View difference between Paste ID: wbXy54tm and Wj4zu800
SHOW: | | - or go back to the newest paste.
1-
-- FE template created by MintyLatios (V3rm) aka Drahazar (ROBLOX)
1+
2-
local username = "Hjhjhkhiu3"
2+
3-
OwO=require(script.coolstuff)
3+
4-
Mouse,mouse,UserInputService,ToolFunction,GuiWire,RenderStepped,Player=OwO,OwO,OwO,OwO,OwO,OwO.RenderStepped,OwO.LocalPlayer
4+
5-
--My Converter oh yeah yeah
5+
6-
	
6+
7-
-- converter by Drahazar
7+
8-
-- converted using Drahazar's Void SB Script Converter
8+
9
Backpack = Player.Backpack
10
Character = Player.Character
11
Humanoid = Character.Humanoid
12
RootPart = Character["HumanoidRootPart"]
13
Torso = Character["Torso"]
14
Head = Character["Head"]
15
RightArm = Character["Right Arm"]
16
LeftArm = Character["Left Arm"]
17
RightLeg = Character["Right Leg"]
18
LeftLeg = Character["Left Leg"]
19
RootJoint = RootPart["RootJoint"]
20
Neck = Torso["Neck"]
21
RightShoulder = Torso["Right Shoulder"]
22
LeftShoulder = Torso["Left Shoulder"]
23
RightHip = Torso["Right Hip"]
24
LeftHip = Torso["Left Hip"]
25
local sick = Instance.new("Sound",RootPart)
26
27
IT = Instance.new
28
CF = CFrame.new
29
VT = Vector3.new
30
RAD = math.rad
31
C3 = Color3.new
32
UD2 = UDim2.new
33
BRICKC = BrickColor.new
34
ANGLES = CFrame.Angles
35
EULER = CFrame.fromEulerAnglesXYZ
36
COS = math.cos
37
ACOS = math.acos
38
SIN = math.sin
39
ASIN = math.asin
40
ABS = math.abs
41
MRANDOM = math.random
42
FLOOR = math.floor
43
44
--//=================================\\
45
--|| 	      USEFUL VALUES
46
--\\=================================//
47
48
Animation_Speed = 3
49
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
50
local Speed = 35
51
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
52
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
53
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
54
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
55
local DAMAGEMULTIPLIER = 1
56
local ANIM = "Idle"
57
local ATTACK = false
58
local EQUIPPED = false
59
local HOLD = false
60
local COMBO = 1
61
local Rooted = false
62
local SINE = 0
63
local KEYHOLD = false
64
local CHANGE = 2 / Animation_Speed
65
local WALKINGANIM = false
66
local VALUE1 = false
67
local VALUE2 = false
68
local ROBLOXIDLEANIMATION = IT("Animation")
69
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
70
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
71
--ROBLOXIDLEANIMATION.Parent = Humanoid
72
local WEAPONGUI = IT("ScreenGui", PlayerGui)
73
WEAPONGUI.Name = "Weapon GUI"
74
local Effects = IT("Folder", Character)
75
Effects.Name = "Effects"
76
local ANIMATOR = Humanoid.Animator
77
local ANIMATE = Character.Animate
78
local UNANCHOR = true
79
local SPECIALITEMS = IT("Folder",Character)
80
SPECIALITEMS.Name = "Special Items"
81
local SPINSPEED = 1
82
83
--//=================================\\
84
--\\=================================//
85
86
87
--//=================================\\
88
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
89
--\\=================================//
90
91
ArtificialHB = Instance.new("BindableEvent", script)
92
ArtificialHB.Name = "ArtificialHB"
93
94
script:WaitForChild("ArtificialHB")
95
96
frame = Frame_Speed
97
tf = 0
98
allowframeloss = false
99
tossremainder = false
100
lastframe = tick()
101
script.ArtificialHB:Fire()
102
103
game:GetService("RunService").Heartbeat:connect(function(s, p)
104
	tf = tf + s
105
	if tf >= frame then
106
		if allowframeloss then
107
			script.ArtificialHB:Fire()
108
			lastframe = tick()
109
		else
110
			for i = 1, math.floor(tf / frame) do
111
				script.ArtificialHB:Fire()
112
			end
113
		lastframe = tick()
114
		end
115
		if tossremainder then
116
			tf = 0
117
		else
118
			tf = tf - frame * math.floor(tf / frame)
119
		end
120
	end
121
end)
122
123
--//=================================\\
124
--\\=================================//
125
126
--//=================================\\
127
--|| 	      SOME FUNCTIONS
128
--\\=================================//
129
130
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
131
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
132
end
133
134
function PositiveAngle(NUMBER)
135
	if NUMBER >= 0 then
136
		NUMBER = 0
137
	end
138
	return NUMBER
139
end
140
141
function NegativeAngle(NUMBER)
142
	if NUMBER <= 0 then
143
		NUMBER = 0
144
	end
145
	return NUMBER
146
end
147
148
function Swait(NUMBER)
149
	if NUMBER == 0 or NUMBER == nil then
150
		ArtificialHB.Event:wait()
151
	else
152
		for i = 1, NUMBER do
153
			ArtificialHB.Event:wait()
154
		end
155
	end
156
end
157
158
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
159
	local NEWMESH = IT(MESH)
160
	if MESH == "SpecialMesh" then
161
		NEWMESH.MeshType = MESHTYPE
162
		if MESHID ~= "nil" and MESHID ~= "" then
163
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
164
		end
165
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
166
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
167
		end
168
	end
169
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
170
	NEWMESH.Scale = SCALE
171
	NEWMESH.Parent = PARENT
172
	return NEWMESH
173
end
174
175
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
176
	local NEWPART = IT("Part")
177
	NEWPART.formFactor = FORMFACTOR
178
	NEWPART.Reflectance = REFLECTANCE
179
	NEWPART.Transparency = TRANSPARENCY
180
	NEWPART.CanCollide = false
181
	NEWPART.Locked = true
182
	NEWPART.Anchored = true
183
	if ANCHOR == false then
184
		NEWPART.Anchored = false
185
	end
186
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
187
	NEWPART.Name = NAME
188
	NEWPART.Size = SIZE
189
	NEWPART.Position = Torso.Position
190
	NEWPART.Material = MATERIAL
191
	NEWPART:BreakJoints()
192
	NEWPART.Parent = PARENT
193
	return NEWPART
194
end
195
196
	local function weldBetween(a, b)
197
	    local weldd = Instance.new("ManualWeld")
198
	    weldd.Part0 = a
199
	    weldd.Part1 = b
200
	    weldd.C0 = CFrame.new()
201
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
202
	    weldd.Parent = a
203
	    return weldd
204
	end
205
206
207
function QuaternionFromCFrame(cf)
208
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
