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Towny config

Sep 12th, 2020
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  1. version:
  2.  # This is the current version of Towny.  Please do not edit.
  3.   version: 0.96.2.3
  4.   # This is for showing the changelog on updates.  Please do not edit.
  5.   last_run_version: 0.96.2.3
  6. # The language file you wish to use
  7. language: english.yml
  8.  
  9. ############################################################
  10. # +------------------------------------------------------+ #
  11. # |                   Permission nodes                   | #
  12. # +------------------------------------------------------+ #
  13. ############################################################
  14.  
  15. #  Possible permission nodes
  16. #
  17. #    for a full list of permission nodes visit:
  18. #    https://github.com/TownyAdvanced/Towny/wiki/Towny-Permission-Nodes
  19. permissions: ''
  20.  
  21. ############################################################
  22. # +------------------------------------------------------+ #
  23. # |                Town and Nation levels                | #
  24. # +------------------------------------------------------+ #
  25. ############################################################
  26.  
  27. levels:
  28.  # default Town levels.
  29.   town_level:
  30.   - numResidents: 0
  31.     namePostfix: ' Ruins'
  32.     mayorPrefix: 'Spirit '
  33.     namePrefix: ''
  34.     mayorPostfix: ''
  35.     townBlockLimit: 1
  36.     upkeepModifier: 1.0
  37.     townOutpostLimit: 0
  38.     townBlockBuyBonusLimit: 20
  39.   - numResidents: 1
  40.     namePostfix: ' (Liten by)'
  41.     mayorPrefix: 'Lantbrukare '
  42.     namePrefix: ''
  43.     mayorPostfix: ''
  44.     townBlockLimit: 16
  45.     upkeepModifier: 1.0
  46.     townOutpostLimit: 0
  47.     townBlockBuyBonusLimit: 20
  48.   - numResidents: 2
  49.     namePostfix: ' (By)'
  50.     mayorPrefix: 'Borgmästare '
  51.     namePrefix: ''
  52.     mayorPostfix: ''
  53.     townBlockLimit: 32
  54.     upkeepModifier: 1.0
  55.     townOutpostLimit: 1
  56.     townBlockBuyBonusLimit: 20
  57.   - numResidents: 6
  58.     namePostfix: ' (Stor by)'
  59.     mayorPrefix: 'Borgmästare '
  60.     namePrefix: ''
  61.     mayorPostfix: ''
  62.     townBlockLimit: 96
  63.     upkeepModifier: 1.0
  64.     townOutpostLimit: 1
  65.     townBlockBuyBonusLimit: 20
  66.   - numResidents: 10
  67.     namePostfix: ' (Samhälle)'
  68.     mayorPrefix: 'Kommunalråd '
  69.     namePrefix: ''
  70.     mayorPostfix: ''
  71.     townBlockLimit: 160
  72.     upkeepModifier: 1.0
  73.     townOutpostLimit: 2
  74.     townBlockBuyBonusLimit: 20
  75.   - numResidents: 14
  76.     namePostfix: ' (Liten stad)'
  77.     mayorPrefix: 'Kommunalråd  '
  78.     namePrefix: ''
  79.     mayorPostfix: ''
  80.     townBlockLimit: 224
  81.     upkeepModifier: 1.0
  82.     townOutpostLimit: 2
  83.     townBlockBuyBonusLimit: 20
  84.   - numResidents: 20
  85.     namePostfix: ' (Stad)'
  86.     mayorPrefix: 'Kommunalråd  '
  87.     namePrefix: ''
  88.     mayorPostfix: ''
  89.     townBlockLimit: 320
  90.     upkeepModifier: 1.0
  91.     townOutpostLimit: 3
  92.     townBlockBuyBonusLimit: 20
  93.   - numResidents: 24
  94.     namePostfix: ' (Stor stad)'
  95.     mayorPrefix: 'Guvernör  '
  96.     namePrefix: ''
  97.     mayorPostfix: ''
  98.     townBlockLimit: 384
  99.     upkeepModifier: 1.0
  100.     townOutpostLimit: 3
  101.     townBlockBuyBonusLimit: 20
  102.   - numResidents: 28
  103.     namePostfix: ' (Metropol)'
  104.     mayorPrefix: 'Landshövding '
  105.     namePrefix: ''
  106.     mayorPostfix: ''
  107.     townBlockLimit: 448
  108.     upkeepModifier: 1.0
  109.     townOutpostLimit: 4
  110.     townBlockBuyBonusLimit: 20
  111.   # default Nation levels.
  112.   nation_level:
  113.   - kingPostfix: ''
  114.     capitalPostfix: ''
  115.     upkeepModifier: 1.0
  116.     kingPrefix: 'Leader '
  117.     capitalPrefix: ''
  118.     numResidents: 0
  119.     nationBonusOutpostLimit: 0
  120.     namePostfix: ' (Nation)'
  121.     townBlockLimitBonus: 10
  122.     namePrefix: 'Land of '
  123.     nationZonesSize: 1
  124.     nationTownUpkeepModifier: 1.0
  125.   - kingPostfix: ''
  126.     capitalPostfix: ''
  127.     upkeepModifier: 1.0
  128.     kingPrefix: 'Count '
  129.     capitalPrefix: ''
  130.     numResidents: 10
  131.     nationBonusOutpostLimit: 1
  132.     namePostfix: ' (Nation)'
  133.     townBlockLimitBonus: 20
  134.     namePrefix: 'Federation of '
  135.     nationZonesSize: 1
  136.     nationTownUpkeepModifier: 1.0
  137.   - kingPostfix: ''
  138.     capitalPostfix: ''
  139.     upkeepModifier: 1.0
  140.     kingPrefix: 'Duke '
  141.     capitalPrefix: ''
  142.     numResidents: 20
  143.     nationBonusOutpostLimit: 2
  144.     namePostfix: ' (Nation)'
  145.     townBlockLimitBonus: 40
  146.     namePrefix: 'Dominion of '
  147.     nationZonesSize: 1
  148.     nationTownUpkeepModifier: 1.0
  149.   - kingPostfix: ''
  150.     capitalPostfix: ''
  151.     upkeepModifier: 1.0
  152.     kingPrefix: 'King '
  153.     capitalPrefix: ''
  154.     numResidents: 30
  155.     nationBonusOutpostLimit: 3
  156.     namePostfix: ' (Nation)'
  157.     townBlockLimitBonus: 60
  158.     namePrefix: 'Kingdom of '
  159.     nationZonesSize: 2
  160.     nationTownUpkeepModifier: 1.0
  161.   - kingPostfix: ''
  162.     capitalPostfix: ''
  163.     upkeepModifier: 1.0
  164.     kingPrefix: 'Emperor '
  165.     capitalPrefix: ''
  166.     numResidents: 40
  167.     nationBonusOutpostLimit: 4
  168.     namePostfix: ' Empire'
  169.     townBlockLimitBonus: 100
  170.     namePrefix: 'The '
  171.     nationZonesSize: 2
  172.     nationTownUpkeepModifier: 1.0
  173.   - kingPostfix: ''
  174.     capitalPostfix: ''
  175.     upkeepModifier: 1.0
  176.     kingPrefix: 'Borgmästare '
  177.     capitalPrefix: ''
  178.     numResidents: 60
  179.     nationBonusOutpostLimit: 3
  180.     namePostfix: ' Rike'
  181.     townBlockLimitBonus: 130
  182.     namePrefix: 'The '
  183.     nationZonesSize: 3
  184.     nationTownUpkeepModifier: 1.0
  185.  
  186. ############################################################
  187. # +------------------------------------------------------+ #
  188. # |               Town Claim/new defaults                | #
  189. # +------------------------------------------------------+ #
  190. ############################################################
  191.  
  192. town:
  193.  # Default public status of the town (used for /town spawn)
  194.   default_public: 'true'
  195.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  196.   default_open: 'false'
  197.   # Default town board
  198.   default_board: /town set board [msg]
  199.   # Default tax settings for new towns.
