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1 | - | -- FE template created by MintyLatios (V3rm) aka Drahazar (ROBLOX) |
1 | + | |
2 | - | local username = "Hjhjhkhiu3" |
2 | + | |
3 | - | OwO=require(script.coolstuff) |
3 | + | |
4 | - | Mouse,mouse,UserInputService,ToolFunction,GuiWire,RenderStepped,Player=OwO,OwO,OwO,OwO,OwO,OwO.RenderStepped,OwO.LocalPlayer |
4 | + | |
5 | - | --My Converter oh yeah yeah |
5 | + | |
6 | - | |
6 | + | |
7 | - | -- converter by Drahazar |
7 | + | |
8 | - | -- converted using Drahazar's Void SB Script Converter |
8 | + | |
9 | Backpack = Player.Backpack | |
10 | Character = Player.Character | |
11 | Humanoid = Character.Humanoid | |
12 | RootPart = Character["HumanoidRootPart"] | |
13 | Torso = Character["Torso"] | |
14 | Head = Character["Head"] | |
15 | RightArm = Character["Right Arm"] | |
16 | LeftArm = Character["Left Arm"] | |
17 | RightLeg = Character["Right Leg"] | |
18 | LeftLeg = Character["Left Leg"] | |
19 | RootJoint = RootPart["RootJoint"] | |
20 | Neck = Torso["Neck"] | |
21 | RightShoulder = Torso["Right Shoulder"] | |
22 | LeftShoulder = Torso["Left Shoulder"] | |
23 | RightHip = Torso["Right Hip"] | |
24 | LeftHip = Torso["Left Hip"] | |
25 | local sick = Instance.new("Sound",RootPart) | |
26 | ||
27 | IT = Instance.new | |
28 | CF = CFrame.new | |
29 | VT = Vector3.new | |
30 | RAD = math.rad | |
31 | C3 = Color3.new | |
32 | UD2 = UDim2.new | |
33 | BRICKC = BrickColor.new | |
34 | ANGLES = CFrame.Angles | |
35 | EULER = CFrame.fromEulerAnglesXYZ | |
36 | COS = math.cos | |
37 | ACOS = math.acos | |
38 | SIN = math.sin | |
39 | ASIN = math.asin | |
40 | ABS = math.abs | |
41 | MRANDOM = math.random | |
42 | FLOOR = math.floor | |
43 | ||
44 | --//=================================\\ | |
45 | --|| USEFUL VALUES | |
46 | --\\=================================// | |
47 | ||
48 | Animation_Speed = 3 | |
49 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
50 | local Speed = 35 | |
51 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
52 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
53 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
54 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
55 | local DAMAGEMULTIPLIER = 1 | |
56 | local ANIM = "Idle" | |
57 | local ATTACK = false | |
58 | local EQUIPPED = false | |
59 | local HOLD = false | |
60 | local COMBO = 1 | |
61 | local Rooted = false | |
62 | local SINE = 0 | |
63 | local KEYHOLD = false | |
64 | local CHANGE = 2 / Animation_Speed | |
65 | local WALKINGANIM = false | |
66 | local VALUE1 = false | |
67 | local VALUE2 = false | |
68 | local ROBLOXIDLEANIMATION = IT("Animation") | |
69 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
70 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
71 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
72 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
73 | WEAPONGUI.Name = "Weapon GUI" | |
74 | local Effects = IT("Folder", Character) | |
75 | Effects.Name = "Effects" | |
76 | local ANIMATOR = Humanoid.Animator | |
77 | local ANIMATE = Character.Animate | |
78 | local UNANCHOR = true | |
79 | local SPECIALITEMS = IT("Folder",Character) | |
80 | SPECIALITEMS.Name = "Special Items" | |
81 | local SPINSPEED = 1 | |
82 | ||
83 | --//=================================\\ | |
84 | --\\=================================// | |
85 | ||
86 | ||
87 | --//=================================\\ | |
88 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
89 | --\\=================================// | |
90 | ||
91 | ArtificialHB = Instance.new("BindableEvent", script) | |
92 | ArtificialHB.Name = "ArtificialHB" | |
93 | ||
94 | script:WaitForChild("ArtificialHB") | |
95 | ||
96 | frame = Frame_Speed | |
97 | tf = 0 | |
98 | allowframeloss = false | |
99 | tossremainder = false | |
100 | lastframe = tick() | |
101 | script.ArtificialHB:Fire() | |
102 | ||
103 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
104 | tf = tf + s | |
105 | if tf >= frame then | |
106 | if allowframeloss then | |
107 | script.ArtificialHB:Fire() | |
108 | lastframe = tick() | |
109 | else | |
110 | for i = 1, math.floor(tf / frame) do | |
111 | script.ArtificialHB:Fire() | |
112 | end | |
113 | lastframe = tick() | |
114 | end | |
115 | if tossremainder then | |
116 | tf = 0 | |
117 | else | |
118 | tf = tf - frame * math.floor(tf / frame) | |
119 | end | |
120 | end | |
121 | end) | |
122 | ||
123 | --//=================================\\ | |
124 | --\\=================================// | |
125 | ||
126 | --//=================================\\ | |
127 | --|| SOME FUNCTIONS | |
128 | --\\=================================// | |
129 | ||
130 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
131 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
132 | end | |
133 | ||
134 | function PositiveAngle(NUMBER) | |
135 | if NUMBER >= 0 then | |
136 | NUMBER = 0 | |
137 | end | |
138 | return NUMBER | |
139 | end | |
140 | ||
141 | function NegativeAngle(NUMBER) | |
142 | if NUMBER <= 0 then | |
143 | NUMBER = 0 | |
144 | end | |
145 | return NUMBER | |
146 | end | |
147 | ||
148 | function Swait(NUMBER) | |
149 | if NUMBER == 0 or NUMBER == nil then | |
150 | ArtificialHB.Event:wait() | |
151 | else | |
152 | for i = 1, NUMBER do | |
153 | ArtificialHB.Event:wait() | |
154 | end | |
155 | end | |
156 | end | |
157 | ||
158 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
159 | local NEWMESH = IT(MESH) | |
160 | if MESH == "SpecialMesh" then | |
161 | NEWMESH.MeshType = MESHTYPE | |
162 | if MESHID ~= "nil" and MESHID ~= "" then | |
163 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
164 | end | |
165 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
166 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
167 | end | |
168 | end | |
169 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
170 | NEWMESH.Scale = SCALE | |
171 | NEWMESH.Parent = PARENT | |
172 | return NEWMESH | |
173 | end | |
174 | ||
175 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
176 | local NEWPART = IT("Part") | |
177 | NEWPART.formFactor = FORMFACTOR | |
178 | NEWPART.Reflectance = REFLECTANCE | |
179 | NEWPART.Transparency = TRANSPARENCY | |
180 | NEWPART.CanCollide = false | |
181 | NEWPART.Locked = true | |
182 | NEWPART.Anchored = true | |
183 | if ANCHOR == false then | |
184 | NEWPART.Anchored = false | |
185 | end | |
186 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
187 | NEWPART.Name = NAME | |
188 | NEWPART.Size = SIZE | |
189 | NEWPART.Position = Torso.Position | |
190 | NEWPART.Material = MATERIAL | |
191 | NEWPART:BreakJoints() | |
192 | NEWPART.Parent = PARENT | |
193 | return NEWPART | |
194 | end | |
195 | ||
196 | local function weldBetween(a, b) | |