209
	local trace = m00 + m11 + m22
210
	if trace > 0 then 
211
		local s = math.sqrt(1 + trace)
212
		local recip = 0.5 / s
213
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
214
	else
215
		local i = 0
216
		if m11 > m00 then
217
			i = 1
218
		end
219
		if m22 > (i == 0 and m00 or m11) then
220
			i = 2
221
		end
222
		if i == 0 then
223
			local s = math.sqrt(m00 - m11 - m22 + 1)
224
			local recip = 0.5 / s
225
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
226
		elseif i == 1 then
227
			local s = math.sqrt(m11 - m22 - m00 + 1)
228
			local recip = 0.5 / s
229
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
230
		elseif i == 2 then
231
			local s = math.sqrt(m22 - m00 - m11 + 1)
232
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
233
		end
234
	end
235
end
236
 
237
function QuaternionToCFrame(px, py, pz, x, y, z, w)
238
	local xs, ys, zs = x + x, y + y, z + z
239
	local wx, wy, wz = w * xs, w * ys, w * zs
240
	local xx = x * xs
241
	local xy = x * ys
242
	local xz = x * zs
243
	local yy = y * ys
244
	local yz = y * zs
245
	local zz = z * zs
246
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
247
end
248
 
249
function QuaternionSlerp(a, b, t)
250
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
251
	local startInterp, finishInterp;
252
	if cosTheta >= 0.0001 then
253
		if (1 - cosTheta) > 0.0001 then
254
			local theta = ACOS(cosTheta)
255
			local invSinTheta = 1 / SIN(theta)
256
			startInterp = SIN((1 - t) * theta) * invSinTheta
257
			finishInterp = SIN(t * theta) * invSinTheta
258
		else
259
			startInterp = 1 - t
260
			finishInterp = t
261
		end
262
	else
263
		if (1 + cosTheta) > 0.0001 then
264
			local theta = ACOS(-cosTheta)
265
			local invSinTheta = 1 / SIN(theta)
266
			startInterp = SIN((t - 1) * theta) * invSinTheta
267
			finishInterp = SIN(t * theta) * invSinTheta
268
		else
269
			startInterp = t - 1
270
			finishInterp = t
271
		end
272
	end
273
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
274
end
275
276
function Clerp(a, b, t)
277
	local qa = {QuaternionFromCFrame(a)}
278
	local qb = {QuaternionFromCFrame(b)}
279
	local ax, ay, az = a.x, a.y, a.z
280
	local bx, by, bz = b.x, b.y, b.z
281
	local _t = 1 - t
282
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
283
end
284
285
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
286
	local frame = IT("Frame")
287
	frame.BackgroundTransparency = TRANSPARENCY
288
	frame.BorderSizePixel = BORDERSIZEPIXEL
289
	frame.Position = POSITION
290
	frame.Size = SIZE
291
	frame.BackgroundColor3 = COLOR
292
	frame.BorderColor3 = BORDERCOLOR
293
	frame.Name = NAME
294
	frame.Parent = PARENT
295
	return frame
296
end
297
298
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
299
	local label = IT("TextLabel")
300
	label.BackgroundTransparency = 1
301
	label.Size = UD2(1, 0, 1, 0)
302
	label.Position = UD2(0, 0, 0, 0)
303
	label.TextColor3 = TEXTCOLOR
304
	label.TextStrokeTransparency = STROKETRANSPARENCY
305
	label.TextTransparency = TRANSPARENCY
306
	label.FontSize = TEXTFONTSIZE
307
	label.Font = TEXTFONT
308
	label.BorderSizePixel = BORDERSIZEPIXEL
309
	label.TextScaled = false
310
	label.Text = TEXT
311
	label.Name = NAME
312
	label.Parent = PARENT
313
	return label
314
end
315
316
function NoOutlines(PART)
317
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
318
end
319
320
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
321
	local NEWWELD = IT(TYPE)
322
	NEWWELD.Part0 = PART0
323
	NEWWELD.Part1 = PART1
324
	NEWWELD.C0 = C0
325
	NEWWELD.C1 = C1
326
	NEWWELD.Parent = PARENT
327
	return NEWWELD
328
end
329
330
local S = IT("Sound")
331
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
332
	local NEWSOUND = nil
333
	coroutine.resume(coroutine.create(function()
334
		NEWSOUND = S:Clone()
335
		NEWSOUND.EmitterSize = VOLUME*5
336
		NEWSOUND.Parent = PARENT
337
		NEWSOUND.Volume = VOLUME
338
		NEWSOUND.Pitch = PITCH
339
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
340
		NEWSOUND:play()
341
		if DOESLOOP == true then
342
			NEWSOUND.Looped = true
343
		else
344
			repeat wait(1) until NEWSOUND.Playing == false
345
			NEWSOUND:remove()
346
		end
347
	end))
348
	return NEWSOUND
349
end
350
351
function CFrameFromTopBack(at, top, back)
352
	local right = top:Cross(back)
353
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
354
end
355
356
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
357
function WACKYEFFECT(Table)
358
	local TYPE = (Table.EffectType or "Sphere")
359
	local SIZE = (Table.Size or VT(1,1,1))
360
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
361
	local TRANSPARENCY = (Table.Transparency or 0)
362
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
363
	local CFRAME = (Table.CFrame or Torso.CFrame)
364
	local MOVEDIRECTION = (Table.MoveToPos or nil)
365
	local ROTATION1 = (Table.RotationX or 0)
366
	local ROTATION2 = (Table.RotationY or 0)
367
	local ROTATION3 = (Table.RotationZ or 0)
368
	local MATERIAL = (Table.Material or "Neon")
369
	local COLOR = (Table.Color or C3(1,1,1))
370
	local TIME = (Table.Time or 45)
371
	local SOUNDID = (Table.SoundID or nil)
372
	local SOUNDPITCH = (Table.SoundPitch or nil)
373
	local SOUNDVOLUME = (Table.SoundVolume or nil)
374
	coroutine.resume(coroutine.create(function()
375
		local PLAYSSOUND = false
376
		local SOUND = nil
377
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
378
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
379
			PLAYSSOUND = true
380
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
381
		end
382
		EFFECT.Color = COLOR
383
		local MSH = nil
384
		if TYPE == "Sphere" then
385
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
386
		elseif TYPE == "Block" or TYPE == "Box" then
387
			MSH = IT("BlockMesh",EFFECT)
388
			MSH.Scale = SIZE
389
		elseif TYPE == "Wave" then
390
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
391
		elseif TYPE == "Ring" then
392
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
393
		elseif TYPE == "Slash" then
394
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
395
		elseif TYPE == "Round Slash" then
396
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
