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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. PlayerGui = Player.PlayerGui
  8. Cam = workspace.CurrentCamera
  9. Backpack = Player.Backpack
  10. Character = Player.Character
  11. Humanoid = Character.Humanoid
  12. RootPart = Character["HumanoidRootPart"]
  13. Torso = Character["Torso"]
  14. Head = Character["Head"]
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart["RootJoint"]
  20. Neck = Torso["Neck"]
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local sick = Instance.new("Sound",RootPart)
  26.  
  27. IT = Instance.new
  28. CF = CFrame.new
  29. VT = Vector3.new
  30. RAD = math.rad
  31. C3 = Color3.new
  32. UD2 = UDim2.new
  33. BRICKC = BrickColor.new
  34. ANGLES = CFrame.Angles
  35. EULER = CFrame.fromEulerAnglesXYZ
  36. COS = math.cos
  37. ACOS = math.acos
  38. SIN = math.sin
  39. ASIN = math.asin
  40. ABS = math.abs
  41. MRANDOM = math.random
  42. FLOOR = math.floor
  43.  
  44. --//=================================\\
  45. --||          USEFUL VALUES
  46. --\\=================================//
  47.  
  48. Animation_Speed = 3
  49. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  50. local Speed = 35
  51. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  52. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  54. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  55. local DAMAGEMULTIPLIER = 1
  56. local ANIM = "Idle"
  57. local ATTACK = false
  58. local EQUIPPED = false
  59. local HOLD = false
  60. local COMBO = 1
  61. local Rooted = false
  62. local SINE = 0
  63. local KEYHOLD = false
  64. local CHANGE = 2 / Animation_Speed
  65. local WALKINGANIM = false
  66. local VALUE1 = false
  67. local VALUE2 = false
  68. local ROBLOXIDLEANIMATION = IT("Animation")
  69. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  70. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  71. --ROBLOXIDLEANIMATION.Parent = Humanoid
  72. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  73. WEAPONGUI.Name = "Weapon GUI"
  74. local Effects = IT("Folder", Character)
  75. Effects.Name = "Effects"
  76. local ANIMATOR = Humanoid.Animator
  77. local ANIMATE = Character.Animate
  78. local UNANCHOR = true
  79. local SPECIALITEMS = IT("Folder",Character)
  80. SPECIALITEMS.Name = "Special Items"
  81. local SPINSPEED = 1
  82.  
  83. --//=================================\\
  84. --\\=================================//
  85.  
  86.  
  87. --//=================================\\
  88. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  89. --\\=================================//
  90.  
  91. ArtificialHB = Instance.new("BindableEvent", script)
  92. ArtificialHB.Name = "ArtificialHB"
  93.  
  94. script:WaitForChild("ArtificialHB")
  95.  
  96. frame = Frame_Speed
  97. tf = 0
  98. allowframeloss = false
  99. tossremainder = false
  100. lastframe = tick()
  101. script.ArtificialHB:Fire()
  102.  
  103. game:GetService("RunService").Heartbeat:connect(function(s, p)
  104.     tf = tf + s
  105.     if tf >= frame then
  106.         if allowframeloss then
  107.             script.ArtificialHB:Fire()
  108.             lastframe = tick()
  109.         else
  110.             for i = 1, math.floor(tf / frame) do
  111.                 script.ArtificialHB:Fire()
  112.             end
  113.         lastframe = tick()
  114.         end
  115.         if tossremainder then
  116.             tf = 0
  117.         else
  118.             tf = tf - frame * math.floor(tf / frame)
  119.         end
  120.     end
  121. end)
  122.  
  123. --//=================================\\
  124. --\\=================================//
  125.  
  126. --//=================================\\
  127. --||          SOME FUNCTIONS
  128. --\\=================================//
  129.  
  130. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  131.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  132. end
  133.  
  134. function PositiveAngle(NUMBER)
  135.     if NUMBER >= 0 then
  136.         NUMBER = 0
  137.     end
  138.     return NUMBER
  139. end
  140.  
  141. function NegativeAngle(NUMBER)
  142.     if NUMBER <= 0 then
  143.         NUMBER = 0
  144.     end
  145.     return NUMBER
  146. end
  147.  
  148. function Swait(NUMBER)
  149.     if NUMBER == 0 or NUMBER == nil then
  150.         ArtificialHB.Event:wait()
  151.     else
  152.         for i = 1, NUMBER do
  153.             ArtificialHB.Event:wait()
  154.         end
  155.     end
  156. end
  157.  
  158. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  159.     local NEWMESH = IT(MESH)
  160.     if MESH == "SpecialMesh" then
  161.         NEWMESH.MeshType = MESHTYPE
  162.         if MESHID ~= "nil" and MESHID ~= "" then
  163.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  164.         end
  165.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  166.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  167.         end
  168.     end
  169.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  170.     NEWMESH.Scale = SCALE
  171.     NEWMESH.Parent = PARENT
  172.     return NEWMESH
  173. end
  174.  
  175. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  176.     local NEWPART = IT("Part")
  177.     NEWPART.formFactor = FORMFACTOR
  178.     NEWPART.Reflectance = REFLECTANCE
  179.     NEWPART.Transparency = TRANSPARENCY
  180.     NEWPART.CanCollide = false
  181.     NEWPART.Locked = true
  182.     NEWPART.Anchored = true
  183.     if ANCHOR == false then
  184.         NEWPART.Anchored = false
  185.     end
  186.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  187.     NEWPART.Name = NAME
  188.     NEWPART.Size = SIZE
  189.     NEWPART.Position = Torso.Position
  190.     NEWPART.Material = MATERIAL
  191.     NEWPART:BreakJoints()
  192.     NEWPART.Parent = PARENT
  193.     return NEWPART
  194. end
  195.  
  196.     local function weldBetween(a, b)
  197.         local weldd = Instance.new("ManualWeld")
  198.         weldd.Part0 = a
  199.         weldd.Part1 = b
  200.         weldd.C0 = CFrame.new()
  201.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  202.         weldd.Parent = a
  203.         return weldd
  204.     end
  205.  
  206.  
