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- variables:
- {drop.%player%.punkty} = 0
- {drop.%player%.lvl} = 1
- {diamond.%player%} = 0
- {emerald.%player%} = 0
- {zelazo.%player%} = 0
- {zloto.%player%} = 0
- {lapis.%player%} = 0
- {redstone.%player%} = 0
- {wegiel.%player%} = 0
- {kamien.%player%} = 0
- options:
- heightdiax: 30
- procentdiax: 0.8
- heightemerald: 45
- procentemerald: 0.9
- heightzloto: 50
- procentzloto: 1.3
- procentzelazo: 2.1
- heightredstone: 25
- procentredstone: 1.0
- heightwegiel: 200
- procentwegiel: 1.2
- heightlapis: 25
- procentlapis: 0.7
- # D R O P V I P A #
- on break of stone:
- player has permissions "drop.vip":
- chance of {@procentdiax} + 0.3%:
- if block's y-coordinate is smaller than {@heightdiax}:
- drop diamond
- add 1 to {diamond.%player%}
- add 3 to {drop.%player%.punkty}
- message "&6Trafiles na: &bDiament &7+3 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentzloto} + 0.3%:
- if block's y-coordinate is smaller than {@heightzloto}:
- drop gold ingot
- add 1 to {drop.%player%.punkty}
- add 1 to {zloto.%player%}
- message "&6Trafiles na: &eZloto &7+1 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentzelazo} + 0.3%:
- drop iron ingot
- add 1 to {drop.%player%.punkty}
- add 1 to {zelazo.%player%}
- message "&6Trafiles na: &8Zelazo &7+1 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentemerald} + 0.3%:
- if block's y-coordinate is smaller than {@heightemerald}:
- drop emerald
- add 2 to {drop.%player%.punkty}
- add 1 to {emerald.%player%}
- message "&6Trafiles na: &2Emerald &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentredstone} + 0.3%:
- if block's y-coordinate is smaller than {@heightredstone}:
- drop 3 redstone
- add 2 to {drop.%player%.punkty}
- add 3 to {redstone.%player%}
- message "&6Trafiles na: &cRedstone [3] &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentwegiel} + 0.3%:
- if block's y-coordinate is smaller than {@heightwegiel}:
- drop 1 coal
- add 1 to {drop.%player%.punkty}
- add 1 to {wegiel.%player%}
- message "&6Trafiles na: &0Wegiel &7+1 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentlapis} + 0.3%:
- if block's y-coordinate is smaller than {@heightlapis}:
- drop 5 lapis
- add 2 to {drop.%player%.punkty}
- add 5 to {lapis.%player%}
- message "&6Trafiles na: &3Lapis [5] &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- player has permissions "drop.vip":
- if player's tool is a diamond pickaxe of fortune 1:
- chance of {@procentdiax} + 0.3%:
- if block's y-coordinate is smaller than {@heightdiax}:
- chance of 50%:
- drop 2 diamond
- add 2 to {diamond.%player%}
- add 4 to {drop.%player%.punkty}
- message "&6Trafiles na: &bDiamenty [2] &7+4 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- add 3 to {drop.%player%.punkty}
- add 3 to {diamond.%player%}
- message "&6Trafiles na: &bDiament &7+2 pkt"
- drop diamond
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentzloto} + 0.3%:
- if block's y-coordinate is smaller than {@heightzloto}:
- chance of 50%:
- drop 2 gold ingot
- add 2 to {zloto.%player%}
- add 2 to {drop.%player%.punkty}
- message "&6Trafiles na: &eZloto [2] &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- drop gold ingot
- add 1 to {zloto.%player%}
- add 1 to {drop.%player%.punkty}
- message "&6Trafiles na: &eZloto &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentzelazo} + 0.3%:
- chance of 50%:
- drop 2 iron ingot
- add 2 to {zelazo.%player%}
- add 2 to {drop.%player%.punkty}
- message "&6Trafiles na: &8Zelazo [2] &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- drop iron ingot
- add 1 to {zelazo.%player%}
- add 1 to {drop.%player%.punkty}
- message "&6Trafiles na: &8Zelazo &7+1 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentemerald} + 0.3%:
- if block's y-coordinate is smaller than {@heightemerald}:
- chance of 50%:
- drop 2 emerald
- add 2 to {emerald.%player%}
- add 3 to {drop.%player%.punkty}
- message "&6Trafiles na: &2Emeraldy [2] &7+3 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- drop emerald
- add 1 to {emerald.%player%}
- add 2 to {drop.%player%.punkty}
- message "&6Trafiles na: &2Emerald &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- player has permissions "drop.vip":
- if tool of player is a 278 of fortune 2:
- chance of {@procentdiax} + 0.3%:
- if block's y-coordinate is smaller than {@heightdiax}:
- chance of 33%:
- drop 3 diamond
- add 3 to {diamond.%player%}
- add 5 to {drop.%player%.punkty}
