LegendOfSparta

Shadow Warrior 2 Updates Changelog

Dec 26th, 2016
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  1. Shadow Warrior 2 Updates Changelog:
  2. ===================================
  3. -Update 1(V1.1.1.0):
  4. -Fixed cutscene FOV, when playing with non standard FOV
  5. -Fixed game stuck on loading on 2 core CPUs
  6. -Added safe mode (add -safe to properties->general->set launch options) in order to fix startup crashes on some configurations
  7. -Added option to disable AlienFX (add -noalienware to properties->general->set launch options) in order to fix startup crashes on some configurations
  8. -Added option to disable videos (add -novideos to properties->general->set launch options) in order to fix startup crashes on some configurations
  9. -Fixed PAX MP avatar skin
  10. -Fixed weapon select menu blur constantly rendering on screen, even when weapon select menu is hidden
  11. -Added HDR Display Brightness slider
  12. -Fixed co-op bug, which in rare cases could corrupt saves
  13. -Added lobby filtering by difficulty and player level
  14. -Added list of previous saves, so in case of corrupted save you can load previous one
  15. +Localization fixes
  16. -Fixed hitching of intro movie
  17. -UI improvements: Allow replace gem inserted in weapon
  18. -Fixed AlienFX crash on startup on some configurations
  19. -Fixed corrupted saves bug
  20. ------------------------------------------------------
  21. -Update 2(V1.1.2.0):
  22. -Fixed game stuck on loading on second level on 2 core CPUs without HT
  23. -Fixed crash on gem swap in weapons
  24. -Restored NVIDIA Multi-Res option for non EN languages
  25. ------------------------------------------------------
  26. -Update 3(V1.1.3.0):
  27. +Balance and gameplay changes:-
  28. -"Serene Mind" skill nerfed
  29. -"Auto-Reload" skill nerfed
  30. -"Like the Wind skill" nerfed, 5th stage added
  31. -"Second Chance" skill 4th stage added
  32. -"Arm of Orochi" weapon significantly nerfed
  33. -More auras on single enemy for Hard and Insane difficulties
  34. -More enemies attacking at the same time for Hard and Insane difficulties
  35. -Enemies speed increased for Insane difficulty
  36. -Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find
  37. -Upgrade drops quality now better reflects game difficulty
  38. -on higher difficulties better drops start occuring right from the beginning of the playthrough
  39. -Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description
  40. -Fixed bug when player could get quest reward Skill Points more than once per quest per character. If character earned more than maximum number of Skill Points (level + all quests reward) -Skill Points will be capped
  41. -Due to skills rebalance player will have all skill reset after map loaded
  42. -inventory will be automatically opened and message box will be shown
  43. -Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality- Final boss drop ("Ryuken" weapon) now available as final quest reward
  44. -More special enemies, more respawns and better loot on Free Roam missions
  45. -Elite and Superior enemy "Hellhound" won't fetch grenades now
  46. +General fixes:
  47. -Fixed bug when player could pickup "King Skelletor" weapon before designed mission
  48. -Gauss rifle shot tuned down and smoothed, added alternative reload animation
  49. -Fixed bug when dual melee secondary weapon didn't inherit primary weapon stats (elemental, damage etc)
  50. -Fixed weapon being removed from inventory when spawned as turret on map change
  51. -Fixed "Destroyer of Realms" weapon turret throw animation
  52. -"Damage resist" player stat now works properly
  53. -Fixed "Second Chance" skill bug when player couldn't die even if none enemy was killed
  54. -Fixed bug when player frezees or looses weapon when damaged or killed during teleporting
  55. -Enemies with "Swift" aura now return to correct speed after unfreezing
  56. -Fixed "Belly" enemy animation when reacting to Grip of Darkness
  57. -Fixed entering T-pose for enemies with uzi.
  58. -Some cutscene fixes
  59. -Some walkmesh fixes
  60. -Some missions fixes
  61. +UI changes and fixes:
  62. -Fixed crash when replacing gems in weapons
  63. -Fixed bug when player couldn't replace gem when all slots were occupied
  64. -Hint area on loading screen now resizes correctly
  65. -Added option to sell all junks with mouse, added confirmation dialog
  66. -Corrected various translation and textual errors, added missing strings
  67. -Fixed enemy "Tumor" mesh in Wanglopedia.
