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- #include <aimbot_dc.inc>
- native submit_vector(playerid, data[E_SHOT_VECTOR]);
- public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
- {
- new data[E_SHOT_VECTOR];
- CollectDataOPWS(data, playerid, weaponid, hittype, hitid, fX, fY, fZ);
- submit_vector(playerid, data);
- return 1;
- }
- forward OnPlayerSuspectedForAimbot(playerid, Float:probabilities[3], time[3]);
- public OnPlayerSuspectedForAimbot(playerid, Float:probabilities[3], time[3])
- {
- if(!IsPlayerConnected(playerid))
- return 1;
- const Float:cutoff = 0.6;
- new Float:avg = (probabilities[0] + probabilities[1] + probabilities[2])/3;
- if(avg > cutoff) {
- new string[ 128 ];
- format(string, sizeof(string), "{F81414}YUB AC/C | {F3FF02}%s (%d) - Aimbot Detektovan (visi stepen vjerovatnoce)", GetPlayerNameEx(playerid), playerid);
- SendAdminMessage(COLOR_GRAY, string);//prilagodi
- }
- }
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