  200.   default_taxes:
  201.    # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  202.     tax: '10'
  203.     # Default amount of shop tax of a new town.
  204.     shop_tax: '0.0'
  205.     # Default amount of embassy tax of a new town.
  206.     embassy_tax: '0.0'
  207.     # Default amount for town's plottax costs.
  208.     plot_tax: '0.0'
  209.     # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  210.     taxpercentage: 'false'
  211.     # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  212.     # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  213.     minimumtax: '0.0'
  214.   # Limits the maximum amount of bonus blocks a town can buy.
  215.   # This setting does nothing when town.max_purchased_blocks_uses_town_levels is set to true.
  216.   max_purchased_blocks: '20'
  217.   # When set to true, the town_level section of the config determines the maximum number of bonus blocks a town can purchase.
  218.   max_purchased_blocks_uses_town_levels: 'true'
  219.   # maximum number of plots any single resident can own
  220.   max_plots_per_resident: '100'
  221.   # maximum number used in /town claim/unclaim # commands.
  222.   # set to 0 to disable limiting of claim radius value check.
  223.   # keep in mind that the default value of 4 is a radius,
  224.   # and it will allow claiming 9x9 (80 plots) at once.
  225.   max_claim_radius_value: '4'
  226.   # Maximum number of towns allowed on the server.
  227.   town_limit: '420'
  228.  
  229.   # If true, the below settings: min_plot_distance_from_town_plot and min_distance_from_town_homeblock
  230.   # will be ignored for towns that are in the same nation. Setting to false will keep all towns separated the same.
  231.   min_distances_ignored_for_towns_in_same_nation: 'true'
  232.  
  233.   # Minimum number of plots any towns plot must be from the next town's own plots.
  234.   # Does not affect towns which are in the same nation.
  235.   # This will prevent town encasement to a certain degree.
  236.   min_plot_distance_from_town_plot: '5'
  237.  
  238.   # Minimum number of plots any towns home plot must be from the next town.
  239.   # Does not affect towns which are in the same nation.
  240.   # This will prevent someone founding a town right on your doorstep
  241.   min_distance_from_town_homeblock: '5'
  242.  
  243.   # Minimum number of plots an outpost must be from any other town's plots.
  244.   # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  245.   # near to each other, but want to keep outposts away from towns.
  246.   min_distance_for_outpost_from_plot: '10'
  247.  
  248.   # Maximum distance between homeblocks.
  249.   # This will force players to build close together.
  250.   max_distance_between_homeblocks: '0'
  251.  
  252.   # The maximum townblocks available to a town is (numResidents * ratio).
  253.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  254.   town_block_ratio: '8'
  255.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  256.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  257.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  258.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  259.   town_block_size: '16'
  260.  
  261.  
  262.   ############################################################
  263.   # +------------------------------------------------------+ #
  264.   # |             Default new world settings               | #
  265.   # +------------------------------------------------------+ #
  266.   ############################################################
  267.  
  268.   # These flags are only used at the initial setup of a new world.
  269.  
  270.   # Once Towny is running each world can be altered from within game
  271.   # using '/townyworld toggle'
  272.  
  273. new_world_settings:
  274.  # Default for new worlds to have towny enabled.
  275.   using_towny: 'true'
  276.  
  277.   pvp:
  278.    # Set if PVP is enabled in this world
  279.     world_pvp: 'true'
  280.     # force_pvp_on is a global flag and overrides any towns flag setting
  281.     force_pvp_on: 'false'
  282.     # If set to false the world will not be included in war events.
  283.     war_allowed: 'true'
  284.  
  285.   mobs:
  286.    # world_monsters_on is a global flag setting per world.
  287.     world_monsters_on: 'true'
  288.     # force_town_monsters_on is a global flag and overrides any towns flag setting
  289.     force_town_monsters_on: 'false'
  290.  
  291.   explosions:
  292.    # Allow explosions in this world
  293.     world_explosions_enabled: 'false'
  294.     # force_explosions_on is a global flag and overrides any towns flag setting
  295.     force_explosions_on: 'false'
  296.  
  297.   fire:
  298.    # Allow fire to be lit and spread in this world.
  299.     world_firespread_enabled: 'true'
  300.     # force_fire_on is a global flag and overrides any towns flag setting
  301.     force_fire_on: 'false'
  302.  
  303.   # Prevent Endermen from picking up and placing blocks.
  304.   enderman_protect: 'true'
  305.   # Disable players trampling crops
  306.   disable_player_crop_trampling: 'true'
  307.   # Disable creatures trampling crops
  308.   disable_creature_crop_trampling: 'true'
  309.  
  310.   # World management settings to deal with un/claiming plots
  311.   plot_management:
  312.     block_delete:
  313.       enabled: 'true'
  314.       # These items will be deleted upon a plot being unclaimed
  315.       unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,WOODEN_DOOR,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,CRIMSON_SIGN,WARPED_SIGN,CRIMSON_WALL_SIGN,WARPED_WALL_SIGN,CRIMSON_DOOR,WARPED_DOOR,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_PRESSURE_PLATE,WARPED_PRESSURE_PLATE,POLISHED_BLACKSTONE_PRESSURE_PLATE
  316.  
  317.     mayor_plotblock_delete:
  318.       enabled: 'true'
  319.       # These items will be deleted upon a mayor using /plot clear
  320.       # To disable deleting replace the current entries with NONE.
  321.       mayor_plot_delete: ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,CRIMSON_WALL_SIGN,CRIMSON_SIGN,WARPED_WALL_SIGN,WARPED_SIGN
  322.  
  323.     revert_on_unclaim:
  324.      # *** WARNING***
  325.       # If this is enabled any town plots which become unclaimed will
  326.       # slowly be reverted to a snapshot taken before the plot was claimed.
  327.       #
  328.       # Regeneration will only work if the plot was
  329.       # claimed under version 0.76.2, or
  330.       # later with this feature enabled
  331.       # Unlike the rest of this config section, the speed setting is not
  332.       # set per-world. What you set for speed will be used in all worlds.
  333.       #
  334.       # If you allow players to break/build in the wild the snapshot will
  335.       # include any changes made before the plot was claimed.
  336.       enabled: 'true'
  337.       speed: 4s
  338.       # These block types will NOT be regenerated
  339.       block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_ORE,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,GLOWSTONE,EMERALD_ORE,EMERALD_BLOCK,NETHERITE_BLOCK,ANCIENT_DEBRIS,GILDED_BLACKSTONE,NETHER_GOLD_ORE,ANCIENT_DEBRIS,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_SIGN,CRIMSON_WALL_SIGN,WARPED_SIGN,WARPED_WALL_SIGN,LODESTONE,RESPAWN_ANCHOR
  340.  
  341.     wild_revert_on_mob_explosion:
  342.      # Enabling this will slowly regenerate holes created in the
  343.       # wilderness by monsters exploding.
  344.       enabled: 'true'
  345.       entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,ExplosiveMinecart
  346.       delay: 20s
  347.  
  348.  
  349.   ############################################################
  350.   # +------------------------------------------------------+ #
  351.   # |                Global town settings                  | #
  352.   # +------------------------------------------------------+ #
  353.   ############################################################
  354.  
  355. global_town_settings:
  356.  # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  357.   friendly_fire: 'true'
  358.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  359.   health_regen:
  360.     speed: 5s
  361.     enable: 'false'
  362.   # Allow towns to claim outposts (a townblock not connected to town).
  363.   allow_outposts: 'true'
  364.   # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  365.   # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  366.   # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  367.   # larger can have more outposts.
  368.   # When activated, this setting will not cause towns who already have higher than their limit
  369.   # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  370.   # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  371.   # be over their limit if they leave the nation.
  372.   limit_outposts_using_town_and_nation_levels: 'true'
  373.   # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  374.   # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  375.   # until they have dropped below their limit.