197 | local weldd = Instance.new("ManualWeld") | |
198 | weldd.Part0 = a | |
199 | weldd.Part1 = b | |
200 | weldd.C0 = CFrame.new() | |
201 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
202 | weldd.Parent = a | |
203 | return weldd | |
204 | end | |
205 | ||
206 | ||
207 | function QuaternionFromCFrame(cf) | |
208 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
209 | local trace = m00 + m11 + m22 | |
210 | if trace > 0 then | |
211 | local s = math.sqrt(1 + trace) | |
212 | local recip = 0.5 / s | |
213 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
214 | else | |
215 | local i = 0 | |
216 | if m11 > m00 then | |
217 | i = 1 | |
218 | end | |
219 | if m22 > (i == 0 and m00 or m11) then | |
220 | i = 2 | |
221 | end | |
222 | if i == 0 then | |
223 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
224 | local recip = 0.5 / s | |
225 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
226 | elseif i == 1 then | |
227 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
228 | local recip = 0.5 / s | |
229 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
230 | elseif i == 2 then | |
231 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
232 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
233 | end | |
234 | end | |
235 | end | |
236 | ||
237 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
238 | local xs, ys, zs = x + x, y + y, z + z | |
239 | local wx, wy, wz = w * xs, w * ys, w * zs | |
240 | local xx = x * xs | |
241 | local xy = x * ys | |
242 | local xz = x * zs | |
243 | local yy = y * ys | |
244 | local yz = y * zs | |
245 | local zz = z * zs | |
246 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
247 | end | |
248 | ||
249 | function QuaternionSlerp(a, b, t) | |
250 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
251 | local startInterp, finishInterp; | |
252 | if cosTheta >= 0.0001 then | |
253 | if (1 - cosTheta) > 0.0001 then | |
254 | local theta = ACOS(cosTheta) | |
255 | local invSinTheta = 1 / SIN(theta) | |
256 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
257 | finishInterp = SIN(t * theta) * invSinTheta | |
258 | else | |
259 | startInterp = 1 - t | |
260 | finishInterp = t | |
261 | end | |
262 | else | |
263 | if (1 + cosTheta) > 0.0001 then | |
264 | local theta = ACOS(-cosTheta) | |
265 | local invSinTheta = 1 / SIN(theta) | |
266 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
267 | finishInterp = SIN(t * theta) * invSinTheta | |
268 | else | |
269 | startInterp = t - 1 | |
270 | finishInterp = t | |
271 | end | |
272 | end | |
273 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
274 | end | |
275 | ||
276 | function Clerp(a, b, t) | |
277 | local qa = {QuaternionFromCFrame(a)} | |
278 | local qb = {QuaternionFromCFrame(b)} | |
279 | local ax, ay, az = a.x, a.y, a.z | |
280 | local bx, by, bz = b.x, b.y, b.z | |
281 | local _t = 1 - t | |
282 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
283 | end | |
284 | ||
285 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
286 | local frame = IT("Frame") | |
287 | frame.BackgroundTransparency = TRANSPARENCY | |
288 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
289 | frame.Position = POSITION | |
290 | frame.Size = SIZE | |
291 | frame.BackgroundColor3 = COLOR | |
292 | frame.BorderColor3 = BORDERCOLOR | |
293 | frame.Name = NAME | |
294 | frame.Parent = PARENT | |
295 | return frame | |
296 | end | |
297 | ||
298 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
299 | local label = IT("TextLabel") | |
300 | label.BackgroundTransparency = 1 | |
301 | label.Size = UD2(1, 0, 1, 0) | |
302 | label.Position = UD2(0, 0, 0, 0) | |
303 | label.TextColor3 = TEXTCOLOR | |
304 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
305 | label.TextTransparency = TRANSPARENCY | |
306 | label.FontSize = TEXTFONTSIZE | |
307 | label.Font = TEXTFONT | |
308 | label.BorderSizePixel = BORDERSIZEPIXEL | |
309 | label.TextScaled = false | |
310 | label.Text = TEXT | |
311 | label.Name = NAME | |
312 | label.Parent = PARENT | |
313 | return label | |
314 | end | |
315 | ||
316 | function NoOutlines(PART) | |
317 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
318 | end | |
319 | ||
320 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
321 | local NEWWELD = IT(TYPE) | |
322 | NEWWELD.Part0 = PART0 | |
323 | NEWWELD.Part1 = PART1 | |
324 | NEWWELD.C0 = C0 | |
325 | NEWWELD.C1 = C1 | |
326 | NEWWELD.Parent = PARENT | |
327 | return NEWWELD | |
328 | end | |
329 | ||
330 | local S = IT("Sound") | |
331 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
332 | local NEWSOUND = nil | |
333 | coroutine.resume(coroutine.create(function() | |
334 | NEWSOUND = S:Clone() | |
335 | NEWSOUND.EmitterSize = VOLUME*5 | |
336 | NEWSOUND.Parent = PARENT | |
337 | NEWSOUND.Volume = VOLUME | |
338 | NEWSOUND.Pitch = PITCH | |
339 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
340 | NEWSOUND:play() | |
341 | if DOESLOOP == true then | |
342 | NEWSOUND.Looped = true | |
343 | else | |
344 | repeat wait(1) until NEWSOUND.Playing == false | |
345 | NEWSOUND:remove() | |
346 | end | |
347 | end)) | |
348 | return NEWSOUND | |
349 | end | |
350 | ||
351 | function CFrameFromTopBack(at, top, back) | |
352 | local right = top:Cross(back) | |
353 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
354 | end | |
355 | ||
356 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
357 | function WACKYEFFECT(Table) | |
358 | local TYPE = (Table.EffectType or "Sphere") | |
359 | local SIZE = (Table.Size or VT(1,1,1)) | |
360 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
361 | local TRANSPARENCY = (Table.Transparency or 0) | |
362 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
363 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
364 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
365 | local ROTATION1 = (Table.RotationX or 0) | |
366 | local ROTATION2 = (Table.RotationY or 0) | |
367 | local ROTATION3 = (Table.RotationZ or 0) | |
368 | local MATERIAL = (Table.Material or "Neon") | |
369 | local COLOR = (Table.Color or C3(1,1,1)) | |
370 | local TIME = (Table.Time or 45) | |
371 | local SOUNDID = (Table.SoundID or nil) | |
372 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
373 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
374 | coroutine.resume(coroutine.create(function() | |
375 | local PLAYSSOUND = false | |
376 | local SOUND = nil | |
377 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
378 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
379 | PLAYSSOUND = true | |
380 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
381 | end | |
382 | EFFECT.Color = COLOR | |
383 | local MSH = nil | |