  207. function QuaternionFromCFrame(cf)
  208.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  209.     local trace = m00 + m11 + m22
  210.     if trace > 0 then
  211.         local s = math.sqrt(1 + trace)
  212.         local recip = 0.5 / s
  213.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  214.     else
  215.         local i = 0
  216.         if m11 > m00 then
  217.             i = 1
  218.         end
  219.         if m22 > (i == 0 and m00 or m11) then
  220.             i = 2
  221.         end
  222.         if i == 0 then
  223.             local s = math.sqrt(m00 - m11 - m22 + 1)
  224.             local recip = 0.5 / s
  225.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  226.         elseif i == 1 then
  227.             local s = math.sqrt(m11 - m22 - m00 + 1)
  228.             local recip = 0.5 / s
  229.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  230.         elseif i == 2 then
  231.             local s = math.sqrt(m22 - m00 - m11 + 1)
  232.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  233.         end
  234.     end
  235. end
  236.  
  237. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  238.     local xs, ys, zs = x + x, y + y, z + z
  239.     local wx, wy, wz = w * xs, w * ys, w * zs
  240.     local xx = x * xs
  241.     local xy = x * ys
  242.     local xz = x * zs
  243.     local yy = y * ys
  244.     local yz = y * zs
  245.     local zz = z * zs
  246.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  247. end
  248.  
  249. function QuaternionSlerp(a, b, t)
  250.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  251.     local startInterp, finishInterp;
  252.     if cosTheta >= 0.0001 then
  253.         if (1 - cosTheta) > 0.0001 then
  254.             local theta = ACOS(cosTheta)
  255.             local invSinTheta = 1 / SIN(theta)
  256.             startInterp = SIN((1 - t) * theta) * invSinTheta
  257.             finishInterp = SIN(t * theta) * invSinTheta
  258.         else
  259.             startInterp = 1 - t
  260.             finishInterp = t
  261.         end
  262.     else
  263.         if (1 + cosTheta) > 0.0001 then
  264.             local theta = ACOS(-cosTheta)
  265.             local invSinTheta = 1 / SIN(theta)
  266.             startInterp = SIN((t - 1) * theta) * invSinTheta
  267.             finishInterp = SIN(t * theta) * invSinTheta
  268.         else
  269.             startInterp = t - 1
  270.             finishInterp = t
  271.         end
  272.     end
  273.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  274. end
  275.  
  276. function Clerp(a, b, t)
  277.     local qa = {QuaternionFromCFrame(a)}
  278.     local qb = {QuaternionFromCFrame(b)}
  279.     local ax, ay, az = a.x, a.y, a.z
  280.     local bx, by, bz = b.x, b.y, b.z
  281.     local _t = 1 - t
  282.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  283. end
  284.  
  285. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  286.     local frame = IT("Frame")
  287.     frame.BackgroundTransparency = TRANSPARENCY
  288.     frame.BorderSizePixel = BORDERSIZEPIXEL
  289.     frame.Position = POSITION
  290.     frame.Size = SIZE
  291.     frame.BackgroundColor3 = COLOR
  292.     frame.BorderColor3 = BORDERCOLOR
  293.     frame.Name = NAME
  294.     frame.Parent = PARENT
  295.     return frame
  296. end
  297.  
  298. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  299.     local label = IT("TextLabel")
  300.     label.BackgroundTransparency = 1
  301.     label.Size = UD2(1, 0, 1, 0)
  302.     label.Position = UD2(0, 0, 0, 0)
  303.     label.TextColor3 = TEXTCOLOR
  304.     label.TextStrokeTransparency = STROKETRANSPARENCY
  305.     label.TextTransparency = TRANSPARENCY
  306.     label.FontSize = TEXTFONTSIZE
  307.     label.Font = TEXTFONT
  308.     label.BorderSizePixel = BORDERSIZEPIXEL
  309.     label.TextScaled = false
  310.     label.Text = TEXT
  311.     label.Name = NAME
  312.     label.Parent = PARENT
  313.     return label
  314. end
  315.  
  316. function NoOutlines(PART)
  317.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  318. end
  319.  
  320. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  321.     local NEWWELD = IT(TYPE)
  322.     NEWWELD.Part0 = PART0
  323.     NEWWELD.Part1 = PART1
  324.     NEWWELD.C0 = C0
  325.     NEWWELD.C1 = C1
  326.     NEWWELD.Parent = PARENT
  327.     return NEWWELD
  328. end
  329.  
  330. local S = IT("Sound")
  331. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  332.     local NEWSOUND = nil
  333.     coroutine.resume(coroutine.create(function()
  334.         NEWSOUND = S:Clone()
  335.         NEWSOUND.EmitterSize = VOLUME*5
  336.         NEWSOUND.Parent = PARENT
  337.         NEWSOUND.Volume = VOLUME
  338.         NEWSOUND.Pitch = PITCH
  339.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  340.         NEWSOUND:play()
  341.         if DOESLOOP == true then
  342.             NEWSOUND.Looped = true
  343.         else
  344.             repeat wait(1) until NEWSOUND.Playing == false
  345.             NEWSOUND:remove()
  346.         end
  347.     end))
  348.     return NEWSOUND
  349. end
  350.  
  351. function CFrameFromTopBack(at, top, back)
  352.     local right = top:Cross(back)
  353.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  354. end
  355.  
