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- //anon
- //You'll have to find something to run the code on you own, since I can't think of any off the top of my head. Make sure the namespace is MGCYOA_CG.
- //You'll have to add that stat bonuses for Gifted, Allies, and Patron yourself. It would take too much time for me to make the code do it automatically.
- //Same applies to the last perk. Still, shouldn't be too hard.
- using System;
- namespace MGCYOA_CG
- {
- class MainClass
- {
- static int str = 4;
- static int agi = 4;
- static int vit = 4;
- static int mag = 4;
- static int lck = 4;
- static Random dieroll = new Random ();
- static int roll1 = dieroll.Next (1, 21);
- static int roll2 = dieroll.Next (1, 21);
- static int roll3 = dieroll.Next (1, 21);
- static int roll4 = dieroll.Next (1, 21);
- static int roll5 = dieroll.Next (1, 21);
- static int roll6 = dieroll.Next (1, 21);
- static int roll7 = dieroll.Next (1, 21);
- static int roll8 = dieroll.Next (1, 21);
- static int roll9 = dieroll.Next (1, 21);
- static int roll10 = dieroll.Next (1, 21);
- static int roll11 = dieroll.Next (1, 21);
- static int roll12 = dieroll.Next (1, 21);
- public static void Main (string[] args)
- {
- printintro ();
- firstroll ();
- secondroll ();
- thirdroll ();
- fourthroll ();
- fifthroll ();
- sixthroll ();
- seventhroll ();
- eighthroll ();
- ninthroll ();
- tenthroll ();
- lastroll ();
- Console.WriteLine ();
- Console.WriteLine ("STR: " + str);
- Console.WriteLine ("AGI: " + agi);
- Console.WriteLine ("VIT: " + vit);
- Console.WriteLine ("MAG: " + mag);
- Console.WriteLine ("LCK: " + lck);
- }
- public static void printintro ()
- {
- Console.WriteLine("This is not a standalone code and is to be used alongside the PDF document given in Magical Girl thread on /tg/ on 4chan.\nThe document goes into detail on what everything does, this is simply to help create characters more quickly.");
- }
- public static void firstroll ()
- {
- int age = roll1 + 6;
- if (roll1 > 10)
- {
- age = age -10;
- }
- Console.WriteLine ("Age: " + age + " (" + roll1 + ")");
- }
- public static void secondroll ()
- {
- if (roll2 < 7)
- {
- Console.WriteLine ("Underdeveloped (" + roll2 + ")");
- lck++;
- }
- if (roll2 > 6 && roll2 < 16)
- {
- Console.WriteLine ("Average (" + roll2 + ")");
- agi++;
- }
- if (roll2 > 15)
- {
- Console.WriteLine ("Overdeveloped (" + roll2 + ")");
- str++;
- }
- }
- public static void thirdroll ()
- {
- if (roll3 == 1)
- {
- bool active;
- active = true;
- string choice;
- Console.WriteLine("Fire (" + roll3 + ")");
- while (active == true)
- {
- Console.WriteLine ("Would you like to raise STR or MAG?");
- choice = Console.ReadLine().ToLower().Trim ();
- if (choice == "str")
- {
- str = str + 3;
- active = false;
- } else if (choice == "mag")
- {
- mag = mag + 3;
- active = false;
- } else{Console.WriteLine ("Invalid input. Enter again.");}
- }
- }
- if (roll3 == 2)
- {
- bool active;
- active = true;
- string choice;
- Console.WriteLine("Ice (" + roll3 + ")");
- while (active == true)
- {
- Console.WriteLine ("Would you like to raise STR or MAG?");
- choice = Console.ReadLine().ToLower().Trim ();
- if (choice == "str")
- {
- str = str + 2;
- active = false;
- } else if (choice == "mag")
- {
- mag = mag + 2;
- active = false;
- } else{Console.WriteLine ("Invalid input. Enter again.");}
- vit++;
- }
- }
- if (roll3 == 4)
- {
- bool active;
- active = true;
- string choice;
- Console.WriteLine("Spirit (" + roll3 + ")");
- while (active == true)
- {