- message "&6Trafiles na: &bDiamenty [3] &7+5 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 33%:
- message "&6Trafiles na: &bDiamenty [2] &7+4 pkt"
- add 4 to {drop.%player%.punkty}
- add 2 to {diamond.%player%}
- drop 2 diamond
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 33%:
- message "&6Trafiles na: &bDiament &7+3 pkt"
- add 3 to {drop.%player%.punkty}
- add 1 to {diamond.%player%}
- drop diamond
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentzloto} + 0.3%:
- if block's y-coordinate is smaller than {@heightzloto}:
- chance of 33%:
- drop 3 gold ingot
- add 3 to {drop.%player%.punkty}
- add 3 to {zloto.%player%}
- message "&6Trafiles na: &6Zloto [3] &7+3 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 33%:
- drop 2 gold ingot
- add 2 to {drop.%player%.punkty}
- add 2 to {zloto.%player%}
- message "&6Trafiles na: &6Zloto [2] &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 33%:
- message "&6Trafiles na: &6Zloto &7+1 pkt"
- add 1 to {drop.%player%.punkty}
- add 1 to {zloto.%player%}
- drop gold ingot
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentzelazo} + 0.3%:
- chance of 33%:
- message "&6Trafiles na: &8Zelazo [3] &7+3 pkt"
- add 3 to {drop.%player%.punkty}
- drop 3 iron ingot
- add 3 to {zelazo.%player%}
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 33%:
- drop 2 iron ingot
- add 2 to {drop.%player%.punkty}
- add 2 to {zelazo.%player%}
- message "&6Trafiles na: &8Zelazo [2] &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 33%:
- message "&6Trafiles na: &8Zelazo &7+1 pkt"
- drop iron ingot
- add 1 to {zelazo.%player%}
- add 1 to {drop.%player%.punkty}
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentemerald} + 0.3%:
- if block's y-coordinate is smaller than {@heightemerald}:
- chance of 33%:
- drop 3 emerald
- add 4 to {drop.%player%.punkty}
- add 3 to {emerald.%player%}
- message "&6Trafiles na: &2Emerald [3] &7+4 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 33%:
- message "&6Trafiles na: &2Emerald [2] &7+3 pkt"
- drop 2 emerald
- add 2 to {emerald.%player%}
- add 3 to {drop.%player%.punkty}
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 33%:
- message "&6Trafiles na: &2Emerald &7+2 pkt"
- drop emerald
- add 2 to {drop.%player%.punkty}
- add 1 to {emerald.%player%}
- execute console command "/playsound random.successful_hit %player%"
- player has permissions "drop.vip":
- if tool of player is a 278 of fortune 3:
- chance of {@procentdiax} + 0.3%:
- if block's y-coordinate is smaller than {@heightdiax}:
- chance of 25%:
- message "&6Trafiles na: &2Diamenty [4] &7+6 pkt"
- add 6 to {drop.%player%.punkty}
- drop 4 diamond
- add 4 to {diamond.%player%}
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- message "&6Trafiles na: &2Diamenty [3] &7+5 pkt"
- add 5 to {drop.%player%.punkty}
- drop 3 diamond
- add 3 to {diamond.%player%}
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- message "&6Trafiles na: &2Diamenty [2] &7+4 pkt"
- add 4 to {drop.%player%.punkty}
- drop 2 diamond
- add 2 to {diamond.%player%}
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- message "&6Trafiles na: &2Diamenty &7+3 pkt"
- add 3 to {drop.%player%.punkty}
- add 1 to {diamond.%player%}
- drop diamond
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentzloto} + 0.3%:
- if block's y-coordinate is smaller than {@heightzloto}:
- chance of 25%:
- drop 4 gold ingot
- add 4 to {drop.%player%.punkty}
- add 4 to {zloto.%player%}
- message "&6Trafiles na: &eZloto [4] &7+4 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- drop 3 gold ingot
- add 3 to {drop.%player%.punkty}
- add 3 to {zloto.%player%}
- message "&6Trafiles na: &eZloto [3] &7+3 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- drop 2 gold ingot
- add 2 to {drop.%player%.punkty}
- add 2 to {zloto.%player%}
- message "&6Trafiles na: &eZloto [2] &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- drop gold ingot
- add 1 to {drop.%player%.punkty}
- add 1 to {zloto.%player%}
- message "&6Trafiles na: &eZloto &7+1 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentzelazo} + 0.3%:
- chance of 25%:
- drop 4 iron ingot
- add 4 to {drop.%player%.punkty}
- add 4 to {zelazo.%player%}
- message "&6Trafiles na: &8Zelazo [4] &7+4 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- drop 3 iron ingot
- add 3 to {drop.%player%.punkty}
- add 3 to {zloto.%player%}