  376.   # eg: If their limit is 3 then they cannot use /t outpost 4
  377.   over_outpost_limits_stops_teleports: 'false'
  378.   # Allow the use of /town spawn
  379.   # Valid values are: true, false, war, peace
  380.   # When war or peace is set, it is only possible to teleport to the town,
  381.   # when there is a war or peace.
  382.   allow_town_spawn: 'true'
  383.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  384.   # Valid values are: true, false, war, peace
  385.   # When war or peace is set, it is only possible to teleport to the town,
  386.   # when there is a war or peace.
  387.   allow_town_spawn_travel: 'true'
  388.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  389.   # Valid values are: true, false, war, peace
  390.   # When war or peace is set, it is only possible to teleport to the town,
  391.   # when there is a war or peace.
  392.   allow_town_spawn_travel_nation: 'true'
  393.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  394.   # Valid values are: true, false, war, peace
  395.   # When war or peace is set, it is only possible to teleport to the town,
  396.   # when there is a war or peace.
  397.   allow_town_spawn_travel_ally: 'true'
  398.   # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  399.   is_nation_ally_spawning_requiring_public_status: 'false'
  400.   # If non zero it delays any spawn request by x seconds.
  401.   teleport_warmup_time: '0'
  402.   # When set to true, if players are currently in a spawn warmup, moving will cancel their spawn.
  403.   movement_cancels_spawn_warmup: 'false'
  404.   # When set to true, if players are damaged in any way while in a spawn warmup, their spawning will be cancelled.
  405.   damage_cancels_spawn_warmup: 'false'
  406.   # Number of seconds that must pass before a player can use /t spawn or /res spawn.
  407.   spawn_cooldown_time: '10'
  408.   # Decides whether confirmations should appear if you spawn to an area with an associated cost.
  409.   spawn_warnings: 'true'
  410.   # Number of seconds that must pass before pvp can be toggled by a town.
  411.   # Applies to residents of the town using /res toggle pvp, as well as
  412.   # plots having their PVP toggled using /plot toggle pvp.
  413.   pvp_cooldown_time: '30'
  414.   # Respawn the player at his town spawn point when he/she dies
  415.   town_respawn: 'true'
  416.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  417.   town_respawn_same_world_only: 'true'
  418.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  419.   # Allowed options: unclaimed,enemy,neutral
  420.   prevent_town_spawn_in: enemy
  421.   # When this is true, players will respawn to respawn anchors on death rather than their own town. 1.16+ only.
  422.   respawn_anchor_higher_precendence: 'true'
  423.   # Enables the [~Home] message.
  424.   # If false it will make it harder for enemies to find the home block during a war
  425.   show_town_notifications: 'true'
  426.   # When set above zero this is the largest number of residents a town can support before they join/create a nation.
  427.   # Do not set this value to an amount less than the required_number_residents_join_nation below.
  428.   # Do not set this value to an amount less than the required_number_residents_create_nation below.
  429.   maximum_number_residents_without_nation: '0'
  430.   # The required number of residents in a town to join a nation
  431.   # If the number is 0, towns will not require a certain amount of residents to join a nation
  432.   required_number_residents_join_nation: '0'
  433.   # The required number of residents in a town to create a nation
  434.   # If the number is 0, towns will not require a certain amount of residents to create a nation
  435.   required_number_residents_create_nation: '0'
  436.   # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  437.   refund_disband_low_residents: 'true'
  438.   # The maximum number of townblocks a town can be away from a nation capital,
  439.   # Automatically precludes towns from one world joining a nation in another world.
  440.   # If the number is 0, towns will not a proximity to a nation.
  441.   nation_requires_proximity: '0.0'
  442.   # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  443.   # Not included by default but some servers add GRASS_BLOCK,FARMLAND,DIRT to their list.
  444.   farm_plot_allow_blocks: BAMBOO,BAMBOO_SAPLING,JUNGLE_LOG,JUNGLE_SAPLING,JUNGLE_LEAVES,OAK_LOG,OAK_SAPLING,OAK_LEAVES,BIRCH_LOG,BIRCH_SAPLING,BIRCH_LEAVES,ACACIA_LOG,ACACIA_SAPLING,ACACIA_LEAVES,DARK_OAK_LOG,DARK_OAK_SAPLING,DARK_OAK_LEAVES,SPRUCE_LOG,SPRUCE_SAPLING,SPRUCE_LEAVES,BEETROOTS,COCOA,CHORUS_PLANT,CHORUS_FLOWER,SWEET_BERRY_BUSH,KELP,SEAGRASS,TALL_SEAGRASS,GRASS,TALL_GRASS,FERN,LARGE_FERN,CARROTS,WHEAT,POTATOES,PUMPKIN,PUMPKIN_STEM,ATTACHED_PUMPKIN_STEM,NETHER_WART,COCOA,VINE,MELON,MELON_STEM,ATTACHED_MELON_STEM,SUGAR_CANE,CACTUS,ALLIUM,AZURE_BLUET,BLUE_ORCHID,CORNFLOWER,DANDELION,LILAC,LILY_OF_THE_VALLEY,ORANGE_TULIP,OXEYE_DAISY,PEONY,PINK_TULIP,POPPY,RED_TULIP,ROSE_BUSH,SUNFLOWER,WHITE_TULIP,WITHER_ROSE
  445.   # List of animals which can be killed on farm plots by town residents.
  446.   farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  447.   # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  448.   max_residents_per_town: '110'
  449.   # If Towny should show players the townboard when they login
  450.   display_board_onlogin: 'true'
  451.   # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  452.   # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  453.   outsiders_prevent_pvp_toggle: 'false'
  454.   # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  455.   # Does not have any effect when Event War is active.
  456.   homeblocks_prevent_forcepvp: 'false'
  457.   # The amount of residents a town needs to claim an outpost,
  458.   # Setting this value to 0, means a town can claim outposts no matter how many residents
  459.   minimum_amount_of_residents_in_town_for_outpost: '5'
  460.   # If People should keep their inventories on death in a town
  461.   # Is not guaranteed to work with other keep inventory plugins!
  462.   keep_inventory_on_death_in_town: 'false'
  463.   # If People should keep their inventories on death in an arena townblock
  464.   # Is not guaranteed to work with other keep inventory plugins!
  465.   keep_inventory_on_death_in_arena: 'false'
  466.   # If People should keep their experience on death in a town
  467.   # Is not guaranteed to work with other keep experience plugins!
  468.   keep_experience_on_death_in_town: 'true'
  469.   # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  470.   # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  471.   maximum_plot_price_cost: '100000.0'
  472.   # If set to true, the /town screen will display the xyz coordinate for a town's spawn rather than the homeblock's Towny coords.
  473.   display_xyz_instead_of_towny_coords: 'false'
  474.   # If set to true the /town list command will list randomly, rather than by whichever comparator is used, hiding resident counts.
  475.   display_town_list_randomly: 'false'
  476.  
  477.  
  478.   ############################################################
  479.   # +------------------------------------------------------+ #
  480.   # |              Global nation settings                  | #
  481.   # +------------------------------------------------------+ #
  482.   ############################################################
  483.  
  484. global_nation_settings:
  485.   # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  486.   # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  487.   # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  488.   # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  489.   # Because these zones are still wilderness anyone can claim these townblocks.
  490.   # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  491.   # someone might not be able to build/destroy in the wilderness outside their town.
  492.   nationzone:
  493.     # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  494.     enable: 'false'
  495.  
  496.     # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  497.     only_capitals: 'true'
  498.  
  499.     # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  500.     capital_bonus_size: '0'
  501.  
  502.     # When set to true, nation zones are disabled during the the Towny war types.
  503.     war_disables: 'true'
  504.  
  505.     # When set to true, players will receive a notification when they enter into a nationzone.
  506.     # Set to false by default because, like the nationzone feature, it will generate more load on servers.
  507.     show_notifications: 'false'
  508.   # If Towny should show players the nationboard when they login.
