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1 | --just put this on the top of a script and boom 89% works | |
2 | --note this does not work on big scripts | |
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,game,owner = owner,game | |
5 | local RealPlayer = Player | |
6 | do | |
7 | local rp = RealPlayer | |
8 | script.Parent = rp.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent then | |
34 | for _,f in pairs(t.Functions) do | |
35 | f(...) | |
36 | end | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=rp then return end | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | if not io.isMouse then | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | for _,t in pairs(CAS.Actions) do | |
52 | for _,k in pairs(t.Keys) do | |
53 | if k==io.KeyCode then | |
54 | t.Function(t.Name,io.UserInputState,io) | |
55 | end | |
56 | end | |
57 | end | |
58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
60 | end | |
61 | end) | |
62 | Event.Parent = NLS([==[ | |
63 | local Player = game:GetService("Players").LocalPlayer | |
64 | local Event = script:WaitForChild("UserInput_Event") | |
65 | ||
66 | local Mouse = Player:GetMouse() | |
67 | local UIS = game:GetService("UserInputService") | |
68 | local input = function(io,a) | |
69 | if a then return end | |
70 | --Since InputObject is a client-side instance, we create and pass table instead | |
71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
72 | end | |
73 | UIS.InputBegan:Connect(input) | |
74 | UIS.InputEnded:Connect(input) | |
75 | ||
76 | local h,t | |
77 | --Give the server mouse data 30 times every second, but only if the values changed | |
78 | --If player is not moving their mouse, client won't fire events | |
79 | while wait(1/30) do | |
80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | ||
86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
87 | --Real game object | |
88 | local _rg = game | |
89 | ||
90 | --Metatable for fake service | |
91 | local fsmt = { | |
92 | __index = function(self,k) | |
93 | local s = rawget(self,"_RealService") | |
94 | if s then return s[k] end | |
95 | end, | |
96 | __newindex = function(self,k,v) | |
97 | local s = rawget(self,"_RealService") | |
98 | if s then s[k]=v end | |
99 | end, | |
100 | __call = function(self,...) | |
101 | local s = rawget(self,"_RealService") | |
102 | if s then return s(...) end | |
103 | end | |
104 | } | |
105 | local function FakeService(t,RealService) | |
106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
107 | return setmetatable(t,fsmt) | |
108 | end | |
109 | ||
110 | --Fake game object | |
111 | local g = { | |
112 | GetService = function(self,s) | |
113 | return self[s] | |
114 | end, | |
115 | Players = FakeService({ | |
116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
117 | },"Players"), | |
118 | UserInputService = FakeService(UIS,"UserInputService"), | |
119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
120 | } | |
121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
122 | g.service = g.GetService | |
123 | ||
124 | g.RunService = FakeService({ | |
125 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
126 | BindToRenderStep = function(self,name,_,fun) | |
127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
128 | end, | |
129 | UnbindFromRenderStep = function(self,name) | |
130 | self._btrs[name]:Disconnect() | |
131 | end, | |
132 | },"RunService") | |
133 | ||
134 | setmetatable(g,{ | |
135 | __index=function(self,s) | |
136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
138 | end, | |
139 | __newindex = fsmt.__newindex, | |
140 | __call = fsmt.__call | |
141 | }) | |
142 | --Changing owner to fake player object to support owner:GetMouse() | |
143 | game,owner = g,g.Players.LocalPlayer | |
144 | end | |
145 | ||
146 | ||
147 | --By Rufus14 | |
148 | mouse = game.Players.LocalPlayer:GetMouse() | |
149 | rig = game.Players.LocalPlayer.Character.Torso | |
150 | game.Players.LocalPlayer.Character.Animate:destroy() | |
151 | run = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) | |
152 | run.SoundId = "rbxassetid://142665235" | |
153 | run.Volume = 0 | |
154 | run.Looped = true | |
155 | run:Play() | |
156 | run.PlaybackSpeed = 1.2 | |
157 | print(rig["Left Hip"].C0) | |
158 | print(rig["Right Hip"].C0) | |
159 | cart = Instance.new("Part", rig) | |
160 | cart.CanCollide = false | |
161 | weld = Instance.new("Weld", cart) | |
162 | weld.Part0 = cart | |
163 | weld.Part1 = rig | |
164 | mesh = Instance.new("SpecialMesh", cart) | |
165 | mesh.MeshId = "rbxassetid://552693518" | |
166 | mesh.TextureId = "rbxassetid://552693524" | |
167 | mesh.Scale = Vector3.new(7.2,7,8) | |
168 | weld.C0 = weld.C0 * CFrame.new(0,1,4.2) | |
169 | walking = true | |
170 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25 | |
171 | for i = 1,20 do | |
172 | wait() | |
173 | rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08) | |
174 | rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08) | |
175 | end | |
176 | function walk(key) | |
177 | key = key:lower() | |
178 | if key == "w" then | |
179 | walking = true | |
180 | run.Volume = 10 | |
181 | if walking == true then | |
182 | wait() | |
183 | for i = 1,5 do | |
184 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2) | |
185 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2) | |
186 | end | |
187 | while walking == true do | |
188 | for i = 1,5 do | |