- message "&6Trafiles na: &8Zelazo [3] &7+3 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- drop 2 iron ingot
- add 2 to {drop.%player%.punkty}
- add 2 to {zloto.%player%}
- message "&6Trafiles na: &8Zelazo [2] &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- drop iron ingot
- add 2 to {drop.%player%.punkty}
- add 1 to {zloto.%player%}
- message "&6Trafiles na: &8Zelazo &7+1 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentemerald} + 0.3%:
- if block's y-coordinate is smaller than {@heightemerald}:
- chance of 25%:
- drop 4 emerald
- add 5 to {drop.%player%.punkty}
- add 4 to {emerald.%player%}
- message "&6Trafiles na: &2Emerald [4] &7+5 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- drop 3 emerald
- add 4 to {drop.%player%.punkty}
- add 3 to {emerald.%player%}
- message "&6Trafiles na: &2Emerald [3] &7+4 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- drop 2 emerald
- add 3 to {drop.%player%.punkty}
- add 2 to {emerald.%player%}
- message "&6Trafiles na: &2Emeraldy [2] &7+3 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- drop emerald
- add 2 to {drop.%player%.punkty}
- add 1 to {emerald.%player%}
- message "&6Trafiles na: &2Emeraldy &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- # D R O P G R A C Z A
- player has permissions "drop.gracz":
- chance of {@procentdiax}%:
- if block's y-coordinate is smaller than {@heightdiax}:
- drop diamond
- add 1 to {diamond.%player%}
- add 3 to {drop.%player%.punkty}
- message "&6Trafiles na: &bDiament &7+3 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentzloto}%:
- if block's y-coordinate is smaller than {@heightzloto}:
- drop gold ingot
- add 1 to {drop.%player%.punkty}
- add 1 to {zloto.%player%}
- message "&6Trafiles na: &eZloto &7+1 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentzelazo}%:
- drop iron ingot
- add 1 to {drop.%player%.punkty}
- add 1 to {zelazo.%player%}
- message "&6Trafiles na: &8Zelazo &7+1 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentemerald}%:
- if block's y-coordinate is smaller than {@heightemerald}:
- drop emerald
- add 2 to {drop.%player%.punkty}
- add 1 to {emerald.%player%}
- message "&6Trafiles na: &2Emerald &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentredstone}%:
- if block's y-coordinate is smaller than {@heightredstone}:
- drop 3 redstone
- add 2 to {drop.%player%.punkty}
- add 3 to {redstone.%player%}
- message "&6Trafiles na: &cRedstone [3] &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentwegiel}%:
- if block's y-coordinate is smaller than {@heightwegiel}:
- drop 1 coal
- add 1 to {drop.%player%.punkty}
- add 1 to {wegiel.%player%}
- message "&6Trafiles na: &0Wegiel &7+1 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentlapis}%:
- if block's y-coordinate is smaller than {@heightlapis}:
- drop 5 lapis
- add 2 to {drop.%player%.punkty}
- add 5 to {lapis.%player%}
- message "&6Trafiles na: &3Lapis [5] &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- player has permissions "drop.gracz":
- if player's tool is a diamond pickaxe of fortune 1:
- chance of {@procentdiax}%:
- if block's y-coordinate is smaller than {@heightdiax}:
- chance of 50%:
- drop 2 diamond
- add 2 to {diamond.%player%}
- add 4 to {drop.%player%.punkty}
- message "&6Trafiles na: &bDiamenty [2] &7+4 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- add 3 to {drop.%player%.punkty}
- add 3 to {diamond.%player%}
- message "&6Trafiles na: &bDiament &7+2 pkt"
- drop diamond
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentzloto}%:
- if block's y-coordinate is smaller than {@heightzloto}:
- chance of 50%:
- drop 2 gold ingot
- add 2 to {zloto.%player%}
- add 2 to {drop.%player%.punkty}
- message "&6Trafiles na: &eZloto [2] &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- drop gold ingot
- add 1 to {zloto.%player%}
- add 1 to {drop.%player%.punkty}
- message "&6Trafiles na: &eZloto &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentzelazo}%:
- chance of 50%:
- drop 2 iron ingot
- add 2 to {zelazo.%player%}
- add 2 to {drop.%player%.punkty}
- message "&6Trafiles na: &8Zelazo [2] &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- drop iron ingot
- add 1 to {zelazo.%player%}
- add 1 to {drop.%player%.punkty}
- message "&6Trafiles na: &8Zelazo &7+1 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentemerald}%:
- if block's y-coordinate is smaller than {@heightemerald}:
- chance of 50%:
- drop 2 emerald
- add 2 to {emerald.%player%}
- add 3 to {drop.%player%.punkty}