  509.   display_board_onlogin: 'true'
  510.   # If enabled, only allow the nation spawn to be set in the capital city.
  511.   capital_spawn: 'true'
  512.   # Allow the use of /nation spawn
  513.   # Valid values are: true, false, war, peace
  514.   # When war or peace is set, it is only possible to teleport to the nation,
  515.   # when there is a war or peace.
  516.   allow_nation_spawn: 'true'
  517.   # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  518.   # Valid values are: true, false, war, peace
  519.   # When war or peace is set, it is only possible to teleport to the nation,
  520.   # when there is a war or peace.
  521.   allow_nation_spawn_travel: 'true'
  522.   # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  523.   # Valid values are: true, false, war, peace
  524.   # When war or peace is set, it is only possible to teleport to the nations,
  525.   # when there is a war or peace.
  526.   allow_nation_spawn_travel_ally: 'true'
  527.   # If higher than 0, it will limit how many towns can be joined into a nation.
  528.   # Does not affect existing nations that are already over the limit.
  529.   max_towns_per_nation: '0'
  530.   # This setting determines the list of allowed nation map colors.
  531.   # The color codes are in hex format.
  532.   allowed_map_colors: aqua:00ffff, azure:f0ffff, beige:f5f5dc, black:000000, blue:0000ff, brown:a52a2a, cyan:00ffff, darkblue:00008b, darkcyan:008b8b, darkgrey:a9a9a9, darkgreen:006400, darkkhaki:bdb76b, darkmagenta:8b008b, darkolivegreen:556b2f, darkorange:ff8c00, darkorchid:9932cc, darkred:8b0000, darksalmon:e9967a, darkviolet:9400d3, fuchsia:ff00ff, gold:ffd700, green:008000, indigo:4b0082, khaki:f0e68c, lightblue:add8e6, lightcyan:e0ffff, lightgreen:90ee90, lightgrey:d3d3d3, lightpink:ffb6c1, lightyellow:ffffe0, lime:00ff00, magenta:ff00ff, maroon:800000, navy:000080, olive:808000, orange:ffa500, pink:ffc0cb, purple:800080, violet:800080, red:ff0000, silver:c0c0c0, white:ffffff, yellow:ffff00
  533.  
  534.  
  535.   ############################################################
  536.   # +------------------------------------------------------+ #
  537.   # |                 Plugin interfacing                   | #
  538.   # +------------------------------------------------------+ #
  539.   ############################################################
  540.  
  541. plugin:
  542.   # Valid load and save types are: flatfile, mysql, h2.
  543.   database:
  544.     database_load: flatfile
  545.     database_save: flatfile
  546.  
  547.     # SQL database connection details (IF set to use SQL).
  548.     sql:
  549.       hostname: localhost
  550.       port: '3306'
  551.       dbname: towny
  552.       table_prefix: towny_
  553.       username: root
  554.       password: ''
  555.       ssl: 'false'
  556.  
  557.     # Flatfile backup settings.
  558.     daily_backups: 'true'
  559.     backups_are_deleted_after: 90d
  560.  
  561.     # Valid entries are: zip, none.
  562.     flatfile_backup: zip
  563.  
  564.   interfacing:
  565.     tekkit:
  566.      # Add any fake players for client/server mods (aka Tekkit) here
  567.       fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  568.  
  569.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  570.     using_essentials: 'false'
  571.  
  572.     # This enables/disables all the economy functions of Towny.
  573.     # This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny.
  574.     # If Reserve/Vault is not present it will attempt to find a supported economy plugin.
  575.     # If neither Vault/Reserve or supported economy are present it will not be possible to create towns or do any operations that require money.
  576.     using_economy: 'true'
  577.  
  578.   day_timer:
  579.    # The number of hours in each "day".
  580.     # You can configure for 10 hour days. Default is 24 hours.
  581.     day_interval: 1d
  582.     # The time each "day", when taxes will be collected.
  583.     # MUST be less than day_interval. Default is 12h (midday).
  584.     new_day_time: 12h
  585.     # Whether towns with no claimed townblocks should be deleted when the new day is run.
  586.     delete_0_plot_towns: 'false'
  587.  
  588.   # Lots of messages to tell you what's going on in the server with time taken for events.
  589.   debug_mode: 'false'
  590.  
  591.   # Info tool for server admins to use to query in game blocks and entities.
  592.   info_tool: BRICK
  593.  
  594.   # Spams the player named in dev_name with all messages related to towny.
  595.   dev_mode:
  596.     enable: 'false'
  597.     dev_name: ElgarL
  598.  
  599.   # Record all messages to the towny.log
  600.   logging: 'true'
  601.   # If true this will cause the log to be wiped at every startup.
  602.   reset_log_on_boot: 'true'
  603.  
  604.  
  605.   ############################################################
  606.   # +------------------------------------------------------+ #
  607.   # |               Filters colour and chat                | #
  608.   # +------------------------------------------------------+ #
  609.   ############################################################
  610.  
  611. filters_colour_chat:
  612.  # This is the name given to any NPC assigned mayor.
  613.   npc_prefix: NPC
  614.   # Regex fields used in validating inputs.
  615.   regex:
  616.     name_filter_regex: '[\\\/]'
  617.     name_check_regex: ^[\p{L}a-zA-Z0-9._\[\]-]*$
  618.     string_check_regex: ^[a-zA-Z0-9 \s._\[\]\#\?\!\@\$\%\^\&\*\-\,\*\(\)\{\}]*$
  619.     name_remove_regex: '[^\P{M}a-zA-Z0-9\&._\[\]-]'
  620.  
  621.   modify_chat:
  622.    # Maximum length of Town and Nation names.
  623.     max_name_length: '25'
  624.     # Maximum length of titles and surnames.
  625.     max_title_length: '15'
  626.  
  627.   # See the Placeholders wiki page for list of PAPI placeholders.
  628.   # https://github.com/TownyAdvanced/Towny/wiki/Placeholders
  629.   papi_chat_formatting:
  630.    # When using PlaceholderAPI, and a tag would show both nation and town, this will determine how they are formatted.
  631.     both: '&f[&6%n&f|&b%t&f] '
  632.     # When using PlaceholderAPI, and a tag would showing a town, this will determine how it is formatted.
  633.     town: '&f[&b%s&f] '
  634.     # When using PlaceholderAPI, and a tag would show a nation, this will determine how it is formatted.
  635.     nation: '&f[&6%s&f] '
  636.     # Colour code applied to player names using the %townyadvanced_towny_colour% placeholder.
  637.     ranks:
  638.       nomad: '&f'
  639.       resident: '&f'
  640.       mayor: '&b'
  641.       king: '&6'
  642.  
  643.  
  644.   ############################################################
  645.   # +------------------------------------------------------+ #
  646.   # |             block/item/mob protection                | #
  647.   # +------------------------------------------------------+ #
  648.   ############################################################
  649.  
  650. protection:
  651.   # Items that can be blocked within towns via town/plot flags
  652.   # 259 - flint and steel
  653.   # 325 - bucket
  654.   # 326 - water bucket
  655.   # 327 - lava bucket
  656.   # 351 - bone/bonemeal
  657.   # 359 - shears
  658.   # 368 - ender pearl
  659.   # 374 - glass bottle
  660.   # 385 - fire charge
  661.   item_use_ids: BONE_MEAL,FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BIRCH_BOAT,ACACIA_BOAT,DARK_OAK_BOAT,JUNGLE_BOAT,OAK_BOAT,SPRUCE_BOAT,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART,CHORUS_FRUIT,BLACK_DYE,BLUE_DYE,BROWN_DYE,CYAN_DYE,GRAY_DYE,GREEN_DYE,LIGHT_BLUE_DYE,LIGHT_GRAY_DYE,LIME_DYE,MAGENTA_DYE,ORANGE_DYE,PINK_DYE,PURPLE_DYE,RED_DYE,WHITE_DYE,YELLOW_DYE,DIAMOND_AXE,GOLDEN_AXE,IRON_AXE,WOODEN_AXE,STONE_AXE,NETHERITE_AXE
  662.  