384 | if TYPE == "Sphere" then | |
385 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
386 | elseif TYPE == "Block" or TYPE == "Box" then | |
387 | MSH = IT("BlockMesh",EFFECT) | |
388 | MSH.Scale = SIZE | |
389 | elseif TYPE == "Wave" then | |
390 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
391 | elseif TYPE == "Ring" then | |
392 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
393 | elseif TYPE == "Slash" then | |
394 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
395 | elseif TYPE == "Round Slash" then | |
396 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
397 | elseif TYPE == "Swirl" then | |
398 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
399 | elseif TYPE == "Skull" then | |
400 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
401 | elseif TYPE == "Crystal" then | |
402 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
403 | end | |
404 | if MSH ~= nil then | |
405 | local MOVESPEED = nil | |
406 | if MOVEDIRECTION ~= nil then | |
407 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
408 | end | |
409 | local GROWTH = SIZE - ENDSIZE | |
410 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
411 | if TYPE == "Block" then | |
412 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
413 | else | |
414 | EFFECT.CFrame = CFRAME | |
415 | end | |
416 | for LOOP = 1, TIME+1 do | |
417 | Swait() | |
418 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
419 | if TYPE == "Wave" then | |
420 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
421 | end | |
422 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
423 | if TYPE == "Block" then | |
424 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
425 | else | |
426 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
427 | end | |
428 | if MOVEDIRECTION ~= nil then | |
429 | local ORI = EFFECT.Orientation | |
430 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
431 | EFFECT.Orientation = ORI | |
432 | end | |
433 | end | |
434 | if PLAYSSOUND == false then | |
435 | EFFECT:remove() | |
436 | else | |
437 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
438 | EFFECT:remove() | |
439 | end | |
440 | else | |
441 | if PLAYSSOUND == false then | |
442 | EFFECT:remove() | |
443 | else | |
444 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
445 | EFFECT:remove() | |
446 | end | |
447 | end | |
448 | end)) | |
449 | end | |
450 | ||
451 | function MakeForm(PART,TYPE) | |
452 | if TYPE == "Cyl" then | |
453 | local MSH = IT("CylinderMesh",PART) | |
454 | elseif TYPE == "Ball" then | |
455 | local MSH = IT("SpecialMesh",PART) | |
456 | MSH.MeshType = "Sphere" | |
457 | elseif TYPE == "Wedge" then | |
458 | local MSH = IT("SpecialMesh",PART) | |
459 | MSH.MeshType = "Wedge" | |
460 | end | |
461 | end | |
462 | ||
463 | Debris = game:GetService("Debris") | |
464 | ||
465 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
466 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
467 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
468 | end | |
469 | ||
470 | function CreateNeonCircle(ATTACHPART,POSITION,SIZE,COLOR,MATERIAL,THICKNESS,WIDTH,ORBED,ORBPART) | |
471 | local PART = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false) | |
472 | local ORB = nil | |
473 | for i = 1, 20 do | |
474 | local RingPiece = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*(2.6/2)),false) | |
475 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/20)*i), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0)) | |
476 | if i == ORBPART and ORBED == true then | |
477 | ORB = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "Orb", VT(0.8+WIDTH,0.8+WIDTH,0.8+WIDTH),false) | |
478 | MakeForm(ORB,"Ball") | |
479 | CreateWeldOrSnapOrMotor("Weld", RingPiece, RingPiece, ORB, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0)) | |
480 | end | |
481 | end | |
482 | local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0)) | |
483 | return PartWeld, ORB | |
484 | end | |
485 | ||
486 | function CharacterFade(COLOR,TIMER) | |
487 | coroutine.resume(coroutine.create(function() | |
488 | local FADE = IT("Model",Effects) | |
489 | FADE.Name = "FadingEffect" | |
490 | for _, c in pairs(Character:GetChildren()) do | |
491 | if c.ClassName == "Part" and c ~= RootPart then | |
492 | local FADER = c:Clone() | |
493 | FADER.Color = COLOR | |
494 | FADER.CFrame = c.CFrame | |
495 | FADER.Parent = FADE | |
496 | FADER.Anchored = true | |
497 | FADER.Transparency = 0.25+c.Transparency | |
498 | FADER:BreakJoints() | |
499 | FADER.Material = "Neon" | |
500 | if FADER.Name == "Head" then | |
501 | FADER:ClearAllChildren() | |
502 | FADER.Size = VT(1,1,1) | |
503 | end | |
504 | FADER.CanCollide = false | |
505 | end | |
506 | end | |
507 | local TRANS = 0.75/TIMER | |
508 | for i = 1, TIMER do | |
509 | Swait() | |
510 | for _, c in pairs(FADE:GetChildren()) do | |
511 | if c.ClassName == "Part" then | |
512 | c.Transparency = c.Transparency + TRANS | |
513 | end | |
514 | end | |
515 | end | |
516 | FADE:remove() | |
517 | end)) | |
518 | end | |
519 | ||
520 | function ProjectileMovement(PROJECTILE,AIM,TIME) | |
521 | local HIT,POS = CastProperRay(PROJECTILE.Position,AIM,2000,Character) | |
522 | PROJECTILE.CFrame = CF(PROJECTILE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90))) | |
523 | local HEIGHT = TIME/5 | |
524 | local DISTANCE = (PROJECTILE.Position - POS).Magnitude | |
525 | for i = 1, TIME do | |
526 | Swait() | |
527 | PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0,(HEIGHT-(i/2.575))/100,-DISTANCE/TIME) | |
528 | end | |
529 | end | |
530 | ||
531 | function GetSphereArea(POS,DISTANCE) | |
532 | return CF(POS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DISTANCE).p | |
533 | end | |
534 | ||
535 | function SHAKECAM(POSITION,RANGE,INTENSITY,TIME) | |
536 | local CHILDREN = workspace:GetDescendants() | |
537 | for index, CHILD in pairs(CHILDREN) do | |
538 | if CHILD.ClassName == "Model" then | |
539 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
540 | if HUM then | |
541 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
542 | if TORSO then | |
543 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
544 | local CAMSHAKER = script.CamShake:Clone() | |
545 | CAMSHAKER.Shake.Value = INTENSITY | |
546 | CAMSHAKER.Timer.Value = TIME | |
547 | CAMSHAKER.Parent = CHILD | |
548 | CAMSHAKER.Disabled = false | |
549 | end | |
550 | end | |
551 | end | |
552 | end | |
553 | end | |
554 | end | |
555 | ||
556 | function GetRoot(MODEL,ROOT) | |
557 | if ROOT == true then | |
558 | return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso") | |
559 | else | |
560 | return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso") | |
561 | end | |
562 | end | |