- message "&6Trafiles na: &2Emeraldy [2] &7+3 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- drop emerald
- add 1 to {emerald.%player%}
- add 2 to {drop.%player%.punkty}
- message "&6Trafiles na: &2Emerald &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- player has permissions "drop.gracz":
- if tool of player is a 278 of fortune 2:
- chance of {@procentdiax}%:
- if block's y-coordinate is smaller than {@heightdiax}:
- chance of 33%:
- drop 3 diamond
- add 3 to {diamond.%player%}
- add 5 to {drop.%player%.punkty}
- message "&6Trafiles na: &bDiamenty [3] &7+5 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 33%:
- message "&6Trafiles na: &bDiamenty [2] &7+4 pkt"
- add 4 to {drop.%player%.punkty}
- add 2 to {diamond.%player%}
- drop 2 diamond
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 33%:
- message "&6Trafiles na: &bDiament &7+3 pkt"
- add 3 to {drop.%player%.punkty}
- add 1 to {diamond.%player%}
- drop diamond
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentzloto}%:
- if block's y-coordinate is smaller than {@heightzloto}:
- chance of 33%:
- drop 3 gold ingot
- add 3 to {drop.%player%.punkty}
- add 3 to {zloto.%player%}
- message "&6Trafiles na: &6Zloto [3] &7+3 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 33%:
- drop 2 gold ingot
- add 2 to {drop.%player%.punkty}
- add 2 to {zloto.%player%}
- message "&6Trafiles na: &6Zloto [2] &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 33%:
- message "&6Trafiles na: &6Zloto &7+1 pkt"
- add 1 to {drop.%player%.punkty}
- add 1 to {zloto.%player%}
- drop gold ingot
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentzelazo}%:
- chance of 33%:
- message "&6Trafiles na: &8Zelazo [3] &7+3 pkt"
- add 3 to {drop.%player%.punkty}
- drop 3 iron ingot
- add 3 to {zelazo.%player%}
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 33%:
- drop 2 iron ingot
- add 2 to {drop.%player%.punkty}
- add 2 to {zelazo.%player%}
- message "&6Trafiles na: &8Zelazo [2] &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 33%:
- message "&6Trafiles na: &8Zelazo &7+1 pkt"
- drop iron ingot
- add 1 to {zelazo.%player%}
- add 1 to {drop.%player%.punkty}
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentemerald}%:
- if block's y-coordinate is smaller than {@heightemerald}:
- chance of 33%:
- drop 3 emerald
- add 4 to {drop.%player%.punkty}
- add 3 to {emerald.%player%}
- message "&6Trafiles na: &2Emerald [3] &7+4 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 33%:
- message "&6Trafiles na: &2Emerald [2] &7+3 pkt"
- drop 2 emerald
- add 2 to {emerald.%player%}
- add 3 to {drop.%player%.punkty}
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 33%:
- message "&6Trafiles na: &2Emerald &7+2 pkt"
- drop emerald
- add 2 to {drop.%player%.punkty}
- add 1 to {emerald.%player%}
- execute console command "/playsound random.successful_hit %player%"
- player has permissions "drop.gracz":
- if tool of player is a 278 of fortune 3:
- chance of {@procentdiax}%:
- if block's y-coordinate is smaller than {@heightdiax}:
- chance of 25%:
- message "&6Trafiles na: &2Diamenty [4] &7+6 pkt"
- add 6 to {drop.%player%.punkty}
- drop 4 diamond
- add 4 to {diamond.%player%}
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- message "&6Trafiles na: &2Diamenty [3] &7+5 pkt"
- add 5 to {drop.%player%.punkty}
- drop 3 diamond
- add 3 to {diamond.%player%}
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- message "&6Trafiles na: &2Diamenty [2] &7+4 pkt"
- add 4 to {drop.%player%.punkty}
- drop 2 diamond
- add 2 to {diamond.%player%}
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- message "&6Trafiles na: &2Diamenty &7+3 pkt"
- add 3 to {drop.%player%.punkty}
- add 1 to {diamond.%player%}
- drop diamond
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentzloto}%:
- if block's y-coordinate is smaller than {@heightzloto}:
- chance of 25%:
- drop 4 gold ingot
- add 4 to {drop.%player%.punkty}
- add 4 to {zloto.%player%}
- message "&6Trafiles na: &eZloto [4] &7+4 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- drop 3 gold ingot
- add 3 to {drop.%player%.punkty}
- add 3 to {zloto.%player%}
- message "&6Trafiles na: &eZloto [3] &7+3 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- drop 2 gold ingot
- add 2 to {drop.%player%.punkty}
- add 2 to {zloto.%player%}
- message "&6Trafiles na: &eZloto [2] &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- drop gold ingot
