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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.0.1) / 2023.07.10
- ---------------------------------------------------------------------------
- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-8-0-0 Feb 1 2023 00:20:05
- Game Version: 1.6.640
- Script Extender: 1.6.640
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- RAM
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- RAM Total: 15.99 GB
- RAM Used: 10.47 GB
- RAM Free: 5.52 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
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- Mod Count:
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- Light: 183 Regular: 176 Total: 359
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- Header indicators:
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- Memory: 0x7FF676746B5C count: (2)
- File: SkyrimSE.exe count: (42)
- Address: 1416B5C count: (2)
- Assembler: mov rax, [rax+0x48] count: (2)
- [ 0] 0x7FF676746B5C SkyrimSE.exe+1416B5C -> 107298+0x97C mov rax, [rax+0x48] -//- count: (1)
- [ 1] 0x7FF67675DD3E SkyrimSE.exe+142DD3E -> 107644+0xCE mov [0x00007FF67885AF40], rbx -//- count: (1)
- [ 2] 0x7FF67675B982 SkyrimSE.exe+142B982 -> 107630+0x102 mov rbx, [rbx+0x30] -//- count: (1)
- [ 3] 0x7FF67675F324 SkyrimSE.exe+142F324 -> 107673+0x144 mov eax, [0x00007FF67885AF30] -//- count: (1)
- [ 4] 0x7FF67671D9E2 SkyrimSE.exe+13ED9E2 -> 106585+0x132 mov rcx, [rbx+0x130] -//- count: (1)
- [ 5] 0x7FF67671D7B8 SkyrimSE.exe+13ED7B8 -> 106584+0x548 mov edx, 0x03 -//- count: (1)
- [ 6] 0x7FF67671CC4D SkyrimSE.exe+13ECC4D -> 106582+0x1D mov edx, edi -//- count: (1)
- [ 7] 0x7FF676737C54 SkyrimSE.exe+1407C54 -> 107142+0x2E4 mov rdx, [0x00007FF6785FD800] -//- count: (1)
- [ 8] 0x7FF67591B096 SkyrimSE.exe+05EB096 -> 36559+0x846 mov rcx, [0x00007FF6782F1BC8] -//- count: (1)
- [ 9] 0x7FF67591A822 SkyrimSE.exe+05EA822 -> 36558+0x122 nop -//- count: (1)
- [10] 0x7FF67591A46D SkyrimSE.exe+05EA46D -> 36555+0x4CD cmp dword ptr [0x00007FF677287408], 0x02 -//- count: (1)
- [11] 0x7FF67591CCD7 SkyrimSE.exe+05ECCD7 -> 36564+0xA97 test r15b, r15b -//- count: (1)
- [13] 0x7FF675914DD5 SkyrimSE.exe+05E4DD5 -> 36544+0x165 test bl, bl -//- count: (1)
- [14] 0x7FF6767A4C1E SkyrimSE.exe+1474C1E -> 109636+0x106 mov ebx, eax -//- count: (1)
- [RSP+78 ] 0x7FF67675DD3E (void* -> SkyrimSE.exe+142DD3E mov [0x00007FF67885AF40], rbx) -//- count: (1)
- [RSP+D8 ] 0x7FF67675DF2F (void* -> SkyrimSE.exe+142DF2F jmp 0x00007FF67675DFB0) -//- count: (1)
- [RSP+100 ] 0x7FF67885AFD8 (void* -> SkyrimSE.exe+352AFD8 add [rax], al) -//- count: (1)
- [RSP+128 ] 0x7FF67675B982 (void* -> SkyrimSE.exe+142B982 mov rbx, [rbx+0x30]) -//- count: (1)
- [RSP+170 ] 0x7FF67885AF60 (void* -> SkyrimSE.exe+352AF60 add [rax], al) -//- count: (1)
- [RSP+188 ] 0x7FF67675F324 (void* -> SkyrimSE.exe+142F324 mov eax, [0x00007FF67885AF30]) -//- count: (1)
- [RSP+208 ] 0x7FF67671D9E2 (void* -> SkyrimSE.exe+13ED9E2 mov rcx, [rbx+0x130]) -//- count: (1)
- [RSP+278 ] 0x7FF67671D7B8 (void* -> SkyrimSE.exe+13ED7B8 mov edx, 0x03) -//- count: (1)
- [RSP+2C8 ] 0x7FF67671CC4D (void* -> SkyrimSE.exe+13ECC4D mov edx, edi) -//- count: (1)
- [RSP+2F8 ] 0x7FF676737C54 (void* -> SkyrimSE.exe+1407C54 mov rdx, [0x00007FF6785FD800]) -//- count: (1)
- [RSP+468 ] 0x7FF67591B096 (void* -> SkyrimSE.exe+05EB096 mov rcx, [0x00007FF6782F1BC8]) -//- count: (1)
- [RSP+558 ] 0x7FF67591A822 (void* -> SkyrimSE.exe+05EA822 nop) -//- count: (1)
- [RSP+588 ] 0x7FF675BF21FE (void* -> SkyrimSE.exe+08C21FE cmp [0x00007FF678317A08], eax) -//- count: (1)
- [RSP+5B8 ] 0x7FF67591A46D (void* -> SkyrimSE.exe+05EA46D cmp dword ptr [0x00007FF677287408], 0x02) -//- count: (1)
- [RSP+5D8 ] 0x7FF6782F2800 (void* -> SkyrimSE.exe+2FC2800 add [rax], al) -//- count: (1)
