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multi instance fflags (lock to 10 fps to save ram)

Jun 12th, 2025 (edited)
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  1. {
  2.     "DFFlagTextureQualityOverrideEnabled": "True",
  3.     "DFFlagEnableRequestAsyncCompression": "True",
  4.     "DFFlagDebugPauseVoxelizer": "True",
  5.     "DFFlagDebugPerfMode": "True",
  6.  
  7.     "DFIntBandwidthManagerApplicationDefaultBps": "796850000",
  8.     "DFIntBandwidthManagerDataSenderMaxWorkCatchupMs": "5",
  9.     "DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
  10.     "DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
  11.     "DFIntCSGLevelOfDetailSwitchingDistanceL34": "0",
  12.     "DFIntCSGLevelOfDetailSwitchingDistance": "0",
  13.     "DFIntTextureCompositorActiveJobs": "0",
  14.     "DFIntCSGv2LodMinTriangleCount": "0",
  15.     "DFIntTaskSchedulerTargetFps": "10",
  16.     "DFIntTextureQualityOverride": "0",
  17.     "DFIntCSGv2LodsToGenerate": "0",
  18.  
  19.     "FFlagHandleAltEnterFullscreenManually": "False",
  20.     "FFlagEnableQuickGameLaunch": "False",
  21.     "FFlagRenderNoLowFrmBloom": "False",
  22.     "FFlagDisablePostFx": "True",
  23.     "FFlagDebugSkyGray": "True",
  24.     "FFlagFRMRefactor": "False",
  25.     "FFlagMSRefactor5": "False",
  26.  
  27.     "FIntDebugFRMOptionalMSAALevelOverride": "0",
  28.     "FIntTextureCompositorLowResFactor": "1",
  29.     "FIntDebugTextureManagerSkipMips": "-1",
  30.     "FIntRenderGrassDetailStrands": "0",
  31.     "FIntDebugForceMSAASamples": "0",
  32.     "FIntTerrainArraySliceSize": "0",
  33.     "FIntRenderShadowIntensity": "0",
  34.     "FIntRenderShadowmapBias": "-1",
  35.     "FIntFRMMinGrassDistance": "0",
  36.     "FIntFRMMaxGrassDistance": "0",
  37.  
  38.     "FStringPartTexturePackTablePre2022": "",
  39.     "FStringTerrainMaterialTable2022": ""
  40. }
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