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Exarion

Crystal late Ice Punch notes

Oct 31st, 2015
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  1. UPDATE 10/31 at 10:12 p.m.
  2. - Do late Ice Punch with 8+ DV Attack, 13+ DV Spec and early Poliwag
  3. - Don't do late Ice Punch otherwise
  4.  
  5. -10-6-5+5+10.5+1+5+3.5
  6.  
  7. revised:
  8. -10-5.2-4.8+5+10.5+1+4+4.5 = 5 seconds saved
  9. > subtract 1 if late poli
  10. > subtract ____ if can't DD
  11.  
  12. dd is 1
  13. kenya is 0 or 2
  14. anthony is marginal
  15.  
  16. SKIP 1
  17. center is 18.5
  18. ether is 4.9
  19. use ether+super is 10.5
  20. separate ether is 2.5
  21. one fewer heal is 5
  22.  
  23. SKIP 2
  24. center is 18.5
  25. ether is 4.6
  26. use ether+1L for ice punch is 6.7
  27. combine return with HMs is 0 or 0.7
  28. x spec exec + SE text is 0.5
  29. hideout conserving surfs is 0.1
  30. one more heal is 5 (but may save some back if you can manip both golbats into never using confuse ray)
  31.  
  32. TO DO:
  33. - figure out shopping
  34. - figure out double deposit pp management
  35. - figure out late IP with 12 dv spec (maybe x spec instead of attack, then you'll always 3hko bayleef (hb+bite+surf with good ranges; otherwise always kill with hb+surf+surf)
  36. - figure out late IP with 5-7 dv attack (probably skip x attack. very likely to 3hko at 6-7, ~60% range at 5)
  37. - figure out relationship between late IP and late candy (since you can skip center with late candy anyway, might late IP not be worth it if late candy is in play?)
  38.  
  39. --------------------
  40.  
  41. Crystal late Ice Punch route notes
  42. (AKA Crystal becomes Gold and we all cry)
  43. - test toto: 15/11/9/13/13
  44. - double deposit in violet
  45. > can't if no slave
  46. > extra menu to switch (because no spinner to pause buffer)
  47. (unless Poli can run from enc)
  48. > if you have poli, it won't survive tackle from anthony
  49. > kenya in slot 3/4 rather than 2/3 (bad)
  50. - sell, 2/6/4/2
  51. > this DOES work with russell
  52. - very low chance to run out of WG PP (spite)
  53. - center skip with early d/t saves 48 frames of bike movement
  54. - if double repel buy, 2F first?
  55. > probably not because x attacks
  56. - test goldenrod buy 1: 2F 5/3/2/1, 3F 1/1/3
  57. - post-whitney super is always on a menu (no frames lost)
  58. - look at flareon WG ranges
  59. - very reasonable to ether headbutt on post-kimono menu if SE text
  60. - rival 3 slave strats add safety but are slow
  61. - can WG to finish magnemite (no good options before)
  62. - surf rival 3 zubat is 38/39 on 15 dv; 35/39 on 13-14
  63. - gloom absorb damage makes center skip less appealing
  64. > unless low hp manips something like golbat?
  65. - need to budget PP for missing 23/24 muk ranges
  66. > also L40 for 23 muk with no spinners is bad
  67. - very likely need return on escape rope menu for pp
  68.  
  69. -----
  70.  
  71. rival 3+gloom+SE text boxes MINUS more early money+10.5+center skip 1+center skip 2+flinches
  72.  
  73. late ice punch
  74. - saves 10.5 in movement
  75. - saves up to $2500 (must buy x attack for rival 3; probably need early double deposit + super+ether headbutt)
  76. - lose time on rival 3 (possible extra turn to haunter/para/magnemite, but can flinch bayleef)
  77. - pp management
  78. (headbutt, fury cutter, scratch, water gun)
  79. > headbutt x2 venonat
  80. > headbutt x2 snubbull
  81. > headbutt x1 slowpoke
  82. (headbutt, bite, scratch, water gun)
  83. > headbutt x1 voltorb
  84. > headbutt x2 flareon
  85. > headbutt x2 espeon
  86. > headbutt x3 umbreon
  87. (ether headbutt to 13, combine with super menu)
  88. > headbutt x2 jolteon
  89. > headbutt x2 vaporeon
  90. (headbutt, surf, bite, water gun)
  91. > surf x1 haunter
  92. > surf x1 magnemite
  93. > headbutt x2 bayleef
  94. > headbutt x1 zubat
  95. > surf x1-2 sage (bite x3-4) (1 if no przcb)
  96. > surf x3 sage
  97. > surf x2-3 morty
  98. > surf x1 pikachu
  99. > headbutt x1 noctowl
  100. > surf x1 noctowl
  101. (WG growlithes)
  102. > headbutt x1 marill
  103. (headbutt, surf, bite, strength)
  104. > headbutt x1 hitmonlee
  105. > headbutt x1 primeape
  106. > headbutt x1 poliwrath
  107. > surf x3 magnemites
  108.  
  109. -----
  110.  
  111. goldenrod DD
  112. > flareon: hb x2
  113. > espeon: hb+bite
  114. > umbreon: hb x3
  115. > vaporeon hb x2, bite
  116. > jolteon: hb x2 5 hb, 15 surf
  117. > rival: x atk, surf x2, hb x2, surf 3 hb, 12 surf
  118. > sage: bite x5
  119. > sage: bite+WG
  120. > sage: bite, surf, bite 3 hb, 11 surf
  121. > morty: some combo of surf x3, wg, bit 3 hb, 8 surf
  122. > pika: surf 3 hb, 7 surf
  123. > noctowl: hb+surf 2 hb, 6 surf
  124. > growlithe: wg x2
  125. > marill: hb+bite 1 hb, 6 surf
  126. > hitmonlee: strength x2 1 hb, 6 surf, 13 strength
  127. > hitmonchan: strength x2 1 hb, 6 surf, 11 strength
  128. > bb 3: surf x3 1 hb, 3 surf, 11 strength
  129. > bb 4: strength x4 1 hb, 3 surf, 7 strength
  130. > chuck: x atk x2, str, hb+str 0 hb, 3 surf, 5 strength
  131. > rocket 1: strength x2 0 hb, 3 surf, 3 strength
  132. > rocket 2: strength x3 0 hb, 3 surf, 0 strength
  133. > scientist: surf x3 0 hb, 0 surf, 0 strength
  134. IF ERNEST: surf x2+bite, then strength x2 the machoke and bite rattata and zubat
  135. IF KAYLEE: strength x3+bite, then bite rattata, zubat and drowzee
  136. IF BENJAMIN: bitebite+strength, then bite rattata
  137. IF ERNEST+BENJAMIN: bite rattata, zubat and drowzee
  138. IF KAYLEE+ERNEST/BENJAMIN: lose turns unless crit somewhere
  139. ***SUMMARY: Try really, really hard to save headbutts on kimonos. if successful, you just lose 4 SE text boxes and 2 flinches
  140.  
  141. slaveless time loss: 4+1-1+1.7-2 = 3.7s
  142. (one fewer super gives you extra escape rope, full heal or easier to keep attract. budgeting 2s for this)
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