563 | ||
564 | function Chatter(Text,Timer) | |
565 | local chat = coroutine.wrap(function() | |
566 | if Character:FindFirstChild("SpeechBoard")~= nil then | |
567 | Character:FindFirstChild("SpeechBoard"):destroy() | |
568 | end | |
569 | local naeeym2 = IT("BillboardGui",Character) | |
570 | naeeym2.Size = UD2(0,100,0,40) | |
571 | naeeym2.StudsOffset = VT(0,2,0) | |
572 | naeeym2.Adornee = Character.Head | |
573 | naeeym2.Name = "SpeechBoard" | |
574 | naeeym2.AlwaysOnTop = true | |
575 | local tecks2 = IT("TextLabel",naeeym2) | |
576 | tecks2.BackgroundTransparency = 1 | |
577 | tecks2.BorderSizePixel = 0 | |
578 | tecks2.Text = "" | |
579 | tecks2.Font = "Legacy" | |
580 | tecks2.TextSize = 15 | |
581 | tecks2.TextStrokeTransparency = 0 | |
582 | tecks2.TextColor3 = C3(1,1,1) | |
583 | tecks2.TextStrokeColor3 = C3(0,0,0) | |
584 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
585 | local FINISHED = false | |
586 | coroutine.resume(coroutine.create(function() | |
587 | for i = 1,string.len(Text),1 do | |
588 | if naeeym2.Parent ~= Character then | |
589 | FINISHED = true | |
590 | end | |
591 | CreateSound(418252437, Head, 7, MRANDOM(8,12)/15, false) | |
592 | tecks2.Text = string.sub(Text,1,i) | |
593 | Swait(Timer) | |
594 | end | |
595 | FINISHED = true | |
596 | end)) | |
597 | repeat wait() until FINISHED == true | |
598 | wait(1) | |
599 | naeeym2.Name = "FadingDialogue" | |
600 | for i = 1, 45 do | |
601 | Swait() | |
602 | naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0,(2-((2/45)*i))/45,0) | |
603 | tecks2.TextTransparency = tecks2.TextTransparency + 1/45 | |
604 | tecks2.TextStrokeTransparency = tecks2.TextTransparency | |
605 | end | |
606 | naeeym2:Destroy() | |
607 | end) | |
608 | chat() | |
609 | end | |
610 | ||
611 | function POSITION(PARENT) | |
612 | local grav = Instance.new("BodyPosition",PARENT) | |
613 | grav.D = 15 | |
614 | grav.P = 2000 | |
615 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
616 | return grav | |
617 | end | |
618 | ||
619 | --//=================================\\ | |
620 | --|| WEAPON CREATION | |
621 | --\\=================================// | |
622 | ||
623 | for _, c in pairs(Character:GetChildren()) do | |
624 | if c and c.Parent then | |
625 | if c.ClassName == "Accessory" then | |
626 | local ACCESSORY = c | |
627 | local HANDLE = c.Handle | |
628 | HANDLE.Parent = Character | |
629 | if c then | |
630 | if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("HairAttachment") then | |
631 | local WLD = weldBetween(Head,HANDLE) | |
632 | elseif HANDLE:FindFirstChild("FaceFrontAttachment") then | |
633 | HANDLE:remove() | |
634 | else | |
635 | local WLD = weldBetween(Torso,HANDLE) | |
636 | end | |
637 | end | |
638 | ACCESSORY:remove() | |
639 | end | |
640 | end | |
641 | end | |
642 | wait(0.1) | |
643 | local CUSTOMTAG = IT("BillboardGui",Character) | |
644 | CUSTOMTAG.AlwaysOnTop = true | |
645 | CUSTOMTAG.Size = UD2(2,15,2,15) | |
646 | CUSTOMTAG.StudsOffset = VT(0,1.2,0) | |
647 | CUSTOMTAG.MaxDistance = 75 | |
648 | CUSTOMTAG.Adornee = Character.Head | |
649 | CUSTOMTAG.Name = "Name" | |
650 | local TAGETXT = IT("TextLabel",CUSTOMTAG) | |
651 | TAGETXT.BackgroundTransparency = 1 | |
652 | TAGETXT.TextScaled = true | |
653 | TAGETXT.BorderSizePixel = 0 | |
654 | TAGETXT.Text = "Calamity" | |
655 | TAGETXT.Font = "Fantasy" | |
656 | TAGETXT.TextSize = 30 | |
657 | TAGETXT.TextStrokeTransparency = 0.5 | |
658 | TAGETXT.TextColor3 = C3(0,0,0) | |
659 | TAGETXT.TextStrokeColor3 = C3(1,1,1) | |
660 | TAGETXT.Size = UD2(1,0,0.5,0) | |
661 | TAGETXT.Parent = CUSTOMTAG | |
662 | local PARTICLES = {} | |
663 | local RINGS = {} | |
664 | local ORBS = {} | |
665 | local SPIN = true | |
666 | for _, c in pairs(script.Torso:GetChildren()) do | |
667 | c.Parent = Torso | |
668 | c.Enabled = true | |
669 | table.insert(PARTICLES,{c,c.Speed}) | |
670 | end | |
671 | script.Torso:remove() | |
672 | for i = 1, 4 do | |
673 | local WELD,ORB = CreateNeonCircle(RootPart,CF(0,0,0),(4+(i/1.3))/6,C3(1,1,1),"Neon",0,0,true,1) | |
674 | table.insert(RINGS,WELD) | |
675 | table.insert(ORBS,ORB) | |
676 | end | |
677 | local MASK = script.Mask | |
678 | MASK.Parent = SPECIALITEMS | |
679 | MASK:SetPrimaryPartCFrame(Head.CFrame*CF(-0.025,-0.08,-0.6)*ANGLES(RAD(-90),RAD(0),RAD(0))) | |
680 | MASK.Wood.Anchored = false | |
681 | local MASKP = MASK.Wood | |
682 | local EYE = MASK.Neon.Attachment.Flame | |
683 | local NEON = MASK.Neon | |
684 | weldBetween(Head,MASK.Wood) | |
685 | ||
686 | local SKILLTEXTCOLOR = C3(1,1,1) | |
687 | local SKILLFONT = "Legacy" | |
688 | local SKILLTEXTSIZE = 3 | |
689 | ||
690 | local ATTACKS = {"Mouse - Calamity Bomb","C - Singularity Beam","V - Catastrophic Ravage","B - Raw, Unfiltered Catastrophe","X - Supreme Cataclysm"} | |
691 | ||
692 | for i = 1, #ATTACKS do | |
693 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.02*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
694 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
695 | SKILLTEXT.TextXAlignment = "Right" | |
696 | end | |
697 | local BOOMSOUNDS = {1606719431,1606720250,1606720814} | |
698 | ||
699 | --//=================================\\ | |
700 | --|| DAMAGING | |
701 | --\\=================================// | |
702 | ||
703 | function ONESHOT(MODEL) | |
704 | MODEL:BreakJoints() | |
705 | for index, CHILD in pairs(MODEL:GetChildren()) do | |
706 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
707 | if CHILD.Name == "Head" then | |
708 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
709 | else | |
710 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
711 | end | |
712 | CHILD:remove() | |
713 | end | |
714 | end | |
715 | Debris:AddItem(MODEL,6) | |
716 | end | |
717 | ||
718 | function Scan(OBJECT,TABLE) | |
719 | for index, CHILD in pairs(OBJECT:GetChildren()) do | |
720 | if CHILD ~= Character then | |
721 | if CHILD.ClassName == "Model" or CHILD.ClassName == "Folder" then | |
722 | table.insert(TABLE,CHILD) | |
723 | Scan(CHILD,TABLE) | |
724 | end | |
725 | end | |
726 | end | |
727 | return TABLE | |
728 | end | |
729 | ||
730 | function ApplyAoE(POSITION,RANGE) | |
731 | local TABLE = {} | |
732 | local SCANNED = Scan(workspace,TABLE) | |
733 | for E = 1, #SCANNED do | |
734 | if SCANNED[E]:FindFirstChildOfClass("Humanoid") then | |
735 | local TORSO = GetRoot(SCANNED[E],false) | |
736 | if TORSO then | |
737 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
738 | ONESHOT(SCANNED[E]) | |
739 | end | |
740 | end | |
741 | end | |
742 | end | |
743 | end | |
744 | ||
745 | --//=================================\\ | |
746 | --|| ATTACK FUNCTIONS AND STUFF | |
747 | --\\=================================// | |
748 | ||