397
		elseif TYPE == "Swirl" then
398
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
399
		elseif TYPE == "Skull" then
400
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
401
		elseif TYPE == "Crystal" then
402
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
403
		end
404
		if MSH ~= nil then
405
			local MOVESPEED = nil
406
			if MOVEDIRECTION ~= nil then
407
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
408
			end
409
			local GROWTH = SIZE - ENDSIZE
410
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
411
			if TYPE == "Block" then
412
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
413
			else
414
				EFFECT.CFrame = CFRAME
415
			end
416
			for LOOP = 1, TIME+1 do
417
				Swait()
418
				MSH.Scale = MSH.Scale - GROWTH/TIME
419
				if TYPE == "Wave" then
420
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
421
				end
422
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
423
				if TYPE == "Block" then
424
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
425
				else
426
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
427
				end
428
				if MOVEDIRECTION ~= nil then
429
					local ORI = EFFECT.Orientation
430
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
431
					EFFECT.Orientation = ORI
432
				end
433
			end
434
			if PLAYSSOUND == false then
435
				EFFECT:remove()
436
			else
437
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
438
				EFFECT:remove()
439
			end
440
		else
441
			if PLAYSSOUND == false then
442
				EFFECT:remove()
443
			else
444
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
445
				EFFECT:remove()
446
			end
447
		end
448
	end))
449
end
450
451
function MakeForm(PART,TYPE)
452
	if TYPE == "Cyl" then
453
		local MSH = IT("CylinderMesh",PART)
454
	elseif TYPE == "Ball" then
455
		local MSH = IT("SpecialMesh",PART)
456
		MSH.MeshType = "Sphere"
457
	elseif TYPE == "Wedge" then
458
		local MSH = IT("SpecialMesh",PART)
459
		MSH.MeshType = "Wedge"
460
	end
461
end
462
463
Debris = game:GetService("Debris")
464
465
function CastProperRay(StartPos, EndPos, Distance, Ignore)
466
	local DIRECTION = CF(StartPos,EndPos).lookVector
467
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
468
end
469
470
function CreateNeonCircle(ATTACHPART,POSITION,SIZE,COLOR,MATERIAL,THICKNESS,WIDTH,ORBED,ORBPART)
471
	local PART = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false)
472
	local ORB = nil
473
	for i = 1, 20 do
474
		local RingPiece = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*(2.6/2)),false)
475
		local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/20)*i), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0))
476
		if i == ORBPART and ORBED == true then
477
			ORB = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "Orb", VT(0.8+WIDTH,0.8+WIDTH,0.8+WIDTH),false)
478
			MakeForm(ORB,"Ball")
479
			CreateWeldOrSnapOrMotor("Weld", RingPiece, RingPiece, ORB, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
480
		end
481
	end
482
	local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
483
	return PartWeld, ORB
484
end
485
486
function CharacterFade(COLOR,TIMER)
487
	coroutine.resume(coroutine.create(function()
488
		local FADE = IT("Model",Effects)
489
		FADE.Name = "FadingEffect"
490
		for _, c in pairs(Character:GetChildren()) do
491
			if c.ClassName == "Part" and c ~= RootPart then
492
				local FADER = c:Clone()
493
				FADER.Color = COLOR
494
				FADER.CFrame = c.CFrame
495
				FADER.Parent = FADE
496
				FADER.Anchored = true
497
				FADER.Transparency = 0.25+c.Transparency
498
				FADER:BreakJoints()
499
				FADER.Material = "Neon"
500
				if FADER.Name == "Head" then
501
					FADER:ClearAllChildren()
502
					FADER.Size = VT(1,1,1)
503
				end
504
				FADER.CanCollide = false
505
			end
506
		end
507
		local TRANS = 0.75/TIMER
508
		for i = 1, TIMER do
509
			Swait()
510
			for _, c in pairs(FADE:GetChildren()) do
511
				if c.ClassName == "Part" then
512
					c.Transparency = c.Transparency + TRANS
513
				end
514
			end
515
		end
516
		FADE:remove()
517
	end))
518
end
519
520
function ProjectileMovement(PROJECTILE,AIM,TIME)
521
	local HIT,POS = CastProperRay(PROJECTILE.Position,AIM,2000,Character)
522
	PROJECTILE.CFrame = CF(PROJECTILE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90)))
523
	local HEIGHT = TIME/5
524
	local DISTANCE = (PROJECTILE.Position - POS).Magnitude
525
	for i = 1, TIME do
526
		Swait()
527
		PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0,(HEIGHT-(i/2.575))/100,-DISTANCE/TIME)
528
	end
529
end
530
531
function GetSphereArea(POS,DISTANCE)
532
	return CF(POS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DISTANCE).p
533
end
534
535
function SHAKECAM(POSITION,RANGE,INTENSITY,TIME)
536
	local CHILDREN = workspace:GetDescendants()
537
	for index, CHILD in pairs(CHILDREN) do
538
		if CHILD.ClassName == "Model" then
539
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
540
			if HUM then
541
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
542
				if TORSO then
543
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
544
						local CAMSHAKER = script.CamShake:Clone()
545
						CAMSHAKER.Shake.Value = INTENSITY
546
						CAMSHAKER.Timer.Value = TIME
547
						CAMSHAKER.Parent = CHILD
548
						CAMSHAKER.Disabled = false
549
					end
550
				end
551
			end
552
		end
553
	end
554
end
555
556
function GetRoot(MODEL,ROOT)
557
	if ROOT == true then
558
		return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
559
	else
560
		return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
561
	end
562
end
563
564
function Chatter(Text,Timer)
565
	local chat = coroutine.wrap(function()
566
		if Character:FindFirstChild("SpeechBoard")~= nil then
567
			Character:FindFirstChild("SpeechBoard"):destroy()
568
		end
569
		local naeeym2 = IT("BillboardGui",Character)
570
		naeeym2.Size = UD2(0,100,0,40)
571
		naeeym2.StudsOffset = VT(0,2,0)
572
		naeeym2.Adornee = Character.Head
573
		naeeym2.Name = "SpeechBoard"
574
		naeeym2.AlwaysOnTop = true
575
		local tecks2 = IT("TextLabel",naeeym2)
576
		tecks2.BackgroundTransparency = 1