- add 1 to {drop.%player%.punkty}
- add 1 to {zloto.%player%}
- message "&6Trafiles na: &eZloto &7+1 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentzelazo}%:
- chance of 25%:
- drop 4 iron ingot
- add 4 to {drop.%player%.punkty}
- add 4 to {zelazo.%player%}
- message "&6Trafiles na: &8Zelazo [4] &7+4 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- drop 3 iron ingot
- add 3 to {drop.%player%.punkty}
- add 3 to {zloto.%player%}
- message "&6Trafiles na: &8Zelazo [3] &7+3 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- drop 2 iron ingot
- add 2 to {drop.%player%.punkty}
- add 2 to {zloto.%player%}
- message "&6Trafiles na: &8Zelazo [2] &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- drop iron ingot
- add 2 to {drop.%player%.punkty}
- add 1 to {zloto.%player%}
- message "&6Trafiles na: &8Zelazo &7+1 pkt"
- execute console command "/playsound random.successful_hit %player%"
- chance of {@procentemerald} + 0.3%:
- if block's y-coordinate is smaller than {@heightemerald}:
- chance of 25%:
- drop 4 emerald
- add 5 to {drop.%player%.punkty}
- add 4 to {emerald.%player%}
- message "&6Trafiles na: &2Emerald [4] &7+5 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- drop 3 emerald
- add 4 to {drop.%player%.punkty}
- add 3 to {emerald.%player%}
- message "&6Trafiles na: &2Emerald [3] &7+4 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- drop 2 emerald
- add 3 to {drop.%player%.punkty}
- add 2 to {emerald.%player%}
- message "&6Trafiles na: &2Emeraldy [2] &7+3 pkt"
- execute console command "/playsound random.successful_hit %player%"
- else:
- chance of 25%:
- drop emerald
- add 2 to {drop.%player%.punkty}
- add 1 to {emerald.%player%}
- message "&6Trafiles na: &2Emeraldy &7+2 pkt"
- execute console command "/playsound random.successful_hit %player%"
- if {drop.%player%.lvl} is 1:
- If {drop.%player%.punkty} is greater than 15:
- set {drop.%player%.lvl} to 2
- drop 35 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- send "&7Awansowales na &92 &7poziom kopania!"
- if {drop.%player%.lvl} is 2:
- If {drop.%player%.punkty} is greater than 50:
- broadcast "&7Gracz &9%player% &7awansowal na &93 &7poziom kopania!"
- send "&7Nagroda: &9Diamentowy Kilof"
- drop 1 diamond pickaxe
- drop 45 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- set {drop.%player%.lvl} to 3
- if {drop.%player%.lvl} is 3:
- If {drop.%player%.punkty} is greater than 125:
- send "&7Awansowales na &94 &7poziom kopania!"
- drop 55 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- set {drop.%player%.lvl} to 4
- if {drop.%player%.lvl} is 4:
- If {drop.%player%.punkty} is greater than 250:
- send "&7Awansowales na &95 &7poziom kopania!"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- drop 65 xp
- set {drop.%player%.lvl} to 5
- if {drop.%player%.lvl} is 5:
- If {drop.%player%.punkty} is greater than 450:
- send "&7Awansowales na &96 &7poziom kopania!"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- drop 75 xp
- broadcast "&7Gracz &9%player% &7awansowal na &96 &7poziom kopania!"
- send "&7Nagroda: &9Diamentowy Kilof z wydajnoscia 3!"
- drop 1 278 of efficiency 3
- set {drop.%player%.lvl} to 6
- if {drop.%player%.lvl} is 6:
- If {drop.%player%.punkty} is greater than 650:
- send "&7Awansowales na &97 &7poziom kopania!"
- drop 85 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- set {drop.%player%.lvl} to 7
- if {drop.%player%.lvl} is 7:
- If {drop.%player%.punkty} is greater than 800:
- send "&7Awansowales na &98 &7poziom kopania!"
- drop 95 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- set {drop.%player%.lvl} to 8
- if {drop.%player%.lvl} is 8:
- If {drop.%player%.punkty} is greater than 1050:
- broadcast "&7Gracz &9%player% &7awansowal na &99 &7poziom kopania!"
- send "&7Awansowales na &99 &7poziom kopania!"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- drop 105 xp
- send "&7Nagroda: &9Diamentowy Kilof z wydajnoscia 4 i szczesciem 2!"
- drop 1 278 of efficiency 4 and fortune 2
- set {drop.%player%.lvl} to 9
- if {drop.%player%.lvl} is 9:
- If {drop.%player%.punkty} is greater than 1250:
- send "&7Awansowales na &910 &7poziom kopania!"
- drop 1 278 of fortune 1
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- drop 115 xp
- set {drop.%player%.lvl} to 10
- if {drop.%player%.lvl} is 10:
- If {drop.%player%.punkty} is greater than 1500:
- drop 125 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- send "&7Awansowales na &911 &7poziom kopania!"
