)
  685.  
  686. local SKILLTEXTCOLOR = C3(1,1,1)
  687. local SKILLFONT = "Legacy"
  688. local SKILLTEXTSIZE = 3
  689.  
  690. local ATTACKS = {"Mouse - Calamity Bomb","C - Singularity Beam","V - Catastrophic Ravage","B - Raw, Unfiltered Catastrophe","X - Supreme Cataclysm"}
  691.  
  692. for i = 1, #ATTACKS do
  693. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.02*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  694. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  695. SKILLTEXT.TextXAlignment = "Right"
  696. end
  697. local BOOMSOUNDS = {1606719431,1606720250,1606720814}
  698.  
  699. --//=================================\\
  700. --|| DAMAGING
  701. --\\=================================//
  702.  
  703. function ONESHOT(MODEL)
  704. MODEL:BreakJoints()
  705. for index, CHILD in pairs(MODEL:GetChildren()) do
  706. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  707. if CHILD.Name == "Head" then
  708. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  709. else
  710. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  711. end
  712. CHILD:remove()
  713. end
  714. end
  715. Debris:AddItem(MODEL,6)
  716. end
  717.  
  718. function Scan(OBJECT,TABLE)
  719. for index, CHILD in pairs(OBJECT:GetChildren()) do
  720. if CHILD ~= Character then
  721. if CHILD.ClassName == "Model" or CHILD.ClassName == "Folder" then
  722. table.insert(TABLE,CHILD)
  723. Scan(CHILD,TABLE)
  724. end
  725. end
  726. end
  727. return TABLE
  728. end
  729.  
  730. function ApplyAoE(POSITION,RANGE)
  731. local TABLE = {}
  732. local SCANNED = Scan(workspace,TABLE)
  733. for E = 1, #SCANNED do
  734. if SCANNED[E]:FindFirstChildOfClass("Humanoid") then
  735. local TORSO = GetRoot(SCANNED[E],false)
  736. if TORSO then
  737. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  738. ONESHOT(SCANNED[E])
  739. end
  740. end
  741. end
  742. end
  743. end
  744.  
  745. --//=================================\\
  746. --|| ATTACK FUNCTIONS AND STUFF
  747. --\\=================================//
  748.  
  749. --[[coroutine.resume(coroutine.create(function()
  750. end))]]
  751. function CalamityBomb()
  752. ATTACK = true
  753. Rooted = false
  754. local FIRED = false
  755. repeat
  756. coroutine.resume(coroutine.create(function()
  757. local BOMB = ORBS[MRANDOM(1,#ORBS)]:Clone()
  758. BOMB.Parent = Effects
  759. BOMB.Anchored = true
  760. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = BOMB.Size, Size2 = BOMB.Size*2, Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8})
  761. local POS = CF(BOMB.Position) + VT(0,15,0)
  762. repeat
  763. Swait()
  764. BOMB.CFrame = Clerp(BOMB.CFrame,POS,0.1)
  765. until FIRED == true
  766. local CORE = IT("Attachment",BOMB)
  767. for index, PR in pairs(script.Effects.Bullet:GetChildren()) do
  768. local P = PR:Clone()
  769. P.Parent = CORE
  770. P.Enabled = true
  771. end
  772. ProjectileMovement(BOMB,Mouse.Hit.p,25)
  773. for i = 1, 15 do
  774. local ANGLE = CF(BOMB.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  775. WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  776. end
  777. ApplyAoE(BOMB.Position,15)
  778. SHAKECAM(BOMB.Position,50,6,13)
  779. WACKYEFFECT({EffectType = "Sphere", Size = VT(7,7,7), Size2 = VT(26,26,26), Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8})
  780. WACKYEFFECT({EffectType = "Sphere", Size = VT(8,8,8), Size2 = VT(27,27,27), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 174580476, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  781. BOMB:remove()
  782. end))
  783. for i=0, 0.1, 0.1 / Animation_Speed do
  784. Swait()
  785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(160), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  791. end
  792. FIRED = true
  793. for i=0, 0.2, 0.1 / Animation_Speed do
  794. Swait()