577
		tecks2.BorderSizePixel = 0
578
		tecks2.Text = ""
579
		tecks2.Font = "Legacy"
580
		tecks2.TextSize = 15
581
		tecks2.TextStrokeTransparency = 0
582
		tecks2.TextColor3 = C3(1,1,1)
583
		tecks2.TextStrokeColor3 = C3(0,0,0)
584
		tecks2.Size = UDim2.new(1,0,0.5,0)
585
		local FINISHED = false
586
		coroutine.resume(coroutine.create(function()
587
			for i = 1,string.len(Text),1 do
588
				if naeeym2.Parent ~= Character then
589
					FINISHED = true
590
				end
591
				CreateSound(418252437, Head, 7, MRANDOM(8,12)/15, false)
592
				tecks2.Text = string.sub(Text,1,i)
593
				Swait(Timer)
594
			end
595
			FINISHED = true
596
		end))
597
		repeat wait() until FINISHED == true
598
		wait(1)
599
		naeeym2.Name = "FadingDialogue"
600
		for i = 1, 45 do
601
			Swait()
602
			naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0,(2-((2/45)*i))/45,0)
603
			tecks2.TextTransparency = tecks2.TextTransparency + 1/45
604
			tecks2.TextStrokeTransparency = tecks2.TextTransparency
605
		end
606
		naeeym2:Destroy()
607
	end)
608
	chat()
609
end
610
611
function POSITION(PARENT)
612
	local grav = Instance.new("BodyPosition",PARENT)
613
	grav.D = 15
614
	grav.P = 2000
615
	grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
616
	return grav
617
end
618
619
--//=================================\\
620
--||	     WEAPON CREATION
621
--\\=================================//
622
623
for _, c in pairs(Character:GetChildren()) do
624
	if c and c.Parent then
625
		if c.ClassName == "Accessory" then
626
			local ACCESSORY = c
627
			local HANDLE = c.Handle
628
			HANDLE.Parent = Character
629
			if c then
630
				if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("HairAttachment") then
631
					local WLD = weldBetween(Head,HANDLE)
632
				elseif HANDLE:FindFirstChild("FaceFrontAttachment") then
633
					HANDLE:remove()
634
				else
635
					local WLD = weldBetween(Torso,HANDLE)
636
				end
637
			end
638
			ACCESSORY:remove()
639
		end
640
	end
641
end
642
wait(0.1)
643
local CUSTOMTAG = IT("BillboardGui",Character)
644
CUSTOMTAG.AlwaysOnTop = true
645
CUSTOMTAG.Size = UD2(2,15,2,15)
646
CUSTOMTAG.StudsOffset = VT(0,1.2,0)
647
CUSTOMTAG.MaxDistance = 75
648
CUSTOMTAG.Adornee = Character.Head
649
CUSTOMTAG.Name = "Name"
650
local TAGETXT = IT("TextLabel",CUSTOMTAG)
651
TAGETXT.BackgroundTransparency = 1
652
TAGETXT.TextScaled = true
653
TAGETXT.BorderSizePixel = 0
654
TAGETXT.Text = "Calamity"
655
TAGETXT.Font = "Fantasy"
656
TAGETXT.TextSize = 30
657
TAGETXT.TextStrokeTransparency = 0.5
658
TAGETXT.TextColor3 = C3(0,0,0)
659
TAGETXT.TextStrokeColor3 = C3(1,1,1)
660
TAGETXT.Size = UD2(1,0,0.5,0)
661
TAGETXT.Parent = CUSTOMTAG
662
local PARTICLES = {}
663
local RINGS = {}
664
local ORBS = {}
665
local SPIN = true
666
for _, c in pairs(script.Torso:GetChildren()) do
667
	c.Parent = Torso
668
	c.Enabled = true
669
	table.insert(PARTICLES,{c,c.Speed})
670
end
671
script.Torso:remove()
672
for i = 1, 4 do
673
	local WELD,ORB = CreateNeonCircle(RootPart,CF(0,0,0),(4+(i/1.3))/6,C3(1,1,1),"Neon",0,0,true,1)
674
	table.insert(RINGS,WELD)
675
	table.insert(ORBS,ORB)
676
end
677
local MASK = script.Mask
678
MASK.Parent = SPECIALITEMS
679
MASK:SetPrimaryPartCFrame(Head.CFrame*CF(-0.025,-0.08,-0.6)*ANGLES(RAD(-90),RAD(0),RAD(0)))
680
MASK.Wood.Anchored = false
681
local MASKP = MASK.Wood
682
local EYE = MASK.Neon.Attachment.Flame
683
local NEON = MASK.Neon
684
weldBetween(Head,MASK.Wood)
685
686
local SKILLTEXTCOLOR = C3(1,1,1)
687
local SKILLFONT = "Legacy"
688
local SKILLTEXTSIZE = 3
689
690
local ATTACKS = {"Mouse - Calamity Bomb","C - Singularity Beam","V - Catastrophic Ravage","B - Raw, Unfiltered Catastrophe","X - Supreme Cataclysm"}
691
692
for i = 1, #ATTACKS do
693
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.02*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
694
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
695
	SKILLTEXT.TextXAlignment = "Right"
696
end
697
local BOOMSOUNDS = {1606719431,1606720250,1606720814}
698
699
--//=================================\\
700
--||			DAMAGING
701
--\\=================================//
702
703
function ONESHOT(MODEL)
704
	MODEL:BreakJoints()
705
	for index, CHILD in pairs(MODEL:GetChildren()) do
706
		if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
707
			if CHILD.Name == "Head" then
708
				WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
709
			else
710
				WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
711
			end
712
			CHILD:remove()
713
		end
714
	end
715
	Debris:AddItem(MODEL,6)
716
end
717
718
function Scan(OBJECT,TABLE)
719
	for index, CHILD in pairs(OBJECT:GetChildren()) do
720
		if CHILD ~= Character then
721
			if CHILD.ClassName == "Model" or CHILD.ClassName == "Folder" then
722
				table.insert(TABLE,CHILD)
723
				Scan(CHILD,TABLE)
724
			end
725
		end
726
	end
727
	return TABLE
728
end
729
730
function ApplyAoE(POSITION,RANGE)
731
	local TABLE = {}
732
	local SCANNED = Scan(workspace,TABLE)
733
	for E = 1, #SCANNED do
734
		if SCANNED[E]:FindFirstChildOfClass("Humanoid") then
735
			local TORSO = GetRoot(SCANNED[E],false)
736
			if TORSO then
737
				if (TORSO.Position - POSITION).Magnitude <= RANGE then
738
					ONESHOT(SCANNED[E])
739
				end
740
			end
741
		end
742
	end
743
end
744
745
--//=================================\\
746
--||	ATTACK FUNCTIONS AND STUFF
747
--\\=================================//
748
749
	--[[coroutine.resume(coroutine.create(function()
750
	end))]]
751
function CalamityBomb()
752
	ATTACK = true
753
	Rooted = false
754
	local FIRED = false
755
	repeat
756
		coroutine.resume(coroutine.create(function()
757
			local BOMB = ORBS[MRANDOM(1,#ORBS)]:Clone()
758
			BOMB.Parent = Effects
759
			BOMB.Anchored = true
760
			WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = BOMB.Size, Size2 = BOMB.Size*2, Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8})
761
			local POS = CF(BOMB.Position) + VT(0,15,0)
762
			repeat
763
				Swait()
764
				BOMB.CFrame = Clerp(BOMB.CFrame,POS,0.1)
765
			until FIRED == true
766
			local CORE = IT("Attachment",BOMB)
767
			for index, PR in pairs(script.Effects.Bullet:GetChildren()) do