- set {drop.%player%.lvl} to 11
- if {drop.%player%.lvl} is 11:
- If {drop.%player%.punkty} is greater than 1650:
- set {drop.%player%.lvl} to 12
- drop 135 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- broadcast "&7Gracz &9%player% &7awansowal na &912 &7poziom kopania!"
- send "&7Awansowales na &912 &7poziom kopania!"
- send "&7Nagroda: &9Diamentowy Kilof z wydajnoscia 4 i szczesciem 3!"
- drop 1 278 of efficiency 4 and fortune 3
- if {drop.%player%.lvl} is 12:
- If {drop.%player%.punkty} is greater than 1800:
- send "&7Awansowales na &913 &7poziom kopania!"
- drop 145 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- set {drop.%player%.lvl} to 13
- if {drop.%player%.lvl} is 13:
- If {drop.%player%.punkty} is greater than 2100:
- send "&7Awansowales na &914 &7poziom kopania!"
- drop 155 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- set {drop.%player%.lvl} to 14
- if {drop.%player%.lvl} is 14:
- If {drop.%player%.punkty} is greater than 2200:
- send "&7Awansowales na &915 &7poziom kopania!"
- broadcast "&7Gracz &9%player% &7awansowal na &915 &7poziom kopania!"
- drop 165 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- send "&7Gracz &9%player% &7awansowal na &915 &7poziom kopania!"
- send "&7Awansowales na &915 &7poziom kopania!"
- send "&7Nagroda: &9Diamentowy Kilof z wydajnoscia 5 i szczesciem 3!"
- drop 1 278 of efficiency 5 and fortune 3
- set {drop.%player%.lvl} to 15
- if {drop.%player%.lvl} is 15:
- If {drop.%player%.punkty} is greater than 2500:
- send "&7Awansowales na &916 &7poziom kopania!"
- drop 175 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- set {drop.%player%.lvl} to 16
- if {drop.%player%.lvl} is 16:
- If {drop.%player%.punkty} is greater than 2800:
- send "&7Awansowales na &917 &7poziom kopania!"
- drop 185 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- set {drop.%player%.lvl} to 17
- if {drop.%player%.lvl} is 17:
- If {drop.%player%.punkty} is greater than 3000:
- drop 195 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- set {drop.%player%.lvl} to 18
- broadcast "&7Gracz &9%player% &7awansowal na &918 &7poziom kopania!"
- send "&7Awansowales na &918 &7poziom kopania!"
- send "&7Nagroda: &9Diamentowa Zbroja, buty ochrona 4!"
- drop 1 311 of protection 4
- drop 1 313 of protection 4
- if {drop.%player%.lvl} is 18:
- If {drop.%player%.punkty} is greater than 3250:
- send "&7Awansowales na &919 &7poziom kopania!"
- drop 205 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- set {drop.%player%.lvl} to 19
- if {drop.%player%.lvl} is 19:
- If {drop.%player%.punkty} is greater than 3500:
- send "&7Awansowales na &920 &7poziom kopania!"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- drop 215 xp
- set {drop.%player%.lvl} to 20
- if {drop.%player%.lvl} is 20:
- If {drop.%player%.punkty} is greater than 3700:
- drop 225 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- set {drop.%player%.lvl} to 21
- broadcast "&7Gracz &9%player% &7awansowal na &921 &7poziom kopania!"
- send "&7Awansowales na &921 &7poziom kopania!"
- send "&7Nagroda: &9Diamentowa Zbroja, buty ochrona 4!"
- drop 1 312 of protection 4
- drop 1 310 of protection 4
- if {drop.%player%.lvl} is 21:
- If {drop.%player%.punkty} is greater than 4000:
- set {drop.%player%.lvl} to 22
- drop 235 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- send "&7Awansowales na &922 &7poziom kopania!"
- if {drop.%player%.lvl} is 22:
- If {drop.%player%.punkty} is greater than 4500:
- send "&7Awansowales na &923 &7poziom kopania!"
- drop 245 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- set {drop.%player%.lvl} to 23
- if {drop.%player%.lvl} is 23:
- If {drop.%player%.punkty} is greater than 5000:
- drop 255 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- set {drop.%player%.lvl} to 24
- broadcast "&7Gracz &9%player% &7awansowal na &921 &7poziom kopania!"
- send "&7Awansowales na &921 &7poziom kopania!"
- send "&7Nagroda: &92 KOXY!"
- drop 2 enchanted golden apple
- if {drop.%player%.lvl} is 24:
- If {drop.%player%.punkty} is greater than 5700:
- send "&7Awansowales na &925 &7poziom kopania!"
- drop 265 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- set {drop.%player%.lvl} to 25
- if {drop.%player%.lvl} is 25:
- If {drop.%player%.punkty} is greater than 6400:
- send "&7Awansowales na &926 &7poziom kopania!"