  68. +Multiplayer fixes:
  69. -Performance issue for co-op partners fixed
  70. -Fixed bug when "Bunny Lord" didn't drop loot for clients
  71. -Co-op network bandwidth usage optimizations
  72. -Fixed bug when using "Emperor's Touch" weapon produced excessive lags
  73. -Fixed issue when client was not able to open Inventory or change weapons when using teleport during (or directly before) cutscene
  74. +Engine fixes:-
  75. -Fixed bug when game freezes on loading on 2-core CPUs
  76. -AlienFX is now by default disabled due to crashes on some configs (add -alienfx to properties->general->set launch options in order to enable it
  77. -Added -nochroma switch (add -nochroma to properties->general->set launch options in order to disable Razer Chroma)
  78. -Fixed shadow and geometry flickering- Fixed recovering from GPU driver crash
  79. -Non persistent console commands (e.g. r_weapon_fov) can now be loaded from autoexec.cfg
  80. -Fixed crash when mfplat.dll is not present in system
  81. -Optimized weapon switching CPU performance
  82. -Fixed "DX11 Device not found" error on some notebooks
  83. -HDR Display options are now only available when Full-Screen mode is selected (as only in this mode HDR Display works)
  84. -Reduced audio stuttering (VO and music)
  85. -Optimized shadow rendering performance
  86. -On first game start dedicated GPU will be enabled instead of an integrated one
  87. +Photomode fixes:
  88. -Increased exposure slider range
  89. -Fixed slowmo after exiting photomode bug
  90. -Fixed screenshot rendering (tile mode and anti-aliasing)
  91. -Fixed FOV when entering photomode with weapon zoom enabled
  92. -Fixed tiled screenshot mode artifacts (screenshot resolution multiplier > 1 screenshots)
  93. ------------------------------------------------------
  94. -Update 4(V1.1.4.0):
  95. +Balance and gameplay changes:
  96. -Removed gained experience cap (on all difficulties)
  97. -Added a significant bonus for experience gained on difficulties higher than normal
  98. -Slightly decreased large and special enemies' HP on difficulties higher than normal
  99. -Added negative stats cap for high level upgrades
  100. -The number of auras for a single enemy is capped to 1 on difficulties below 'Insane tier 2'
  101. -Base physical resist lowered. This change affects all difficulty levels
  102. -After finishing missions for the second time, instead of Skill Points the player now receives a powerful new currency called 'Orbs of Masamune'. The number of Orbs depends on the difficulty level. A new set of violent challenges will be added to the game soon. Players finishing these challenges will be able to imbue Smith's Anvil with power to greatly improve weapon stats. Orbs of Masamune will play crucial role in this proccess.
  103. -Crafting option is now available always after a player unlocks it in the first playthrough
  104. -Items in shops unlocked by story progress are now available always after a player unlocks them on the first playthrough
  105. +UI changes:
  106. -Added descriptions for Insane difficulty tiers
  107. +Engine fixes:
  108. -Fixed a crash on startup - mobile AMD GPUs
  109. -Fixed key bindings
  110. -NVIDIA Multi-Res - fixed chromatic aberration
  111. -NVIDIA Multi-Res - fixed particle lights
  112. -Fixed hitching on weapon change
  113. -Fixed NVIDIA Surround crash- NVIDIA Surround now works in fullscreen window mode
  114. -Fixed photomode UI when NVIDIA Surround or AMD Eyefinity is enabled
  115. +Multiplayer fixes:
  116. -Fixed the shop menu not being closed when client is teleported to a boss fight
  117. -Ancestral Ties: Fixed panic room door not being destroyed after cutscene
  118. -Ancestral Ties: Fixed Heika being stuck in one pose after a client joined the game
  119. -Fixed portal visibility before defeating the first boss
  120. -Minimap chest icons will not disappear when the host opens them
  121. -Fixed performance issue for co-op partners
  122. ------------------------------------------------------
  123. -Update 5&6(V1.1.5.0):
  124. -Balance and gameplay changes:
  125. -Boss spider: on higher difficulty HP will be restored only up to phase-related tiers.
  126. -Boss spider: fix for lack of stomps during movement.
  127. +UI changes: 
  128. -Added Multiplayer Chat
  129. -Browsing a list in the equipment menu will now stop when reaching topmost or bottommost item on the list.