- Console.WriteLine ("Would you like to raise MAG or LCK?");
- choice = Console.ReadLine().ToLower().Trim ();
- if (choice == "mag")
- {
- mag = mag + 1;
- active = false;
- } else if (choice == "lck")
- {
- lck = lck + 1;
- active = false;
- } else{Console.WriteLine ("Invalid input. Enter again.");}
- }
- mag = mag + 2;
- }
- if (roll3 == 7)
- {
- bool active;
- active = true;
- string choice;
- Console.WriteLine("Time (" + roll3 + ")");
- while (active == true)
- {
- Console.WriteLine ("Would you like to raise AGI or VIT?");
- choice = Console.ReadLine().ToLower().Trim ();
- if (choice == "agi")
- {
- agi = agi + 1;
- active = false;
- } else if (choice == "mag")
- {
- vit = vit + 1;
- active = false;
- } else{Console.WriteLine ("Invalid input. Enter again.");}
- }
- lck = lck + 2;
- }
- if (roll3 == 8)
- {
- bool active;
- active = true;
- string choice;
- Console.WriteLine("Lightning (" + roll3 + ")");
- while (active == true)
- {
- Console.WriteLine ("Would you like to raise STR or MAG?");
- choice = Console.ReadLine().ToLower().Trim ();
- if (choice == "str")
- {
- str = str + 1;
- active = false;
- } else if (choice == "mag")
- {
- mag = mag + 1;
- active = false;
- } else{Console.WriteLine ("Invalid input. Enter again.");}
- }
- agi = agi + 2;
- }
- if (roll3 == 10)
- {
- bool active;
- active = true;
- string choice;
- Console.WriteLine("Darkness (" + roll3 + ")");
- while (active == true)
- {
- Console.WriteLine ("Would you like to raise STR or MAG?");
- choice = Console.ReadLine().ToLower().Trim ();
- if (choice == "str")
- {
- str = str + 2;
- active = false;
- } else if (choice == "mag")
- {
- mag = mag + 2;
- active = false;
- } else{Console.WriteLine ("Invalid input. Enter again.");}
- }
- vit = vit + 1;
- }
- if (roll3 == 14)
- {
- bool active;
- active = true;
- string choice;
- Console.WriteLine("Empathic (" + roll3 + ")");
- while (active == true)
- {
- Console.WriteLine ("Would you like to raise STR or MAG?");
- choice = Console.ReadLine().ToLower().Trim ();
- if (choice == "str")
- {
- str = str + 1;
- active = false;
- } else if (choice == "mag")
- {
- mag = mag + 1;
- active = false;
- } else{Console.WriteLine ("Invalid input. Enter again.");}
- }
- lck = lck + 2;
- }
- if (roll3 == 17)
- {
- bool active;
- active = true;
- string choice;
- Console.WriteLine("Stone (" + roll3 + ")");
- while (active == true)
- {
- Console.WriteLine ("Would you like to raise STR or VIT?");
- choice = Console.ReadLine().ToLower().Trim ();
- if (choice == "str")
- {
- str = str + 3;
- active = false;
- } else if (choice == "vit")
- {
- vit = vit + 3;
- active = false;
- } else{Console.WriteLine ("Invalid input. Enter again.");}
- }
- }
- if (roll3 == 18)
- {
- bool active;
- active = true;
- string choice;
- Console.WriteLine("Beast (" + roll3 + ")");
- while (active == true)
- {
- Console.WriteLine ("Would you like to raise VIT or LCK?");
- choice = Console.ReadLine().ToLower().Trim ();
- if (choice == "vit")
- {
- vit = vit + 1;
- active = false;
- } else if (choice == "lck")
- {
- lck = lck + 1;
- active = false;
- } else{Console.WriteLine ("Invalid input. Enter again.");}
- }
- str = str + 1;
- agi = agi + 1;
- }
- if (roll3 == 3)
- {
- Console.WriteLine("Air (" + roll3 + ")");
- agi = agi + 4;
- }
- if (roll3 == 5)
- {
- Console.WriteLine("Reinforcement (" + roll3 + ")");
- agi++;
- str++;
- mag++;
- lck++;
- }
- if (roll3 == 6)
- {
- Console.WriteLine("Psychic (" + roll3 + ")");
- mag = mag + 2;
- lck = lck + 2;
- }
- if (roll3 == 9)
- {