749 | --[[coroutine.resume(coroutine.create(function() | |
750 | end))]] | |
751 | function CalamityBomb() | |
752 | ATTACK = true | |
753 | Rooted = false | |
754 | local FIRED = false | |
755 | repeat | |
756 | coroutine.resume(coroutine.create(function() | |
757 | local BOMB = ORBS[MRANDOM(1,#ORBS)]:Clone() | |
758 | BOMB.Parent = Effects | |
759 | BOMB.Anchored = true | |
760 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = BOMB.Size, Size2 = BOMB.Size*2, Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8}) | |
761 | local POS = CF(BOMB.Position) + VT(0,15,0) | |
762 | repeat | |
763 | Swait() | |
764 | BOMB.CFrame = Clerp(BOMB.CFrame,POS,0.1) | |
765 | until FIRED == true | |
766 | local CORE = IT("Attachment",BOMB) | |
767 | for index, PR in pairs(script.Effects.Bullet:GetChildren()) do | |
768 | local P = PR:Clone() | |
769 | P.Parent = CORE | |
770 | P.Enabled = true | |
771 | end | |
772 | ProjectileMovement(BOMB,Mouse.Hit.p,25) | |
773 | for i = 1, 15 do | |
774 | local ANGLE = CF(BOMB.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
775 | WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
776 | end | |
777 | ApplyAoE(BOMB.Position,15) | |
778 | SHAKECAM(BOMB.Position,50,6,13) | |
779 | WACKYEFFECT({EffectType = "Sphere", Size = VT(7,7,7), Size2 = VT(26,26,26), Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8}) | |
780 | WACKYEFFECT({EffectType = "Sphere", Size = VT(8,8,8), Size2 = VT(27,27,27), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 174580476, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7}) | |
781 | BOMB:remove() | |
782 | end)) | |
783 | for i=0, 0.1, 0.1 / Animation_Speed do | |
784 | Swait() | |
785 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
786 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
787 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(160), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
788 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
789 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
790 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
791 | end | |
792 | FIRED = true | |
793 | for i=0, 0.2, 0.1 / Animation_Speed do | |
794 | Swait() | |
795 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed) | |
796 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed) | |
797 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
798 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
799 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
800 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
801 | end | |
802 | until HOLD == false | |
803 | for i=0, 0.2, 0.1 / Animation_Speed do | |
804 | Swait() | |
805 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed) | |
806 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed) | |
807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
809 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
811 | end | |
812 | ATTACK = false | |
813 | Rooted = false | |
814 | end | |
815 | function SingularityBeam() | |
816 | ATTACK = true | |
817 | Rooted = false | |
818 | SPIN = false | |
819 | local CHARGING = true | |
820 | local FIRING = true | |
821 | local GYRO = IT("BodyGyro",RootPart) | |
822 | GYRO.D = 2 | |
823 | GYRO.P = 20000 | |
824 | GYRO.MaxTorque = VT(0,4000000,0) | |
825 | local TEXTS = {"I'll make you dissapear!","Vanish before my eyes, mortal!","You are nothing!"} | |
826 | Chatter(TEXTS[MRANDOM(1,#TEXTS)],0) | |
827 | coroutine.resume(coroutine.create(function() | |
828 | repeat | |
829 | Swait() | |
830 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
831 | until ATTACK == false | |
832 | GYRO:Remove() | |
833 | end)) | |
834 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(2,2,2),true) | |
835 | MakeForm(CHARGE,"Ball") | |
836 | local CORE = IT("Attachment",CHARGE) | |
837 | local P = script.Charge:Clone() | |
838 | P.Parent = CORE | |
839 | P.Enabled = true | |
840 | local BEAM = nil | |
841 | local NOSE = nil | |
842 | local DAMAGE = false | |
843 | CreateSound(342793847, CHARGE, 10, 1, false) | |
844 | CHARGE.Color = C3(0,0,0) | |
845 | coroutine.resume(coroutine.create(function() | |
846 | coroutine.resume(coroutine.create(function() | |
847 | repeat | |
848 | Swait() | |
849 | CHARGE.CFrame = CF(RootPart.CFrame*CF(0,0,-8).p,Mouse.Hit.p) | |
850 | if BEAM ~= nil then | |
851 | local HIT,POS = CastProperRay(CHARGE.Position,Mouse.Hit.p,1000,Character) | |
852 | local DISTANCE = (POS - CHARGE.Position).Magnitude | |
853 | BEAM.CFrame = CHARGE.CFrame*CF(0,0,-((DISTANCE/2)+15)) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
854 | BEAM.Size = VT(BEAM.Size.X,DISTANCE+15,BEAM.Size.Z) | |
855 | if BEAM.Size.X > 3 then | |
856 | for i = 1, 2 do | |
857 | local ANGLE = CF(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
858 | WACKYEFFECT({Time = 5, EffectType = "Crystal", Size = VT(6,2,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
859 | end | |
860 | local ANGLE = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,BEAM.Size.X/1.7) | |
861 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
862 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(BEAM.Size.X,0,BEAM.Size.Z), Size2 = VT(BEAM.Size.X*3,6,BEAM.Size.Z*3), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
863 | end | |
864 | if DAMAGE == true then | |
865 | ApplyAoE(POS,BEAM.Size.X/1.5) | |
866 | ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p,BEAM.Size.X/1.5) | |
867 | end | |
868 | end | |
869 | if NOSE ~= nil then | |
870 | NOSE.CFrame = BEAM.CFrame*CF(0,BEAM.Size.Y/2,0) | |
871 | end | |
872 | until ATTACK == false | |
873 | for i = 1, 50 do | |
874 | Swait() | |
875 | CHARGE.Size = CHARGE.Size - VT(2,2,2)/50 | |
876 | end | |
877 | CHARGE:remove() | |
878 | end)) | |
879 | local LOOP = 0 | |
880 | repeat | |
881 | Swait() | |
882 | LOOP = LOOP + 10 | |
883 | for E = 1, #RINGS do | |
884 | RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1) | |
885 | end | |
886 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(70)), 1 / Animation_Speed) | |
887 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed) | |
888 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
889 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
890 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
891 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
892 | until CHARGING == false or ATTACK == false | |
893 | repeat | |
894 | Swait() | |
895 | LOOP = LOOP + 10 | |
896 | for E = 1, #RINGS do | |
897 | RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1) | |
898 | end | |
899 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(10), RAD(70)), 1 / Animation_Speed) | |
900 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed) | |
