Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --🔥 ULTRA INSTANT INFINITY NOCOOLDOWN — 999 TRILLION TIMES FASTER, ABSOLUTE MAX DAMAGE, IMMEDIATE KILL 🔥
- -- When you use your tool, every player (except you) dies instantly, just like Humanoid.Health = 0.
- -- They never get full health, always die instantly every kill, every respawn.
- -- For educational/testing use only. Server-side Script in your own Roblox game.
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local RunService = game:GetService("RunService")
- local UserInputService = game:GetService("UserInputService")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local stepped = RunService.Stepped
- local INSTANT_INFINITY_POWER = 2 ^ (190 * 20 * 999999999999999)
- local INSTANT_DEATH_DAMAGE = math.huge * 1e60 * INSTANT_INFINITY_POWER * 999000000000000000
- -- REMOVE YIELD/DELAY
- for _, f in ipairs({wait, task.wait, delay, spawn, task.delay}) do
- for i = 1, 2000 do
- pcall(function()
- hookfunction(f, function()
- return stepped:Wait()
- end)
- end)
- end
- end
- -- ULTRA INSTANT KILL FUNCTION (Just like setting Humanoid.Health = 0)
- local function trueInstantKill(humanoid)
- if humanoid then
- humanoid.Health = 0
- humanoid.MaxHealth = 0
- humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
- humanoid:ChangeState(Enum.HumanoidStateType.Dead)
- end
- end
- -- Character spawn hook: Make instant death happen every spawn
- local function attachSpawnDeath(player)
- player.CharacterAdded:Connect(function(character)
- local hum = character:FindFirstChildWhichIsA("Humanoid")
- if hum then trueInstantKill(hum) end
- character.ChildAdded:Connect(function(child)
- if child:IsA("Humanoid") then trueInstantKill(child) end
- end)
- -- Heartbeat kill loop until they're truly dead
- local killConn
- killConn = RunService.Heartbeat:Connect(function()
- for _, h in pairs(character:GetChildren()) do
- if h:IsA("Humanoid") and h.Health > 0 then trueInstantKill(h) end
- end
- local hum = character:FindFirstChildWhichIsA("Humanoid")
- if not hum or hum.Health <= 0 then
- if killConn then killConn:Disconnect() end
- end
- end)
- end)
- end
- -- Setup for all players except yourself
- for _, player in ipairs(Players:GetPlayers()) do
- if player ~= LocalPlayer then
- attachSpawnDeath(player)
- if player.Character then
- for _, h in pairs(player.Character:GetChildren()) do
- if h:IsA("Humanoid") then trueInstantKill(h) end
- end
- end
- end
- end
- Players.PlayerAdded:Connect(function(player)
- if player ~= LocalPlayer then
- attachSpawnDeath(player)
- end
- end)
- -- Heartbeat kill aura: Every tick, every player dies instantly
- RunService.Heartbeat:Connect(function()
- for _, player in ipairs(Players:GetPlayers()) do
- if player ~= LocalPlayer and player.Character then
- for _, h in pairs(player.Character:GetChildren()) do
- if h:IsA("Humanoid") and h.Health > 0 then
- trueInstantKill(h)
- end
- end
- end
- end
- end)
- -- Tool activation: Kill instantly on tool use
- local tool = script.Parent
- if tool:IsA("Tool") then
- tool.Activated:Connect(function()
- for _, player in ipairs(Players:GetPlayers()) do
- if player ~= LocalPlayer and player.Character then
- for _, h in pairs(player.Character:GetChildren()) do
- if h:IsA("Humanoid") and h.Health > 0 then
- trueInstantKill(h)
- end
- end
- end
- end
- end)
- end
- -- Keybinds / Touch input: X/Z for kill aura, F for self kill
- local function triggerNoCounter()
- for _, player in ipairs(Players:GetPlayers()) do
- if player ~= LocalPlayer and player.Character then
- for _, h in pairs(player.Character:GetChildren()) do
- if h:IsA("Humanoid") and h.Health > 0 then
- trueInstantKill(h)
- end
- end
- end
- end
- end
- UserInputService.InputBegan:Connect(function(input, gameProcessed)
- if gameProcessed then return end
- if input.KeyCode == Enum.KeyCode.X or input.KeyCode == Enum.KeyCode.Z then
- triggerNoCounter()
- elseif input.KeyCode == Enum.KeyCode.F then
- if LocalPlayer.Character then
- for _, h in pairs(LocalPlayer.Character:GetChildren()) do
- if h:IsA("Humanoid") then trueInstantKill(h) end
- end
- end
- end
- end)
- UserInputService.TouchInputBegan:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.Touch then
- triggerNoCounter()
- end
- end)
- print("🔥 ULTRA INSTANT INFINITY NOCOOLDOWN: Humanoids instantly set to 0 health, every kill, every spawn, absolute max damage, no delay, no cooldown, inescapable. 🔥")
Advertisement
Add Comment
Please, Sign In to add comment