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dann1s

Anti-Aimbot

Sep 25th, 2019
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  1. #include <aimbot_dc.inc>
  2. native submit_vector(playerid, data[E_SHOT_VECTOR]);
  3. public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  4. {
  5.     new data[E_SHOT_VECTOR];
  6.     CollectDataOPWS(data, playerid, weaponid, hittype, hitid, fX, fY, fZ);
  7.     submit_vector(playerid, data);
  8.     return 1;
  9. }
  10. forward OnPlayerSuspectedForAimbot(playerid, Float:probabilities[3], time[3]);
  11. public OnPlayerSuspectedForAimbot(playerid, Float:probabilities[3], time[3])
  12. {
  13.     if(!IsPlayerConnected(playerid))
  14.         return 1;
  15.  
  16.     const Float:cutoff = 0.6;
  17.     new Float:avg = (probabilities[0] + probabilities[1] + probabilities[2])/3;
  18.                            
  19.     if(avg > cutoff) {
  20.         new string[ 128 ];
  21.         format(string, sizeof(string), "{F81414}YUB AC/C | {F3FF02}%s (%d) - Aimbot Detektovan (visi stepen vjerovatnoce)", GetPlayerNameEx(playerid), playerid);
  22.         SendAdminMessage(COLOR_GRAY, string);//prilagodi
  23.     }
  24. }
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