901 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(80), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
902 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
903 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
904 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
905 | until FIRING == false or ATTACK == false | |
906 | end)) | |
907 | wait(3) | |
908 | P.Enabled = false | |
909 | BEAM = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,600,0),true) | |
910 | BEAM.Color = C3(0,0,0) | |
911 | MakeForm(BEAM,"Cyl") | |
912 | NOSE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true) | |
913 | NOSE.Color = C3(0,0,0) | |
914 | MakeForm(NOSE,"Ball") | |
915 | wait(1) | |
916 | CreateSound(138677306, Effects, 10, 1, false) | |
917 | CreateSound(415700134, Effects, 10, 1, false) | |
918 | for i = 1, 20 do | |
919 | Swait() | |
920 | BEAM.Size = BEAM.Size + VT(1,0,1) | |
921 | NOSE.Size = NOSE.Size + VT(1,1,1) | |
922 | end | |
923 | DAMAGE = true | |
924 | local TOUCH = BEAM.Touched:Connect(function(HIT) | |
925 | if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
926 | ONESHOT(HIT.Parent) | |
927 | end | |
928 | end) | |
929 | wait(4) | |
930 | DAMAGE = false | |
931 | TOUCH:Disconnect() | |
932 | for i = 1, 20 do | |
933 | Swait() | |
934 | BEAM.Size = BEAM.Size - VT(1,0,1) | |
935 | NOSE.Size = NOSE.Size - VT(1,1,1) | |
936 | end | |
937 | BEAM:Remove() | |
938 | NOSE:Remove() | |
939 | SPIN = true | |
940 | ATTACK = false | |
941 | Rooted = false | |
942 | end | |
943 | function CatastrophicRavage() | |
944 | ATTACK = true | |
945 | Rooted = false | |
946 | for i=0, 1, 0.1 / Animation_Speed do | |
947 | Swait() | |
948 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
952 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
954 | end | |
955 | ATTACK = false | |
956 | Rooted = false | |
957 | end | |
958 | function RawUnfilteredCatastrophe() | |
959 | ATTACK = true | |
960 | Rooted = false | |
961 | for i=0, 1, 0.1 / Animation_Speed do | |
962 | Swait() | |
963 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
964 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
965 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
966 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
967 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
968 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
969 | end | |
970 | ATTACK = false | |
971 | Rooted = false | |
972 | end | |
973 | function SupremeCataclysm() | |
974 | ATTACK = true | |
975 | Rooted = true | |
976 | local POSE = "Back" | |
977 | local LOC = POSITION(RootPart) | |
978 | CreateSound(874376217, Effects, 10, 1, false) | |
979 | LOC.Position = RootPart.Position+VT(0,35,0) | |
980 | local BLACKHOLE = false | |
981 | for i=0, 1.5, 0.1 / Animation_Speed do | |
982 | Swait() | |
983 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
984 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
985 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
986 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
987 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
988 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
989 | end | |
990 | local POS = RootPart.Position + VT(0,40,0) | |
991 | local GYRO = IT("BodyGyro",RootPart) | |
992 | GYRO.D = 2 | |
993 | GYRO.P = 20000 | |
994 | GYRO.MaxTorque = VT(0,4000000,0) | |
995 | coroutine.resume(coroutine.create(function() | |
996 | repeat | |
997 | Swait() | |
998 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
999 | until ATTACK == false | |
1000 | GYRO:Remove() | |
1001 | end)) | |
1002 | coroutine.resume(coroutine.create(function() | |
1003 | repeat | |
1004 | Swait() | |
1005 | if BLACKHOLE == true then | |
1006 | WACKYEFFECT({Time = 10, EffectType = "Sphere", Size = VT(10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12))*2, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7}) | |
1007 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
1008 | if HITFLOOR then | |
1009 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(10,2,10), Size2 = VT(160,25,160), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1010 | local MATERIAL = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "BLACKHOLE'D", VT(2,2,2)*MRANDOM(5,15)/10) | |
1011 | MATERIAL.CFrame = CF(HITPOS-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,MRANDOM(0,45)) | |
1012 | if MRANDOM(1,5) == 1 then | |
1013 | CreateSound(765590102, MATERIAL, 2, MRANDOM(8,12)/8, false) | |
1014 | end | |
1015 | coroutine.resume(coroutine.create(function() | |
1016 | local Direction = CF(MATERIAL.Position,POS) | |
1017 | local Distance = (MATERIAL.Position - POS).magnitude | |
1018 | for i = 1, 45 do | |
1019 | Swait() | |
1020 | MATERIAL.CFrame = Direction*CF(0,(45/200)+((45/45)-((i*2)/45)),-Distance/45) | |
1021 | Direction = MATERIAL.CFrame | |
1022 | end | |
1023 | MATERIAL:remove() | |
1024 | end)) | |
1025 | end | |
1026 | end | |
1027 | --WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150 + 15 * COS(SINE / 12),0.1,150 + 15 * COS(SINE / 12)), Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1028 | SPINSPEED = SPINSPEED + 5/400 | |
1029 | if POSE == "Back" then | |
1030 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(4), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1031 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-15)), 1 / Animation_Speed) | |
1032 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1033 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1034 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1035 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1036 | end | |
1037 | until ATTACK == false | |
1038 | end)) | |
1039 | wait(2) | |
1040 | BLACKHOLE = true | |
1041 | for i = 1, 15 do | |
1042 | wait((2-((i/30)*2))/15) | |
1043 | CreateSound(182765513, Effects, 10, 1, false) | |
1044 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7}) | |
1045 | for i = 1, 5 do | |
1046 | local ANGLE = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1047 | WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1048 | end | |
1049 | end | |
1050 | Chatter("...Dissapear!",0) | |
1051 | local DESTROYER = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true) | |
1052 | DESTROYER.CFrame = CF(POS) | |
1053 | MakeForm(DESTROYER,"Ball") | |
1054 | DESTROYER.Color = C3(0,0,0) | |
1055 | CreateSound(341301115, DESTROYER, 10, 1.5, false) | |
1056 | coroutine.resume(coroutine.create(function() | |
1057 | repeat | |
1058 | Swait() | |
1059 | ApplyAoE(DESTROYER.Position,DESTROYER.Size.X/1.5) | |