- drop 275 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- set {drop.%player%.lvl} to 26
- if {drop.%player%.lvl} is 26:
- If {drop.%player%.punkty} is greater than 7000:
- drop 285 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- set {drop.%player%.lvl} to 27
- broadcast "&7Gracz &9%player% &7awansowal na &927 &7poziom kopania!"
- send "&7Awansowales na &927 &7poziom kopania!"
- send "&7Nagroda: &94 KOXY!"
- drop 4 enchanted golden apple
- if {drop.%player%.lvl} is 27:
- If {drop.%player%.punkty} is greater than 8000:
- send "&7Awansowales na &928 &7poziom kopania!"
- drop 295 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- set {drop.%player%.lvl} to 28
- if {drop.%player%.lvl} is 28:
- If {drop.%player%.punkty} is greater than 9000:
- send "&7Awansowales na &929 &7poziom kopania!"
- drop 305 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- set {drop.%player%.lvl} to 29
- if {drop.%player%.lvl} is 29:
- If {drop.%player%.punkty} is greater than 10000:
- drop 315 xp
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- execute console command "/playsound random.levelup %player%"
- set {drop.%player%.lvl} to 30
- broadcast "&7Gracz &9%player% &7awansowal na &930 [Max] &7poziom kopania!"
- send "&7Awansowales na &921 &7poziom kopania!"
- # Z A M I A N A R O D #
- on mine gold ore:
- cancel event
- set block to stone
- send "&7Wszystko wydobedziesz z kamiena &9&l/kamien"
- on mine iron ore:
- cancel event
- set block to stone
- send "&7Wszystko wydobedziesz z kamiena &9&l/kamien"
- on mine coal ore:
- cancel event
- set block to stone
- send "&7Wszystko wydobedziesz z kamiena &9&l/kamien"
- on mine lapis lazuli ore:
- cancel event
- set block to stone
- send "&7Wszystko wydobedziesz z kamiena &9&l/kamien"
- on mine diamond ore:
- cancel event
- set block to stone
- send "&7Wszystko wydobedziesz z kamiena &9&l/kamien"
- on mine inactive redstone ore:
- cancel event
- set block to stone
- send "&7Wszystko wydobedziesz z kamiena &9&l/kamien"
- on mine active redstone ore:
- cancel event
- set block to stone
- send "&7Wszystko wydobedziesz z kamiena &9&l/kamien"
- on mine emerald ore:
- cancel event
- set block to stone
- send "&7Wszystko wydobedziesz z kamiena &9&l/kamien"
- # K O M E N D A /DAJPOZIOM #
- command /dajpoziom:
- trigger:
- if player has permission "svguns.admin":
- set {drop.%player%.lvl} to 30
- set {drop.%player%.punkty} to 10001
- broadcast "&7Gracz &9%player% &7awansowal na &930 [Max] &7poziom kopania!"
- stop
- # K O M E N D A /KAMIEN #
- command /kamien [<text>]:
- trigger:
- send "&9&l»&9&l&m-----&r&9&l« &7D R O P &9&l»&9&l&m-----&r&9&l«"
- send "&e&o >> &9Diament: &70.60%% &6+ &70.20%% &8| &6Vip +0.30%%"
- send "&e&o >> &9Szmaragd: &70.70%% &6+ &70.20%% &8| &6Vip +0.30%%"
- send "&e&o >> &9Zloto: &71.10%% &6+ &70.20%% &8| &6Vip +0.30%%"
- send "&e&o >> &9Zelazo: &71.90%% &6+ &70.20%% &8| &6Vip +0.30%%"
- send "&e&o >> &9Redstone: &70.80%% &6+ &70.20%% &8| &6Vip +0.30%%"
- send "&e&o >> &9Wegiel: &71.00%% &6+ &70.20%% &8| &6Vip +0.30%%"
- send "&e&o >> &9Lapis: &70.5%% &6+ &70.20%% &8| &6Vip +0.30%%"
- send "&e&o >> &9Proch: &71.00%% &6+ &70.20%%"
- send "&e&o >> &9Perla Endermana: &70.003%% &8| &6Vip +0.004%%"
- send "&9&l»&9&l&m-----&r&9&l« &7D R O P &9&l»&9&l&m-----&r&9&l«"
- # K O M E N D A /PUNKTY #
- command /punkty:
- trigger:
- if {drop.%player%.lvl} is not set:
- set {drop.%player%.lvl} to 1
- stop
- if {drop.%player%.lvl} is equal to 1:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&925&7, posiadasz &91 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 2:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&950&7, posiadasz &92 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 3:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&9150&7, posiadasz &93 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 4:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&9250&7, posiadasz &94 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 5:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&9450&7, posiadasz &95 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 6:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&9650&7, posiadasz &96 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 7:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&9800&7, posiadasz &97 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 8:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&91050&7, posiadasz &98 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 9:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&91250&7, posiadasz &99 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 10:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&91500&7, posiadasz &910 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 11:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&91650&7, posiadasz &911 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 12:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&91800&7, posiadasz &912 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 13:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&92100&7, posiadasz &913 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 14:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&92200&7, posiadasz &914 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 15:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&92500&7, posiadasz &915 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 16:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&92800&7, posiadasz &916 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 17:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&93000&7, posiadasz &917 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 18:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&93250&7, posiadasz &918 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 19:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&93500&7, posiadasz &919 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 20:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&93700&7, posiadasz &920 POZIOM&7."