- Console.WriteLine("Sound (" + roll3 + ")");
- agi = agi + 1;
- mag = mag + 2;
- lck = lck + 1;
- }
- if (roll3 == 11)
- {
- Console.WriteLine("Illusion (" + roll3 + ")");
- str = str + 2;
- vit++;
- lck++;
- }
- if (roll3 == 12)
- {
- Console.WriteLine("Light (" + roll3 + ")");
- agi++;
- vit = vit + 2;
- mag++;
- }
- if (roll3 == 13)
- {
- Console.WriteLine("Wood (" + roll3 + ")");
- str++;
- vit++;
- mag = mag + 2;
- }
- if (roll3 == 15)
- {
- Console.WriteLine("Water (" + roll3 + ")");
- str++;
- agi = agi + 2;
- mag++;
- }
- if (roll3 == 16)
- {
- Console.WriteLine("Gravity (" + roll3 + ")");
- mag = mag + 4;
- }
- if (roll3 > 18)
- {
- Console.WriteLine ("Something went wrong!");
- if (roll12 < 3)
- {
- Console.WriteLine ("Lamia (" + roll12 + ")");
- bool active1;
- active1 = true;
- string choice1;
- while (active1 == true)
- {
- Console.WriteLine ("Would you like to raise STR or MAG? (1)");
- choice1 = Console.ReadLine().ToLower().Trim ();
- if (choice1 == "str")
- {
- str = str + 3;
- active1 = false;
- } else if (choice1 == "mag")
- {
- mag = mag + 3;
- active1 = false;
- } else{Console.WriteLine ("Invalid input. Enter again.");}
- }
- bool active2;
- active2 = true;
- string choice2;
- while (active2 == true)
- {
- Console.WriteLine ("Would you like to raise STR or MAG? (2)");
- choice2 = Console.ReadLine().ToLower().Trim ();
- if (choice2 == "str")
- {
- str = str + 2;
- active2 = false;
- } else if (choice2 == "mag")
- {
- mag = mag + 2;
- active2 = false;
- } else{Console.WriteLine ("Invalid input. Enter again.");}
- }
- str++;
- vit++;
- }
- if (roll12 > 2 && roll12 < 5)
- {
- Console.WriteLine ("Drider (" + roll12 + ")");
- bool active1;
- active1 = true;
- string choice1;
- while (active1 == true)
- {
- Console.WriteLine ("Would you like to raise STR or MAG?");
- choice1 = Console.ReadLine().ToLower().Trim ();
- if (choice1 == "str")
- {
- str = str + 2;
- active1 = false;
- } else if (choice1 == "mag")
- {
- mag = mag + 2;
- active1 = false;
- } else{Console.WriteLine ("Invalid input. Enter again.");}
- }
- str++;
- vit++;
- lck++;
- mag = mag + 2;
- }
- if (roll12 > 2 && roll12 < 5)
- {
- Console.WriteLine ("Vampire (" + roll12 + ")");
- bool active1;
- active1 = true;
- string choice1;
- while (active1 == true)
- {
- Console.WriteLine ("Would you like to raise AGI or MAG?");
- choice1 = Console.ReadLine().ToLower().Trim ();
- if (choice1 == "agi")
- {
- str = str + 1;
- active1 = false;
- } else if (choice1 == "mag")
- {
- mag = mag + 1;
- active1 = false;
- } else{Console.WriteLine ("Invalid input. Enter again.");}
- }
- agi = agi + 3;
- lck = lck + 2;
- mag++;
- }
- if (roll12 > 6 && roll12 < 9)
- {
- Console.WriteLine ("Fallen Angel (" + roll12 + ")");
- vit = vit + 3;
- agi = agi + 2;
- mag = mag + 2;
- str++;
- }
- if (roll12 > 8 && roll12 < 11)
- {
- Console.WriteLine ("Dryad");
- str = str + 3;
- vit = vit + 2;
- mag = mag + 2;
- lck++;
- }
- if (roll12 > 10 && roll12 < 13)
- {
- Console.WriteLine ("Siren (" + roll12 + ")");
- mag = mag + 3;
- agi = agi + 3;
- str++;
- lck++;
- }
- if (roll12 > 16 && roll12 < 19)
- {
- Console.WriteLine ("Were (" + roll12 + ")");
- bool active1;
- active1 = true;
- string choice1;
- while (active1 == true)
- {
- Console.WriteLine ("Would you like to raise STR or MAG?");
- choice1 = Console.ReadLine().ToLower().Trim ();
- if (choice1 == "str")
- {
- str = str + 1;
- active1 = false;
- } else if (choice1 == "mag")
- {
- mag = mag + 1;
- active1 = false;
- } else{Console.WriteLine ("Invalid input. Enter again.");}
- }