  130. -Added an option to skip prologue when starting New Game Plus
  131. -Orbs of Masamune count will be displayed only after picking them up for the first time
  132. -Fixed a crash with entering the inventory while dropping a turret weapon
  133. -Weapon Selection Circle now supports inverted mouse, improved mouse selection acuracy
  134. -'Resume game' will no longer be grayed out when using controller
  135. -Normalized aim responsiveness for controller
  136. +Engine fixes:
  137. -Fixed refraction
  138. -Compressed audio files / sound stutter fix
  139. -Fixed shadow flickering
  140. +Photo mode:
  141. -Editable text boxes
  142. -Fixed screenshot saving issue for non-unicode languages in Windows.
  143. -Fixed slow-mo effect and mouse speed when entering photo mode while performing Vortex attack
  144. -Added 'Sharpen' option in photo mode
  145. -Added 'DoF strength' option in photo mode
  146. -Added 'Lock first person camera' option in photo mode
  147. -Multiplayer fixes:
  148. -Fixed being stuck on menu screen when dying
  149. -Fixed Marvin special rabbit proc
  150. -Fixed Second Chance perk
  151. -Fixed a blocker when players sometimes got stuck when using a vendor and teleported to a boss fight.
  152. -Fixed Vanish being cast on host when a client used Blade of Exile
  153. -Fixed interacting with vendors for co-op partners
  154. -Fixed a situation in which client could lose a deployed turret weapon after disconnection / leaving the game
  155. -Fixed host crashing when a client leaves game after using a turret weapon
  156. -Fixed recovering multiple turrets in multiplayer mode
  157. -Fixed a cutscene for clients in "Ninja'd Scrolls - Part 1" quest
  158. -Client turret will now consume ammo
  159. -Fixed the disappearing portal for co-op partners in "Big Trouble in Calamity" quest
  160. -Fixed lack of music in main menu after disconnecting from co-op game
  161. -Fixed gates for co-op partners in "Big Trouble in Calamity" quest
  162. -Fixed several stability issues
  163. -Fixed players gaining/losing movement speed
  164. -Fixed acquiring Blade of Exile by co-op partners
  165. -Fixed rotation of quest items for co-op partners
  166. -Fixed disappearing minimap icon of shrines
  167. +Gameplay fixes:
  168. -Fixed bug where player cannot gain Karma after reaching character level 95
  169. -Fixed potential blocker while fighting Belly
  170. -Fixed places in the Hub where player could get stuck
  171. -Fixed weapon being transparent after it was used as a turret during Vanish and later picked up after Vanish ended- Fixed hold RMB to channel healing
  172. -Fixed auto weapon change when out of ammo
  173. -Fixed client climbing cancel on cutscene launch
  174. -Fixed weapon autochange after running out of ammo for manual detonator and laser guidance gems
  175. -Fixed places where player can get stuck
  176. -Fixed a rare issue with katana force slash crashing the game
  177. -Fixed door opening in Yakuza Mansion
  178. -Fixed enemy Herculon not attacking after loosing an arm
  179. -Enemy navigation fixes
  180. -Fixed enemy Hammerhead behavior after losing left arm
  181. -Fixed weak spot achievement for melee weapons
  182. -Fixed issues with enemies using 'harpoon'
  183. -Fixed Ancient Goddess Ameonna hp bar on death
  184. -Fixed sending sound signal from explosions
  185. ------------------------------------------------------
  186. -Update 7&8(V1.1.6.0):
  187. +Photo mode:
  188. -Fixed photo mode camera orientation reset when changing fov
  189. +Engine fixes:
  190. -Fixed 'Saved Games' relocation
  191. -Corrected blade intersection test
  192. -Fixed missing shadows after changing a map or weather
  193. -Gamepad sensitivity curve adjustments
  194. +Gameplay fixes:
  195. -Fixed blob transformation when he is electrocuted
  196. -Fixed Warlord force slash bug
  197. -Fixed incorrect Vanish behavior
  198. -'Plasmoid' camera clipping fixed
  199. -Pickup item disappearing on hard landing fixed
  200. -Alt weapon ammo counter fixed
  201. -Mech: fix for minigun and grenades killing other enemies
  202. -Fixes for places where player could get stuck
  203. -Added missing minimaps
  204. -Fixed 'Second Chance' skill trigger on Blob transformation
  205. -Various audio fixes
  206. +Multiplayer fixes:
  207. -Fixed rotation of some quest items
  208. -Fixed damage caused effects for other co-op players
  209. -Fixed a bug where co-op partners get level up while still in loading process