  356. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  357. function WACKYEFFECT(Table)
  358.     local TYPE = (Table.EffectType or "Sphere")
  359.     local SIZE = (Table.Size or VT(1,1,1))
  360.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  361.     local TRANSPARENCY = (Table.Transparency or 0)
  362.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  363.     local CFRAME = (Table.CFrame or Torso.CFrame)
  364.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  365.     local ROTATION1 = (Table.RotationX or 0)
  366.     local ROTATION2 = (Table.RotationY or 0)
  367.     local ROTATION3 = (Table.RotationZ or 0)
  368.     local MATERIAL = (Table.Material or "Neon")
  369.     local COLOR = (Table.Color or C3(1,1,1))
  370.     local TIME = (Table.Time or 45)
  371.     local SOUNDID = (Table.SoundID or nil)
  372.     local SOUNDPITCH = (Table.SoundPitch or nil)
  373.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  374.     coroutine.resume(coroutine.create(function()
  375.         local PLAYSSOUND = false
  376.         local SOUND = nil
  377.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  378.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  379.             PLAYSSOUND = true
  380.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  381.         end
  382.         EFFECT.Color = COLOR
  383.         local MSH = nil
  384.         if TYPE == "Sphere" then
  385.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  386.         elseif TYPE == "Block" or TYPE == "Box" then
  387.             MSH = IT("BlockMesh",EFFECT)
  388.             MSH.Scale = SIZE
  389.         elseif TYPE == "Wave" then
  390.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  391.         elseif TYPE == "Ring" then
  392.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  393.         elseif TYPE == "Slash" then
  394.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  395.         elseif TYPE == "Round Slash" then
  396.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  397.         elseif TYPE == "Swirl" then
  398.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  399.         elseif TYPE == "Skull" then
  400.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  401.         elseif TYPE == "Crystal" then
  402.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  403.         end
  404.         if MSH ~= nil then
  405.             local MOVESPEED = nil
  406.             if MOVEDIRECTION ~= nil then
  407.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  408.             end
  409.             local GROWTH = SIZE - ENDSIZE
  410.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  411.             if TYPE == "Block" then
  412.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  413.             else
  414.                 EFFECT.CFrame = CFRAME
  415.             end
  416.             for LOOP = 1, TIME+1 do
  417.                 Swait()
  418.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  419.                 if TYPE == "Wave" then
  420.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  421.                 end
  422.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  423.                 if TYPE == "Block" then
  424.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  425.                 else
  426.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  427.                 end
  428.                 if MOVEDIRECTION ~= nil then
  429.                     local ORI = EFFECT.Orientation
  430.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  431.                     EFFECT.Orientation = ORI
  432.                 end
  433.             end
  434.             if PLAYSSOUND == false then
  435.                 EFFECT:remove()
  436.             else
  437.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  438.                 EFFECT:remove()
  439.             end
  440.         else
  441.             if PLAYSSOUND == false then
  442.                 EFFECT:remove()
  443.             else
  444.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  445.                 EFFECT:remove()
  446.             end
  447.         end
  448.     end))
  449. end
  450.  
  451. function MakeForm(PART,TYPE)
  452.     if TYPE == "Cyl" then
  453.         local MSH = IT("CylinderMesh",PART)
  454.     elseif TYPE == "Ball" then
  455.         local MSH = IT("SpecialMesh",PART)
  456.         MSH.MeshType = "Sphere"
  457.     elseif TYPE == "Wedge" then
  458.         local MSH = IT("SpecialMesh",PART)
  459.         MSH.MeshType = "Wedge"
  460.     end
  461. end
  462.  
  463. Debris = game:GetService("Debris")
  464.  
  465. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  466.     local DIRECTION = CF(StartPos,EndPos).lookVector
  467.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  468. end
  469.  
  470. function CreateNeonCircle(ATTACHPART,POSITION,SIZE,COLOR,MATERIAL,THICKNESS,WIDTH,ORBED,ORBPART)
  471.     local PART = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false)
  472.     local ORB = nil
  473.     for i = 1, 20 do
  474.         local RingPiece = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*(2.6/2)),false)
  475.         local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/20)*i), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0))
  476.         if i == ORBPART and ORBED == true then
  477.             ORB = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "Orb", VT(0.8+WIDTH,0.8+WIDTH,0.8+WIDTH),false)
  478.             MakeForm(ORB,"Ball")
  479.             CreateWeldOrSnapOrMotor("Weld", RingPiece, RingPiece, ORB, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  480.         end
  481.     end
  482.     local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  483.     return PartWeld, ORB
  484. end
  485.  
  486. function CharacterFade(COLOR,TIMER)
  487.     coroutine.resume(coroutine.create(function()
  488.         local FADE = IT("Model",Effects)
  489.         FADE.Name = "FadingEffect"
  490.         for _, c in pairs(Character:GetChildren()) do
  491.             if c.ClassName == "Part" and c ~= RootPart then
  492.                 local FADER = c:Clone()
  493.                 FADER.Color = COLOR
  494.                 FADER.CFrame = c.CFrame
  495.                 FADER.Parent = FADE
  496.                 FADER.Anchored = true
  497.                 FADER.Transparency = 0.25+c.Transparency
  498.                 FADER:BreakJoints()
  499.                 FADER.Material = "Neon"
  500.                 if FADER.Name == "Head" then
  501.                     FADER:ClearAllChildren()
  502.                     FADER.Size = VT(1,1,1)
  503.                 end
  504.                 FADER.CanCollide = false
  505.             end
  506.         end
  507.         local TRANS = 0.75/TIMER
  508.         for i = 1, TIMER do
  509.             Swait()
  510.             for _, c in pairs(FADE:GetChildren()) do
  511.                 if c.ClassName == "Part" then
  512.                     c.Transparency = c.Transparency + TRANS
  513.                 end
  514.             end
  515.         end
  516.         FADE:remove()
  517.     end))
  518. end
  519.  
  520. function ProjectileMovement(PROJECTILE,AIM,TIME)
  521.     local HIT,POS = CastProperRay(PROJECTILE.Position,AIM,2000,Character)
  522.     PROJECTILE.CFrame = CF(PROJECTILE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90)))
  523.     local HEIGHT = TIME/5
  524.     local DISTANCE = (PROJECTILE.Position - POS).Magnitude
  525.     for i = 1, TIME do
  526.         Swait()
  527.         PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0,(HEIGHT-(i/2.575))/100,-DISTANCE/TIME)
  528.     end
  529. end
  530.  
  531. function GetSphereArea(POS,DISTANCE)
  532.     return CF(POS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DISTANCE).p
  533. end
  534.  
  535. function SHAKECAM(POSITION,RANGE,INTENSITY,TIME)
  536.     local CHILDREN = workspace:GetDescendants()
  537.     for index, CHILD in pairs(CHILDREN) do
  538.         if CHILD.ClassName == "Model" then
  539.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  540.             if HUM then
  541.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  542.                 if TORSO then
  543.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  544.                         local CAMSHAKER = script.CamShake:Clone()
  545.                         CAMSHAKER.Shake.Value = INTENSITY
  546.                         CAMSHAKER.Timer.Value = TIME
  547.                         CAMSHAKER.Parent = CHILD
  548.                         CAMSHAKER.Disabled = false
  549.                     end
  550.                 end
  551.             end
  552.         end
  553.     end
  554. end
  555.  
  556. function GetRoot(MODEL,ROOT)
  557.     if ROOT == true then
  558.         return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  559.     else
  560.         return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  561.     end
  562. end
  563.  