- bool active2;
- active2 = true;
- string choice2;
- while (active2 == true)
- {
- Console.WriteLine ("Would you like to raise VIT or LCK?");
- choice2 = Console.ReadLine().ToLower().Trim ();
- if (choice2 == "vit")
- {
- vit = vit + 1;
- active2 = false;
- } else if (choice2 == "lck")
- {
- lck = lck + 1;
- active2 = false;
- } else{Console.WriteLine ("Invalid input. Enter again.");}
- }
- agi++;
- lck = lck + 2;
- str = str + 2;
- }
- if (roll12 > 14 && roll12 < 17)
- {
- Console.WriteLine ("Djinn (" + roll12 + ")");
- bool active1;
- active1 = true;
- string choice1;
- while (active1 == true)
- {
- Console.WriteLine ("Would you like to raise STR or MAG?");
- choice1 = Console.ReadLine().ToLower().Trim ();
- if (choice1 == "str")
- {
- str = str + 1;
- active1 = false;
- } else if (choice1 == "mag")
- {
- mag = mag + 1;
- active1 = false;
- } else{Console.WriteLine ("Invalid input. Enter again.");}
- }
- agi = agi + 2;
- mag = mag + 4;
- }
- if (roll12 > 2 && roll12 < 5)
- {
- Console.WriteLine ("Golem (" + roll12 + ")");
- bool active1;
- active1 = true;
- string choice1;
- while (active1 == true)
- {
- Console.WriteLine ("Would you like to raise STR or VIT?");
- choice1 = Console.ReadLine().ToLower().Trim ();
- if (choice1 == "str")
- {
- str = str + 3;
- active1 = false;
- } else if (choice1 == "vit")
- {
- vit = vit + 3;
- active1 = false;
- } else{Console.WriteLine ("Invalid input. Enter again.");}
- }
- str++;
- vit = vit + 2;
- bool active2;
- active2 = true;
- string choice2;
- while (active2 == true)
- {
- Console.WriteLine ("Would you like to raise MAG or LCK?");
- choice2 = Console.ReadLine().ToLower().Trim ();
- if (choice2 == "mag")
- {
- mag = mag + 1;
- active2 = false;
- } else if (choice2 == "lck")
- {
- lck = lck + 1;
- active2 = false;
- } else{Console.WriteLine ("Invalid input. Enter again.");}
- }
- }
- if (roll12 > 18)
- {
- Console.WriteLine ("Dark Magical Girl (" + roll12 + ")");
- mag = mag + 2;
- str++;
- vit++;
- agi++;
- lck++;
- }
- }
- }
- public static void fourthroll ()
- {
- if (roll4 < 6)
- {
- Console.WriteLine ("Melee (" + roll4 + ")");
- str++;
- vit++;
- }
- if (roll4 > 5 && roll4 < 11)
- {
- Console.WriteLine ("Ranged (" + roll4 + ")");
- agi++;
- }
- if (roll4 > 10 && roll4 < 16)
- {
- Console.WriteLine ("Mystic (" + roll4 + ")");
- mag++;
- }
- if (roll4 > 15)
- {
- Console.WriteLine ("Fists (" + roll4 + ")");
- str = str + 2;
- }
- }
- public static void fifthroll ()
- {
- if (roll5 < 6)
- {
- Console.WriteLine ("Skimpy (" + roll5 + ")");
- agi++;
- }
- if (roll5 > 5 && roll5 < 11)
- {
- Console.WriteLine ("Flowing (" + roll5 + ")");
- str++;
- }
- if (roll5 > 10 && roll5 < 16)
- {
- Console.WriteLine ("Elaborate (" + roll5 + ")");
- mag++;
- }
- if (roll5 > 15)
- {
- Console.WriteLine ("Uniform (" + roll5 + ")");
- vit++;
- }
- }
- public static void sixthroll ()
- {
- if (roll6 < 3) {
- Console.WriteLine ("Killing Blow (" + roll6 + ")");
- bool active1;
- active1 = true;
- string choice1;
- while (active1 == true) {
- Console.WriteLine ("Would you like to raise STR or MAG?");
- choice1 = Console.ReadLine ().ToLower ().Trim ();
- if (choice1 == "str") {
- str = str + 1;
- active1 = false;
- } else if (choice1 == "mag") {
- mag = mag + 1;
- active1 = false;
- } else {
- Console.WriteLine ("Invalid input. Enter again.");
- }
- }
- }
- if (roll6 > 2 && roll6 < 5)
- {
- Console.WriteLine ("Hammerspace (" + roll6 + ")");
- }
- if (roll6 > 4 && roll6 < 7)
- {
- Console.WriteLine ("Familiar (" + roll6 + ")");
- }
