clanjos

Sixth World Tarot

Mar 17th, 2019
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  1. 2Cup
  2. 2Con
  3. 2Bat
  4. 2Bla
  5. 3Cup
  6. 3Con
  7. 3Bat
  8. 3Bla
  9. 4Cup
  10. 4Con
  11. 4Bat
  12. 4Bla
  13. 5Cup
  14. 5Con
  15. 5Bat
  16. 5Bla
  17. 6Cup
  18. 6Con
  19. 6Bat
  20. 6Bla
  21. 7Cup
  22. 7Con
  23. 7Bat
  24. 7Bla
  25. 8Cup
  26. 8Con
  27. 8Bat
  28. 8Bla
  29. 9Cup
  30. 9Con
  31. 9Bat
  32. 9Bla
  33. 10Cup
  34. 10Con
  35. 10Bat
  36. 10Bla
  37. PCup
  38. PCon
  39. PBat
  40. PBla
  41. JCup
  42. JCon
  43. JBat
  44. JBla
  45. QCup
  46. QCon
  47. QBat
  48. QBla
  49. KCup
  50. KCon
  51. KBat
  52. KBla
  53. ACup
  54. ACon
  55. ABat
  56. ABla
  57. The Bastard- The monster, Mushroomman #2
  58. The Matrix-
  59. High Priestess
  60. Aes Sidh Banerig- The Spell Card, Pot of Greed! [Draw 2, activate them]
  61. Chief Executive- The Trap Card, Threatening Roar! [immediate intimidate check, +4 bonus]
  62. The Higher Power [1 free point of edge until end of combat]
  63. The Avatars- The Field Spell, Yami! All spellcasters gain 200 Attack points! [+2 to attack and spellcasting rolls]
  64. The Ride [+2d6 to Initiative Score]
  65. Discipline [+2 to all limits]
  66. The Hermit
  67. Wheel of Fortune- The Continuous Spell, Dangerous Machine Type Six! [Roll d6, on odd, +3 to all roll, on even, -3]
  68. The Vigilante- I Special Summon a monster from my hand! The mighty Laval Burner! [Force 12 Spirit of Man]
  69. The Hanged Man [-3 penalty on Defense rolls]
  70. The 404 [Edge Value Reduced to 1 for combat]
  71. Threshold: The Spell Card, Onslaught of the Fire Kings! [Immediately choose and summon a minor arcana spirit]
  72. The Dragon
  73. Tower
  74. Comet
  75. Shadows
  76. Eclipse- The Equip Spell Card, Metasilver Armor! [Enemies at -4 to hit summoner]
  77. Karma
  78.  
  79. Ice Storm: The Spell Card, Survival's End!
  80. Sludge Armor: The Trap Card, Raregold Armor!
  81. Stunball: The Effect Monster, Thunder Lizard!
  82. Heal: The Spell Card, Supremacy Berry!
  83. Bug Zapper: The Spell Card, Eradicating Aerosol!
  84. Gravity Well: The Trap Card, Gravity Bind!
  85. Rewind: The Effect Monster, Morphing Jar!
  86. Alarm Ward:
  87. Watcher Spirit:
  88. Machine Spirit: The Spell Card, Iron Call!
  89.  
  90. Blades Air, Cups Water, Coins Earth, Batons Fire
  91. Page: Force 9, Guard Power. Out of combat, stays until it prevents a glitch or accident
  92. Knight: Force 10, elemental attack. Out of combat, goes home.
  93. Queen: Force 11, Magical Guard until end of combat. Outside, one use of divining, then heads home.
  94. King: Force 12, Engulf. Outside, one use of divining, then heads home.
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