  663.   # Items which can be blocked or enabled via town/plot flags
  664.   # 25 - noteblock
  665.   # 54 - chest ...etc
  666.   switch_ids: JUKEBOX,NOTE_BLOCK,BEACON,CHEST,TRAPPED_CHEST,FURNACE,DISPENSER,HOPPER,DROPPER,LEVER,COMPARATOR,REPEATER,STONE_PRESSURE_PLATE,ACACIA_PRESSURE_PLATE,BIRCH_PRESSURE_PLATE,DARK_OAK_PRESSURE_PLATE,JUNGLE_PRESSURE_PLATE,OAK_PRESSURE_PLATE,SPRUCE_PRESSURE_PLATE,HEAVY_WEIGHTED_PRESSURE_PLATE,LIGHT_WEIGHTED_PRESSURE_PLATE,STONE_BUTTON,ACACIA_BUTTON,BIRCH_BUTTON,DARK_OAK_BUTTON,JUNGLE_BUTTON,OAK_BUTTON,SPRUCE_BUTTON,ACACIA_DOOR,BIRCH_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,OAK_DOOR,SPRUCE_DOOR,ACACIA_FENCE_GATE,BIRCH_FENCE_GATE,DARK_OAK_FENCE_GATE,OAK_FENCE_GATE,JUNGLE_FENCE_GATE,SPRUCE_FENCE_GATE,ACACIA_TRAPDOOR,BIRCH_TRAPDOOR,DARK_OAK_TRAPDOOR,JUNGLE_TRAPDOOR,OAK_TRAPDOOR,SPRUCE_TRAPDOOR,MINECART,COMMAND_BLOCK_MINECART,CHEST_MINECART,FURNACE_MINECART,HOPPER_MINECART,TNT_MINECART,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,CARROT_STICK,DAYLIGHT_DETECTOR,STONECUTTER,SMITHING_TABLE,FLETCHING_TABLE,SMOKER,LOOM,GRINDSTONE,COMPOSTER,CARTOGRAPHY_TABLE,BLAST_FURNACE,BELL,BARREL,DRAGON_EGG,ITEM_FRAME,POTTED_ACACIA_SAPLING,POTTED_ALLIUM,POTTED_AZURE_BLUET,POTTED_BAMBOO,POTTED_BIRCH_SAPLING,POTTED_BLUE_ORCHID,POTTED_BROWN_MUSHROOM,POTTED_CACTUS,POTTED_CORNFLOWER,POTTED_DANDELION,POTTED_DARK_OAK_SAPLING,POTTED_DEAD_BUSH,POTTED_FERN,POTTED_JUNGLE_SAPLING,POTTED_LILY_OF_THE_VALLEY,POTTED_OAK_SAPLING,POTTED_ORANGE_TULIP,POTTED_OXEYE_DAISY,POTTED_PINK_TULIP,POTTED_POPPY,POTTED_RED_MUSHROOM,POTTED_RED_TULIP,POTTED_SPRUCE_SAPLING,POTTED_WHITE_TULIP,POTTED_WITHER_ROSE,LIGHT_GRAY_SHULKER_BOX,BREWING_STAND,LEAD,SWEET_BERRY_BUSH,CRIMSON_PRESSURE_PLATE,WARPED_PRESSURE_PLATE,POLISHED_BLACKSTONE_PRESSURE_PLATE,CRIMSON_BUTTON,WARPED_BUTTON,POLISHED_BLACKSTONE_BUTTON,CRIMSON_DOOR,WARPED_DOOR,CRIMSON_FENCE_GATE,WARPED_FENCE_GATE,CRIMSON_TRAPDOOR,WARPED_TRAPDOOR,LODESTONE,RESPAWN_ANCHOR,TARGET
  667.  
  668.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  669.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  670.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  671.   # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  672.  
  673.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  674.   town_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  675.  
  676.   # Whether the town mob removal should remove THE_KILLER_BUNNY type rabbits.
  677.   town_mob_removal_killer_bunny: 'true'
  678.  
  679.   # Prevent the spawning of villager babies in towns.
  680.   town_prevent_villager_breeding: 'false'
  681.   # Disable creatures triggering stone pressure plates
  682.   disable_creature_pressureplate_stone: 'true'
  683.  
  684.   # Globally remove living entities in all worlds that have their flag set.
  685.   world_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  686.  
  687.   # Prevent the spawning of villager babies in the world.
  688.   world_prevent_villager_breeding: 'false'
  689.  
  690.   # When set to true, mobs who've been named with a nametag will not be removed by the mob removal task.
  691.   mob_removal_skips_named_mobs: 'false'
  692.  
  693.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  694.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  695.   # NEVER set below 1.
  696.   mob_removal_speed: 5s
  697.  
  698.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  699.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  700.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  701.  
  702.   # Protect living entities within a town's boundaries from being killed by players.
  703.   mob_types: Animals,WaterMob,NPC,Snowman,ArmorStand,Villager
  704.  
  705.   # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  706.   # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  707.   # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  708.   # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  709.  
  710.   # When preventing PVP prevent the use of these potions.
  711.   potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  712.  
  713.  
  714.   ############################################################
  715.   # +------------------------------------------------------+ #
  716.   # |                Wilderness settings                   | #
  717.   # +------------------------------------------------------+ #
  718.   ############################################################
  719.  
  720.   # These Settings defaults only. They are copied to each worlds data files upon first detection
  721.   # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  722.  
  723. unclaimed:
  724.   unclaimed_zone_build: 'true'
  725.   unclaimed_zone_destroy: 'true'
  726.   unclaimed_zone_item_use: 'true'
  727.   unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  728.   unclaimed_zone_switch: 'true'
  729.  
  730.  
  731.   ############################################################
  732.   # +------------------------------------------------------+ #
  733.   # |                 Town Notifications                   | #
  734.   # +------------------------------------------------------+ #
  735.   ############################################################
  736.  
  737.   # This is the format for the notifications sent as players move between plots.
  738.   # Empty a particular format for it to be ignored.
  739.  
  740.   # Example:
  741.   # [notification.format]
  742.   # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  743.   # ... [notification.plot.format]
  744.   # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  745.   # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  746.  
  747. notification:
  748.   format: '&6 * %s'
  749.   splitter: '&7 - '
  750.   area_wilderness: '&2%s'
  751.   area_wilderness_pvp: '%s'
  752.   area_town: '&6%s'
  753.   area_town_pvp: '%s'
  754.   owner: '&a%s'
  755.   no_owner: '&a%s'
  756.   plot:
  757.     splitter: ' '
  758.     format: '%s'
  759.     homeblock: '&b[Centrum]'
  760.     outpostblock: '&b[Förort]'
  761.     forsale: '&e[Till salu: %s]'
  762.     type: '&6[%s]'
  763.   # When set to true, town's names are the long form (townprefix)(name)(townpostfix) configured in the town_level section.
  764.   # When false, it is only the town name.
  765.   town_names_are_verbose: 'true'
  766.   group: '&f[%s]'
  767.   # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  768.   # Could be seen as intrusive/distracting, so false by default.
  769.   using_titles: 'false'
  770.  
  771.   # Requires the above using_titles to be set to true.
  772.   # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  773.   # You may use colour codes &f, &c and so on.
  774.   # For town_title and town_subtitle you may use:
  775.   # {townname} - Name of the town.
  776.   # {town_motd} - Shows the townboard message.
  777.   # {town_residents} - Shows the number of residents in the town.
  778.   # {town_residents_online} - Shows the number of residents online currently.
  779.   titles:
  780.    # Entering Town Upper Title Line
  781.     town_title: ''
  782.     # Entering Town Lower Subtitle line.