- if (roll6 > 6 && roll6 < 9)
- {
- Console.WriteLine ("Focused Blast (" + roll6 + ")");
- }
- if (roll6 > 8 && roll6 < 11)
- {
- Console.WriteLine ("Barrage (" + roll6 + ")");
- }
- if (roll6 > 10 && roll6 < 13)
- {
- Console.WriteLine ("Power of Friendship (" + roll6 + ")");
- }
- if (roll6 > 12 && roll6 < 15)
- {
- Console.WriteLine ("Duplication (" + roll6 + ")");
- }
- if (roll6 > 16 && roll6 < 19)
- {
- Console.WriteLine ("Regeneration (" + roll6 + ")");
- }
- if (roll6 > 18)
- {
- Console.WriteLine ("Tentacles (" + roll6 + ")");
- }
- }
- public static void seventhroll ()
- {
- if (roll7 == 1)
- {
- Console.WriteLine ("Dual Weapon (" + roll7 + ")");
- bool active1;
- active1 = true;
- string choice1;
- while (active1 == true) {
- Console.WriteLine ("What type of weapon would you like to gain?");
- choice1 = Console.ReadLine ().ToLower ().Trim ();
- if (choice1 == "melee" && roll4 > 5)
- {
- bool active2 = true;
- string choice2;
- choice2 = Console.ReadLine ();
- while (active2 == true)
- {
- Console.WriteLine ("Would you like to raise STR or VIT?");
- if (choice2 == "str")
- {
- str++;
- active2 = false;
- } else if (choice2 == "vit")
- {
- vit++;
- active2 = false;
- } else {Console.WriteLine ("Invalid input. Enter again.");}
- }
- } else if (choice1 == "mystic") {
- mag++;
- active1 = false;
- } else if (choice1 == "ranged"){
- agi++;
- active1 = false;
- } else if (choice1 == "fists"){
- str++;
- active1 = false;
- } else {
- Console.WriteLine ("Invalid input. Enter again.");
- }
- }
- }
- if (roll7 == 2)
- {
- Console.WriteLine ("Martial Training (" + roll7 + ")");
- str++;
- }
- if (roll7 == 3)
- {
- Console.WriteLine ("Enhanced Weapon (" + roll7 + ")");
- if (roll4 < 6) {
- bool active2 = true;
- string choice2;
- choice2 = Console.ReadLine ();
- while (active2 == true) {
- Console.WriteLine ("Would you like to raise STR or VIT?");
- if (choice2 == "str") {
- str++;
- active2 = false;
- } else if (choice2 == "vit") {
- vit++;
- active2 = false;
- } else {
- Console.WriteLine ("Invalid input. Enter again.");
- }
- }
- } else if (roll4 > 10 && roll4 < 16) {
- mag++;
- } else if (roll4 > 5 && roll4 < 11) {
- agi++;
- } else if (roll4 > 15) {
- str++;
- } else {
- Console.WriteLine ("Invalid input. Enter again.");
- }
- }
- if (roll7 == 4)
- {
- Console.WriteLine ("Mystic Artifact (" + roll7 + ")");
- }
- if (roll7 == 5)
- {
- Console.WriteLine ("Gifted (" + roll7 + ")");
- Console.WriteLine ("Add one to one of your speciality's states. Making the code able to do this on its own would be way too much work, so deal with it.");
- }
- if (roll7 == 6)
- {
- Console.WriteLine ("Flexibility (" + roll7 + ")");
- agi++;
- }
- if (roll7 == 7)
- {
- Console.WriteLine ("Enhanced Trasformation (" + roll7 + ")");
- }
- if (roll7 == 8)
- {
- Console.WriteLine ("Disguise Artifact (" + roll7 + ")");
- }
- if (roll7 == 9)
- {
- Console.WriteLine ("Blood Magic (" + roll7 + ")");
- vit++;
- }
- if (roll7 == 10)
- {
- Console.WriteLine ("Hammerspace Handbag (" + roll7 + ")");
- }
- if (roll7 == 11)
- {
- Console.WriteLine ("Enhanced Sustenace (" + roll7 + ")");
- vit++;
- }
- if (roll7 == 12)
- {
- Console.WriteLine ("Enhanced Outfit (" + roll7 + ")");
- if (roll5 < 6){
- agi++;
- } else if (roll5 > 5 && roll5 < 11){
- str++;
- } else if (roll5 > 10 && roll5 < 16){
- mag++;
- } else {
- vit++;
- }
- }
- if (roll7 == 13)
- {
- Console.WriteLine ("Healing Artifact (" + roll7 + ")");
- }
- if (roll7 == 14)
- {
- Console.WriteLine ("Allies (" + roll7 + ")");