  795. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed)
  796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed)
  797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  801. end
  802. until HOLD == false
  803. for i=0, 0.2, 0.1 / Animation_Speed do
  804. Swait()
  805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed)
  806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed)
  807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. end
  812. ATTACK = false
  813. Rooted = false
  814. end
  815. function SingularityBeam()
  816. ATTACK = true
  817. Rooted = false
  818. SPIN = false
  819. local CHARGING = true
  820. local FIRING = true
  821. local GYRO = IT("BodyGyro",RootPart)
  822. GYRO.D = 2
  823. GYRO.P = 20000
  824. GYRO.MaxTorque = VT(0,4000000,0)
  825. local TEXTS = {"I'll make you dissapear!","Vanish before my eyes, mortal!","You are nothing!"}
  826. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  827. coroutine.resume(coroutine.create(function()
  828. repeat
  829. Swait()
  830. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  831. until ATTACK == false
  832. GYRO:Remove()
  833. end))
  834. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(2,2,2),true)
  835. MakeForm(CHARGE,"Ball")
  836. local CORE = IT("Attachment",CHARGE)
  837. local P = script.Charge:Clone()
  838. P.Parent = CORE
  839. P.Enabled = true
  840. local BEAM = nil
  841. local NOSE = nil
  842. local DAMAGE = false
  843. CreateSound(342793847, CHARGE, 10, 1, false)
  844. CHARGE.Color = C3(0,0,0)
  845. coroutine.resume(coroutine.create(function()
  846. coroutine.resume(coroutine.create(function()
  847. repeat
  848. Swait()
  849. CHARGE.CFrame = CF(RootPart.CFrame*CF(0,0,-8).p,Mouse.Hit.p)
  850. if BEAM ~= nil then
  851. local HIT,POS = CastProperRay(CHARGE.Position,Mouse.Hit.p,1000,Character)
  852. local DISTANCE = (POS - CHARGE.Position).Magnitude
  853. BEAM.CFrame = CHARGE.CFrame*CF(0,0,-((DISTANCE/2)+15)) * ANGLES(RAD(-90), RAD(0), RAD(0))
  854. BEAM.Size = VT(BEAM.Size.X,DISTANCE+15,BEAM.Size.Z)
  855. if BEAM.Size.X > 3 then
  856. for i = 1, 2 do
  857. local ANGLE = CF(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  858. WACKYEFFECT({Time = 5, EffectType = "Crystal", Size = VT(6,2,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  859. end
  860. local ANGLE = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,BEAM.Size.X/1.7)
  861. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  862. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(BEAM.Size.X,0,BEAM.Size.Z), Size2 = VT(BEAM.Size.X*3,6,BEAM.Size.Z*3), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  863. end
  864. if DAMAGE == true then
  865. ApplyAoE(POS,BEAM.Size.X/1.5)
  866. ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p,BEAM.Size.X/1.5)
  867. end
  868. end
  869. if NOSE ~= nil then
  870. NOSE.CFrame = BEAM.CFrame*CF(0,BEAM.Size.Y/2,0)
  871. end
  872. until ATTACK == false
  873. for i = 1, 50 do
  874. Swait()
  875. CHARGE.Size = CHARGE.Size - VT(2,2,2)/50
  876. end
  877. CHARGE:remove()
  878. end))
  879. local LOOP = 0
  880. repeat
  881. Swait()
  882. LOOP = LOOP + 10
  883. for E = 1, #RINGS do
  884. RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1)
  885. end
  886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(70)), 1 / Animation_Speed)
  887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. until CHARGING == false or ATTACK == false
  893. repeat
  894. Swait()
  895. LOOP = LOOP + 10
  896. for E = 1, #RINGS do
  897. RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1)
  898. end
  899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(10), RAD(70)), 1 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(80), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. until FIRING == false or ATTACK == false