  783.     town_subtitle: '&b{townname}'
  784.     # Entering Wilderness Upper Title Line
  785.     wilderness_title: ''
  786.     # Entering Wilderness Lower Subtitle line.
  787.     wilderness_subtitle: '&2{wilderness}'
  788.   # If the notification.owner option should show name or {title} name.
  789.   # Titles are the ones granted by nation kings.
  790.   owner_shows_nation_title: 'false'
  791.   # This setting only applies to servers running spigot, paper or bungeecord.
  792.   # On servers using craftbukkit.jar the notifications will always appear in the chat.
  793.   # When set to false the notifications will appear in the chat rather than the action bar.
  794.   notifications_appear_in_action_bar: 'true'
  795.   # This settings set the duration the actionbar (The text above the inventory bar) lasts in seconds
  796.   notification_actionbar_duration: '15'
  797.  
  798.  
  799.  
  800.   ############################################################
  801.   # +------------------------------------------------------+ #
  802.   # |             Default Town/Plot flags                  | #
  803.   # +------------------------------------------------------+ #
  804.   ############################################################
  805.  
  806.  
  807. default_perm_flags:
  808.   # Default permission flags for residents plots within a town
  809.   #
  810.   # Can allies/friends/outsiders perform certain actions in the town
  811.   #
  812.   # build - place blocks and other items
  813.   # destroy - break blocks and other items
  814.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  815.   # switch - trigger or activate switches (as defined in switch_ids)
  816.   resident:
  817.     friend:
  818.       build: 'true'
  819.       destroy: 'true'
  820.       item_use: 'true'
  821.       switch: 'true'
  822.     town:
  823.       build: 'false'
  824.       destroy: 'false'
  825.       item_use: 'false'
  826.       switch: 'false'
  827.     ally:
  828.       build: 'false'
  829.       destroy: 'false'
  830.       item_use: 'false'
  831.       switch: 'false'
  832.     outsider:
  833.       build: 'false'
  834.       destroy: 'false'
  835.       item_use: 'false'
  836.       switch: 'false'
  837.  
  838.   # Default permission flags for towns
  839.   # These are copied into the town data file at creation
  840.   #
  841.   # Can allies/outsiders/residents perform certain actions in the town
  842.   #
  843.   # build - place blocks and other items
  844.   # destroy - break blocks and other items
  845.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  846.   # switch - trigger or activate switches (as defined in switch_ids)
  847.   town:
  848.     default:
  849.       pvp: 'false'
  850.       fire: 'false'
  851.       explosion: 'false'
  852.       mobs: 'true'
  853.     resident:
  854.       build: 'false'
  855.       destroy: 'false'
  856.       item_use: 'false'
  857.       switch: 'false'
  858.     nation:
  859.       build: 'false'
  860.       destroy: 'false'
  861.       item_use: 'false'
  862.       switch: 'false'
  863.     ally:
  864.       build: 'false'
  865.       destroy: 'false'
  866.       item_use: 'false'
  867.       switch: 'false'
  868.     outsider:
  869.       build: 'false'
  870.       destroy: 'false'
  871.       item_use: 'false'
  872.       switch: 'false'
  873.  
  874.  
  875.   ############################################################
  876.   # +------------------------------------------------------+ #
  877.   # |                 Towny Invite System                  | #
  878.   # +------------------------------------------------------+ #
  879.   ############################################################
  880.  
  881. invite_system:
  882.  # Command used to accept towny invites)
  883.   #e.g Player join town invite.
  884.   accept_command: acceptera
  885.   # Command used to deny towny invites
  886.   #e.g Player join town invite.
  887.   deny_command: neka
  888.   # Command used to confirm some towny actions/tasks)
  889.   #e.g Purging database or removing a large amount of townblocks
  890.   confirm_command: bekräfta
  891.   # Command used to cancel some towny actions/tasks
  892.   #e.g Purging database or removing a large amount of townblocks
  893.   cancel_command: avbryt
  894.   # When set for more than 0m, the amount of time (in minutes) which must have passed between
  895.   # a player's first log in and when they can be invited to a town.
  896.   cooldowntime: 0m
  897.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  898.   maximum_invites_sent:
  899.    # How many invites a town can send out to players, to join the town.
  900.     town_toplayer: '35'
  901.     # How many invites a nation can send out to towns, to join the nation.
  902.     nation_totown: '35'
  903.     # How many requests a nation can send out to other nations, to ally with the nation.
  904.     # Only used when war.disallow_one_way_alliance is set to true.
  905.     nation_tonation: '35'
  906.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  907.   maximum_invites_received:
  908.    # How many invites can one player have from towns.
  909.     player: '10'
  910.     # How many invites can one town have from nations.
  911.     town: '10'
  912.     # How many requests can one nation have from other nations for an alliance.
  913.     nation: '10'
  914.   # When set above 0, the maximum distance a player can be from a town's spawn in order to receive an invite.
  915.   # Use this setting to require players to be near or inside a town before they can be invited.
  916.   maximum_distance_from_town_spawn: '0'
  917.  
  918.  
  919.   ############################################################
  920.   # +------------------------------------------------------+ #
  921.   # |                  Resident settings                   | #
  922.   # +------------------------------------------------------+ #
  923.   ############################################################
  924.  
  925. resident_settings:
  926.  # player is flagged as inactive after 1 hour (default)
  927.   inactive_after_time: 1h
  928.   # if enabled old residents will be deleted, losing their town, townblocks, friends
  929.   # after Two months (default) of not logging in
  930.   delete_old_residents:
  931.     enable: 'false'
  932.     deleted_after_time: 60d
  933.     delete_economy_account: 'true'
  934.     # When true only residents who have no town will be deleted.
  935.     delete_only_townless: 'false'
  936.   # The name of the town a resident will automatically join when he first registers.
  937.   default_town_name: ''
  938.   # If true, players can only use beds in plots they personally own.
  939.   deny_bed_use: 'false'
  940.   # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  941.   is_showing_welcome_message: 'true'
  942.  
  943.  
  944.   ############################################################
  945.   # +------------------------------------------------------+ #
  946.   # |                  Economy settings                    | #
  947.   # +------------------------------------------------------+ #
  948.   ############################################################
  949.  
  950. economy:
  951.  # By default it is set to true.
  952.   # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  953.   use_async: 'true'
  954.   # Prefix to apply to all town economy accounts.
  955.   town_prefix: town-
  956.   # Prefix to apply to all nation economy accounts.
  957.   nation_prefix: nation-
  958.   # The cost of renaming a town.
  959.   town_rename_cost: '0'
  960.   # The cost of renaming a nation.
  961.   nation_rename_cost: '0'
  962.  
  963.   spawn_travel:
  964.    # Cost to use /town spawn.
  965.     price_town_spawn_travel: '5'
  966.     # Cost to use '/town spawn [town]' to another town in your nation.
  967.     price_town_nation_spawn_travel: '5.0'
  968.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  969.     price_town_ally_spawn_travel: '10.0'
  970.     # Maximum cost to use /town spawn [town] that mayors can set using /t set spawncost.
  971.     # This is paid to the town you goto.
  972.     price_town_public_spawn_travel: '10.0'
  973.     # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  974.     # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  975.     town_spawn_cost_paid_to_town: 'true'
  976.  
  977.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  978.   price_nation_neutrality: '100.0'
  979.  
  980.   new_expand:
  981.    # How much it costs to start a nation.
  982.     price_new_nation: '10000.0'
  983.     # How much it costs to start a town.
  984.     price_new_town: '1000.0'
  985.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  986.     price_outpost: '500.0'
  987.     # The price for a town to expand one townblock.
  988.     price_claim_townblock: '50.0'
  989.     # How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost.
  990.     price_claim_townblock_increase: '1.0'
  991.     # The amount refunded to a town when they unclaim a townblock.
  992.     # Warning: do not set this higher than the cost to claim a townblock.
  993.     # It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away.
  994.     price_claim_townblock_refund: '0.0'
  995.     # How much it costs a player to buy extra blocks.
