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- [Log:]
- [DevToDev] 2018/09/28 23:32:54 : Application keys can't be empty.
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.SDKClient:Initialize(String, String)
- DTDEditor.DevToDevSDK:Start()
- [Log:]
- [DevToDev] 2018/09/28 23:32:54 : Initializing sdk with key 6d5e9360-9d77-07e7-ac0d-177c11268520 and version 2.7
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.SDKClient:Initialize(String, String)
- analytics.DevToDevController:Start()
- [Log:]
- [AD helper] deltaTime = 1537739513
- [Stacktrace:]
- advertising.AdsHelper:updateHeyzapPrefsLifeTime(ITime)
- advertising.HeyzapAdsController:Start()
- [Log:]
- [AD] HeyzapAdsController start initialization
- [Stacktrace:]
- advertising.HeyzapAdsController:Start()
- [Log:]
- [AD] HeyzapAdsController start fetching...
- [Stacktrace:]
- advertising.HeyzapAdsController:Start()
- [Log:]
- [AD] start fetching tag = lobby_icon
- [Stacktrace:]
- advertising.HeyzapAdsController:Start()
- [Log:]
- [AD] start fetching tag = restore_products
- [Stacktrace:]
- advertising.HeyzapAdsController:Start()
- [Log:]
- [AD] start fetching tag = level_complete
- [Stacktrace:]
- advertising.HeyzapAdsController:Start()
- [Log:]
- [AD] OfferWall start fetching
- [Stacktrace:]
- advertising.HeyzapAdsController:Start()
- [Log:]
- AF : registerUninstall -> token = System.Byte[]
- [Stacktrace:]
- [Log:]
- showWindow: IntroWindow
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- res1 = intro/loader.prefab
- [Stacktrace:]
- Engine.ResourceManager:load(String)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Engine.UIBinder:createView(InjectContext)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- res1 = Sound/sounds/sound10.mp3
- [Stacktrace:]
- Engine.ResourceManager:load(String)
- sound.SoundManager:PlayAnySound(Dictionary`2, String, Int32, Boolean, Single)
- utils.TSounds:PlaySound(String, Int32, Boolean, Single)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- showWindow: NoConnectionWindow
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Engine.DataUpdater.DataUpdater:update()
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- res1 = ui/noConnectionPopup.prefab
- [Stacktrace:]
- Engine.ResourceManager:load(String)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Engine.UIBinder:createView(InjectContext)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Engine.DataUpdater.DataUpdater:update()
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [AD] GET OFFERWAL_REWARD
- [Stacktrace:]
- advertising.HeyzapAdsController:getOfferWallRewadWithId()
- [Log:]
- OFFERWALL VCS Error: Please start the SDK before requesting offers
- [Stacktrace:]
- [Log:]
- WWW TIMEOUT :: break by total timeout
- [Stacktrace:]
- <loadAccountingTimeout>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- WWW TIMEOUT :: break by total timeout
- [Stacktrace:]
- <loadAccountingTimeout>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- WWW TIMEOUT :: break by total timeout
- [Stacktrace:]
- <loadAccountingTimeout>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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