768
				local P = PR:Clone()
769
				P.Parent = CORE
770
				P.Enabled = true
771
			end
772
			ProjectileMovement(BOMB,Mouse.Hit.p,25)
773
			for i = 1, 15 do
774
				local ANGLE = CF(BOMB.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
775
				WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
776
			end
777
			ApplyAoE(BOMB.Position,15)
778
			SHAKECAM(BOMB.Position,50,6,13)
779
			WACKYEFFECT({EffectType = "Sphere", Size = VT(7,7,7), Size2 = VT(26,26,26), Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8})
780
			WACKYEFFECT({EffectType = "Sphere", Size = VT(8,8,8), Size2 = VT(27,27,27), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 174580476, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
781
			BOMB:remove()
782
		end))
783
		for i=0, 0.1, 0.1 / Animation_Speed do
784
			Swait()
785
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
786
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
787
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(160), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
788
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
789
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
790
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
791
		end
792
		FIRED = true
793
		for i=0, 0.2, 0.1 / Animation_Speed do
794
			Swait()
795
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed)
796
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed)
797
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
798
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
799
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
800
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
801
		end
802
	until HOLD == false
803
	for i=0, 0.2, 0.1 / Animation_Speed do
804
		Swait()
805
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed)
806
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed)
807
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
808
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
809
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
810
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
811
	end
812
	ATTACK = false
813
	Rooted = false
814
end
815
function SingularityBeam()
816
	ATTACK = true
817
	Rooted = false
818
	SPIN = false
819
	local CHARGING = true
820
	local FIRING = true
821
	local GYRO = IT("BodyGyro",RootPart)
822
	GYRO.D = 2
823
	GYRO.P = 20000
824
	GYRO.MaxTorque = VT(0,4000000,0)
825
	local TEXTS = {"I'll make you dissapear!","Vanish before my eyes, mortal!","You are nothing!"}
826
	Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
827
	coroutine.resume(coroutine.create(function()
828
		repeat
829
			Swait()
830
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
831
		until ATTACK == false
832
		GYRO:Remove()
833
	end))
834
	local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(2,2,2),true)
835
	MakeForm(CHARGE,"Ball")
836
	local CORE = IT("Attachment",CHARGE)
837
	local P = script.Charge:Clone()
838
	P.Parent = CORE
839
	P.Enabled = true
840
	local BEAM = nil
841
	local NOSE = nil
842
	local DAMAGE = false
843
	CreateSound(342793847, CHARGE, 10, 1, false)
844
	CHARGE.Color = C3(0,0,0)
845
	coroutine.resume(coroutine.create(function()
846
		coroutine.resume(coroutine.create(function()
847
			repeat
848
				Swait()
849
				CHARGE.CFrame = CF(RootPart.CFrame*CF(0,0,-8).p,Mouse.Hit.p)
850
				if BEAM ~= nil then
851
					local HIT,POS = CastProperRay(CHARGE.Position,Mouse.Hit.p,1000,Character)
852
					local DISTANCE = (POS - CHARGE.Position).Magnitude
853
					BEAM.CFrame = CHARGE.CFrame*CF(0,0,-((DISTANCE/2)+15)) * ANGLES(RAD(-90), RAD(0), RAD(0))
854
					BEAM.Size = VT(BEAM.Size.X,DISTANCE+15,BEAM.Size.Z)
855
					if BEAM.Size.X > 3 then
856
						for i = 1, 2 do
857
							local ANGLE = CF(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
858
							WACKYEFFECT({Time = 5, EffectType = "Crystal", Size = VT(6,2,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
859
						end
860
						local ANGLE = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,BEAM.Size.X/1.7)
861
						WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
862
						WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(BEAM.Size.X,0,BEAM.Size.Z), Size2 = VT(BEAM.Size.X*3,6,BEAM.Size.Z*3), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
863
					end
864
					if DAMAGE == true then
865
						ApplyAoE(POS,BEAM.Size.X/1.5)
866
						ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p,BEAM.Size.X/1.5)
867
					end
868
				end
869
				if NOSE ~= nil then
870
					NOSE.CFrame = BEAM.CFrame*CF(0,BEAM.Size.Y/2,0)
871
				end
872
			until ATTACK == false
873
			for i = 1, 50 do
874
				Swait()
875
				CHARGE.Size = CHARGE.Size - VT(2,2,2)/50
876
			end
877
			CHARGE:remove()
878
		end))
879
		local LOOP = 0
880
		repeat
881
			Swait()
882
			LOOP = LOOP + 10
883
			for E = 1, #RINGS do
884
				RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1)
885
			end
886
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(70)), 1 / Animation_Speed)
887
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed)
888
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
889
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
890
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
891
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
892
		until CHARGING == false or ATTACK == false
893
		repeat
894
			Swait()
895
			LOOP = LOOP + 10
896
			for E = 1, #RINGS do
897
				RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1)
898
			end
899
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(10), RAD(70)), 1 / Animation_Speed)
900
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed)
901
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(80), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
902
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
903
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
904
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
905
		until FIRING == false or ATTACK == false
906
	end))
907
	wait(3)
908
	P.Enabled = false
909
	BEAM = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,600,0),true)