  996.     price_purchased_bonus_townblock: '5000.0'
  997.     # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  998.     price_purchased_bonus_townblock_increase: '1.0'
  999.  
  1000.   death:
  1001.    # Either fixed or percentage.
  1002.     # For percentage 1.0 would be 100%. 0.01 would be 1%.
  1003.     price_death_type: fixed
  1004.     # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  1005.     # Set to 0 to have no cap.
  1006.     percentage_cap: '0.0'
  1007.     # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  1008.     price_death_pvp_only: 'false'
  1009.  
  1010.     price_death: '10.0'
  1011.  
  1012.     price_death_town: '0.0'
  1013.  
  1014.     price_death_nation: '0.0'
  1015.  
  1016.   banks:
  1017.    # Maximum amount of money allowed in town bank
  1018.     # Use 0 for no limit
  1019.     town_bank_cap: '800000.0'
  1020.     # Set to true to allow withdrawals from town banks
  1021.     town_allow_withdrawals: 'true'
  1022.     # Maximum amount of money allowed in nation bank
  1023.     # Use 0 for no limit
  1024.     nation_bank_cap: '800000.0'
  1025.     # Set to true to allow withdrawals from nation banks
  1026.     nation_allow_withdrawals: 'true'
  1027.     # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  1028.     # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  1029.     disallow_bank_actions_outside_town: 'false'
  1030.   closed_economy:
  1031.    # The name of the account that all money that normally disappears goes into.
  1032.     server_account: Statsbanken
  1033.     # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  1034.     # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  1035.     #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  1036.     enabled: 'true'
  1037.  
  1038.   daily_taxes:
  1039.    # Enables taxes to be collected daily by town/nation
  1040.     # If a town can't pay it's tax then it is kicked from the nation.
  1041.     # if a resident can't pay his plot tax he loses his plot.
  1042.     # if a resident can't pay his town tax then he is kicked from the town.
  1043.     # if a town or nation fails to pay it's upkeep it is deleted.
  1044.     enabled: 'true'
  1045.     # Maximum tax amount allowed for townblocks sold to players.
  1046.     max_plot_tax_amount: '1000.0'
  1047.     # Maximum tax amount allowed for towns when using flat taxes.
  1048.     max_town_tax_amount: '200.0'
  1049.     # Maximum tax amount allowed for nations when using flat taxes.
  1050.     max_nation_tax_amount: '400.0'
  1051.     # Maximum tax percentage allowed when taxing by percentages for towns.
  1052.     max_town_tax_percent: '2'
  1053.     # The maximum amount of money that can be taken from a balance when using a percent tax, this is the default for all new towns.
  1054.     max_town_tax_percent_amount: '10000'
  1055.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  1056.     # all of it's member town are kicked and the Nation is removed.
  1057.     price_nation_upkeep: '100.0'
  1058.     # Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents)
  1059.     # calculated by (number of towns in nation X price_nation_upkeep).
  1060.     nation_pertown_upkeep: 'false'
  1061.     # If set to true, the per-town-upkeep system will be modified by the Nation Levels' upkeep modifiers.
  1062.     nation_pertown_upkeep_affected_by_nation_level_modifier: 'false'
  1063.     # The server's daily charge on each town. If a town fails to pay this upkeep
  1064.     # all of it's residents are kicked and the town is removed.
  1065.     price_town_upkeep: '100.0'
  1066.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  1067.     # calculated by (number of claimed plots X price_town_upkeep).
  1068.     town_plotbased_upkeep: 'false'
  1069.     # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  1070.     town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  1071.     # If set to any amount over zero, if a town's plot-based upkeep totals less than this value, the town will pay the minimum instead.
  1072.     town_plotbased_upkeep_minimum_amount: '0.0'
  1073.     # The server's daily charge on a town which has claimed more townblocks than it is allowed.
  1074.     price_town_overclaimed_upkeep_penalty: '0.0'
  1075.     # Uses total number of plots that the town is overclaimed by, to determine the price_town_overclaimed_upkeep_penalty cost.
  1076.     # If set to true the penalty is calculated (# of plots overclaimed X price_town_overclaimed_upkeep_penalty).
  1077.     price_town_overclaimed_upkeep_penalty_plotbased: 'false'
  1078.     # If enabled and you set a negative upkeep for the town
  1079.     # any funds the town gains via upkeep at a new day
  1080.     # will be shared out between the plot owners.
  1081.     use_plot_payments: 'false'
  1082.  
  1083.   plot_type_costs:
  1084.    # Cost to use /plot set shop to change a normal plot to a shop plot.
  1085.     set_commercial: '0.0'
  1086.     # Cost to use /plot set arena to change a normal plot to a arena plot.
  1087.     set_arena: '0.0'
  1088.     # Cost to use /plot set embassy to change a normal plot to a embassy plot.
  1089.     set_embassy: '0.0'
  1090.     # Cost to use /plot set wilds to change a normal plot to a wilds plot.
  1091.     set_wilds: '0.0'
  1092.     # Cost to use /plot set inn to change a normal plot to a inn plot.
  1093.     set_inn: '0.0'
  1094.     # Cost to use /plot set jail to change a normal plot to a jail plot.
  1095.     set_jail: '0.0'
  1096.     # Cost to use /plot set farm to change a normal plot to a farm plot.
  1097.     set_farm: '0.0'
  1098.     # Cost to use /plot set bank to change a normal plot to a bank plot.
  1099.     set_bank: '0.0'
  1100.  
  1101.  
  1102.   ############################################################
  1103.   # +------------------------------------------------------+ #
  1104.   # |                 Jail Plot settings                   | #
  1105.   # +------------------------------------------------------+ #
  1106.   ############################################################
  1107.  
  1108. jail:
  1109.  #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  1110.   #Requires town_respawn to be true in order to work.
  1111.   is_jailing_attacking_enemies: 'false'
  1112.   #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  1113.   #Requires town_respawn to be true in order to work.
  1114.   is_jailing_attacking_outlaws: 'false'
  1115.   #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  1116.   jail_allows_ender_pearls: 'false'
  1117.   #If false jailed players can use /town leave, and escape a jail.
  1118.   jail_denies_town_leave: 'false'
  1119.  
  1120.   bail:
  1121.    #If true players can pay a bail amount to be unjailed.
  1122.     is_allowing_bail: 'false'
  1123.     #Amount that bail costs for normal residents/nomads.
  1124.     bail_amount: '10'
  1125.     #Amount that bail costs for Town mayors.
  1126.     bail_amount_mayor: '10'
  1127.     #Amount that bail costs for Nation kings.
  1128.     bail_amount_king: '10'
  1129.   # Commands which a jailed player cannot use.
  1130.   blacklisted_commands: home,spawn,teleport,tp,tpa,tphere,tpahere,back,dback,ptp,jump,kill,warp,suicide
  1131.  
  1132.  
  1133.   ############################################################
  1134.   # +------------------------------------------------------+ #
  1135.   # |                 Bank Plot settings                   | #
  1136.   # +------------------------------------------------------+ #
  1137.   ############################################################
  1138.   # Bank plots may be used by other economy plugins using the Towny API.
  1139.  
  1140. bank:
  1141.  # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1142.   # Home plots will also allow deposit and withdraw commands.
  1143.   is_banking_limited_to_bank_plots: 'false'
  1144.  
  1145.  
  1146.   ############################################################
  1147.   # +------------------------------------------------------+ #
  1148.   # |                     War settings                     | #
  1149.   # +------------------------------------------------------+ #
  1150.   ############################################################
  1151.  
  1152. war:
  1153.  #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1154.   nation_can_be_neutral: 'true'
  1155.   #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  1156.   disallow_one_way_alliance: 'false'
  1157.  
  1158.  
  1159.   ############################################################
  1160.   # +------------------------------------------------------+ #
  1161.   # |         Economy Transfers During War settings        | #
  1162.   # +------------------------------------------------------+ #
  1163.   ############################################################
  1164.  