- Console.WriteLine ("Roll up allies using 6d20 for each. They get no perks or coins. Also, gain one in any stat. Add it in yourself; doing it in this program would be too much effort.");
- }
- if (roll7 == 15)
- {
- Console.WriteLine ("Monstrous Metamorphosis (" + roll7 + ")");
- }
- if (roll7 == 16)
- {
- Console.WriteLine ("Sorcery (" + roll7 + ")");
- mag++;
- }
- if (roll7 == 17)
- {
- Console.WriteLine ("Wings (" + roll7 + ")");
- }
- if (roll7 == 18)
- {
- Console.WriteLine ("Purification Artifact (" + roll7 + ")");
- }
- if (roll7 == 19)
- {
- Console.WriteLine ("Awareness (" + roll7 + ")");
- }
- if (roll7 == 20)
- {
- Console.WriteLine ("Big Friend (" + roll7 + ")");
- Console.WriteLine ("Roll up a monster girl ally using 6d20. They get no perks or coins. Also, gain one in any stat. Add it in yourself; doing it in this program would be too much effort.");
- }
- }
- public static void eighthroll ()
- {
- if (roll8 == 1)
- {
- Console.WriteLine ("Dual Weapon (" + roll8 + ")");
- bool active1;
- active1 = true;
- string choice1;
- while (active1 == true) {
- Console.WriteLine ("What type of weapon would you like to gain?");
- choice1 = Console.ReadLine ().ToLower ().Trim ();
- if (choice1 == "melee" && roll4 > 5)
- {
- bool active2 = true;
- string choice2;
- choice2 = Console.ReadLine ();
- while (active2 == true)
- {
- Console.WriteLine ("Would you like to raise STR or VIT?");
- if (choice2 == "str")
- {
- str++;
- active2 = false;
- } else if (choice2 == "vit")
- {
- vit++;
- active2 = false;
- } else {Console.WriteLine ("Invalid input. Enter again.");}
- }
- } else if (choice1 == "mystic") {
- mag++;
- active1 = false;
- } else if (choice1 == "ranged"){
- agi++;
- active1 = false;
- } else if (choice1 == "fists"){
- str++;
- active1 = false;
- } else {
- Console.WriteLine ("Invalid input. Enter again.");
- }
- }
- }
- if (roll8 == 2)
- {
- Console.WriteLine ("Martial Training (" + roll8 + ")");
- str++;
- }
- if (roll8 == 3)
- {
- Console.WriteLine ("Enhanced Weapon (" + roll8 + ")");
- if (roll4 < 6) {
- bool active2 = true;
- string choice2;
- choice2 = Console.ReadLine ();
- while (active2 == true) {
- Console.WriteLine ("Would you like to raise STR or VIT?");
- if (choice2 == "str") {
- str++;
- active2 = false;
- } else if (choice2 == "vit") {
- vit++;
- active2 = false;
- } else {
- Console.WriteLine ("Invalid input. Enter again.");
- }
- }
- } else if (roll4 > 10 && roll4 < 16) {
- mag++;
- } else if (roll4 > 5 && roll4 < 11) {
- agi++;
- } else if (roll4 > 15) {
- str++;
- } else {
- Console.WriteLine ("Invalid input. Enter again.");
- }
- }
- if (roll8 == 4)
- {
- Console.WriteLine ("Mystic Artifact (" + roll8 + ")");
- }
- if (roll8 == 5)
- {
- Console.WriteLine ("Gifted (" + roll8 + ")");
- Console.WriteLine ("Add one to one of your speciality's states. Making the code able to do this on its own would be way too much work, so deal with it.");
- }
- if (roll8 == 6)
- {
- Console.WriteLine ("Flexibility (" + roll8 + ")");
- agi++;
- }
- if (roll8 == 7)
- {
- Console.WriteLine ("Enhanced Trasformation (" + roll8 + ")");
- }
- if (roll8 == 8)
- {
- Console.WriteLine ("Disguise Artifact (" + roll8 + ")");
- }
- if (roll8 == 9)
- {
- Console.WriteLine ("Blood Magic (" + roll8 + ")");
- vit++;
- }
- if (roll8 == 10)
- {
- Console.WriteLine ("Hammerspace Handbag (" + roll8 + ")");
- }
- if (roll8 == 11)
- {
- Console.WriteLine ("Enhanced Sustenace (" + roll8 + ")");
- vit++;
- }
- if (roll8 == 12)
- {
- Console.WriteLine ("Enhanced Outfit (" + roll8 + ")");