- [RSP+660 ] 0x7FF6782EF218 (void* -> SkyrimSE.exe+2FBF218 add [rax], al) -//- count: (1)
- [RSP+678 ] 0x7FF675BE6420 (void* -> SkyrimSE.exe+08B6420 push rsi) -//- count: (1)
- [RSP+688 ] 0x7FF675496005 (void* -> SkyrimSE.exe+0166005 movaps xmm6, xmm0) -//- count: (1)
- [RSP+6C8 ] 0x7FF6755E0D61 (void* -> SkyrimSE.exe+02B0D61 mov rcx, rax) -//- count: (1)
- [RSP+6E8 ] 0x7FF6783FBDA0 (void* -> SkyrimSE.exe+30CBDA0 add [rax], al) -//- count: (1)
- [RSP+758 ] 0x7FF67591CCD7 (void* -> SkyrimSE.exe+05ECCD7 test r15b, r15b) -//- count: (1)
- [RSP+760 ] 0x7FF6782EF0C0 (void* -> SkyrimSE.exe+2FBF0C0 add [rax], al) -//- count: (1)
- [RSP+8F8 ] 0x7FF675914DD5 (void* -> SkyrimSE.exe+05E4DD5 test bl, bl) -//- count: (1)
- [RSP+918 ] 0x7FF678411810 (void* -> SkyrimSE.exe+30E1810 add [rax], al) -//- count: (1)
- [RSP+988 ] 0x7FF6767A4C1E (void* -> SkyrimSE.exe+1474C1E mov ebx, eax) -//- count: (1)
- [RSP+9A0 ] 0x7FF678A97310 (void* -> SkyrimSE.exe+3767310 call 0x00007FF678A97315) -//- count: (1)
- SkyrimSE.exe 0x7FF675330000 -//- count: (1)
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- Solutions
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- SkyrimSE.exe: count: (42)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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- NiNode: count: (44)
- Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
- If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
- Also make sure that you've chosen the HDT/SMP variant of xpmsse.
- If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
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- RTTIName: "NiNode" count: (44)
- Object Reference: count: (44)
- Modified by: Skyrim.esm -> Synthesis3.esp count: (44)
- Name: "Arya" count: (44)
- FormID: 0x00000007 count: (44)
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- hdtSMP64.dll: count: (5)
- If this appears often, it might indicate a bad config (rare).
- However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
- Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
- Make sure to have Faster HDT-SMP that suits your Skyrim Version:
- - https://www.nexusmods.com/skyrimspecialedition/mods/57339
- Also make sure you have these installed:
- - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
- You are using FSMP version: 2.02.02
- Please ensure that this is compatible with your SKSE version: 1.6.640
- This one is marked as BETA.
- You might want to downgrade to one of the RC: 1.50.7-rc1 or 1.50.9-rc1
- Release Candidates (rc) are usualy more stable than a beta.
- Possible FOMOD settings for installation
- You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
- CPU:
- avx: False
- avx2: False
- avx512: False
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- HUD: count: (11)
- There seems to be an issue with your HUD / UI.
- Nordic UI using the TDM patch might be the cause (at the very least in combination with Skyrim Souls).
- If that is not what you are using, please figure out a fix and send me your crashlog and solution.
- [RSP+768 ] 0x2990506C4C0 (HUDMenu*) -//- count: (1)
- TrueHUD.dll 0x7FFAD4F90000 -//- count: (1)
- SoulsyHUD.dll 0x7FFAD5290000 -//- count: (1)
- AHZmoreHUDInventory.dll 0x7FFB2CF10000 -//- count: (1)
- AHZmoreHUDInventory.dll v2.1.2 -//- count: (1)
- SoulsyHUD.dll v0.9.0.2 -//- count: (1)
- TrueHUD.dll v1.1.8 -//- count: (1)
- [34] SkyHUD.esp -//- count: (1)
- [FE:04E] TrueHUD.esl -//- count: (1)
- [FE:050] AHZmoreHUDInventory.esl -//- count: (1)
- [FE:051] SoulsyHUD.esl -//- count: (1)
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- Modified by: count: (43)
- These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
- If you do have other indicators, try to solve those first!