1060 | local ANGLE = CF(DESTROYER.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1061 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(5,1,5), Size2 = VT(0,DESTROYER.Size.X/3,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1062 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,1,4), Size2 = VT(0,DESTROYER.Size.X/3.1,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1063 | until DESTROYER.Parent ~= Effects | |
1064 | end)) | |
1065 | for i = 1, 100 do | |
1066 | Swait() | |
1067 | DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5) | |
1068 | DESTROYER.Size = DESTROYER.Size + VT(0.15,0.15,0.15) * COS(SINE / 3) | |
1069 | end | |
1070 | POSE = "Manual" | |
1071 | for i=0, 1, 0.1 / Animation_Speed do | |
1072 | Swait() | |
1073 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-14), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1074 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(25), RAD(-15)), 1 / Animation_Speed) | |
1075 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-150), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1076 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1077 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1078 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1079 | end | |
1080 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1081 | Swait() | |
1082 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1083 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed) | |
1084 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1085 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1086 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1087 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1088 | end | |
1089 | coroutine.resume(coroutine.create(function() | |
1090 | local IMPACT = false | |
1091 | DESTROYER.CFrame = CF(DESTROYER.Position,Mouse.Hit.p) | |
1092 | for i = 1, 800 do | |
1093 | Swait() | |
1094 | DESTROYER.CFrame = DESTROYER.CFrame * CF(0,0,-0.5) | |
1095 | local HIT,POS = Raycast(DESTROYER.CFrame.p,DESTROYER.CFrame.lookVector,DESTROYER.Size.X/2,Character) | |
1096 | if HIT then | |
1097 | IMPACT = true | |
1098 | break | |
1099 | end | |
1100 | end | |
1101 | if IMPACT == false then | |
1102 | DESTROYER.Parent = SPECIALITEMS | |
1103 | local SIZE = DESTROYER.Size | |
1104 | CreateSound(3264923, Effects, 10, 1, false) | |
1105 | for i = 1, 25 do | |
1106 | Swait() | |
1107 | DESTROYER.Size = DESTROYER.Size - SIZE/25 | |
1108 | end | |
1109 | DESTROYER:remove() | |
1110 | else | |
1111 | local SIZE = DESTROYER.Size | |
1112 | for i = 1, 15 do | |
1113 | Swait() | |
1114 | DESTROYER.Size = DESTROYER.Size - SIZE/35 | |
1115 | end | |
1116 | SHAKECAM(DESTROYER.Position,9999999999999999999999999999999,8,160) | |
1117 | DESTROYER.Size = SIZE * 7 | |
1118 | CreateSound(174580476, Effects, 10, 0.4, false) | |
1119 | CreateSound(288641686, Effects, 10, 0.5, false) | |
1120 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1121 | if CHILD.ClassName ~= "Terrain" then | |
1122 | if CHILD:IsA("BasePart") and CHILD:FindFirstAncestor(Player.Name) == nil then | |
1123 | if (CHILD.Position - DESTROYER.Position).Magnitude <= DESTROYER.Size.X/2 and CHILD.Size.Magnitude < DESTROYER.Size.Magnitude/7 then | |
1124 | CHILD:Destroy() | |
1125 | end | |
1126 | end | |
1127 | end | |
1128 | end | |
1129 | for i = 1, 200 do | |
1130 | Swait() | |
1131 | DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5)/5 | |
1132 | DESTROYER.Color = C3(i/10,i/10,i/10) | |
1133 | local HITFLOOR,HITPOS,NORMAL = Raycast(DESTROYER.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
1134 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(50,2,50), Size2 = VT(260,65,260), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1135 | end | |
1136 | DESTROYER.Parent = SPECIALITEMS | |
1137 | local SIZE = DESTROYER.Size | |
1138 | CreateSound(3264923, Effects, 10, 1, false) | |
1139 | for i = 1, 25 do | |
1140 | Swait() | |
1141 | DESTROYER.Size = DESTROYER.Size - SIZE/25 | |
1142 | end | |
1143 | DESTROYER:remove() | |
1144 | end | |
1145 | end)) | |
1146 | BLACKHOLE = false | |
1147 | for i=0, 1, 0.1 / Animation_Speed do | |
1148 | Swait() | |
1149 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1150 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed) | |
1151 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1152 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1153 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1154 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1155 | end | |
1156 | SPINSPEED = 1 | |
1157 | LOC:Remove() | |
1158 | ATTACK = false | |
1159 | Rooted = false | |
1160 | end | |
1161 | function Groan() | |
1162 | ATTACK = true | |
1163 | Rooted = true | |
1164 | local SOUND = CreateSound(1544355717, Head, 10, 1, false) | |
1165 | SOUND.EmitterSize = 500 | |
1166 | repeat | |
1167 | Swait() | |
1168 | SOUND.Parent = Head | |
1169 | local COLOR = (SOUND.PlaybackLoudness*4)/255 | |
1170 | NEON.Color = C3(COLOR,COLOR,COLOR) | |
1171 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1172 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-(COLOR*20) - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1173 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-25), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1174 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(25), RAD(70)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1175 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1176 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1177 | until SOUND.Playing == false | |
1178 | SOUND:remove() | |
1179 | ATTACK = false | |
1180 | Rooted = false | |
1181 | end | |
1182 | function Laugh() | |
1183 | ATTACK = true | |
1184 | Rooted = true | |
1185 | local SOUND = CreateSound(1359796082, Head, 10, 1, false) | |
1186 | SOUND.EmitterSize = 250 | |
1187 | repeat | |
1188 | Swait() | |
1189 | SOUND.Parent = Head | |
1190 | local COLOR = (SOUND.PlaybackLoudness*4)/255 | |
1191 | NEON.Color = C3(COLOR/6,COLOR/6,COLOR/6) | |
1192 | if SOUND.TimePosition < 7 then | |
1193 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1194 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-5)), 1 / Animation_Speed) | |
1195 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.35, -0.5) * ANGLES(RAD(150), RAD(3), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1196 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1197 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1198 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1199 | elseif (SOUND.TimePosition < 9 and SOUND.TimePosition >= 7) or SOUND.TimePosition > 18 then | |
1200 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1201 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1202 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1203 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1204 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1205 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1206 | else | |