  564. function Chatter(Text,Timer)
  565.     local chat = coroutine.wrap(function()
  566.         if Character:FindFirstChild("SpeechBoard")~= nil then
  567.             Character:FindFirstChild("SpeechBoard"):destroy()
  568.         end
  569.         local naeeym2 = IT("BillboardGui",Character)
  570.         naeeym2.Size = UD2(0,100,0,40)
  571.         naeeym2.StudsOffset = VT(0,2,0)
  572.         naeeym2.Adornee = Character.Head
  573.         naeeym2.Name = "SpeechBoard"
  574.         naeeym2.AlwaysOnTop = true
  575.         local tecks2 = IT("TextLabel",naeeym2)
  576.         tecks2.BackgroundTransparency = 1
  577.         tecks2.BorderSizePixel = 0
  578.         tecks2.Text = ""
  579.         tecks2.Font = "Legacy"
  580.         tecks2.TextSize = 15
  581.         tecks2.TextStrokeTransparency = 0
  582.         tecks2.TextColor3 = C3(1,1,1)
  583.         tecks2.TextStrokeColor3 = C3(0,0,0)
  584.         tecks2.Size = UDim2.new(1,0,0.5,0)
  585.         local FINISHED = false
  586.         coroutine.resume(coroutine.create(function()
  587.             for i = 1,string.len(Text),1 do
  588.                 if naeeym2.Parent ~= Character then
  589.                     FINISHED = true
  590.                 end
  591.                 CreateSound(418252437, Head, 7, MRANDOM(8,12)/15, false)
  592.                 tecks2.Text = string.sub(Text,1,i)
  593.                 Swait(Timer)
  594.             end
  595.             FINISHED = true
  596.         end))
  597.         repeat wait() until FINISHED == true
  598.         wait(1)
  599.         naeeym2.Name = "FadingDialogue"
  600.         for i = 1, 45 do
  601.             Swait()
  602.             naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0,(2-((2/45)*i))/45,0)
  603.             tecks2.TextTransparency = tecks2.TextTransparency + 1/45
  604.             tecks2.TextStrokeTransparency = tecks2.TextTransparency
  605.         end
  606.         naeeym2:Destroy()
  607.     end)
  608.     chat()
  609. end
  610.  
  611. function POSITION(PARENT)
  612.     local grav = Instance.new("BodyPosition",PARENT)
  613.     grav.D = 15
  614.     grav.P = 2000
  615.     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  616.     return grav
  617. end
  618.  
  619. --//=================================\\
  620. --||         WEAPON CREATION
  621. --\\=================================//
  622.  
  623. for _, c in pairs(Character:GetChildren()) do
  624.     if c and c.Parent then
  625.         if c.ClassName == "Accessory" then
  626.             local ACCESSORY = c
  627.             local HANDLE = c.Handle
  628.             HANDLE.Parent = Character
  629.             if c then
  630.                 if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("HairAttachment") then
  631.                     local WLD = weldBetween(Head,HANDLE)
  632.                 elseif HANDLE:FindFirstChild("FaceFrontAttachment") then
  633.                     HANDLE:remove()
  634.                 else
  635.                     local WLD = weldBetween(Torso,HANDLE)
  636.                 end
  637.             end
  638.             ACCESSORY:remove()
  639.         end
  640.     end
  641. end
  642. wait(0.1)
  643. local CUSTOMTAG = IT("BillboardGui",Character)
  644. CUSTOMTAG.AlwaysOnTop = true
  645. CUSTOMTAG.Size = UD2(2,15,2,15)
  646. CUSTOMTAG.StudsOffset = VT(0,1.2,0)
  647. CUSTOMTAG.MaxDistance = 75
  648. CUSTOMTAG.Adornee = Character.Head
  649. CUSTOMTAG.Name = "Name"
  650. local TAGETXT = IT("TextLabel",CUSTOMTAG)
  651. TAGETXT.BackgroundTransparency = 1
  652. TAGETXT.TextScaled = true
  653. TAGETXT.BorderSizePixel = 0
  654. TAGETXT.Text = "Calamity"
  655. TAGETXT.Font = "Fantasy"
  656. TAGETXT.TextSize = 30
  657. TAGETXT.TextStrokeTransparency = 0.5
  658. TAGETXT.TextColor3 = C3(0,0,0)
  659. TAGETXT.TextStrokeColor3 = C3(1,1,1)
  660. TAGETXT.Size = UD2(1,0,0.5,0)
  661. TAGETXT.Parent = CUSTOMTAG
  662. local PARTICLES = {}
  663. local RINGS = {}
  664. local ORBS = {}
  665. local SPIN = true
  666. for _, c in pairs(script.Torso:GetChildren()) do
  667.     c.Parent = Torso
  668.     c.Enabled = true
  669.     table.insert(PARTICLES,{c,c.Speed})
  670. end
  671. script.Torso:remove()
  672. for i = 1, 4 do
  673.     local WELD,ORB = CreateNeonCircle(RootPart,CF(0,0,0),(4+(i/1.3))/6,C3(1,1,1),"Neon",0,0,true,1)
  674.     table.insert(RINGS,WELD)
  675.     table.insert(ORBS,ORB)
  676. end
  677. local MASK = script.Mask
  678. MASK.Parent = SPECIALITEMS
  679. MASK:SetPrimaryPartCFrame(Head.CFrame*CF(-0.025,-0.08,-0.6)*ANGLES(RAD(-90),RAD(0),RAD(0)))
  680. MASK.Wood.Anchored = false
  681. local MASKP = MASK.Wood
  682. local EYE = MASK.Neon.Attachment.Flame
  683. local NEON = MASK.Neon
  684. weldBetween(Head,MASK.Wood)
  685.  
  686. local SKILLTEXTCOLOR = C3(1,1,1)
  687. local SKILLFONT = "Legacy"
  688. local SKILLTEXTSIZE = 3
  689.  
  690. local ATTACKS = {"Mouse - Calamity Bomb","C - Singularity Beam","V - Catastrophic Ravage","B - Raw, Unfiltered Catastrophe","X - Supreme Cataclysm"}
  691.  
  692. for i = 1, #ATTACKS do
  693.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.02*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  694.     local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  695.     SKILLTEXT.TextXAlignment = "Right"
  696. end
  697. local BOOMSOUNDS = {1606719431,1606720250,1606720814}
  698.  
  699. --//=================================\\
  700. --||            DAMAGING
  701. --\\=================================//
  702.  