- That said, it is common to have 2-4 mods listed in a row, however,
- lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
- Modified by: Skyrim.esm -> Synthesis3.esp -//- count: (43)
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- XPMSE: count: (3)
- This _might_ shows a probable issue with animations.
- Please check mods that add animations.
- ExtraData[1] Name: "XPMSE" -//- count: (2)
- [1F] XPMSE.esp -//- count: (1)
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
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- Issues Found: 6
- Issues Solved: 6
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- DEBUG State:
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- Culprit list content: (just a list)
- SkyrimSE.exe, NiNode, hdtSMP64.dll, HUD, Modified by, XPMSE,
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- Random 'Fallback' Checks
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- File: "Synthesis3.esp" -//- count: (43)
- File: "Furniture\Clutter\BlacksmithSharpeningWheelAnimating.nif" -//- count: (4)
- File: "Skyrim.esm" -//- count: (4)
- Name: "out" -//- count: (2)
- RTTIName: "BSTriShape" -//- count: (2)
- Full Name: "Arya" -//- count: (43)
- Name: "Arya" -//- count: (86)
- Name: "Crystal_Top" -//- count: (1)
- RTTIName: "NiNode" -//- count: (44)
- Name: "OrderedRenderingNode" -//- count: (1)
- RTTIName: "BSOrderedNode" -//- count: (1)
- Name: "OBJECT ROOT" -//- count: (2)
- RTTIName: "BSFadeNode" -//- count: (5)
- ExtraData[0] Name: "INV" -//- count: (2)
- ExtraData[1] Name: "BGED" -//- count: (3)
- ExtraData[2] Name: "BSX" -//- count: (5)
- ExtraData[3] Name: "Prn" -//- count: (2)
- Name: "OBJECT WEAPON [00035369]" -//- count: (2)
- Name: "OBJECT R WeaponStaff" -//- count: (2)
- Name: "MOV WeaponStaffDefault" -//- count: (2)
- Name: "CME WeaponStaffDefault" -//- count: (2)
- Name: "Default Staff" -//- count: (2)
- Name: "Weapon Spine2" -//- count: (2)
- Name: "CME Spine2 [Spn2]" -//- count: (2)
- Name: "NPC Spine2 [Spn2]" -//- count: (2)
- Name: "CME Spine1 [Spn1]" -//- count: (2)
- Name: "NPC Spine1 [Spn1]" -//- count: (2)
- Name: "CME Spine [Spn0]" -//- count: (2)
- Name: "NPC Spine [Spn0]" -//- count: (2)
- Name: "CME UBody [UBody]" -//- count: (2)
- Name: "CME Body [Body]" -//- count: (2)
- Name: "NPC COM [COM ]" -//- count: (2)
- Name: "NPC Root [Root]" -//- count: (2)
- RTTIName: "BSFlattenedBoneTree" -//- count: (2)
- Name: "NPC" -//- count: (2)
- ExtraData[0] Name: "species" -//- count: (2)
- ExtraData[2] Name: "rigVersion" -//- count: (2)
- ExtraData[3] Name: "rigPerspective" -//- count: (2)
- Name: "skeleton_female.nif" -//- count: (2)
- ExtraData[0] Name: "BOM" -//- count: (2)
- ExtraData[1] Name: "BBX" -//- count: (2)
- ExtraData[3] Name: "BSBoneLOD" -//- count: (2)
- ExtraData[4] Name: "SkeletonID" -//- count: (2)
- ExtraData[5] Name: "BNDT" -//- count: (2)
- RTTIName: "BSMultiBoundNode" -//- count: (3)
- Name: "ObjectLODRoot" -//- count: (3)
- Name: "shadow scene node" -//- count: (3)
- RTTIName: "ShadowSceneNode" -//- count: (3)
- Name: "WorldRoot Node" -//- count: (6)
- RTTIName: "SceneGraph" -//- count: (6)
- Name: "PArray01" -//- count: (2)
- RTTIName: "NiParticleSystem" -//- count: (1)
- Full Name: "Grindstone" -//- count: (4)
- Name: "Grindstone" -//- count: (8)
- Name: "PArray01-Emitter" -//- count: (1)
- Name: "FXSparksGrindstone" -//- count: (1)
- Name: "BlacksmithSharpeningWheelAnimating" -//- count: (1)
- ExtraData[0] Name: "FRN" -//- count: (1)
- Name: "EnbParticleLight01:2743" -//- count: (2)
- Name: "EnbParticleLight01" -//- count: (1)
- RTTIName: "NiBillboardNode" -//- count: (1)
- RTTIName: "BSEffectShaderProperty" -//- count: (1)
- Name: "WorldRoot Camera" -//- count: (6)
- RTTIName: "NiCamera" -//- count: (5)
- Name: "WorldRoot CameraNode" -//- count: (3)
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