  906. end))
  907. wait(3)
  908. P.Enabled = false
  909. BEAM = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,600,0),true)
  910. BEAM.Color = C3(0,0,0)
  911. MakeForm(BEAM,"Cyl")
  912. NOSE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true)
  913. NOSE.Color = C3(0,0,0)
  914. MakeForm(NOSE,"Ball")
  915. wait(1)
  916. CreateSound(138677306, Effects, 10, 1, false)
  917. CreateSound(415700134, Effects, 10, 1, false)
  918. for i = 1, 20 do
  919. Swait()
  920. BEAM.Size = BEAM.Size + VT(1,0,1)
  921. NOSE.Size = NOSE.Size + VT(1,1,1)
  922. end
  923. DAMAGE = true
  924. local TOUCH = BEAM.Touched:Connect(function(HIT)
  925. if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then
  926. ONESHOT(HIT.Parent)
  927. end
  928. end)
  929. wait(4)
  930. DAMAGE = false
  931. TOUCH:Disconnect()
  932. for i = 1, 20 do
  933. Swait()
  934. BEAM.Size = BEAM.Size - VT(1,0,1)
  935. NOSE.Size = NOSE.Size - VT(1,1,1)
  936. end
  937. BEAM:Remove()
  938. NOSE:Remove()
  939. SPIN = true
  940. ATTACK = false
  941. Rooted = false
  942. end
  943. function CatastrophicRavage()
  944. ATTACK = true
  945. Rooted = false
  946. for i=0, 1, 0.1 / Animation_Speed do
  947. Swait()
  948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  954. end
  955. ATTACK = false
  956. Rooted = false
  957. end
  958. function RawUnfilteredCatastrophe()
  959. ATTACK = true
  960. Rooted = false
  961. for i=0, 1, 0.1 / Animation_Speed do
  962. Swait()
  963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. end
  970. ATTACK = false
  971. Rooted = false
  972. end
  973. function SupremeCataclysm()
  974. ATTACK = true
  975. Rooted = true
  976. local POSE = "Back"
  977. local LOC = POSITION(RootPart)
  978. CreateSound(874376217, Effects, 10, 1, false)
  979. LOC.Position = RootPart.Position+VT(0,35,0)
  980. local BLACKHOLE = false
  981. for i=0, 1.5, 0.1 / Animation_Speed do
  982. Swait()
  983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  987. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. end
  990. local POS = RootPart.Position + VT(0,40,0)
  991. local GYRO = IT("BodyGyro",RootPart)
  992. GYRO.D = 2
  993. GYRO.P = 20000
  994. GYRO.MaxTorque = VT(0,4000000,0)
  995. coroutine.resume(coroutine.create(function()
  996. repeat
  997. Swait()
  998. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  999. until ATTACK == false
  1000. GYRO:Remove()
  1001. end))
  1002. coroutine.resume(coroutine.create(function()
  1003. repeat
  1004. Swait()
  1005. if BLACKHOLE == true then
  1006. WACKYEFFECT({Time = 10, EffectType = "Sphere", Size = VT(10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12))*2, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1007. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1008. if HITFLOOR then
  1009. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(10,2,10), Size2 = VT(160,25,160), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1010. local MATERIAL = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "BLACKHOLE'D", VT(2,2,2)*MRANDOM(5,15)/10)
  1011. MATERIAL.CFrame = CF(HITPOS-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,MRANDOM(0,45))
  1012. if MRANDOM(1,5) == 1 then
  1013. CreateSound(765590102, MATERIAL, 2, MRANDOM(8,12)/8, false)
  1014. end
  1015. coroutine.resume(coroutine.create(function()
  1016. local Direction = CF(MATERIAL.Position,POS)
  1017. local Distance = (MATERIAL.Position - POS).magnitude
  1018. for i = 1, 45 do
  1019. Swait()
  1020. MATERIAL.CFrame = Direction*CF(0,(45/200)+((45/45)-((i*2)/45)),-Distance/45)
  1021. Direction = MATERIAL.CFrame
  1022. end
  1023. MATERIAL:remove()
  1024. end))
  1025. end
  1026. end
  1027. --WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150 + 15 * COS(SINE / 12),0.1,150 + 15 * COS(SINE / 12)), Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1028. SPINSPEED = SPINSPEED + 5/400