  703. function ONESHOT(MODEL)
  704.     MODEL:BreakJoints()
  705.     for index, CHILD in pairs(MODEL:GetChildren()) do
  706.         if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  707.             if CHILD.Name == "Head" then
  708.                 WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  709.             else
  710.                 WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  711.             end
  712.             CHILD:remove()
  713.         end
  714.     end
  715.     Debris:AddItem(MODEL,6)
  716. end
  717.  
  718. function Scan(OBJECT,TABLE)
  719.     for index, CHILD in pairs(OBJECT:GetChildren()) do
  720.         if CHILD ~= Character then
  721.             if CHILD.ClassName == "Model" or CHILD.ClassName == "Folder" then
  722.                 table.insert(TABLE,CHILD)
  723.                 Scan(CHILD,TABLE)
  724.             end
  725.         end
  726.     end
  727.     return TABLE
  728. end
  729.  
  730. function ApplyAoE(POSITION,RANGE)
  731.     local TABLE = {}
  732.     local SCANNED = Scan(workspace,TABLE)
  733.     for E = 1, #SCANNED do
  734.         if SCANNED[E]:FindFirstChildOfClass("Humanoid") then
  735.             local TORSO = GetRoot(SCANNED[E],false)
  736.             if TORSO then
  737.                 if (TORSO.Position - POSITION).Magnitude <= RANGE then
  738.                     ONESHOT(SCANNED[E])
  739.                 end
  740.             end
  741.         end
  742.     end
  743. end
  744.  
  745. --//=================================\\
  746. --||    ATTACK FUNCTIONS AND STUFF
  747. --\\=================================//
  748.  
  749.     --[[coroutine.resume(coroutine.create(function()
  750.     end))]]
  751. function CalamityBomb()
  752.     ATTACK = true
  753.     Rooted = false
  754.     local FIRED = false
  755.     repeat
  756.         coroutine.resume(coroutine.create(function()
  757.             local BOMB = ORBS[MRANDOM(1,#ORBS)]:Clone()
  758.             BOMB.Parent = Effects
  759.             BOMB.Anchored = true
  760.             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = BOMB.Size, Size2 = BOMB.Size*2, Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8})
  761.             local POS = CF(BOMB.Position) + VT(0,15,0)
  762.             repeat
  763.                 Swait()
  764.                 BOMB.CFrame = Clerp(BOMB.CFrame,POS,0.1)
  765.             until FIRED == true
  766.             local CORE = IT("Attachment",BOMB)
  767.             for index, PR in pairs(script.Effects.Bullet:GetChildren()) do
  768.                 local P = PR:Clone()
  769.                 P.Parent = CORE
  770.                 P.Enabled = true
  771.             end
  772.             ProjectileMovement(BOMB,Mouse.Hit.p,25)
  773.             for i = 1, 15 do
  774.                 local ANGLE = CF(BOMB.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  775.                 WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  776.             end
  777.             ApplyAoE(BOMB.Position,15)
  778.             SHAKECAM(BOMB.Position,50,6,13)
  779.             WACKYEFFECT({EffectType = "Sphere", Size = VT(7,7,7), Size2 = VT(26,26,26), Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8})
  780.             WACKYEFFECT({EffectType = "Sphere", Size = VT(8,8,8), Size2 = VT(27,27,27), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 174580476, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  781.             BOMB:remove()
  782.         end))
  783.         for i=0, 0.1, 0.1 / Animation_Speed do
  784.             Swait()
  785.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  786.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  787.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(160), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  788.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  789.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  790.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  791.         end
  792.         FIRED = true
  793.         for i=0, 0.2, 0.1 / Animation_Speed do
  794.             Swait()
  795.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed)
  796.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed)
  797.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  798.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  799.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  800.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  801.         end
  802.     until HOLD == false
  803.     for i=0, 0.2, 0.1 / Animation_Speed do
  804.         Swait()
  805.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed)
  806.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed)
  807.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  808.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  809.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  810.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  811.     end
  812.     ATTACK = false
  813.     Rooted = false
  814. end
  815. function SingularityBeam()
  816.     ATTACK = true
  817.     Rooted = false
  818.     SPIN = false
  819.     local CHARGING = true
  820.     local FIRING = true
  821.     local GYRO = IT("BodyGyro",RootPart)
  822.     GYRO.D = 2
  823.     GYRO.P = 20000
  824.     GYRO.MaxTorque = VT(0,4000000,0)
  825.     local TEXTS = {"I'll make you dissapear!","Vanish before my eyes, mortal!","You are nothing!"}
  826.     Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  827.     coroutine.resume(coroutine.create(function()
  828.         repeat
  829.             Swait()
  830.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  831.         until ATTACK == false
  832.         GYRO:Remove()
  833.     end))
  834.     local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(2,2,2),true)
  835.     MakeForm(CHARGE,"Ball")
  836.     local CORE = IT("Attachment",CHARGE)
  837.     local P = script.Charge:Clone()
  838.     P.Parent = CORE
  839.     P.Enabled = true
  840.     local BEAM = nil
  841.     local NOSE = nil
  842.     local DAMAGE = false
  843.     CreateSound(342793847, CHARGE, 10, 1, false)
  844.     CHARGE.Color = C3(0,0,0)
  845.     coroutine.resume(coroutine.create(function()
  846.         coroutine.resume(coroutine.create(function()
  847.             repeat
  848.                 Swait()
  849.                 CHARGE.CFrame = CF(RootPart.CFrame*CF(0,0,-8).p,Mouse.Hit.p)
  850.                 if BEAM ~= nil then
  851.                     local HIT,POS = CastProperRay(CHARGE.Position,Mouse.Hit.p,1000,Character)
  852.                     local DISTANCE = (POS - CHARGE.Position).Magnitude
  853.                     BEAM.CFrame = CHARGE.CFrame*CF(0,0,-((DISTANCE/2)+15)) * ANGLES(RAD(-90), RAD(0), RAD(0))
  854.                     BEAM.Size = VT(BEAM.Size.X,DISTANCE+15,BEAM.Size.Z)
  855.                     if BEAM.Size.X > 3 then
  856.                         for i = 1, 2 do
  857.                             local ANGLE = CF(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  858.                             WACKYEFFECT({Time = 5, EffectType = "Crystal", Size = VT(6,2,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  859.                         end
  860.                         local ANGLE = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,BEAM.Size.X/1.7)
  861.                         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  862.                         WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(BEAM.Size.X,0,BEAM.Size.Z), Size2 = VT(BEAM.Size.X*3,6,BEAM.Size.Z*3), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  863.                     end
  864.                     if DAMAGE == true then
  865.                         ApplyAoE(POS,BEAM.Size.X/1.5)
  866.                         ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p,BEAM.Size.X/1.5)
  867.                     end
  868.                 end
  869.                 if NOSE ~= nil then
  870.                     NOSE.CFrame = BEAM.CFrame*CF(0,BEAM.Size.Y/2,0)
  871.                 end
  872.             until ATTACK == false
  873.             for i = 1, 50 do