- if (roll5 < 6){
- agi++;
- } else if (roll5 > 5 && roll5 < 11){
- str++;
- } else if (roll5 > 10 && roll5 < 16){
- mag++;
- } else {
- vit++;
- }
- }
- if (roll8 == 13)
- {
- Console.WriteLine ("Healing Artifact (" + roll8 + ")");
- }
- if (roll8 == 14)
- {
- Console.WriteLine ("Allies (" + roll8 + ")");
- Console.WriteLine ("Roll up allies using 6d20 for each. They get no perks or coins. Also, gain one in any stat. Add it in yourself; doing it in this program would be too much effort.");
- }
- if (roll8 == 15)
- {
- Console.WriteLine ("Monstrous Metamorphosis (" + roll8 + ")");
- }
- if (roll8 == 16)
- {
- Console.WriteLine ("Sorcery (" + roll8 + ")");
- mag++;
- }
- if (roll8 == 17)
- {
- Console.WriteLine ("Wings (" + roll8 + ")");
- }
- if (roll8 == 18)
- {
- Console.WriteLine ("Purification Artifact (" + roll8 + ")");
- }
- if (roll8 == 19)
- {
- Console.WriteLine ("Awareness (" + roll8 + ")");
- }
- if (roll8 == 20)
- {
- Console.WriteLine ("Big Friend (" + roll8 + ")");
- Console.WriteLine ("Roll up a monster girl ally using 6d20. They get no perks or coins. Also, gain one in any stat. Add it in yourself; doing it in this program would be too much effort.");
- }
- }
- public static void ninthroll ()
- {
- if (roll9 == 1)
- {
- Console.WriteLine ("Interdimensional Tourist (" + roll9 + ")");
- }
- if (roll9 == 2)
- {
- Console.WriteLine ("Closure (" + roll9 + ")");
- lck++;
- }
- if (roll9 == 3)
- {
- Console.WriteLine ("Fated (" + roll9 + ")");
- lck++;
- }
- if (roll9 == 4)
- {
- Console.WriteLine ("Training (" + roll9 + ")");
- }
- if (roll9 == 5)
- {
- Console.WriteLine ("Interdimensional Home (" + roll9 + ")");
- }
- if (roll9 == 6)
- {
- Console.WriteLine ("Incognito (" + roll9 + ")");
- }
- if (roll9 == 7)
- {
- Console.WriteLine ("Enviromental Sealing (" + roll9 + ")");
- }
- if (roll9 == 8)
- {
- Console.WriteLine ("Get Out of Jail (" + roll9 + ")");
- }
- if (roll9 == 9)
- {
- Console.WriteLine ("Big Damn Hero (" + roll9 + ")");
- }
- if (roll9 == 10)
- {
- Console.WriteLine ("Absolute Direction (" + roll9 + ")");
- }
- if (roll9 == 11)
- {
- Console.WriteLine ("Big Backpack (" + roll9 + ")");
- }
- if (roll9 == 12)
- {
- Console.WriteLine ("Natural Aging (" + roll9 + ")");
- }
- if (roll9 == 13)
- {
- Console.WriteLine ("Masculinity (" + roll9 + ")");
- lck++;
- }
- if (roll9 == 14)
- {
- Console.WriteLine ("Patron (" + roll9 + ")");
- Console.WriteLine ("Gain one in any stat. Add it in yourself; doing it in this program would be too much effort.");
- }
- if (roll9 == 15)
- {
- Console.WriteLine ("Money (" + roll9 + ")");
- }
- if (roll9 == 16)
- {
- Console.WriteLine ("Twin Soul (" + roll9 + ")");
- }
- if (roll9 == 17)
- {
- Console.WriteLine ("Soul Jar (" + roll9 + ")");
- }
- if (roll9 == 18)
- {
- Console.WriteLine ("Eternal Style (" + roll9 + ")");
- }
- if (roll9 == 19)
- {
- Console.WriteLine ("A Way Out (" + roll9 + ")");
- }
- if (roll9 == 20)
- {
- Console.WriteLine ("Fake Parents (" + roll9 + ")");
- }
- }
- public static void tenthroll ()
- {
- if (roll10 == 1)
- {
- Console.WriteLine ("Interdimensional Tourist (" + roll10 + ")");
- }
- if (roll10 == 2)
- {
- Console.WriteLine ("Closure (" + roll10 + ")");
- lck++;
- }
- if (roll10 == 3)
- {
- Console.WriteLine ("Fated (" + roll10 + ")");
- lck++;
- }
- if (roll10 == 4)
- {
- Console.WriteLine ("Training (" + roll10 + ")");
- }
- if (roll10 == 5)
- {
- Console.WriteLine ("Interdimensional Home (" + roll10 + ")");
- }
- if (roll10 == 6)
- {
- Console.WriteLine ("Incognito (" + roll10 + ")");