910
	BEAM.Color = C3(0,0,0)
911
	MakeForm(BEAM,"Cyl")
912
	NOSE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true)
913
	NOSE.Color = C3(0,0,0)
914
	MakeForm(NOSE,"Ball")
915
	wait(1)
916
	CreateSound(138677306, Effects, 10, 1, false)
917
	CreateSound(415700134, Effects, 10, 1, false)
918
	for i = 1, 20 do
919
		Swait()
920
		BEAM.Size = BEAM.Size + VT(1,0,1)
921
		NOSE.Size = NOSE.Size + VT(1,1,1)
922
	end
923
	DAMAGE = true
924
	local TOUCH = BEAM.Touched:Connect(function(HIT)
925
		if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then
926
			ONESHOT(HIT.Parent)
927
		end
928
	end)
929
	wait(4)
930
	DAMAGE = false
931
	TOUCH:Disconnect()
932
	for i = 1, 20 do
933
		Swait()
934
		BEAM.Size = BEAM.Size - VT(1,0,1)
935
		NOSE.Size = NOSE.Size - VT(1,1,1)
936
	end
937
	BEAM:Remove()
938
	NOSE:Remove()
939
	SPIN = true
940
	ATTACK = false
941
	Rooted = false
942
end
943
function CatastrophicRavage()
944
	ATTACK = true
945
	Rooted = false
946
	for i=0, 1, 0.1 / Animation_Speed do
947
		Swait()
948
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
949
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
950
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
951
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
952
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
953
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
954
	end
955
	ATTACK = false
956
	Rooted = false
957
end
958
function RawUnfilteredCatastrophe()
959
	ATTACK = true
960
	Rooted = false
961
	for i=0, 1, 0.1 / Animation_Speed do
962
		Swait()
963
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
964
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
965
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
966
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
967
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
968
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
969
	end
970
	ATTACK = false
971
	Rooted = false
972
end
973
function SupremeCataclysm()
974
	ATTACK = true
975
	Rooted = true
976
	local POSE = "Back"
977
	local LOC = POSITION(RootPart)
978
	CreateSound(874376217, Effects, 10, 1, false)
979
	LOC.Position = RootPart.Position+VT(0,35,0)
980
	local BLACKHOLE = false
981
	for i=0, 1.5, 0.1 / Animation_Speed do
982
		Swait()
983
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
984
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
985
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
986
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
987
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
988
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
989
	end
990
	local POS = RootPart.Position + VT(0,40,0)
991
	local GYRO = IT("BodyGyro",RootPart)
992
	GYRO.D = 2
993
	GYRO.P = 20000
994
	GYRO.MaxTorque = VT(0,4000000,0)
995
	coroutine.resume(coroutine.create(function()
996
		repeat
997
			Swait()
998
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
999
		until ATTACK == false
1000
		GYRO:Remove()
1001
	end))
1002
	coroutine.resume(coroutine.create(function()
1003
		repeat
1004
			Swait()
1005
			if BLACKHOLE == true then
1006
				WACKYEFFECT({Time = 10, EffectType = "Sphere", Size = VT(10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12))*2, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
1007
				local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
1008
				if HITFLOOR then
1009
					WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(10,2,10), Size2 = VT(160,25,160), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1010
					local MATERIAL = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "BLACKHOLE'D", VT(2,2,2)*MRANDOM(5,15)/10)
1011
					MATERIAL.CFrame = CF(HITPOS-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,MRANDOM(0,45))
1012
					if MRANDOM(1,5) == 1 then
1013
						CreateSound(765590102, MATERIAL, 2, MRANDOM(8,12)/8, false)
1014
					end
1015
					coroutine.resume(coroutine.create(function()
1016
						local Direction = CF(MATERIAL.Position,POS)
1017
						local Distance = (MATERIAL.Position - POS).magnitude
1018
						for i = 1, 45 do
1019
							Swait()
1020
							MATERIAL.CFrame = Direction*CF(0,(45/200)+((45/45)-((i*2)/45)),-Distance/45)
1021
							Direction = MATERIAL.CFrame
1022
						end
1023
						MATERIAL:remove()
1024
					end))
1025
				end
1026
			end
1027
			--WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150 + 15 * COS(SINE / 12),0.1,150 + 15 * COS(SINE / 12)), Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1028
			SPINSPEED = SPINSPEED + 5/400
1029
			if POSE == "Back" then
1030
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(4), RAD(0), RAD(15)), 1 / Animation_Speed)
1031
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-15)), 1 / Animation_Speed)
1032
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1033
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1034
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1035
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1036
			end
1037
		until ATTACK == false
1038
	end))
1039
	wait(2)
1040
	BLACKHOLE = true
1041
	for i = 1, 15 do
1042
		wait((2-((i/30)*2))/15)
1043
		CreateSound(182765513, Effects, 10, 1, false)
1044
		WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
1045
		for i = 1, 5 do
1046
			local ANGLE = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
1047
			WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1048
		end
1049
	end
1050
	Chatter("...Dissapear!",0)
1051
	local DESTROYER = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true)
1052
	DESTROYER.CFrame = CF(POS)
1053
	MakeForm(DESTROYER,"Ball")
1054
	DESTROYER.Color = C3(0,0,0)
1055
	CreateSound(341301115, DESTROYER, 10, 1.5, false)
1056
	coroutine.resume(coroutine.create(function()
1057
		repeat
1058
			Swait()
1059
			ApplyAoE(DESTROYER.Position,DESTROYER.Size.X/1.5)
1060
			local ANGLE = CF(DESTROYER.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
1061
			WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(5,1,5), Size2 = VT(0,DESTROYER.Size.X/3,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1062
			WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,1,4), Size2 = VT(0,DESTROYER.Size.X/3.1,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1063
		until DESTROYER.Parent ~= Effects
1064
	end))
1065
	for i = 1, 100 do
1066
		Swait()
1067
		DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5)
1068
		DESTROYER.Size = DESTROYER.Size + VT(0.15,0.15,0.15) * COS(SINE / 3)
1069
	end
1070
	POSE = "Manual"
1071
	for i=0, 1, 0.1 / Animation_Speed do
1072
		Swait()
1073
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-14), RAD(0), RAD(15)), 1 / Animation_Speed)
1074
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(25), RAD(-15)), 1 / Animation_Speed)
1075
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-150), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1076
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1077
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1078
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1079
	end
1080
	for i=0, 0.2, 0.1 / Animation_Speed do
1081
		Swait()
1082
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed)
1083
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed)
1084
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1085
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1086
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1087
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1088
	end
1089
	coroutine.resume(coroutine.create(function()
1090
		local IMPACT = false
1091
		DESTROYER.CFrame = CF(DESTROYER.Position,Mouse.Hit.p)
1092
		for i = 1, 800 do
1093
			Swait()
1094
			DESTROYER.CFrame = DESTROYER.CFrame * CF(0,0,-0.5)
1095
			local HIT,POS = Raycast(DESTROYER.CFrame.p,DESTROYER.CFrame.lookVector,DESTROYER.Size.X/2,Character)
1096
			if HIT then
1097
				IMPACT = true
1098
				break
1099
			end
1100
		end
1101
		if IMPACT == false then
1102
			DESTROYER.Parent = SPECIALITEMS
1103
			local SIZE = DESTROYER.Size
1104
			CreateSound(3264923, Effects, 10, 1, false)
1105
			for i = 1, 25 do
1106
				Swait()
1107
				DESTROYER.Size = DESTROYER.Size - SIZE/25
1108
			end
1109
			DESTROYER:remove()
1110
		else
1111
			local SIZE = DESTROYER.Size
1112
			for i = 1, 15 do
1113
				Swait()
1114
				DESTROYER.Size = DESTROYER.Size - SIZE/35
1115
			end
1116
			SHAKECAM(DESTROYER.Position,9999999999999999999999999999999,8,160)
1117
			DESTROYER.Size = SIZE * 7
1118
			CreateSound(174580476, Effects, 10, 0.4, false)
1119
			CreateSound(288641686, Effects, 10, 0.5, false)
1120
			for index, CHILD in pairs(workspace:GetDescendants()) do
1121
				if CHILD.ClassName ~= "Terrain" then
1122
					if CHILD:IsA("BasePart") and CHILD:FindFirstAncestor(Player.Name) == nil then
1123
						if (CHILD.Position - DESTROYER.Position).Magnitude <= DESTROYER.Size.X/2 and CHILD.Size.Magnitude < DESTROYER.Size.Magnitude/7 then
1124
							CHILD:Destroy()
1125
						end
1126
					end
1127
				end
1128
			end
1129
			for i = 1, 200 do
1130
				Swait()
1131
				DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5)/5
1132
				DESTROYER.Color = C3(i/10,i/10,i/10)
1133
				local HITFLOOR,HITPOS,NORMAL = Raycast(DESTROYER.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
1134
				WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(50,2,50), Size2 = VT(260,65,260), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1135
			end
1136
			DESTROYER.Parent = SPECIALITEMS
1137
			local SIZE = DESTROYER.Size
1138
			CreateSound(3264923, Effects, 10, 1, false)
1139
			for i = 1, 25 do
1140
				Swait()
1141
				DESTROYER.Size = DESTROYER.Size - SIZE/25
1142
			end
1143
			DESTROYER:remove()
1144
		end
1145
	end))
1146
	BLACKHOLE = false
1147
	for i=0, 1, 0.1 / Animation_Speed do
1148
		Swait()
1149
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed)
1150
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed)
1151
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1152
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1153
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1154
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1155
	end
1156
	SPINSPEED = 1
1157
	LOC:Remove()
1158
	ATTACK = false
1159
	Rooted = false
1160
end
1161
function Groan()
1162
	ATTACK = true
1163
	Rooted = true
1164
	local SOUND = CreateSound(1544355717, Head, 10, 1, false)
1165
	SOUND.EmitterSize = 500
1166
	repeat
1167
		Swait()
1168
		SOUND.Parent = Head
1169
		local COLOR = (SOUND.PlaybackLoudness*4)/255
1170
		NEON.Color = C3(COLOR,COLOR,COLOR)
1171
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1172
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-(COLOR*20) - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1173
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-25), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1174
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(25), RAD(70)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1175
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1176
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1177
	until SOUND.Playing == false
1178
	SOUND:remove()
1179
	ATTACK = false
1180
	Rooted = false
1181
end
1182
function Laugh()
1183
	ATTACK = true
1184
	Rooted = true
1185
	local SOUND = CreateSound(1359796082, Head, 10, 1, false)
1186
	SOUND.EmitterSize = 250
1187
	repeat
1188
		Swait()
1189
		SOUND.Parent = Head
1190
		local COLOR = (SOUND.PlaybackLoudness*4)/255
1191
		NEON.Color = C3(COLOR/6,COLOR/6,COLOR/6)
1192
		if SOUND.TimePosition < 7 then
1193
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(-25)), 1 / Animation_Speed)
1194
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-5)), 1 / Animation_Speed)
1195
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.35, -0.5) * ANGLES(RAD(150), RAD(3), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1196
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1197
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1198
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1199
		elseif (SOUND.TimePosition < 9 and SOUND.TimePosition >= 7) or SOUND.TimePosition > 18 then
1200
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(0)), 1 / Animation_Speed)
1201