  874.                 Swait()
  875.                 CHARGE.Size = CHARGE.Size - VT(2,2,2)/50
  876.             end
  877.             CHARGE:remove()
  878.         end))
  879.         local LOOP = 0
  880.         repeat
  881.             Swait()
  882.             LOOP = LOOP + 10
  883.             for E = 1, #RINGS do
  884.                 RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1)
  885.             end
  886.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(70)), 1 / Animation_Speed)
  887.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  888.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  889.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  890.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  891.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  892.         until CHARGING == false or ATTACK == false
  893.         repeat
  894.             Swait()
  895.             LOOP = LOOP + 10
  896.             for E = 1, #RINGS do
  897.                 RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1)
  898.             end
  899.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(10), RAD(70)), 1 / Animation_Speed)
  900.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  901.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(80), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  902.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  903.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  904.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  905.         until FIRING == false or ATTACK == false
  906.     end))
  907.     wait(3)
  908.     P.Enabled = false
  909.     BEAM = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,600,0),true)
  910.     BEAM.Color = C3(0,0,0)
  911.     MakeForm(BEAM,"Cyl")
  912.     NOSE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true)
  913.     NOSE.Color = C3(0,0,0)
  914.     MakeForm(NOSE,"Ball")
  915.     wait(1)
  916.     CreateSound(138677306, Effects, 10, 1, false)
  917.     CreateSound(415700134, Effects, 10, 1, false)
  918.     for i = 1, 20 do
  919.         Swait()
  920.         BEAM.Size = BEAM.Size + VT(1,0,1)
  921.         NOSE.Size = NOSE.Size + VT(1,1,1)
  922.     end
  923.     DAMAGE = true
  924.     local TOUCH = BEAM.Touched:Connect(function(HIT)
  925.         if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then
  926.             ONESHOT(HIT.Parent)
  927.         end
  928.     end)
  929.     wait(4)
  930.     DAMAGE = false
  931.     TOUCH:Disconnect()
  932.     for i = 1, 20 do
  933.         Swait()
  934.         BEAM.Size = BEAM.Size - VT(1,0,1)
  935.         NOSE.Size = NOSE.Size - VT(1,1,1)
  936.     end
  937.     BEAM:Remove()
  938.     NOSE:Remove()
  939.     SPIN = true
  940.     ATTACK = false
  941.     Rooted = false
  942. end
  943. function CatastrophicRavage()
  944.     ATTACK = true
  945.     Rooted = false
  946.     for i=0, 1, 0.1 / Animation_Speed do
  947.         Swait()
  948.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  949.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  950.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  951.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  952.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  953.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  954.     end
  955.     ATTACK = false
  956.     Rooted = false
  957. end
  958. function RawUnfilteredCatastrophe()
  959.     ATTACK = true
  960.     Rooted = false
  961.     for i=0, 1, 0.1 / Animation_Speed do
  962.         Swait()
  963.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  964.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  965.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  966.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  967.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  968.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  969.     end
  970.     ATTACK = false
  971.     Rooted = false
  972. end
  973. function SupremeCataclysm()
  974.     ATTACK = true
  975.     Rooted = true
  976.     local POSE = "Back"
  977.     local LOC = POSITION(RootPart)
  978.     CreateSound(874376217, Effects, 10, 1, false)
  979.     LOC.Position = RootPart.Position+VT(0,35,0)
  980.     local BLACKHOLE = false
  981.     for i=0, 1.5, 0.1 / Animation_Speed do
  982.         Swait()
  983.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  984.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  985.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  986.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  987.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  988.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  989.     end
  990.     local POS = RootPart.Position + VT(0,40,0)
  991.     local GYRO = IT("BodyGyro",RootPart)
  992.     GYRO.D = 2
  993.     GYRO.P = 20000
  994.     GYRO.MaxTorque = VT(0,4000000,0)
  995.     coroutine.resume(coroutine.create(function()
  996.         repeat
  997.             Swait()
  998.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  999.         until ATTACK == false
  1000.         GYRO:Remove()
  1001.     end))
  1002.     coroutine.resume(coroutine.create(function()
  1003.         repeat
  1004.             Swait()
  1005.             if BLACKHOLE == true then
  1006.                 WACKYEFFECT({Time = 10, EffectType = "Sphere", Size = VT(10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12))*2, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1007.                 local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1008.                 if HITFLOOR then
  1009.                     WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(10,2,10), Size2 = VT(160,25,160), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1010.                     local MATERIAL = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "BLACKHOLE'D", VT(2,2,2)*MRANDOM(5,15)/10)
  1011.                     MATERIAL.CFrame = CF(HITPOS-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,MRANDOM(0,45))
  1012.                     if MRANDOM(1,5) == 1 then
  1013.                         CreateSound(765590102, MATERIAL, 2, MRANDOM(8,12)/8, false)
  1014.                     end
  1015.                     coroutine.resume(coroutine.create(function()
  1016.                         local Direction = CF(MATERIAL.Position,POS)
  1017.                         local Distance = (MATERIAL.Position - POS).magnitude
  1018.                         for i = 1, 45 do
  1019.                             Swait()
  1020.                             MATERIAL.CFrame = Direction*CF(0,(45/200)+((45/45)-((i*2)/45)),-Distance/45)
  1021.                             Direction = MATERIAL.CFrame
  1022.                         end
  1023.                         MATERIAL:remove()
  1024.                     end))
  1025.                 end
  1026.             end
  1027.             --WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150 + 15 * COS(SINE / 12),0.1,150 + 15 * COS(SINE / 12)), Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1028.             SPINSPEED = SPINSPEED + 5/400
  1029.             if POSE == "Back" then
  1030.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(4), RAD(0), RAD(15)), 1 / Animation_Speed)
  1031.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1032.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1033.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1034.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036.             end
  1037.         until ATTACK == false
  1038.     end))
  1039.     wait(2)
  1040.     BLACKHOLE = true
  1041.     for i = 1, 15 do
  1042.         wait((2-((i/30)*2))/15)
  1043.         CreateSound(182765513, Effects, 10, 1, false)
  1044.         WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1045.         for i = 1, 5 do
  1046.             local ANGLE = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1047.             WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1048.         end
  1049.     end
  1050.     Chatter("...Dissapear!",0)
  1051.     local DESTROYER = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true)