- }
- if (roll10 == 7)
- {
- Console.WriteLine ("Enviromental Sealing (" + roll10 + ")");
- }
- if (roll10 == 8)
- {
- Console.WriteLine ("Get Out of Jail (" + roll10 + ")");
- }
- if (roll10 == 9)
- {
- Console.WriteLine ("Big Damn Hero (" + roll10 + ")");
- }
- if (roll10 == 10)
- {
- Console.WriteLine ("Absolute Direction (" + roll10 + ")");
- }
- if (roll10 == 11)
- {
- Console.WriteLine ("Big Backpack (" + roll10 + ")");
- }
- if (roll10 == 12)
- {
- Console.WriteLine ("Natural Aging (" + roll10 + ")");
- }
- if (roll10 == 13)
- {
- Console.WriteLine ("Masculinity (" + roll10 + ")");
- lck++;
- }
- if (roll10 == 14)
- {
- Console.WriteLine ("Patron (" + roll10 + ")");
- Console.WriteLine ("Gain one in any stat. Add it in yourself; doing it in this program would be too much effort.");
- }
- if (roll10 == 15)
- {
- Console.WriteLine ("Money (" + roll10 + ")");
- }
- if (roll10 == 16)
- {
- Console.WriteLine ("Twin Soul (" + roll10 + ")");
- }
- if (roll10 == 17)
- {
- Console.WriteLine ("Soul Jar (" + roll10 + ")");
- }
- if (roll10 == 18)
- {
- Console.WriteLine ("Eternal Style (" + roll10 + ")");
- }
- if (roll10 == 19)
- {
- Console.WriteLine ("A Way Out (" + roll10 + ")");
- }
- if (roll10 == 20)
- {
- Console.WriteLine ("Fake Parents (" + roll10 + ")");
- }
- }
- public static void lastroll ()
- {
- Console.WriteLine ("Letting the last bit do the stats automatically would be too much effort. Do it yourself.");
- if (roll11 == 1)
- {
- Console.WriteLine ("Dual Weapon OR Interdimensional Tourist (" + roll11 + ")");
- }
- if (roll11 == 2)
- {
- Console.WriteLine ("Martial Training OR Closure (" + roll11 + ")");
- }
- if (roll11 == 3)
- {
- Console.WriteLine ("Enhanced Weapon OR Fated (" + roll11 + ")");
- }
- if (roll11 == 4)
- {
- Console.WriteLine ("Mystic Artifact OR Training (" + roll11 + ")");
- }
- if (roll11 == 5)
- {
- Console.WriteLine ("Gifted OR Interdimensional Home (" + roll11 + ")");
- }
- if (roll11 == 6)
- {
- Console.WriteLine ("Flexibility OR Incognito (" + roll11 + ")");
- }
- if (roll11 == 7)
- {
- Console.WriteLine ("Enhanced Transformation OR Enviromental Sealing (" + roll11 + ")");
- }
- if (roll11 == 8)
- {
- Console.WriteLine ("Disguise Artifact OR Get Out of Jail (" + roll11 + ")");
- }
- if (roll11 == 9)
- {
- Console.WriteLine ("Blood Magic OR Big Damn Hero (" + roll11 + ")");
- }
- if (roll11 == 10)
- {
- Console.WriteLine ("Hammerspace Handbag OR Absolute Direction (" + roll11 + ")");
- }
- if (roll11 == 11)
- {
- Console.WriteLine ("Enhanced Sustenance OR Big Backpack (" + roll11 + ")");
- }
- if (roll11 == 12)
- {
- Console.WriteLine ("Enhanced Outfit OR Natural Aging (" + roll11 + ")");
- }
- if (roll11 == 13)
- {
- Console.WriteLine ("Healing Artifact OR Masculinity (" + roll11 + ")");
- }
- if (roll11 == 14)
- {
- Console.WriteLine ("Allies OR Patron (" + roll11 + ")");
- }
- if (roll11 == 15)
- {
- Console.WriteLine ("Montrous Metamorphosis OR Money (" + roll11 + ")");
- }
- if (roll11 == 16)
- {
- Console.WriteLine ("Sorcery OR Twin Soul (" + roll11 + ")");
- }
- if (roll11 == 17)
- {
- Console.WriteLine ("Wings OR Soul Jar (" + roll11 + ")");
- }
- if (roll11 == 18)
- {
- Console.WriteLine ("Purification Artifact OR Eternal Style (" + roll11 + ")");
- }
- if (roll11 == 19)
- {
- Console.WriteLine ("Awareness OR A Way Out (" + roll11 + ")");
- }
- if (roll11 == 20)
- {
- Console.WriteLine ("Big Friend OR Fake Parents (" + roll11 + ")");
- }
- }
- }
- }
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