1207 | if COLOR < 4 then | |
1208 | COLOR = 4 | |
1209 | end | |
1210 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR*4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1211 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-COLOR*6 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1212 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(-25), RAD(COLOR*15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1213 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(25), RAD(-COLOR*15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1214 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR*4) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1215 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR*4) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1216 | end | |
1217 | until SOUND.Playing == false | |
1218 | SOUND:remove() | |
1219 | ATTACK = false | |
1220 | Rooted = false | |
1221 | end | |
1222 | ||
1223 | --//=================================\\ | |
1224 | --|| ASSIGN THINGS TO KEYS | |
1225 | --\\=================================// | |
1226 | ||
1227 | function MouseDown(Mouse) | |
1228 | HOLD = true | |
1229 | if ATTACK == false then | |
1230 | CalamityBomb() | |
1231 | end | |
1232 | end | |
1233 | ||
1234 | function MouseUp(Mouse) | |
1235 | HOLD = false | |
1236 | end | |
1237 | ||
1238 | function KeyDown(Key) | |
1239 | KEYHOLD = true | |
1240 | if Key == "c" and ATTACK == false then | |
1241 | SingularityBeam() | |
1242 | end | |
1243 | ||
1244 | if Key == "v" and ATTACK == false then | |
1245 | CatastrophicRavage() | |
1246 | end | |
1247 | ||
1248 | if Key == "b" and ATTACK == false then | |
1249 | RawUnfilteredCatastrophe() | |
1250 | end | |
1251 | ||
1252 | if Key == "x" and ATTACK == false then | |
1253 | SupremeCataclysm() | |
1254 | end | |
1255 | ||
1256 | if Key == "y" and ATTACK == false then | |
1257 | Groan() | |
1258 | end | |
1259 | if Key == "t" and ATTACK == false then | |
1260 | Laugh() | |
1261 | end | |
1262 | end | |
1263 | ||
1264 | function KeyUp(Key) | |
1265 | KEYHOLD = false | |
1266 | end | |
1267 | ||
1268 | Mouse.Button1Down:connect(function(NEWKEY) | |
1269 | MouseDown(NEWKEY) | |
1270 | end) | |
1271 | Mouse.Button1Up:connect(function(NEWKEY) | |
1272 | MouseUp(NEWKEY) | |
1273 | end) | |
1274 | Mouse.KeyDown:connect(function(NEWKEY) | |
1275 | KeyDown(NEWKEY) | |
1276 | end) | |
1277 | Mouse.KeyUp:connect(function(NEWKEY) | |
1278 | KeyUp(NEWKEY) | |
1279 | end) | |
1280 | ||
1281 | --//=================================\\ | |
1282 | --\\=================================// | |
1283 | ||
1284 | function unanchor() | |
1285 | for _, c in pairs(Character:GetChildren()) do | |
1286 | if c:IsA("BasePart") and c ~= RootPart then | |
1287 | c.Anchored = false | |
1288 | end | |
1289 | end | |
1290 | if UNANCHOR == true then | |
1291 | RootPart.Anchored = false | |
1292 | else | |
1293 | RootPart.Anchored = true | |
1294 | end | |
1295 | end | |
1296 | ||
1297 | --//=================================\\ | |
1298 | --|| WRAP THE WHOLE SCRIPT UP | |
1299 | --\\=================================// | |
1300 | ||
1301 | Humanoid.Changed:connect(function(Jump) | |
1302 | if Jump == "Jump" and (Disable_Jump == true) then | |
1303 | Humanoid.Jump = false | |
1304 | end | |
1305 | end) | |
1306 | ||
1307 | while true do | |
1308 | Swait() | |
1309 | script.Parent = WEAPONGUI | |
1310 | ANIMATE.Parent = nil | |
1311 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1312 | v:Stop(); | |
1313 | end | |
1314 | SINE = SINE + CHANGE/2 | |
1315 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1316 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1317 | Humanoid.HipHeight = 2.2 | |
1318 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character) | |
1319 | if HITFLOOR == nil then | |
1320 | ANIM = "Midair" | |
1321 | if ATTACK == false then | |
1322 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1323 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1324 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1325 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1326 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1327 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1328 | end | |
1329 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1330 | ANIM = "Idle" | |
1331 | if ATTACK == false then | |
1332 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1333 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1334 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1335 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1336 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1337 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1338 | end | |
1339 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1340 | ANIM = "Walk" | |
1341 | if ATTACK == false then | |
1342 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1343 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1344 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-37), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1345 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1346 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1347 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1348 | end | |
1349 | end | |
1350 | if SPIN == true then | |
1351 | for E = 1, #RINGS do | |
1352 | RINGS[E].C0 = Clerp(RINGS[E].C0,CF(0,0,0) * ANGLES(RAD((SINE*5)+(E*7)*SPINSPEED), RAD(15 * COS(SINE / 12)), RAD((SINE*15))-(E*15)*SPINSPEED),0.6) | |
1353 | end | |
1354 | end | |
1355 | unanchor() | |
1356 | Humanoid.MaxHealth = "inf" | |
1357 | Humanoid.Health = "inf" | |
1358 | if Rooted == false then | |
1359 | Disable_Jump = false | |
1360 | Humanoid.WalkSpeed = Speed | |
1361 | elseif Rooted == true then | |
1362 | Disable_Jump = true | |
1363 | Humanoid.WalkSpeed = 0 | |
1364 | end | |
1365 | if sick.Parent ~= RootPart then | |
1366 | sick = IT("Sound",RootPart) | |
1367 | end | |
1368 | Humanoid.DisplayDistanceType = "None" | |
1369 | Humanoid.Name = "NONHUM" | |
1370 | sick.SoundId = "rbxassetid://608726256" | |
1371 | sick.Looped = true | |
1372 | sick.Pitch = 1.2 | |
1373 | sick.Volume = 4 | |
1374 | sick.Playing = true | |
1375 | TAGETXT.Rotation = MRANDOM(-10,10)/5 | |
1376 | end | |
1377 | ||
1378 | --//=================================\\ | |
1379 | --\\=================================// | |
1380 | ||
1381 | ||
1382 | ||
1383 | ||
1384 | ||
1385 | --//====================================================\\-- | |
1386 | --|| END OF SCRIPT | |
1387 | --\\====================================================//-- |