  1052.     DESTROYER.CFrame = CF(POS)
  1053.     MakeForm(DESTROYER,"Ball")
  1054.     DESTROYER.Color = C3(0,0,0)
  1055.     CreateSound(341301115, DESTROYER, 10, 1.5, false)
  1056.     coroutine.resume(coroutine.create(function()
  1057.         repeat
  1058.             Swait()
  1059.             ApplyAoE(DESTROYER.Position,DESTROYER.Size.X/1.5)
  1060.             local ANGLE = CF(DESTROYER.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1061.             WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(5,1,5), Size2 = VT(0,DESTROYER.Size.X/3,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1062.             WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,1,4), Size2 = VT(0,DESTROYER.Size.X/3.1,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1063.         until DESTROYER.Parent ~= Effects
  1064.     end))
  1065.     for i = 1, 100 do
  1066.         Swait()
  1067.         DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5)
  1068.         DESTROYER.Size = DESTROYER.Size + VT(0.15,0.15,0.15) * COS(SINE / 3)
  1069.     end
  1070.     POSE = "Manual"
  1071.     for i=0, 1, 0.1 / Animation_Speed do
  1072.         Swait()
  1073.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-14), RAD(0), RAD(15)), 1 / Animation_Speed)
  1074.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1075.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-150), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1076.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1077.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079.     end
  1080.     for i=0, 0.2, 0.1 / Animation_Speed do
  1081.         Swait()
  1082.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed)
  1083.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1084.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1085.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1086.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088.     end
  1089.     coroutine.resume(coroutine.create(function()
  1090.         local IMPACT = false
  1091.         DESTROYER.CFrame = CF(DESTROYER.Position,Mouse.Hit.p)
  1092.         for i = 1, 800 do
  1093.             Swait()
  1094.             DESTROYER.CFrame = DESTROYER.CFrame * CF(0,0,-0.5)
  1095.             local HIT,POS = Raycast(DESTROYER.CFrame.p,DESTROYER.CFrame.lookVector,DESTROYER.Size.X/2,Character)
  1096.             if HIT then
  1097.                 IMPACT = true
  1098.                 break
  1099.             end
  1100.         end
  1101.         if IMPACT == false then
  1102.             DESTROYER.Parent = SPECIALITEMS
  1103.             local SIZE = DESTROYER.Size
  1104.             CreateSound(3264923, Effects, 10, 1, false)
  1105.             for i = 1, 25 do
  1106.                 Swait()
  1107.                 DESTROYER.Size = DESTROYER.Size - SIZE/25
  1108.             end
  1109.             DESTROYER:remove()
  1110.         else
  1111.             local SIZE = DESTROYER.Size
  1112.             for i = 1, 15 do
  1113.                 Swait()
  1114.                 DESTROYER.Size = DESTROYER.Size - SIZE/35
  1115.             end
  1116.             SHAKECAM(DESTROYER.Position,9999999999999999999999999999999,8,160)
  1117.             DESTROYER.Size = SIZE * 7
  1118.             CreateSound(174580476, Effects, 10, 0.4, false)
  1119.             CreateSound(288641686, Effects, 10, 0.5, false)
  1120.             for index, CHILD in pairs(workspace:GetDescendants()) do
  1121.                 if CHILD.ClassName ~= "Terrain" then
  1122.                     if CHILD:IsA("BasePart") and CHILD:FindFirstAncestor(Player.Name) == nil then
  1123.                         if (CHILD.Position - DESTROYER.Position).Magnitude <= DESTROYER.Size.X/2 and CHILD.Size.Magnitude < DESTROYER.Size.Magnitude/7 then
  1124.                             CHILD:Destroy()
  1125.                         end
  1126.                     end
  1127.                 end
  1128.             end
  1129.             for i = 1, 200 do
  1130.                 Swait()
  1131.                 DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5)/5
  1132.                 DESTROYER.Color = C3(i/10,i/10,i/10)
  1133.                 local HITFLOOR,HITPOS,NORMAL = Raycast(DESTROYER.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1134.                 WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(50,2,50), Size2 = VT(260,65,260), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1135.             end
  1136.             DESTROYER.Parent = SPECIALITEMS
  1137.             local SIZE = DESTROYER.Size
  1138.             CreateSound(3264923, Effects, 10, 1, false)
  1139.             for i = 1, 25 do
  1140.                 Swait()
  1141.                 DESTROYER.Size = DESTROYER.Size - SIZE/25
  1142.             end
  1143.             DESTROYER:remove()
  1144.         end
  1145.     end))
  1146.     BLACKHOLE = false
  1147.     for i=0, 1, 0.1 / Animation_Speed do
  1148.         Swait()
  1149.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed)
  1150.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1151.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1152.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1153.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155.     end
  1156.     SPINSPEED = 1
  1157.     LOC:Remove()
  1158.     ATTACK = false
  1159.     Rooted = false
  1160. end
  1161. function Groan()
  1162.     ATTACK = true
  1163.     Rooted = true
  1164.     local SOUND = CreateSound(1544355717, Head, 10, 1, false)
  1165.     SOUND.EmitterSize = 500
  1166.     repeat
  1167.         Swait()
  1168.         SOUND.Parent = Head
  1169.         local COLOR = (SOUND.PlaybackLoudness*4)/255
  1170.         NEON.Color = C3(COLOR,COLOR,COLOR)
  1171.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-(COLOR*20) - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-25), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1174.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(25), RAD(70)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1175.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177.     until SOUND.Playing == false
  1178.     SOUND:remove()
  1179.     ATTACK = false
  1180.     Rooted = false
  1181. end
  1182. function Laugh()
  1183.     ATTACK = true
  1184.     Rooted = true
  1185.     local SOUND = CreateSound(1359796082, Head, 10, 1, false)
  1186.     SOUND.EmitterSize = 250
  1187.     repeat
  1188.         Swait()
  1189.         SOUND.Parent = Head
  1190.         local COLOR = (SOUND.PlaybackLoudness*4)/255
  1191.         NEON.Color = C3(COLOR/6,COLOR/6,COLOR/6)
  1192.         if SOUND.TimePosition < 7 then
  1193.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1194.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1195.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.35, -0.5) * ANGLES(RAD(150), RAD(3), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1196.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1197.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199.         elseif (SOUND.TimePosition < 9 and SOUND.TimePosition >= 7) or SOUND.TimePosition > 18 then
  1200.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1203.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1204.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206.         else
  1207.             if COLOR < 4 then
  1208.                 COLOR = 4
  1209.             end
  1210.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR*4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-COLOR*6 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(-25), RAD(COLOR*15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1213.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(25), RAD(-COLOR*15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1214.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR*4) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR*4) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216.         end
  1217.     until SOUND.Playing == false
  1218.     SOUND:remove()
  1219.     ATTACK = false
  1220.     Rooted = false
  1221. end
  1222.  