  1029. if POSE == "Back" then
  1030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(4), RAD(0), RAD(15)), 1 / Animation_Speed)
  1031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036. end
  1037. until ATTACK == false
  1038. end))
  1039. wait(2)
  1040. BLACKHOLE = true
  1041. for i = 1, 15 do
  1042. wait((2-((i/30)*2))/15)
  1043. CreateSound(182765513, Effects, 10, 1, false)
  1044. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1045. for i = 1, 5 do
  1046. local ANGLE = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1047. WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1048. end
  1049. end
  1050. Chatter("...Dissapear!",0)
  1051. local DESTROYER = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true)
  1052. DESTROYER.CFrame = CF(POS)
  1053. MakeForm(DESTROYER,"Ball")
  1054. DESTROYER.Color = C3(0,0,0)
  1055. CreateSound(341301115, DESTROYER, 10, 1.5, false)
  1056. coroutine.resume(coroutine.create(function()
  1057. repeat
  1058. Swait()
  1059. ApplyAoE(DESTROYER.Position,DESTROYER.Size.X/1.5)
  1060. local ANGLE = CF(DESTROYER.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1061. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(5,1,5), Size2 = VT(0,DESTROYER.Size.X/3,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1062. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,1,4), Size2 = VT(0,DESTROYER.Size.X/3.1,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1063. until DESTROYER.Parent ~= Effects
  1064. end))
  1065. for i = 1, 100 do
  1066. Swait()
  1067. DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5)
  1068. DESTROYER.Size = DESTROYER.Size + VT(0.15,0.15,0.15) * COS(SINE / 3)
  1069. end
  1070. POSE = "Manual"
  1071. for i=0, 1, 0.1 / Animation_Speed do
  1072. Swait()
  1073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-14), RAD(0), RAD(15)), 1 / Animation_Speed)
  1074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-150), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. end
  1080. for i=0, 0.2, 0.1 / Animation_Speed do
  1081. Swait()
  1082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed)
  1083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. end
  1089. coroutine.resume(coroutine.create(function()
  1090. local IMPACT = false
  1091. DESTROYER.CFrame = CF(DESTROYER.Position,Mouse.Hit.p)
  1092. for i = 1, 800 do
  1093. Swait()
  1094. DESTROYER.CFrame = DESTROYER.CFrame * CF(0,0,-0.5)
  1095. local HIT,POS = Raycast(DESTROYER.CFrame.p,DESTROYER.CFrame.lookVector,DESTROYER.Size.X/2,Character)
  1096. if HIT then
  1097. IMPACT = true
  1098. break
  1099. end
  1100. end
  1101. if IMPACT == false then
  1102. DESTROYER.Parent = SPECIALITEMS
  1103. local SIZE = DESTROYER.Size
  1104. CreateSound(3264923, Effects, 10, 1, false)
  1105. for i = 1, 25 do
  1106. Swait()
  1107. DESTROYER.Size = DESTROYER.Size - SIZE/25
  1108. end
  1109. DESTROYER:remove()
  1110. else
  1111. local SIZE = DESTROYER.Size
  1112. for i = 1, 15 do
  1113. Swait()
  1114. DESTROYER.Size = DESTROYER.Size - SIZE/35
  1115. end
  1116. SHAKECAM(DESTROYER.Position,9999999999999999999999999999999,8,160)
  1117. DESTROYER.Size = SIZE * 7
  1118. CreateSound(174580476, Effects, 10, 0.4, false)
  1119. CreateSound(288641686, Effects, 10, 0.5, false)
  1120. for index, CHILD in pairs(workspace:GetDescendants()) do
  1121. if CHILD.ClassName ~= "Terrain" then
  1122. if CHILD:IsA("BasePart") and CHILD:FindFirstAncestor(Player.Name) == nil then
  1123. if (CHILD.Position - DESTROYER.Position).Magnitude <= DESTROYER.Size.X/2 and CHILD.Size.Magnitude < DESTROYER.Size.Magnitude/7 then
  1124. CHILD:Destroy()
  1125. end
  1126. end
  1127. end
  1128. end
  1129. for i = 1, 200 do
  1130. Swait()
