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cat568

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Mar 16th, 2019
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  1. --just put this on the top of a script and boom 89% works
  2. --note this does not work on big scripts
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. }
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. g.service = g.GetService
  123.  
  124. g.RunService = FakeService({
  125. RenderStepped = _rg:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127. self._btrs[name] = self.Heartbeat:Connect(fun)
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. },"RunService")
  133.  
  134. setmetatable(g,{
  135. __index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end,
  139. __newindex = fsmt.__newindex,
  140. __call = fsmt.__call
  141. })
  142. --Changing owner to fake player object to support owner:GetMouse()
  143. game,owner = g,g.Players.LocalPlayer
  144. end
  145.  
  146.  
  147. --By Rufus14
  148. mouse = game.Players.LocalPlayer:GetMouse()
  149. rig = game.Players.LocalPlayer.Character.Torso
  150. game.Players.LocalPlayer.Character.Animate:destroy()
  151. run = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  152. run.SoundId = "rbxassetid://142665235"
  153. run.Volume = 0
  154. run.Looped = true
  155. run:Play()
  156. run.PlaybackSpeed = 1.2
  157. print(rig["Left Hip"].C0)
  158. print(rig["Right Hip"].C0)
  159. cart = Instance.new("Part", rig)
  160. cart.CanCollide = false
  161. weld = Instance.new("Weld", cart)
  162. weld.Part0 = cart
  163. weld.Part1 = rig
  164. mesh = Instance.new("SpecialMesh", cart)
  165. mesh.MeshId = "rbxassetid://552693518"
  166. mesh.TextureId = "rbxassetid://552693524"
  167. mesh.Scale = Vector3.new(7.2,7,8)
  168. weld.C0 = weld.C0 * CFrame.new(0,1,4.2)
  169. walking = true
  170. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25
  171. for i = 1,20 do
  172. wait()
  173. rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
  174. rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
  175. end
  176. function walk(key)
  177. key = key:lower()
  178. if key == "w" then
  179. walking = true
  180. run.Volume = 10
  181. if walking == true then
  182. wait()
  183. for i = 1,5 do
  184. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  185. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  186. end
  187. while walking == true do
  188. for i = 1,5 do
  189. wait()
  190. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  191. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  192. end
  193. for i = 1,5 do
  194. wait()
  195. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  196. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  197. end
  198. end
  199. end
  200. end
  201. end
  202. mouse.KeyDown:connect(walk)
  203. function notwalk(key)
  204. key = key:lower()
  205. if key == "w" then
  206. walking = false
  207. run.Volume = 0
  208. for i = 1,10 do
  209. wait()
  210. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  211. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  212. end
  213. end
  214. end
  215. mouse.KeyUp:connect(notwalk)
  216. ---------------------------------
  217. walking1 = false
  218. function walk1(key)
  219. key = key:lower()
  220. if key == "d" then
  221. walking1 = true
  222. if walking1 == true then
  223. wait()
  224. run.Volume = 10
  225. for i = 1,5 do
  226. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  227. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  228. end
  229. while walking1 == true do
  230. for i = 1,5 do
  231. wait()
  232. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  233. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  234. end
  235. for i = 1,5 do
  236. wait()
  237. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  238. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  239. end
  240. end
  241. end
  242. end
  243. end
  244. mouse.KeyDown:connect(walk1)
  245. function notwalk1(key)
  246. key = key:lower()
  247. if key == "d" then
  248. walking1 = false
  249. run.Volume = 0
  250. for i = 1,10 do
  251. wait()
  252. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  253. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  254. end
  255. end
  256. end
  257. mouse.KeyUp:connect(notwalk1)
  258. ------------------------------------------
  259. walking2 = false
  260. function walk2(key)
  261. key = key:lower()
  262. if key == "a" then
  263. walking2 = true
  264. run.Volume = 10
  265. if walking2 == true then
  266. wait()
  267. for i = 1,5 do
  268. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  269. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  270. end
  271. while walking2 == true do
  272. for i = 1,5 do
  273. wait()
  274. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  275. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  276. end
  277. for i = 1,5 do
  278. wait()
  279. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  280. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  281. end
  282. end
  283. end
  284. end
  285. end
  286. mouse.KeyDown:connect(walk2)
  287. function notwalk2(key)
  288. key = key:lower()
  289. if key == "a" then
  290. walking2 = false
  291. run.Volume = 0
  292. for i = 1,10 do
  293. wait()
  294. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  295. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  296. end
  297. end
  298. end
  299. mouse.KeyUp:connect(notwalk2)
  300. ----------------------------------------------------
  301. walking3 = false
  302. function walk3(key)
  303. key = key:lower()
  304. if key == "s" then
  305. walking3 = true
  306. run.Volume = 10
  307. if walking3 == true then
  308. wait()
  309. for i = 1,5 do
  310. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  311. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  312. end
  313. while walking3 == true do
  314. for i = 1,5 do
  315. wait()
  316. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  317. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  318. end
  319. for i = 1,5 do
  320. wait()
  321. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  322. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  323. end
  324. end
  325. end
  326. end
  327. end
  328. mouse.KeyDown:connect(walk3)
  329. function notwalk3(key)
  330. key = key:lower()
  331. if key == "s" then
  332. walking3 = false
  333. run.Volume = 0
  334. for i = 1,10 do
  335. wait()
  336. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  337. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  338. end
  339. end
  340. end
  341. mouse.KeyUp:connect(notwalk3)
  342. grabbing = true
  343. function grab1(cart1)
  344. if grabbing == true then
  345. local torso = cart1.Parent:findFirstChild("Torso")
  346. if torso ~= nil then
  347. local hum = cart1.Parent:findFirstChild("Humanoid")
  348. if hum ~= nil then
  349. hum.PlatformStand = true
  350. local weld1 = Instance.new("Weld", torso)
  351. weld1.Part0 = torso
  352. weld1.Part1 = cart
  353. weld1.C0 = weld1.C0 * CFrame.Angles(-8,0,1.2) * CFrame.new(0,-1.4,0)
  354. end
  355. end
  356. end
  357. end
  358. cart.Touched:connect(grab1)
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