189 | wait() | |
190 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4) | |
191 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4) | |
192 | end | |
193 | for i = 1,5 do | |
194 | wait() | |
195 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4) | |
196 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4) | |
197 | end | |
198 | end | |
199 | end | |
200 | end | |
201 | end | |
202 | mouse.KeyDown:connect(walk) | |
203 | function notwalk(key) | |
204 | key = key:lower() | |
205 | if key == "w" then | |
206 | walking = false | |
207 | run.Volume = 0 | |
208 | for i = 1,10 do | |
209 | wait() | |
210 | rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
211 | rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
212 | end | |
213 | end | |
214 | end | |
215 | mouse.KeyUp:connect(notwalk) | |
216 | --------------------------------- | |
217 | walking1 = false | |
218 | function walk1(key) | |
219 | key = key:lower() | |
220 | if key == "d" then | |
221 | walking1 = true | |
222 | if walking1 == true then | |
223 | wait() | |
224 | run.Volume = 10 | |
225 | for i = 1,5 do | |
226 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2) | |
227 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2) | |
228 | end | |
229 | while walking1 == true do | |
230 | for i = 1,5 do | |
231 | wait() | |
232 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4) | |
233 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4) | |
234 | end | |
235 | for i = 1,5 do | |
236 | wait() | |
237 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4) | |
238 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4) | |
239 | end | |
240 | end | |
241 | end | |
242 | end | |
243 | end | |
244 | mouse.KeyDown:connect(walk1) | |
245 | function notwalk1(key) | |
246 | key = key:lower() | |
247 | if key == "d" then | |
248 | walking1 = false | |
249 | run.Volume = 0 | |
250 | for i = 1,10 do | |
251 | wait() | |
252 | rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
253 | rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
254 | end | |
255 | end | |
256 | end | |
257 | mouse.KeyUp:connect(notwalk1) | |
258 | ------------------------------------------ | |
259 | walking2 = false | |
260 | function walk2(key) | |
261 | key = key:lower() | |
262 | if key == "a" then | |
263 | walking2 = true | |
264 | run.Volume = 10 | |
265 | if walking2 == true then | |
266 | wait() | |
267 | for i = 1,5 do | |
268 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2) | |
269 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2) | |
270 | end | |
271 | while walking2 == true do | |
272 | for i = 1,5 do | |
273 | wait() | |
274 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4) | |
275 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4) | |
276 | end | |
277 | for i = 1,5 do | |
278 | wait() | |
279 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4) | |
280 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4) | |
281 | end | |
282 | end | |
283 | end | |
284 | end | |
285 | end | |
286 | mouse.KeyDown:connect(walk2) | |
287 | function notwalk2(key) | |
288 | key = key:lower() | |
289 | if key == "a" then | |
290 | walking2 = false | |
291 | run.Volume = 0 | |
292 | for i = 1,10 do | |
293 | wait() | |
294 | rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
295 | rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
296 | end | |
297 | end | |
298 | end | |
299 | mouse.KeyUp:connect(notwalk2) | |
300 | ---------------------------------------------------- | |
301 | walking3 = false | |
302 | function walk3(key) | |
303 | key = key:lower() | |
304 | if key == "s" then | |
305 | walking3 = true | |
306 | run.Volume = 10 | |
307 | if walking3 == true then | |
308 | wait() | |
309 | for i = 1,5 do | |
310 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2) | |
311 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2) | |
312 | end | |
313 | while walking3 == true do | |
314 | for i = 1,5 do | |
315 | wait() | |
316 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4) | |
317 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4) | |
318 | end | |
319 | for i = 1,5 do | |
320 | wait() | |
321 | rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4) | |
322 | rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4) | |
323 | end | |
324 | end | |
325 | end | |
326 | end | |
327 | end | |
328 | mouse.KeyDown:connect(walk3) | |
329 | function notwalk3(key) | |
330 | key = key:lower() | |
331 | if key == "s" then | |
332 | walking3 = false | |
333 | run.Volume = 0 | |
334 | for i = 1,10 do | |
335 | wait() | |
336 | rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
337 | rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
338 | end | |
339 | end | |
340 | end | |
341 | mouse.KeyUp:connect(notwalk3) | |
342 | grabbing = true | |
343 | function grab1(cart1) | |
344 | if grabbing == true then | |
345 | local torso = cart1.Parent:findFirstChild("Torso") | |
346 | if torso ~= nil then | |
347 | local hum = cart1.Parent:findFirstChild("Humanoid") | |
348 | if hum ~= nil then | |
349 | hum.PlatformStand = true | |
350 | local weld1 = Instance.new("Weld", torso) | |
351 | weld1.Part0 = torso | |
352 | weld1.Part1 = cart | |
353 | weld1.C0 = weld1.C0 * CFrame.Angles(-8,0,1.2) * CFrame.new(0,-1.4,0) | |
354 | end | |
355 | end | |
356 | end | |
357 | end | |
358 | cart.Touched:connect(grab1) |