- stop
- if {drop.%player%.lvl} is equal to 21:
- send "&7Twoja ilosc punktow to: &9%{drop.%player%.punkty}%&7/&94000&7, posiadasz &921 POZIOM&7."
- stop
- on mine stone:
- chance of 1%:
- chance of 25%:
- drop 4 gunpowder
- message "&6Trafiles na: &8Proch [4]"
- else:
- chance of 25%:
- drop 3 gunpowder
- message "&6Trafiles na: &8Proch [3]"
- else:
- chance of 25%:
- drop 2 gunpowder
- message "&6Trafiles na: &8Proch [2]"
- else:
- chance of 25%:
- drop gunpowder
- message "&6Trafiles na: &8Proch"
- on mine stone:
- chance of 0.001%:
- chance of 25%:
- drop 2 ender pearl
- message "&6Trafiles na: &5Perle Endermana [2]"
- else:
- chance of 0.003%:
- drop 1 ender pearl
- message "&6Trafiles na: &5Perle Endermana"
- on mine stone:
- chance of 100%:
- drop 3 xp
- add 1 to {kamien.%player%}
- command /statystyki [<offlineplayer>]:
- trigger:
- if arg-1 is set:
- send "&9&l»&9&l&m-----&r&9&l« &7STATYSTYKI &9&l»&9&l&m-----&r&9&l«"
- send "&e&o >> &7Gracz: &9%arg 1%"
- send "&e&o >> &7Poziom (kopania): &9%{drop.%arg-1%.lvl}%"
- send "&e&o >> &7Poziom (pasek): &9%level of arg-1%"
- send "&e&o >> &7Wykopal diamentow: &9%{diamond.%arg-1%}%"
- send "&e&o >> &7Wykopal szmaragdy: &9%{emerald.%arg-1%}%"
- send "&e&o >> &7Wykopal zelaza: &9%{zelazo.%arg-1%}%"
- send "&e&o >> &7Wykopal zlota: &9%{zloto.%arg-1%}%"
- send "&e&o >> &7Wykopal Lapizu: &9%{lapis.%arg-1%}%"
- send "&e&o >> &7Wykopal proszku redstone: &9%{redstone.%arg-1%}%"
- send "&e&o >> &7Wykopal wegla: &9%{wegiel.%arg-1%}%"
- send "&e&o >> &7Wykopany &8KAMIEN&7: &9%{kamien.%arg-1%}%"
- send "&9&l»&9&l&m-----&r&9&l« &7STATYSTYKI &9&l»&9&l&m-----&r&9&l«"
- stop
- else:
- send "&9&l»&9&l&m-----&r&9&l« &7STATYSTYKI &9&l»&9&l&m-----&r&9&l«"
- send "&e&o >> &7Gracz: &9%player%"
- send "&e&o >> &7Poziom (kopania): &9%{drop.%player%.lvl}%"
- send "&e&o >> &7Poziom (pasek): &9%level of player%"
- send "&e&o >> &7Wykopal diamentow: &9%{diamond.%player%}%"
- send "&e&o >> &7Wykopal szmaragdy: &9%{emerald.%player%}%"
- send "&e&o >> &7Wykopal zelaza: &9%{zelazo.%player%}%"
- send "&e&o >> &7Wykopal zlota: &9%{zloto.%player%}%"
- send "&e&o >> &7Wykopal Lapizu: &9%{lapis.%arg-1%}%"
- send "&e&o >> &7Wykopal proszku redstone: &9%{redstone.%player%}%"
- send "&e&o >> &7Wykopal wegla: &9%{wegiel.%player%}%"
- send "&e&o >> &7Wykopany &8KAMIEN&7: &9%{kamien.%player%}%"
- send "&9&l»&9&l&m-----&r&9&l« &7STATYSTYKI &9&l»&9&l&m-----&r&9&l«"
- stop
- command /resetuj:
- trigger:
- if player has permission "svguns.reset":
- loop all players:
- set {drop.%loop-player%.lvl} to 0
- send "&7Levele zostaly zresetowane!"
- stop
- else:
- send " &8» &7Nie masz permissji do &9(svguns.reset)"
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