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- local keyboard_test = keyboardUI("SAY MY NAME")
- keyboard_test:setValue("TEST")
- while true do
- keyboard_test:update()
- keyboard_test:draw()
- if keyboard_test:isFinished() then
- break
- end
- end
- local alert_test = alertUI("YOU ARE?", keyboard_test:getValue())
- while true do
- alert_test:update()
- alert_test:draw()
- if alert_test:isFinished() then
- break
- end
- end
- alert_test:setTitle("NO!!! YOU ARE:")
- alert_test:setMessage("BEST IN THE WORLD")
- while true do
- alert_test:update()
- alert_test:draw()
- if alert_test:isFinished() then
- break
- end
- end
- local alert_test = alertUI("DO YOU WANNA PLAY", "[A]YES\n[B]NO")
- alert_test:addActivationButton("a")
- alert_test:addActivationButton("b")
- alert_test:draw()
- while true do
- alert_test:update()
- if alert_test:isFinished() then
- break
- end
- end
- which_key = alert_test:getButton()
- if which_key == "a" then
- alert_test:setTitle("ALRIGHT")
- alert_test:setMessage("LET`S PLAY")
- elseif which_key == "b" then
- alert_test:setTitle("Okay")
- alert_test:setMessage(":(")
- end
- alert_test:draw()
- while true do
- alert_test:update()
- if alert_test:isFinished() then
- break
- end
- end
- local alert_test = progressUI("ROCKET", "launch")
- for i = 0, 100 do
- display.fill_screen(0)
- alert_test:setProgress(i)
- alert_test:draw()
- util.sleep(0.05)
- end
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