  1165.   economy:
  1166.     enemy:
  1167.      # Amount charged to place a warflag (payed to server).
  1168.       place_flag: '10'
  1169.       # Amount payed from the flagbearer to the defender after defending the area.
  1170.       defended_attack: '10'
  1171.     # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1172.     # and the attacker can't pay, the attack is canceled.
  1173.     townblock_won: '10'
  1174.     # Same as townblock_won but for the special case of winning the homeblock.
  1175.     homeblock_won: '100'
  1176.  
  1177.  
  1178.   ############################################################
  1179.   # +------------------------------------------------------+ #
  1180.   # |                 War Event settings                   | #
  1181.   # +------------------------------------------------------+ #
  1182.   ############################################################
  1183.  
  1184.   # This is started with /townyadmnin toggle war
  1185.  
  1186.   # In peace time War spoils are accumulated from towns and nations being
  1187.   # deleted with any money left in the bank.
  1188.   #
  1189.   # These funds are increased during a war event upon a player death.
  1190.   # An additional bonus to the war chest is set in base_spoils.
  1191.   #
  1192.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1193.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  1194.   #
  1195.   # The winning nations share half of the war spoils.
  1196.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1197.  
  1198.   event:
  1199.     warning_delay: '30'
  1200.     #If false all towns not in nations can be attacked during a war event.
  1201.     towns_are_neutral: 'true'
  1202.     enemy:
  1203.      # If true, enemy's can only attack the edge plots of a town in war.
  1204.       only_attack_borders: 'true'
  1205.     plots:
  1206.      # If true, nation members and allies can regen health on plots during war.
  1207.       healable: 'true'
  1208.       # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1209.       firework_on_attacked: 'true'
  1210.  
  1211.     # If true and the monarch/king dies the nation is removed from the war.
  1212.     # Also removes a town from the war event when the mayor dies.
  1213.     remove_on_monarch_death: 'false'
  1214.     # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1215.     # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1216.     # The editable_materials list in the Warzone Block Permission section should be used instead.
  1217.     allow_block_griefing: 'false'
  1218.  
  1219.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1220.     block_hp:
  1221.       town_block_hp: '60'
  1222.       home_block_hp: '120'
  1223.  
  1224.     eco:
  1225.      # This amount is new money injected into the economy with a war event.
  1226.       base_spoils: '100.0'
  1227.       # This amount is taken from the losing town for each plot lost.
  1228.       wartime_town_block_loss_price: '100.0'
  1229.       # This amount is taken from the player if they die during the event
  1230.       price_death_wartime: '200.0'
  1231.     # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1232.     # and the losing town gains a negative (-1) bonus townblock.
  1233.     costs_townblocks: 'false'
  1234.     # If set to true when a town drops an enemy townblock's HP to 0, the attacking town takes full control of the townblock.
  1235.     # One available (bonus) claim is given to the victorious town, one available (bonus) claim is removed from the losing town.
  1236.     # Will not have any effect if war.event.winner_takes_ownership_of_town is set to true.
  1237.     winner_takes_ownership_of_townblocks: 'false'
  1238.     # If set to true when a town knocks another town out of the war, the losing town will join the winning town's nation.
  1239.     # The losing town will enter a conquered state and be unable to leave the nation until the conquered time has passed.
  1240.     winner_takes_ownership_of_town: 'false'
  1241.     # Number of Towny new days until a conquered town loses its conquered status.
  1242.     conquer_time: '7'
  1243.  
  1244.     points:
  1245.       points_townblock: '1'
  1246.       points_town: '10'
  1247.       points_nation: '100'
  1248.       points_kill: '1'
  1249.  
  1250.     # The minimum height at which a player must stand to count as an attacker.
  1251.     min_height: '60'
  1252.  
  1253.   ############################################################
  1254.   # +------------------------------------------------------+ #
  1255.   # |                   Flag War Settings                  | #
  1256.   # |                                                      | #
  1257.   # |               [Separate from Event War]              | #
  1258.   # |           --------------------------------           | #
  1259.   # |        DEPRECATED: Minimally Supported Through       | #
  1260.   # |             3rd Party Contributions Only             | #
  1261.   # +------------------------------------------------------+ #
  1262.   ############################################################
  1263.  
  1264.   enemy:
  1265.    # If false, players won't be able to place war flags, effectively disabling warzones.
  1266.     allow_attacks: 'false'
  1267.     # If true, enemy's can only attack the edge plots of a town with war flags.
  1268.     only_attack_borders: 'true'
  1269.     # This many people must be online in target town in order to place a war flag in their domain.
  1270.     min_players_online_in_town: '2'
  1271.     # This many people must be online in target nation in order to place a war flag in their domain.
  1272.     min_players_online_in_nation: '3'
  1273.     max_active_flags_per_player: '1'
  1274.     flag:
  1275.      # This setting modifies the time between a war flag's Material shift. Accepts `s`(seconds) and `m`(minutes).
  1276.       # Currently, you would multiply this times 10 to get the total time a flag should be in play.
  1277.       # (It can also be set to `h` and `d` - but ain't nobody got time fo' that.)
  1278.       waiting_time: 1m
  1279.       # This is the block a player must place to trigger the attack event.
  1280.       base_block: fence
  1281.       # This is the block a player must place to trigger the attack event.
  1282.       light_block: torch
  1283.     beacon:
  1284.      # Must be smaller than half the size of town_block_size.
  1285.       radius: '3'
  1286.       # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1287.       # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1288.       height_above_flag:
  1289.         min: '3'
  1290.         max: '64'
  1291.       draw: 'true'
  1292.       wireframe_block: glowstone
  1293.     # While true, prevent players from performing certain actions while their town
  1294.     # has an active enemy war flag placed.
  1295.     prevent_interaction_while_flagged: 'true'
  1296.     # While true, prevent players from performing certain actions while a town in their nation
  1297.     # has an active enemy war flag placed.
  1298.     prevent_nation_interaction_while_flagged: 'true'
  1299.     # This is how much time that must pass after a town in a nation has been flagged
  1300.     # before certain actions can be performed, measured in milliseconds.
  1301.     time_to_wait_after_flagged: '600000'
  1302.     # If set to true, when a war flag finishes it's countdown successfully, the attacking town takes full control of the townblock.
  1303.     # Setting this to 'False' will result only in monetary exchanges.
  1304.     flag_takes_ownership_of_townblocks: 'true'
  1305.   ############################################################
  1306.   # +------------------------------------------------------+ #
  1307.   # |              Warzone Block Permissions               | #
  1308.   # |                                                      | #
  1309.   # |              Used in Flag & Event Wars               | #
  1310.   # +------------------------------------------------------+ #
  1311.   ############################################################
  1312.  
  1313.   warzone:
  1314.    # List of materials that can be modified in a warzone.
  1315.     # '*' = Allow all materials.
  1316.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1317.     # Eg: '*,-chest,-furnace'
  1318.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1319.     item_use: 'true'
  1320.     switch: 'true'
  1321.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1322.     fire: 'true'
  1323.     explosions: 'true'
  1324.     explosions_break_blocks: 'true'
  1325.     # Only under affect when explosions_break_blocks is true.
  1326.     explosions_regen_blocks: 'true'
  1327.     # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1328.     # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1329.     # Only under affect when explosions_break_blocks is true.
  1330.     explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
  1331.  
  1332. ############################################################
  1333. # +------------------------------------------------------+ #
  1334. # |               New Nation Defaults                    | #
  1335. # +------------------------------------------------------+ #
  1336. ############################################################
  1337.  
  1338. nation:
  1339.  # If set to true, any newly made nation will have their spawn set to public.
  1340.   default_public: 'false'
  1341.   # If set to true, any newly made nation will have open status and any town may join without an invite.
  1342.   default_open: 'false'
  1343.   # Default nation board
  1344.   default_board: /nation set board [msg]
  1345.  
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