  210. -Fixed disappearing weapon after cutscenes in some circumstances
  211. -Some optimizations
  212. -Fixed quest sword not showing up for clients
  213. -Fixed barrier not spawning when fighting the last boss
  214. -Fixed a situation in which client is blocked in hub after he is teleported to a cutscene from active mission
  215. -Fixed chi and health not regenerating while in hub for client that teleporting to a cutscene
  216. -Fixed client spawning outside of temple when dying during the fight with acolytes
  217. -Fixed a possibility for a client to be forcibly teleported to a level from hub
  218. -Fixed quest giver Kamiko not spawning for clients in hub area
  219. -Fixed client block on 018kmh after last cutscene
  220. -Fixed door sigil for clients
  221. -Fixed taking damage from neutral opponents
  222. -Fixed anvil not showing for clients
  223. -Fixed Kamiko's spikes remaining on map for clients
  224. -Fixed an issue with client seeing closed vault doors after he joined during a cutscene
  225. +UI:
  226. -Levels of other players are visible on their avatars
  227. -Players will get notifications via multiplayer chat about teammate's death, level up, connecting and disconnecting
  228. ------------------------------------------------------
  229. -Update 9&10(V1.1.7.1):
  230. +UI:
  231. -Added gem filtering
  232. -Fixed inventory hang bug
  233. -Added option for canceling conversations using "Escape" on keyboard or "B button" on gamepad
  234. -Fixed calculating multiline label size
  235. -Added hiding client hud after a challenge
  236. -Fixed gem crafting exploit
  237. -Fixed an issue with embedding elemental gems
  238. -Fixed an input bug that could occur after dying in challenges while in menus
  239. -Fixed crafting gems that are restricted to weapons
  240. +Multiplayer:
  241. -Various stability fixes
  242. -Fixed a possible crash after using explosive bolts
  243. +Photo mode:
  244. -Fixed "Lock in first person" screenshots
  245. -Fixed "screenshot" command in photo mode
  246. -Fixed exposure increasing
  247. +Gameplay fixes:
  248. -Slight improvements to double jump
  249. -Fixed teleporting after loading bug
  250. -Weapon history fixes
  251. ------------------------------------------------------
  252. -Update 11(V1.1.8.0):
  253. - Fixed blocking weapon after interrupting climbing on ladder by starting a cutscene.
  254. - Fixed sprint speed after zoom and cutscenes
  255. - Fixed hands animation after releasing teleport button.
  256. - Fixed a hud issue caused by interrupting a teleport by cutscene in multiplayer.
  257. - Fixed enemy navigation in challenge levels
  258. - Fixed various audio issues on levels
  259. - Fixed objects hovering in mid-air in certain conditions
  260. - Fixed various issues with spawning enemies
  261. - Fixed various issues with objects in cutscenes
  262. - Fixed lightning issues on levels
  263. - Fixed various collision issues on levels
  264. - Evil rabbit spawn fix.
  265. - The friendly Crawler in the hub got a new mask and a new name
  266. - Certain Champions have invested in stronger bodyguards in order to hold off the Wangpocalypse
  267. ------------------------------------------------------
  268. -Update 12(V1.1.9.0):
  269. Gameplay:
  270. Added new reload animations for full clip
  271. Multiplayer:
  272. - Fixed a quest barrier persisting for client who joined during gameplay
  273. - Fixed explodable damage indicators
  274. - Enemies now regnerate HP after client dies
  275. - Fixed damage future weapons damage indicators
  276. - Fixed coop issues with Crampus giftbag
  277. - Fixed cutscene display for client when he was in hub after triggering it
  278. - Fixed game difficulty displayed on server list
  279. Engine:
  280. - Intel graphics card crashfix
  281. - Fix for some Radeon issues
  282. ------------------------------------------------------
  283. Update 13(V1.1.10.0):
  284. The Shadow Warrior 2: Bounty Hunt Part 1 DLC piles on the action with fourteen wild new missions, two dazzling new weapons, and four tantalizing new perks for Lo Wang and the gang. Battle alone or with up to four ninjas in crime in some of the most over the top missions yet like Plague of the Bunny Lords, 50 Shades of Shade, and Danger Zone on Mt. Akuma. Strike at the demon hordes with new perks like Revenge and Shared Pain or arm up with the new Medusa Ray and EX-GF01 minigun.
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