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- UPDATE 10/31 at 10:12 p.m.
- - Do late Ice Punch with 8+ DV Attack, 13+ DV Spec and early Poliwag
- - Don't do late Ice Punch otherwise
- -10-6-5+5+10.5+1+5+3.5
- revised:
- -10-5.2-4.8+5+10.5+1+4+4.5 = 5 seconds saved
- > subtract 1 if late poli
- > subtract ____ if can't DD
- dd is 1
- kenya is 0 or 2
- anthony is marginal
- SKIP 1
- center is 18.5
- ether is 4.9
- use ether+super is 10.5
- separate ether is 2.5
- one fewer heal is 5
- SKIP 2
- center is 18.5
- ether is 4.6
- use ether+1L for ice punch is 6.7
- combine return with HMs is 0 or 0.7
- x spec exec + SE text is 0.5
- hideout conserving surfs is 0.1
- one more heal is 5 (but may save some back if you can manip both golbats into never using confuse ray)
- TO DO:
- - figure out shopping
- - figure out double deposit pp management
- - figure out late IP with 12 dv spec (maybe x spec instead of attack, then you'll always 3hko bayleef (hb+bite+surf with good ranges; otherwise always kill with hb+surf+surf)
- - figure out late IP with 5-7 dv attack (probably skip x attack. very likely to 3hko at 6-7, ~60% range at 5)
- - figure out relationship between late IP and late candy (since you can skip center with late candy anyway, might late IP not be worth it if late candy is in play?)
- --------------------
- Crystal late Ice Punch route notes
- (AKA Crystal becomes Gold and we all cry)
- - test toto: 15/11/9/13/13
- - double deposit in violet
- > can't if no slave
- > extra menu to switch (because no spinner to pause buffer)
- (unless Poli can run from enc)
- > if you have poli, it won't survive tackle from anthony
- > kenya in slot 3/4 rather than 2/3 (bad)
- - sell, 2/6/4/2
- > this DOES work with russell
- - very low chance to run out of WG PP (spite)
- - center skip with early d/t saves 48 frames of bike movement
- - if double repel buy, 2F first?
- > probably not because x attacks
- - test goldenrod buy 1: 2F 5/3/2/1, 3F 1/1/3
- - post-whitney super is always on a menu (no frames lost)
- - look at flareon WG ranges
- - very reasonable to ether headbutt on post-kimono menu if SE text
- - rival 3 slave strats add safety but are slow
- - can WG to finish magnemite (no good options before)
- - surf rival 3 zubat is 38/39 on 15 dv; 35/39 on 13-14
- - gloom absorb damage makes center skip less appealing
- > unless low hp manips something like golbat?
- - need to budget PP for missing 23/24 muk ranges
- > also L40 for 23 muk with no spinners is bad
- - very likely need return on escape rope menu for pp
- -----
- rival 3+gloom+SE text boxes MINUS more early money+10.5+center skip 1+center skip 2+flinches
- late ice punch
- - saves 10.5 in movement
- - saves up to $2500 (must buy x attack for rival 3; probably need early double deposit + super+ether headbutt)
- - lose time on rival 3 (possible extra turn to haunter/para/magnemite, but can flinch bayleef)
- - pp management
- (headbutt, fury cutter, scratch, water gun)
- > headbutt x2 venonat
- > headbutt x2 snubbull
- > headbutt x1 slowpoke
- (headbutt, bite, scratch, water gun)
- > headbutt x1 voltorb
- > headbutt x2 flareon
- > headbutt x2 espeon
- > headbutt x3 umbreon
- (ether headbutt to 13, combine with super menu)
- > headbutt x2 jolteon
- > headbutt x2 vaporeon
- (headbutt, surf, bite, water gun)
- > surf x1 haunter
- > surf x1 magnemite
- > headbutt x2 bayleef
- > headbutt x1 zubat
- > surf x1-2 sage (bite x3-4) (1 if no przcb)
- > surf x3 sage
- > surf x2-3 morty
- > surf x1 pikachu
- > headbutt x1 noctowl
- > surf x1 noctowl
- (WG growlithes)
- > headbutt x1 marill
- (headbutt, surf, bite, strength)
- > headbutt x1 hitmonlee
- > headbutt x1 primeape
- > headbutt x1 poliwrath
- > surf x3 magnemites
- -----
- goldenrod DD
- > flareon: hb x2
- > espeon: hb+bite
- > umbreon: hb x3
- > vaporeon hb x2, bite
- > jolteon: hb x2 5 hb, 15 surf
- > rival: x atk, surf x2, hb x2, surf 3 hb, 12 surf
- > sage: bite x5
- > sage: bite+WG
- > sage: bite, surf, bite 3 hb, 11 surf
- > morty: some combo of surf x3, wg, bit 3 hb, 8 surf
- > pika: surf 3 hb, 7 surf
- > noctowl: hb+surf 2 hb, 6 surf
- > growlithe: wg x2
- > marill: hb+bite 1 hb, 6 surf
- > hitmonlee: strength x2 1 hb, 6 surf, 13 strength
- > hitmonchan: strength x2 1 hb, 6 surf, 11 strength
- > bb 3: surf x3 1 hb, 3 surf, 11 strength
- > bb 4: strength x4 1 hb, 3 surf, 7 strength
- > chuck: x atk x2, str, hb+str 0 hb, 3 surf, 5 strength
- > rocket 1: strength x2 0 hb, 3 surf, 3 strength
- > rocket 2: strength x3 0 hb, 3 surf, 0 strength
- > scientist: surf x3 0 hb, 0 surf, 0 strength
- IF ERNEST: surf x2+bite, then strength x2 the machoke and bite rattata and zubat
- IF KAYLEE: strength x3+bite, then bite rattata, zubat and drowzee
- IF BENJAMIN: bitebite+strength, then bite rattata
- IF ERNEST+BENJAMIN: bite rattata, zubat and drowzee
- IF KAYLEE+ERNEST/BENJAMIN: lose turns unless crit somewhere
- ***SUMMARY: Try really, really hard to save headbutts on kimonos. if successful, you just lose 4 SE text boxes and 2 flinches
- slaveless time loss: 4+1-1+1.7-2 = 3.7s
- (one fewer super gives you extra escape rope, full heal or easier to keep attract. budgeting 2s for this)
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