  1223. --//=================================\\
  1224. --||      ASSIGN THINGS TO KEYS
  1225. --\\=================================//
  1226.  
  1227. function MouseDown(Mouse)
  1228.     HOLD = true
  1229.     if ATTACK == false then
  1230.         CalamityBomb()
  1231.     end
  1232. end
  1233.  
  1234. function MouseUp(Mouse)
  1235. HOLD = false
  1236. end
  1237.  
  1238. function KeyDown(Key)
  1239.     KEYHOLD = true
  1240.     if Key == "c" and ATTACK == false then
  1241.         SingularityBeam()
  1242.     end
  1243.  
  1244.     if Key == "v" and ATTACK == false then
  1245.         CatastrophicRavage()
  1246.     end
  1247.  
  1248.     if Key == "b" and ATTACK == false then
  1249.         RawUnfilteredCatastrophe()
  1250.     end
  1251.  
  1252.     if Key == "x" and ATTACK == false then
  1253.         SupremeCataclysm()
  1254.     end
  1255.  
  1256.     if Key == "y" and ATTACK == false then
  1257.         Groan()
  1258.     end
  1259.     if Key == "t" and ATTACK == false then
  1260.         Laugh()
  1261.     end
  1262. end
  1263.  
  1264. function KeyUp(Key)
  1265.     KEYHOLD = false
  1266. end
  1267.  
  1268.     Mouse.Button1Down:connect(function(NEWKEY)
  1269.         MouseDown(NEWKEY)
  1270.     end)
  1271.     Mouse.Button1Up:connect(function(NEWKEY)
  1272.         MouseUp(NEWKEY)
  1273.     end)
  1274.     Mouse.KeyDown:connect(function(NEWKEY)
  1275.         KeyDown(NEWKEY)
  1276.     end)
  1277.     Mouse.KeyUp:connect(function(NEWKEY)
  1278.         KeyUp(NEWKEY)
  1279.     end)
  1280.  
  1281. --//=================================\\
  1282. --\\=================================//
  1283.  
  1284. function unanchor()
  1285.     for _, c in pairs(Character:GetChildren()) do
  1286.         if c:IsA("BasePart") and c ~= RootPart then
  1287.             c.Anchored = false
  1288.         end
  1289.     end
  1290.     if UNANCHOR == true then
  1291.         RootPart.Anchored = false
  1292.     else
  1293.         RootPart.Anchored = true
  1294.     end
  1295. end
  1296.  
  1297. --//=================================\\
  1298. --||    WRAP THE WHOLE SCRIPT UP
  1299. --\\=================================//
  1300.  
  1301. Humanoid.Changed:connect(function(Jump)
  1302.     if Jump == "Jump" and (Disable_Jump == true) then
  1303.         Humanoid.Jump = false
  1304.     end
  1305. end)
  1306.  
  1307. while true do
  1308.     Swait()
  1309.     script.Parent = WEAPONGUI
  1310.     ANIMATE.Parent = nil
  1311.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1312.         v:Stop();
  1313.     end
  1314.     SINE = SINE + CHANGE/2
  1315.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1316.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1317.     Humanoid.HipHeight = 2.2
  1318.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  1319.     if HITFLOOR == nil then
  1320.         ANIM = "Midair"
  1321.         if ATTACK == false then
  1322.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1325.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1326.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328.         end
  1329.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1330.         ANIM = "Idle"
  1331.         if ATTACK == false then
  1332.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1335.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1336.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338.         end
  1339.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1340.         ANIM = "Walk"
  1341.         if ATTACK == false then
  1342.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1343.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1344.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-37), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1345.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1346.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348.         end
  1349.     end
  1350.     if SPIN == true then
  1351.         for E = 1, #RINGS do
  1352.             RINGS[E].C0 = Clerp(RINGS[E].C0,CF(0,0,0) * ANGLES(RAD((SINE*5)+(E*7)*SPINSPEED), RAD(15 * COS(SINE / 12)), RAD((SINE*15))-(E*15)*SPINSPEED),0.6)
  1353.         end
  1354.     end
  1355.     unanchor()
  1356.     Humanoid.MaxHealth = "inf"
  1357.     Humanoid.Health = "inf"
  1358.     if Rooted == false then
  1359.         Disable_Jump = false
  1360.         Humanoid.WalkSpeed = Speed
  1361.     elseif Rooted == true then
  1362.         Disable_Jump = true
  1363.         Humanoid.WalkSpeed = 0
  1364.     end
  1365.     if sick.Parent ~= RootPart then
  1366.         sick = IT("Sound",RootPart)
  1367.     end
  1368.     Humanoid.DisplayDistanceType = "None"
  1369.     Humanoid.Name = "NONHUM"
  1370.     sick.SoundId = "rbxassetid://608726256"
  1371.     sick.Looped = true
  1372.     sick.Pitch = 1.2
  1373.     sick.Volume = 4
  1374.     sick.Playing = true
  1375.     TAGETXT.Rotation = MRANDOM(-10,10)/5
  1376. end
  1377.  
  1378. --//=================================\\
  1379. --\\=================================//
  1380.  
  1381.  
  1382.  
  1383.  
  1384.  
  1385. --//====================================================\\--
  1386. --||                     END OF SCRIPT
  1387. --\\====================================================//--
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