  1131. DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5)/5
  1132. DESTROYER.Color = C3(i/10,i/10,i/10)
  1133. local HITFLOOR,HITPOS,NORMAL = Raycast(DESTROYER.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1134. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(50,2,50), Size2 = VT(260,65,260), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1135. end
  1136. DESTROYER.Parent = SPECIALITEMS
  1137. local SIZE = DESTROYER.Size
  1138. CreateSound(3264923, Effects, 10, 1, false)
  1139. for i = 1, 25 do
  1140. Swait()
  1141. DESTROYER.Size = DESTROYER.Size - SIZE/25
  1142. end
  1143. DESTROYER:remove()
  1144. end
  1145. end))
  1146. BLACKHOLE = false
  1147. for i=0, 1, 0.1 / Animation_Speed do
  1148. Swait()
  1149. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed)
  1150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1153. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. end
  1156. SPINSPEED = 1
  1157. LOC:Remove()
  1158. ATTACK = false
  1159. Rooted = false
  1160. end
  1161. function Groan()
  1162. ATTACK = true
  1163. Rooted = true
  1164. local SOUND = CreateSound(1544355717, Head, 10, 1, false)
  1165. SOUND.EmitterSize = 500
  1166. repeat
  1167. Swait()
  1168. SOUND.Parent = Head
  1169. local COLOR = (SOUND.PlaybackLoudness*4)/255
  1170. NEON.Color = C3(COLOR,COLOR,COLOR)
  1171. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-(COLOR*20) - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-25), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(25), RAD(70)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1175. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. until SOUND.Playing == false
  1178. SOUND:remove()
  1179. ATTACK = false
  1180. Rooted = false
  1181. end
  1182. function Laugh()
  1183. ATTACK = true
  1184. Rooted = true
  1185. local SOUND = CreateSound(1359796082, Head, 10, 1, false)
  1186. SOUND.EmitterSize = 250
  1187. repeat
  1188. Swait()
  1189. SOUND.Parent = Head
  1190. local COLOR = (SOUND.PlaybackLoudness*4)/255
  1191. NEON.Color = C3(COLOR/6,COLOR/6,COLOR/6)
  1192. if SOUND.TimePosition < 7 then
  1193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.35, -0.5) * ANGLES(RAD(150), RAD(3), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199. elseif (SOUND.TimePosition < 9 and SOUND.TimePosition >= 7) or SOUND.TimePosition > 18 then
  1200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. else
  1207. if COLOR < 4 then
  1208. COLOR = 4
  1209. end
  1210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR*4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-COLOR*6 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(-25), RAD(COLOR*15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(25), RAD(-COLOR*15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR*4) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR*4) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. end
  1217. until SOUND.Playing == false
  1218. SOUND:remove()
  1219. ATTACK = false
  1220. Rooted = false
  1221. end
  1222.  
  1223. --//=================================\\
  1224. --|| ASSIGN THINGS TO KEYS
  1225. --\\=================================//
  1226.  
  1227. function MouseDown(Mouse)
  1228. HOLD = true
  1229. if ATTACK == false then
  1230. CalamityBomb()
  1231. end
  1232. end
  1233.  
  1234. function MouseUp(Mouse)
  1235. HOLD = false
  1236. end
  1237.  
  1238. function KeyDown(Key)
  1239. KEYHOLD = true
  1240. if Key == "c" and ATTACK == false then
  1241. SingularityBeam()
  1242. end
  1243.  
  1244. if Key == "v" and ATTACK == false then
  1245. CatastrophicRavage()
  1246. end
  1247.  
  1248. if Key == "b" and ATTACK == false then
  1249. RawUnfilteredCatastrophe()
  1250. end
  1251.  
  1252. if Key == "x" and ATTACK == false then
  1253. SupremeCataclysm()
  1254. end
  1255.  