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1202
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1203
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1204
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1205
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1206
		else
1207
			if COLOR < 4 then
1208
				COLOR = 4
1209
			end
1210
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR*4), RAD(0), RAD(0)), 1 / Animation_Speed)
1211
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-COLOR*6 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1212
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(-25), RAD(COLOR*15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1213
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(25), RAD(-COLOR*15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1214
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR*4) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1215
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR*4) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1216
		end
1217
	until SOUND.Playing == false
1218
	SOUND:remove()
1219
	ATTACK = false
1220
	Rooted = false
1221
end
1222
1223
--//=================================\\
1224
--||	  ASSIGN THINGS TO KEYS
1225
--\\=================================//
1226
1227
function MouseDown(Mouse)
1228
	HOLD = true
1229
	if ATTACK == false then
1230
		CalamityBomb()
1231
	end
1232
end
1233
1234
function MouseUp(Mouse)
1235
HOLD = false
1236
end
1237
1238
function KeyDown(Key)
1239
	KEYHOLD = true
1240
	if Key == "c" and ATTACK == false then
1241
		SingularityBeam()
1242
	end
1243
1244
	if Key == "v" and ATTACK == false then
1245
		CatastrophicRavage()
1246
	end
1247
1248
	if Key == "b" and ATTACK == false then
1249
		RawUnfilteredCatastrophe()
1250
	end
1251
1252
	if Key == "x" and ATTACK == false then
1253
		SupremeCataclysm()
1254
	end
1255
1256
	if Key == "y" and ATTACK == false then
1257
		Groan()
1258
	end
1259
	if Key == "t" and ATTACK == false then
1260
		Laugh()
1261
	end
1262
end
1263
1264
function KeyUp(Key)
1265
	KEYHOLD = false
1266
end
1267
1268
	Mouse.Button1Down:connect(function(NEWKEY)
1269
		MouseDown(NEWKEY)
1270
	end)
1271
	Mouse.Button1Up:connect(function(NEWKEY)
1272
		MouseUp(NEWKEY)
1273
	end)
1274
	Mouse.KeyDown:connect(function(NEWKEY)
1275
		KeyDown(NEWKEY)
1276
	end)
1277
	Mouse.KeyUp:connect(function(NEWKEY)
1278
		KeyUp(NEWKEY)
1279
	end)
1280
1281
--//=================================\\
1282
--\\=================================//
1283
1284
function unanchor()
1285
	for _, c in pairs(Character:GetChildren()) do
1286
		if c:IsA("BasePart") and c ~= RootPart then
1287
			c.Anchored = false
1288
		end
1289
	end
1290
	if UNANCHOR == true then
1291
		RootPart.Anchored = false
1292
	else
1293
		RootPart.Anchored = true
1294
	end
1295
end
1296
1297
--//=================================\\
1298
--||	WRAP THE WHOLE SCRIPT UP
1299
--\\=================================//
1300
1301
Humanoid.Changed:connect(function(Jump)
1302
	if Jump == "Jump" and (Disable_Jump == true) then
1303
		Humanoid.Jump = false
1304
	end
1305
end)
1306
1307
while true do
1308
	Swait()
1309
	script.Parent = WEAPONGUI
1310
	ANIMATE.Parent = nil
1311
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1312
	    v:Stop();
1313
	end
1314
	SINE = SINE + CHANGE/2
1315
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1316
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1317
	Humanoid.HipHeight = 2.2
1318
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
1319
	if HITFLOOR == nil then
1320
		ANIM = "Midair"
1321
		if ATTACK == false then
1322
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1323
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1324
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1325
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1326
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1327
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1328
		end
1329
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1330
		ANIM = "Idle"
1331
		if ATTACK == false then
1332
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1333
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1334
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1335
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1336
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1337
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1338
		end
1339
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1340
		ANIM = "Walk"
1341
		if ATTACK == false then
1342
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1343
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1344
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-37), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1345
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1346
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1347
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1348
		end
1349
	end
1350
	if SPIN == true then
1351
		for E = 1, #RINGS do
1352
			RINGS[E].C0 = Clerp(RINGS[E].C0,CF(0,0,0) * ANGLES(RAD((SINE*5)+(E*7)*SPINSPEED), RAD(15 * COS(SINE / 12)), RAD((SINE*15))-(E*15)*SPINSPEED),0.6)
1353
		end
1354
	end
1355
	unanchor()
1356
	Humanoid.MaxHealth = "inf"
1357
	Humanoid.Health = "inf"
1358
	if Rooted == false then
1359
		Disable_Jump = false
1360
		Humanoid.WalkSpeed = Speed
1361
	elseif Rooted == true then
1362
		Disable_Jump = true
1363
		Humanoid.WalkSpeed = 0
1364
	end
1365
	if sick.Parent ~= RootPart then
1366
		sick = IT("Sound",RootPart)
1367
	end
1368
	Humanoid.DisplayDistanceType = "None"
1369
	Humanoid.Name = "NONHUM"
1370
	sick.SoundId = "rbxassetid://608726256"
1371
	sick.Looped = true
1372
	sick.Pitch = 1.2
1373
	sick.Volume = 4
1374
	sick.Playing = true
1375
	TAGETXT.Rotation = MRANDOM(-10,10)/5
1376
end
1377
1378
--//=================================\\
1379
--\\=================================//
1380
1381
1382
1383
1384
1385
--//====================================================\\--
1386
--||			  		 END OF SCRIPT
1387
--\\====================================================//--