  1256. if Key == "y" and ATTACK == false then
  1257. Groan()
  1258. end
  1259. if Key == "t" and ATTACK == false then
  1260. Laugh()
  1261. end
  1262. end
  1263.  
  1264. function KeyUp(Key)
  1265. KEYHOLD = false
  1266. end
  1267.  
  1268. Mouse.Button1Down:connect(function(NEWKEY)
  1269. MouseDown(NEWKEY)
  1270. end)
  1271. Mouse.Button1Up:connect(function(NEWKEY)
  1272. MouseUp(NEWKEY)
  1273. end)
  1274. Mouse.KeyDown:connect(function(NEWKEY)
  1275. KeyDown(NEWKEY)
  1276. end)
  1277. Mouse.KeyUp:connect(function(NEWKEY)
  1278. KeyUp(NEWKEY)
  1279. end)
  1280.  
  1281. --//=================================\\
  1282. --\\=================================//
  1283.  
  1284. function unanchor()
  1285. for _, c in pairs(Character:GetChildren()) do
  1286. if c:IsA("BasePart") and c ~= RootPart then
  1287. c.Anchored = false
  1288. end
  1289. end
  1290. if UNANCHOR == true then
  1291. RootPart.Anchored = false
  1292. else
  1293. RootPart.Anchored = true
  1294. end
  1295. end
  1296.  
  1297. --//=================================\\
  1298. --|| WRAP THE WHOLE SCRIPT UP
  1299. --\\=================================//
  1300.  
  1301. Humanoid.Changed:connect(function(Jump)
  1302. if Jump == "Jump" and (Disable_Jump == true) then
  1303. Humanoid.Jump = false
  1304. end
  1305. end)
  1306.  
  1307. while true do
  1308. Swait()
  1309. script.Parent = WEAPONGUI
  1310. ANIMATE.Parent = nil
  1311. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1312. v:Stop();
  1313. end
  1314. SINE = SINE + CHANGE/2
  1315. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1316. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1317. Humanoid.HipHeight = 2.2
  1318. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  1319. if HITFLOOR == nil then
  1320. ANIM = "Midair"
  1321. if ATTACK == false then
  1322. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1326. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. end
  1329. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1330. ANIM = "Idle"
  1331. if ATTACK == false then
  1332. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. end
  1339. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1340. ANIM = "Walk"
  1341. if ATTACK == false then
  1342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-37), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1346. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. end
  1349. end
  1350. if SPIN == true then
  1351. for E = 1, #RINGS do
  1352. RINGS[E].C0 = Clerp(RINGS[E].C0,CF(0,0,0) * ANGLES(RAD((SINE*5)+(E*7)*SPINSPEED), RAD(15 * COS(SINE / 12)), RAD((SINE*15))-(E*15)*SPINSPEED),0.6)
  1353. end
  1354. end
  1355. unanchor()
  1356. Humanoid.MaxHealth = "inf"
  1357. Humanoid.Health = "inf"
  1358. if Rooted == false then
  1359. Disable_Jump = false
  1360. Humanoid.WalkSpeed = Speed
  1361. elseif Rooted == true then
  1362. Disable_Jump = true
  1363. Humanoid.WalkSpeed = 0
  1364. end
  1365. if sick.Parent ~= RootPart then
  1366. sick = IT("Sound",RootPart)
  1367. end
  1368. Humanoid.DisplayDistanceType = "None"
  1369. Humanoid.Name = "NONHUM"
  1370. sick.SoundId = "rbxassetid://608726256"
  1371. sick.Looped = true
  1372. sick.Pitch = 1.2
  1373. sick.Volume = 4
  1374. sick.Playing = true
  1375. TAGETXT.Rotation = MRANDOM(-10,10)/5
  1376. end
  1377.  
  1378. --//=================================\\
  1379. --\\=================================//
  1380.  
  1381.  
  1382.  
  1383.  
  1384.  
  1385. --//====================================================\\--
  1386. --|| END OF SCRIPT
  1387. --\\====================================================//--
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